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Sunday, April 13, 2008

Xbox 360 news update - new firmware for discontinued HD DVD


Sales for the Xbox 360 fell further in Japan this week as consumers flock to other hardware offerings.

The 360 ranked last in overall hardware sales.

Sales for Rockstar Games' Grand Theft Auto IV this week cracked the top five at Amazon.

The Xbox 360 SKU held a No. 3 rank in overall sales.

Microsoft this week deployed a new firmware update for the Xbox 360 HD DVD Player.

The company in Feb. discontinued the device following Toshiba Corp.'s exit from the HD DVD business.

Microsoft this week released Ikaruga to the Xbox Live Arcade division.

The latest version includes local and online co-op play.

Xbox 360 HD DVD Player sales continued to burn at Amazon this week. The product held an increase in sales from third-party sellers.

Clean the dust from your PlayStation 3 (ps3) with these simple video instructions

Watch the video here

Dust fans can greatly affect a console's performance.

They also generate a vexatiously louder than usual noise emanating from your powerful machine.

If you want to keep things nice and tidy and/or want your fans running smoother, you'll want to have a quick look at this clip.

It's basically a video instruction about running a fan test on your PS3 which also blows out the dust and essentially cleaning it up. What's nice is there's very little effort involved, so you can actually do this every day. Just a warning though, it's only for 40GB models.

Street Fighter Tribute - All-New Artbook and Contest!



Street Fighter is one of the most influential video game franchises of all time. It launched the head-to-head fighting game genre and brought together millions of players around the globe to do battle, first at arcades and later, across a variety of home consoles. 2008 is the 20th anniversary of the franchise and to celebrate the property’s rich history UDON Entertainment is producing an all-new full color art book - Street Fighter Tribute.

The Street Fighter fans who were young players when the franchise first launched are now grown up, but their love of the game continues. This high quality art book, showcases a cross section of brand new artistic interpretations of the Street Fighter characters in a series of full size pin-up style illustrations. The book will launch at this year’s Comic-con International: San Diego as part of Capcom’s Street Fighter Celebration content.


UDON artists and other comic, video game and freelance illustrators have been invited to interpret their favorite Street Fighter characters for inclusion in this special book. Along with these invited artists UDON is sending out a widespread open art submission call to the video game fan artist community to submit artwork for possible inclusion in the tribute volume.

You could be part of Capcom history as part of the Street Fighter Tribute art book and have your artwork showcased alongside top names in the industry! It’s time to show UDON and Capcom your unique vision of Street Fighter!

IGN has FREE Devil May Cry 4 video game guide online


There are times in DMC4 where the urge to hurl your controller directly through your TV is a nigh irresistible urge.

Trying to Devil Bringer your way across the moving grapple points beneath the pointy ceiling in Mission 3.


Breaking through the final boss’ shield, only to have him run away and recharge the damned thing before you can hit him.


Fighting the stupid lightning-powered demon as it teleports around the area. Gargh, I feel my hands cramping just thinking about some of these choice moments.

Fortunately, IGN’s got your back, so if you’re late to the whole DMC4 party, do not despair.

Resident Evil 5 Famitsu Interview with Jun - Takeuchi in English


Watch interview here on Capcom blog
Note: Capcom trailers before main video

Japan’s Famitsu magazine recently conducted a video interview with Jun Takeuchi, the producer of Resident Evil 5, and we now have the video complete with English subs for your viewing pleasure!

In addition to the interview, the video include a brief introduction into the history of the Resident Evil series, many first-ever shots of actual gameplay, and also includes some behind the scenes development sneak peeks.

Update: You can now download a high-res MP4 version of the interview by - clicking here

Wii Fit - Wii Balance board use it with Super Monkey Ball - Waverace - Mario Kart Wii - Jet Set games

After an amazingly successful debut in Japan, expectation and hype for Wii Fit and its accompanying Balance Board is slowly reaching fever pitch elsewhere around the world. With a game that will have millions of us up on our feet, helping to convince us that exercise can be fun, arrives hope and anticipation about the future potential uses for the Wii Balance Board. From ball-rolling to dancing, Nintendic suggests five of gaming’s most popular franchises to which the accessory could make revolutionary changes.

Super Monkey Ball: 
The Super Monkey Ball series has always, at its heart, been about absolute precision when it comes to directing the entrapped simian from start to finish across some of gaming’s most difficulty evil courses. Presuming the Wii Balance Board’s technology is up to it, SEGA could develop a Monkey Ball title in which players shift their weight to propel the sphere forward, backwards, left and right along the designated path. What’s more, the accessory’s weight-measuring abilities could tailor custom balls for each individual gamer, defining its movement depending on the bulk onboard.

