Deep Silver has launched the official web headquarters for all things related to the upcoming turn-based strategy game "Mytran Wars" on http://mytranwars.deepsilver.com. Kondor Corp.’s statement about their new company website: Learn more about Kondor Corp., one of the biggest multinational corporations that form the high presidium of Earth. Read our mission statement and what Kondor Corp. is about on our new official website. Get acquainted with some of our best veterans under the flag, and the people who pull the strings behind the scenes. A section of the website is dedicated to our impressive product range of Mechs, which gives a detailed overview of the additional equipment that we offer, as well as a short insight on our expansive weapon arsenal.
Learn more about our latest project – the exploitation of raw material deposits on the planet Pythar. Intelligence reports on our website offer you detailed information about your future mission as a part of the Kondor Corp.
Join our ranks and you will gain access to our Intranet, which offers graphical material such as wallpapers, screenshots and movies of the planet Pythar.
We want you today! Join our heroic army and secure the survival of mankind.
New online presence for Rhianna Pratchett, the writer behind Overlord, Heavenly Sword and Mirror's Edge goes live at www.rhiannapratchett.com
Rhianna Pratchett, the UK-based writer and story designer behind such titles as Overlord, Mirror’s Edge and Heavenly Sword, is pleased to announce that her professional website has now gone live at www.rhiannapratchett.com. The site will act as a focus for Pratchett’s writing and narrative design services.
“After over a decade in the industry, I thought that it was about time that I had a little corner of the internet to call my own,” says Pratchett. “An online home where I could highlight the projects and teams that I’ve been lucky enough to work with.”
Pratchett, who recently won the Writers’ Guild of Great Britain Best Videogame Script award for Overlord, is an 11-year industry veteran with clients including Sony, EA, SEGA, Codemasters and DC Comics.
She has recently completing work on Codemasters’ Overlord II (PC, PS3, Xbox 360) Overlord: Dark Legend (Nintendo Wii) and Overlord: Minions (Nintendo DS) all due to hit stores in the summer. In addition to her games, Pratchett has also just finished a successful, six-part Mirror’s Edge miniseries with DC Comics.
"As writer and co-story designer Rhianna made a massive contribution to the twisted humorous fantasy world of Overlord. Throughout the project she displayed a huge amount of creativity, energy and flexibility under time-critical circumstances. Rhianna also played an important part in the direction of the voice recording helping the actors to capture Overlord's unique charm."
Lennart Sas, CEO Triumph Studios
"Rhianna worked very closely with us to develop not just the storyline but more importantly the characters and universe of Mirror's Edge. She was very professional, easy to work with and always delivered on time - even with short notice. She provided not just an insight into writing and story-telling but also provided an invaluable female perspective that was so important for Mirror's Edge. Rhianna is passionate not just about her writing but also about games and that is a very rare combination to find."
Owen O'Brien, Senior Producer EA DICE
"We established early on that we needed a scriptwriter involved from the beginning, and we were very lucky to bring on board the fantastic Rhianna Pratchett. Thanks to her, we quickly established who the characters were, what they meant to each other and what the cause and effect of each cut-scene would be, so that dramatically we could move the story on."
Andy Serkis, Dramatic Director, Heavenly Sword
"I had a great time working with Rhianna on Overlord. She brought those unsavoury characters to life with some wonderfully twisted writing, which was just what the project needed. The dialogue was fit for a movie. She gave me the creative space to play and voice sessions were made a lot more fun thanks to her being in the co-director's chair."
Rising Star Games, the European publisher of Japanese games, reveals today its line up for 2009. Consisting of over ten exciting new titles from Japan, the line up includes casual titles in Harvest Fishing, Animal Kororo and Mah-Jongg, highly anticipated RPGs Steal Princess, My World My Way and Avalon Code as well as the impressive Rygar: The Battle of Argus and Valhalla Knights: Eldar Saga. The 2009 line up will also continue to be promoted under the ‘Home of Japanese Games’ campaign, which runs for the duration of the year.