Wave Race: Wave Race’s last outing was as a launch title for the Nintendo GameCube in 2001 and was criticised for being overly similar to its Nintendo 64 prequel. The implementation of the Balance Board could give the series just the boost it needs, thrusting it back squarely into the limelight. Imagine standing on the device, using the Wii Remote (and Nunchuck?) as your jet ski’s handlebars, and leaning to the left and right to cut sharply through the tight, watery courses. Throw in a variety of tracks, dramatic weather effects and an online multiplayer mode, and Wave Race Wii could be something very special.



Boogie: We wouldn’t be the first to claim that after a fair amount of positively-tinged anticipation, Electronic Arts’ dance-em-up debut for the Nintendo Wii turned out to be something of a disappointment; a title with the flair and charisma of a drunken uncle at a wedding reception. It’s characters to have a certain charm, though, and for that we think it deserves a second chance. With the Balance Board making interactive dance moves a possibility, if only the karaoke and shallow gameplay were sorted, we reckon EA could have a real casual hit on its hands. C’mon, the firm has to at least do something to make up for EA Playground and Ninja Reflex.

Jet Set / Grind Radio: Jet Set Radio (known as Jet Grind Radio in North America) is another franchise for which a return to the world of videogames is long overdue. Set on the mean streets of Tokyo, it saw SEGA Dreamcast (and later Microsoft Xbox and Game Boy Advance) players inline skating around the city, graffiti-ing tags, marking territory and avoiding the long arm of the law. While the Balance Board’s dimensions might make a skating action a little difficult, we’re sure SEGA could come up with something to make it work, especially since spray painting with the Wii Remote’s pointer would compliment said movement brilliantly.

Mario Kart: This is one of the simpler and more obvious ideas, and one that might have been perfect for Mario Kart Wii had Wii Fit and the Balance Board arrived a fair time beforehand: using the accessory’s pressure sensitive pads to accelerate and brake. Perhaps it wouldn’t be as comfortable as buying a ‘proper’ steering wheel and pedals piece of kit, but even if developers other than Nintendo added it as a secondary control option into their future software, it would make sure that the Balance Board wouldn’t be left languishing in a cupboard collecting dust - or being used as a sturdy marquee for an insects’ garden party. We can but dream.


We know that there are over ten Wii Balance Board-compatible games currently in development (including Rocket Company’s Wii Exercise and THQ’s All Star Cheer Squad - and of course Namco’s We Ski is due soon), but which of your favourite gaming franchises would you like to see given a Balance Board makeover? How else do you think the technology could best be used? Let us know your thoughts in the comments section below.
Source: Nintendic

King Story on Nintendo Wii - new details and screenshots


Originally known as “Project O”, King Story is the English name given to the new life simulation game for the Nintendo Wii, with Yahuhiro Kimura (Harvest Moon) at the helm. It’s currently scheduled to arrive in the summer of 2008 in Japan, and today we’re treated to new details and screenshots.

King Story sees players inheriting the role of a timid little boy named Corobo Bred, who on finding a mysterious crown realises that it gives him the power to charm anybody he comes across into performing orders for him. As King of his Europe-based village, his task ultimately involves expanding his “empire”, keeping the residents happy and defending them from the attack of monsters.



Players will be put in charge of a number of key areas, including agriculture, construction and defense. A report from Famitsu also reveals that King Story will include time-sensitive events during the day and night cycles.

Looking very promising so far, if you ask us, especially in the vibrancy and spirited-looking graphics.

Nintendo take action against Mario Kart Wii Cheaters

Mario Kart Baby Mario

Owners of Mario Kart will have noticed recently that some people have been exploiting some bugs and cheats to give them unbelievably great times in time trial mode.

Thankfully, it seems Nintendo have listened to these complaints and have dealt with them.

Nintendo have deleted the insane times from all records and have removed the cheating methods.

Whether or not said players have been banned from uploading time trails to the server is not yet known (but I doubt it very much), but at least it's a step in the right direction.

Source: Nintencast

Gran Turismo 5 Prologue - review drive you wild?


On the PlayStation (long before it became the PSone) Gran Turismo was a revelation. Rather than approximating a driving experience a la arcade centric games like Ridge Racer or even TOCA, it unblinkingly stared into the face of the motorsport industry and delivered an authentic experience. Where other game had long been marketed a life-like driving experience, Gran Turismo was the first that could truly say it was a real Driving Simulator.