Steal Princess (NDS, May 22nd 2009)
Accidentally triggering a booby trap which leaves Anise unconscious, the young thief awakens in the clutches of the King of Albyon. Mistaking Anise for a descendent of the legendary Hero of Albyon, the king offers her an ultimatum: free the prince, who was captured by the ancient Demon King, or be convicted as a thief and locked away for life.
Steal Princess aims to break the mould as a puzzle/platformer hybrid by offering an intense single player campaign spread over more than 150 levels of increasing complexity. Once the player completes this mode they can then jump into the in-depth level creator, allowing them to determine the layout of the level and where monsters appear, place moving platforms and even setting victory conditions. Nintendo Wi-Fi Connection support also allows your custom creations to be shared online with anyone over the internet.
Valhalla Knights 2 (PSP, May 29th 2009)
Sequel to the popular Valhalla Knights, Valhalla Knights 2 features a vast and expansive world to explore as well as customisation tools to create the ultimate battle party. Featuring new races, job classes, weapons and many more, Valhalla Knights 2 builds upon the foundations laid down in the first game along with an intriguing and expansive story arc.
Controlling and choosing character aspects such as skills, race, and appearance, players can engage in real-time 6-on-6 battles, reliant on tactical combat strategies to achieve success. Supporting 2 player ad-hoc network play, gamers can engage in Co-op and Versus modes with friends, or simply trade items and weapons.
Harvest Fishing (NDS, June 2009)
Harvest Fishing is a fishing simulation game targeted at young Nintendo DS owners. Reminiscent of the Harvest Moon pick-up-and-play style, the unique fishing mechanic uses the touch screen for all gameplay. The multiplayer function offers fishing tournaments via the Nintendo Wi-Fi Connection for up to four players.
Rygar: The Battle of Argus (Wii, June 2009)
Grab your “Diskarmor” and swing into action on the Wii as the legendary warrior, Rygar! Immerse yourself in Greco-Roman mythology as you journey through the sundered Island of Argus. Intuitive use of the Wii Remote allows you to deftly and effectively control the use of the powerful Diskarmor to destroy enemies and manoeuvre on, around, over, and under obstacles to save Princess Harmonia!
Animal Kororo (NDS, July 2009)
The residents of Kororo Kingdom have gone missing! From pandas to puppies to pigs, these adorable little animals must be grouped in matching twos and sent home where they belong. Roll them around obstacles and reconnect them with their partners to ensure their safe return in the newest puzzle addiction to hit the DS!
My World My Way (NDS, September 2009)
Turn the traditional RPG formula upside down as you take control of Elise, a spoiled princess who discovers there is one thing in the world that she can’t have – a boyfriend. Her love is an adventurer who will never fall for her type, girls who have everything handed to them. To win his heart, Elise sets out on adventures of her own to prove that she is his perfect match.
My World My Way throws the traditional RPG laws out the window. If you think a quest is too annoying to bother with or a fight is taking too much effort you can skip them by exchanging your ‘Pout Points’. A light-hearted, comical side of the RPG genre, My World My Way is an RPG which is a little off the beaten track.
Mah-jongg (NDS, September 2009)
Embark upon a fantastic adventure journey to the secretive empire of the Mayas. Go back in time 2,000 years and discover the mysterious temples and fabulous treasures of this once so powerful and yet enigmatic culture!
Play the adventure mode and try to solve the mystical puzzle surrounding the ancient temple of Tikal or simply select your favourite Mah-jongg boards on over 300 layouts. Experience classical Mah-jongg in an unprecedented atmosphere or try one of the 11 further unbelievable game variations. You will love the detailed graphics, the fantastic animations and the atmospheric music!
Angel Cat Sugar (NDS/PC, October 2009)
The first game to be created based upon the popular Angel Cat Sugar series. Angel Cat Sugar is the brainchild of Yuko Shimizu, the creator of the amazingly successful Hello Kitty franchise. Featuring similar cute graphics and smile-inducing gameplay, Angel Cat Sugar is the very epitome of cute and sweet and promises countless wonderful experiences.
Luminous Arc 2 (NDS, October 2009)
The original Luminous Arc garnered critical praise and this sequel promises to be bigger and better. Featuring new quests, superior voice acting and multiple endings, Luminous Arc 2 promises to be everything that made the first game a success and more.
Avalon Code (NDS, October 2009)
From the creative minds behind Rune Factory and Harvest Moon and the development studio responsible for the Final Fantasy III and Final Fantasy IV DS remakes, Avalon Code is an action RPG boasting incredible graphics, a deep and engrossing story and innovative game play mechanics. Using the main character’s ‘Book of Prophecy’, players can modify the rules of engagement during battle as well as weapon and monster attributes. The player even has control over the story as it changes depending on which gender the player chooses, enhancing the ability to immerse themselves in the story.
Valhalla Knights: Eldar Saga (Wii, November 2009)
The Valhalla Knights franchise heads onto the Nintendo Wii for the first time this year with Valhalla Knights: Eldar Saga. Fully utilising the Wii’s capabilities, Eldar Saga also includes a highly anticipated online co-op play mode, allowing players to quest together wherever they are in the world.
Legendo Entertainment today announced that The Three Musketeers, its much-loved sword-swinging platform adventure inspired by Alexandre Dumas’ classic novel and up until now only available on the PC, is in development for Nintendo Wii and planned for release on WiiWare this spring.
The Three Musketeers: One for All! has been revamped for Wii to provide players with more fun and interaction as they launch sword attacks and control the game’s hero with the Wii Remote™ and Nunchuk.
“The enhanced version will enable millions of Wii console owners to become Musketeers in their living rooms and experience all the fun of the original PC game while using the innovative Wii controllers to fence enemies,” said Bjorn Larsson, CEO & Executive Producer of Legendo Entertainment.
Players will control famed musketeer Porthos during a daring adventure to save his kidnapped comrades Aramis, Athos and the young D'Artagnan from the clutches of the sinister Count Xavier and his evil lieutenant, the hook-handed Count Orsini. Packed with frenetic combat, heroic leaps and fun puzzles, and featuring three different endings, this is one adventure no aspiring hero will want to miss!
The Three Musketeers: One for All! supports widescreen and 480p and is planned for publication in North America by Legendo Entertainment this spring. A European/PAL release is intended for release shortly thereafter.
Key Features:
• Take control of famed member of The Three Musketeers, Porthos and save your comrades in this riveting platforming action romp suited to heroes of all ages!
• Immerse yourself in a swashbuckling platform adventure, duel countless enemies, solve fun puzzles, and avoid fiendish traps.
• Wii Remote and Nunchuk controls allow you to interact directly with the game. Swing the Wii Remote to launch blistering sword attacks on your foes, run and leap over rooftops and discover hidden collectables.
• Explore a multitude of breathtaking levels teeming with challenging bosses and distinctive environments that include lush forests, dark dungeons, towering castles, a haunted Abbey, the historical town of Normandy, and more!
The Three Musketeers: One for All! has been rated E for Everyone (Cartoon Violence) by the Entertainment Software Rating Board (ESRB).
Nintendo trademarks used under license. WiiWare is available only through the Wii console.
TOMY announce that it will publish PANGYA - Fantasy Golf exclusively for the PSP (PlayStation Portable) system. Featuring beautifully rendered fantasy golf courses, thousands of character and equipment customization options and 18 playable characters, PANGYA: Fantasy Golf thrusts players into a world of golf gameplay filled with beauty and unlimited imagination.
“We are thrilled to introduce gamers to PANGYA: Fantasy Golf, the first PSP title in our growing portfolio of interactive games,” said Mark Shinohara, chief operating officer of TOMY Corporation. “PANGYA offers a unique fantasy golf experience that gamers will truly appreciate. With a compelling storyline and extraordinary visuals, players can easily immerse themselves in PANGYA’s mythology.”