As such it became a game more about relationships than about horsepower and traction control (stay with us here). Picking up a gamepad to play, the player slowly developed detailed interactions with both cars and circuits. Here they would spend hours fine tuning their skills on certain cars, and memorising every twist, camber and turn of each track. Apart from the real life renderings of other games (Laguna Seca for example) there are no tracks that come anywhere close in my memory to the heady delights of Grindwald.



Since the original release, and the franchise's establishment at the top of the driving game scene, it has seen numerous iterations. Such is the obsessive attention to detail of Polyphony Digital that they are often forced to release early samples of their games to keep fans happy. These entries usually go by the name of Prologue, and although should be quickly followed by the full game, history teaches that they often precede it by a good year. Today is just one of those moments - where publisher and fan pressure has squeezed an early release form the developers, and where we likely have another year to go before the full release.

More from: Play

Battlefield - Bad Company review of the latest in the series from DICE

The latest in the phenomenally successful Battlefield series, Bad Company is something of a departure for developers DICE. Not only is it the first in the series to be designed specifically for consoles but it'll also be home to the strongest single player campaign element found in the series so far. However, for the purposes of this preview we're going to be focusing on the area the series is famous for, online multiplayer.



It's becoming almost expected now for high profile shooters to offer some kind of multiplayer beta and Bad Company is no exception. For those lucky enough to have access codes the beta offers a tantalising look at one of the game's multiplayer modes, Gold Rush, and two of the maps.


There are five classes of soldier on offer, Assault, Support, Recon, Demolition and Specialist. They all do pretty much what they say on the tin and come complete with their own set of upgrades and unloackables to add extra spice to proceedings as you move up the ranks. Moving up said ranks involves earning in-game points, the more you earn the higher rank you earn and the more goodies you're able to get your hands on. As console gamers found in CoD4 this kind of experience based promotion system works well and it's nice to see a similar system in play here.

Into the game itself and the one mode on offer, Gold Rush, is a variant on the traditional Capture The Flag game that thankfully does more than simply replace the flag with a pile of gold. Players are divided into two sides, attackers and defenders, and pairs of chests holding gold provide the focus of each side's task. It's not all quite that simple though, a couple of twists make things a whole lot more interesting. First up is the idea of respawn tickets, the attacking side has a limited number of these and once they're used up it's game over, victory to the defenders. Defenders meanwhile have to worry about being pushed back through their territory. As the attacking force claim a pair of chests a new area opens up containing another two chests and pushing the defending team deeper into their own terrain. If the attacking team claims four sets of chests then it's their turn to dance a victory jig.



It's a simple set of changes to the formula yet they prove to be immensely enjoyable giving the action a real sense of ebb and flow. Last gasp stands in the final area against a dwindling attacking force give a much more urgent feel to the end of games than a simple flag or frag counter could ever do.


The two maps that come with the beta are both impressive in their own way. The first, called Ascension is based around a rural village while the second, Oasis, takes place in a much more open desert environment. As you'd expect the village offers more in the way of close quarters street and building based combat while out in the desert snipers come into their own with less cover and smaller buildings making the game more open.

All the clever modes and pretty maps in the world mean nothing however if the thing plays like a dog, thankfully this is far from the case here. It may seem faint praise but the best thing about Bad Company is that it all simply works. Weapons feel perfect, aiming is fast and accurate, the maps are well designed and everything flows like a well oiled machine. There's no noticeable lag and there's more than enough people on the servers to have given them a damn good test as well as keep things interesting at all times. If I has one grumble it would be that identification of enemies can be hampered a little by the colour coded gamertags that float above player heads sometimes taking a few seconds to kick in which led to some comedy moments of shall I/shan't I but no doubt will be fixed come release.

Graphically things are looking very impressive with little or no slowdown even in the most frenetic fire fights. Not only do the environments look beautifully realistic and come complete with some well implemented physics, but they're also highly destroyable which always adds to the fun. Who needs pin-point accuracy when you can just blow the side off a building after all?



It's fair to say that we'd kind of expect the multiplayer aspect of a Battlefield game to be pretty hot, so there's little surprise to be proven right by this beta. What will be more interesting will be seeing how they've forged the single player campaign and story when the game gets released in the summer. However, if the other multiplayer modes and maps prove to be half as much fun as the content found in the beta then there's every chance Bad Company will sell on the basis of its multiplayer alone despite the apparent single player focus.

Source: Play