In PANGYA: Fantasy Golf, players practice and perfect their swing on the nine fantasy fairways of Pangya Island. Combining golf gameplay, endless customization options and a slew of sassy female characters set in beautiful environments, PANGYA: Fantasy Golf is based on the global PC MMO PANGYA game developed by Ntreev Soft, and boasts an original storyline with new, exclusive features for the PSP system. Players can utilize the in-game Pangya Shop to customize as many as 18 playable characters and their golf equipment with thousands of unlockable accessories, outfits, gear and power items to improve their golfer’s stats and land that hole-in-one. Multiple gameplay modes including Story, Free Round, License, Tournament and Network Mode offer an engaging and varied golf experience. Additionally, Network Mode allows the ultimate golf gaming fan to connect with up to eight players and compete against one another in either single or team-based tournaments.
PANGYA: Fantasy Golf is developed by Ntreev Soft and is slated for release on the PSP system in Summer 2009.
Rock Band and Microsoft to Host Game with Fame session with Peadrummer Matt Cameronrl Jam on Friday, March 27th at 7pm ET
In honor of the re-release of Pearl Jam’s debut album Ten on Epic/Legacy Recordings, in retail stores nationwide day-in-date with its launch in the Rock Band Music Store, MTV, MTV2, VH1, and VH1 Classic and Rock Band are teaming up to roll out a two-week long lineup of content that celebrates the band. Its successes and the band’s debut in the Rock Band Music Store of downloadable content. Exclusive features include the VH1 Classic premiere of “Pearl Jam Ten Revisited,” including the never before seen version of the music video “Jeremy,” and covers of Pearl Jam classics by current artists on MTV2.
Premiering on Saturday, March 21st at 2:30pm ET/PT on VH1 Classic, “Pearl Jam Ten Revisited” takes you on a half-hour look back at Pearl Jam’s seminal debut album, Ten that brought alternative rock to the mainstream by showcasing videos for “Even Flow,” “Alive,” “Porch” (from the band’s Unplugged performance), and the television premiere of the uncensored version of “Jeremy.” With the help of archival footage and interviews from the band the viewer will be taken back to the early 90’s to reflect on the album’s importance to alternative music. VH1 will air the special “Pearl Jam Ten Revisited” on March 25th at 11:00am ET/PT.
Pearl Jam fans also won’t want to miss MTV2’s “Rock the Deuce” beginning on Monday, March 16th through Thursday, March 19th at 8pm ET/PT and on Saturday, March 21st at 1am ET/PT when the network airs cover performances of Pearl Jam classics by artists including:
• Aaron Lewis of Staind – “Black” • William Beckett of The Academy Is… – “Jeremy” • Hoobastank – “Evenflow,” “Alive” and “Oceans” • P.O.S. – “Why Go”
In addition, MTV, VH1 and VH1 Classic will celebrate Pearl Jam through the end of the month by airing blocks of other Pearl Jam music videos and feature videos and editorial on MTV.com, MTV2.com and VH1.com, as well as VH1 Classic. VH1.com and VH1Classic.com will also be celebrating the re-release of Ten by streaming the full album the week of release.
As previously announced, Ten, the debut album that sold 12 million copies and introduced the world to Pearl Jam (http://www.pearljam.com) in 1991, will also be offered for download in the Rock Band Music Store day-and-date with the re-issue of the album in stores on March 24, 2009. Ten, on Epic/Legacy Recordings, will be reissued in four new and expanded editions and will serve as the launch of a planned two-year catalogue re-release campaign leading up to the band’s 20th anniversary in 2011. Fans can preorder the re-issue of Ten now at www.PearlJam.com.
In addition, Rock Band partner Microsoft will be hosting Pearl Jam drummer Matt Cameron for a Game with Fame session on Friday, March 27th at 7pm ET. Fans with an Xbox LIVE Gold membership can play Rock Band 2 with Matt Cameron by sending a friend request to Gamertag “Pearl Jam GWF” and be online half an hour before at 6:30pm ET.
Pearl Jam released Ten on August 27, 1991. The album reached no2 on the Billboard 200 chart, sold over 12 million copies and became one of the cultural touchstones of the 1990s. Songs such as “Alive,” “Black,” “Even Flow” and “Jeremy” became staples of rock radio, and still make frequent appearances on the band’s ever-changing concert set lists.
For more information on Rock Band and Harmonix Music Systems please visit www.rockband.com and www.harmonixmusic.com. Rock Band is published by MTV Games and developed by Harmonix. EA is the exclusive distribution partner for Rock Band.
Activision has announced the June release of Space Camp for Nintendo Wii and Nintendo DS. Packed with accessible space age mini-games and multiplayer options, it’s not rocket science to launch an unforgettable gameplay session!
In Space Camp, you begin as an aspiring astronaut in training. After rocketing yourself to the moon, you must engage in a series of futuristic, furiously fun missions in order to return home to Earth. With the help of your own robot, you will perform activities like scientific experimentation, controlling spacecraft and even defending the moon from invaders.
“What could be more fun than playing as an astronaut in a videogame?” said David Oxford, Activision Publishing. “This scenario offers a new perspective on using Wii™ and DS controls to craft a truly fresh, family friendly gameplay experience.”
In addition to the robust single player mode, there are several multiplayer options available on the Nintendo Wii. Cooperative Mode allows one player to control the main character while a second can interact with environment. For crews of more than two, Party Mode offers the opportunity for up to four players to take part in raucous competitive mini-game tournaments set on both the Earth and lunar locales.
“We are excited to be partnered with Activision on this project,” said Larry Capps, CEO of the U.S. Space & Rocket Center. “Thousands dream of going to space and this game gives you that chance to virtually explore and have fun with your friends and family.”
Created by an Act of the Alabama State Legislature, the U.S. Space & Rocket Center houses over 1,500 artifacts chronicling man’s conquest of space, and is Alabama’s top tourist attraction. It is also the home of Space Camp and Aviation Challenge the nation’s leading science and aviation based educational camp programs. Space Camp and Aviation Challenge programs have graduated over 530,000 students in its 27 year history.
Story mode: Complete increasingly fast food missions! Free mode: Play your favourite bits again… and again… and… Mini Games: Loads of cooking related mini games for great single and multiplayer fun.
MANY ACTIONS TO DO AT THE SAME TIME
Prepare your dishes: Stir, chop, mix, cook, serve… Manage your orders: Try to satisfy all your clients Run your restaurant: Tables to clean, clients to welcome, orders to be taken… Keep an eye on the satisfaction of your customers, unhappy customers will leave Help your waitress when she gets too busy
COOKING ISN’T EASY WHEN YOU HAVE TO DO EVERYTHING IN A MAD PANIC
Use the right ingredients, don’t burn your food, and make sure it’s served correctly… or you’ll have to do it again!
SPECIAL VIP CLIENTS MAKE YOUR TASK HARDER!
Satisfy some very special clients: • Big Eaters: Serve all their orders as fast as possible • Experts: Provide high quality service while they are in the restaurant • Gourmets: Serve them perfectly cooked dishes. They will look for evidence of high quality preparation in your dishes • The Chef: Manage the cooking in the kitchen… and the service
Special DS game features
12 exciting mini games to play along
5 types of meal to be cooked in several recipes : sushi, hamburgers, curry, steak, pizza, past
Many special events randomly generated to break the routine and make your job even funnier: Helping the waitress to clean the tables, chasing mouse, cashing up, doing the deliveries....
Special WII game features
10 exciting mini games to play along.
4 types of meal to be cooked in several recipes : hamburgers, steak, pizza, pasta & pancakes
Crazy special events randomly generated to break the routine and make your job even funnier: washing up, cleaning rubbish, cashing up....
Mad Catz Interactive, a leading third-party interactive entertainment accessory provider, today announced it has begun shipping of a range of Capcom - licensed Resident Evil 5 accessories, aimed at complementing the game’s release on the Xbox 360 and PLAYSTATION 3 formats.
The licensed Resident Evil 5 accessories have been designed to appeal to the legions of Resident Evil fans and enhance the groundbreaking game play in this latest installment of survival horror.
Products shipping in the range are as follows:
• Official Resident Evil 5 Controller Faceplate – Xbox 360
Customize your controller in seconds with the official Resident Evil 5 Controller Faceplate. Snapping on to any official Xbox 360 Controller, the Faceplate depicts stunning Resident Evil 5-themed artwork. High quality and extremely durable, the Controller Faceplate maintains full comfort during sustained play.
MSRP: $14.99
• Official Resident Evil 5 Faceplate and Console Skinz – Xbox 360
Featuring custom Resident Evil 5 artwork, the highly collectible Faceplate and Console Skinz allow gamers to customize their Xbox 360 consoles. Easy to apply and remove, the Console Skinz wrap around the top and bottom of the console and when combined with the Faceplate, create a stunning themed backdrop. Available in a choice of striking designs, the Resident Evil 5 Faceplate and Console Skinz present an eye-catching addition to any gamer’s living room.
MSRP: $29.99
• Official Resident Evil 5 Controller Faceplate and Console Skinz – PLAYSTATION 3
Featuring characters and scenarios from Resident Evil 5, the highly collectible Console Skinz and Controller Faceplate allow gamers to customize their PLAYSTATION 3 consoles and official controllers. Easy to apply and remove, the Console Skinz adhere to the top of the console and provide a stunning themed landscape. In addition, the Controller Faceplate attaches quickly and safely to the official PLAYSTATION 3 controller providing matching artwork to the console.
MSRP: $29.99
• Official Resident Evil 5 Bluetooth® Headset – PLAYSTATION 3
Communicate in hi-tech style with the official Resident Evil 5 Headset with Bluetooth wireless technology. Compatible with the Bluetooth 2.0 standard and with a range of up to 30 feet, the Headset allows PLAYSTATION 3 gamers to communicate online during game play. Charging directly from the PLAYSTATION 3 USB port, the Headset requires no external battery and provides the ultimate communication solution for Resident Evil fans. The Headset is available exclusively at GameStop® stores across the United States.
MSRP: $49.99
• Official Resident Evil 5 Messenger Bag
Transport or store your console in comfort with the official Resident Evil 5 Messenger Bag. Sized for your console and accessories, the Messenger Bag is fashioned from high quality canvas and comes complete with a padded strap for comfort. Displaying full color game artwork, the Messenger Bag offers value and quality to any gamer.
MSRP: $49.99
• Official Resident Evil 5 Wall Scroll
An eye-catching addition to the Resident Evil 5 range, the Wall Scroll provides the perfect finishing touch to any gaming environment. Featuring a breathtaking intricate design utilizing official Resident Evil 5 artwork, the Wall Scroll has been designed to be a highly collectible and unique addition to any fan’s collection.
MSRP: $14.99
Darren Richardson, President and Chief Executive Officer of Mad Catz commented, “Mad Catz is excited to be part of such an enduring gaming franchise. To date, the Resident Evil series has sold over 34 million units worldwide and includes a trilogy of high-grossing box office movies. We’re confident that our line of accessories will appeal to seasoned Resident Evil veterans as well as gamers discovering the series for the very first time.”
“Following our successful launch of Street Fighter IV licensed products, Capcom is pleased to continue our work with Mad Catz by introducing gamers to a new range of quality Resident Evil 5 accessories”, said Germaine Gioia, Senior Vice President of Licensing at Capcom Entertainment, Inc. “Resident Evil is a franchise which appeals to a discerning, core gaming demographic with a very large fan base and we’re sure that our fans will be excited to personalize their gaming experience with Mad Catz gear.”
The Mad Catz range of licensed Resident Evil 5 accessories is shipping now and is available at:
The dark and fantasy world of the free-to-play MMORPG Rappelz will see a refreshing change of scenery with new events introduced between the 18th to the 31st March 2009. The gPotato.eu team has organised a number of themed events to celebrate the coming of Spring while bringing acclaim to the bravery of warriors. There will also be a brand new content update, with lots of new rewards awaiting players of all levels!
From 18th to 24th March, players can participate in the special Spring event on Rappelz to celebrate the five magical elements, essential components of the nature spirit. Adventurers have to collect the elements stolen by monsters to benefit from their hidden powers and bring back harmony to the Rappelz landscape. If players release the essence of these elements, they can get numerous bonuses including an increase in their strength or magical attack. They can also put the five elements together to get a magical box containing marvelous treasures like the Red Lydian and the Purple Ornitho special mounts.
From the 24th March, the Maea character is back in Rappelz cities, and will reward warriors depending on their level. From level 10 to 50, players can get various items from this character, like the much-sought after Stamina Saver, a special item which highly increases the experience points acquired from battles. Warriors will be exalted once more from the 24th to the 31st March during the special “Combative Spirit” event. For an entire week, players can collect a lot of useful items, giving them the chance to see their character evolved faster in the Rappelz world.
Please find attached an exclusive artwork commemorating the warrior spirit in Rappelz by Alex Guillaume, winner of the last “gPotato : art and video games” contest. For additional information, please visit the official website: http://rappelz.gpotato.eu !
An ichorous green meteor plummets through Earth's atmosphere, fracturing and showering the earth with glowing green space dust that affects all forms of life nearby. Some plant life - like mushrooms and cacti -acquire sentience. At the same time, the green glow twists and mutates other life forms like spiders and roaches, transforming them into semi-intelligent, warlike communities.
DEVELOPER DIARY WII COMBAT Prt 1: Melee System Written by Kain Shin, Lead Programmer/Combat Designer
Melee System: Melee combat in Mushroom Men is essentially the bread and butter of the combat system, and so it was very important that it felt fun for the user to do, without becoming frustrating or repetitive. The most basic means of achieving this would be the three-hit-combo. I actually fought against the idea of a combo at the beginning of development, but others on the team really expected to have this. I eventually realized that the combo allows for less emphasis on precision during combat, which is good because it makes combat less frustrating for novice players. To reward those who can be precise enough to make contact with all three hits of their combos, there is actually a graduation in damage for the three hit combo (50%, 75%, 100%) such that each hit of the combo becomes more powerful than the one before.
In order to keep melee combat strategic, we've limited the number of hits in a combo to three in order to allow the situation to "reset" after the third hit. More than three hits in a combo might lead to a feeling of repetition, and we wanted to mix the feel of close range combat up with things such as blocks, rolls, jumps, jump-attacks, and spore powers. So after the three hits of the combo are over, the player has a chance to try something different. This mix of vastly different physical combat actions allows players to use their own unique style throughout the game.
Some players will notice relationships between different combat actions (melee, block, roll) that feed into the combat design's intention of being flexible while rewarding strategic players with specific advantages.
Mushroom Men uses partial attack-cancels with the buffered method for blocks and instant method for rolls. We also made it so that you can cancel any injury animation into roll... similar to the way that Soul Calibur's allows you to perform "ukemi" by landing on your feet after being knocked down in certain ways if you press block at the right moment.
A lot of work went into the timing aspects of the animations as mapped to user input. If players attack during an attack animation before the next combo is possible, it will buffer that input and remember that the player intended to chain the attack, if they delay their attack input until after the previous attack is over, then there is a window of opportunity upon which their attack input results in an instant transition to the next attack animation. This ability to delay attack chains allows players to control the rhythm of the combo however they please.
The core aim of the combat system is to avoid making players feel like they are fighting the controller. I believe that sometimes, it is okay to give up damage-per-second consistency and fairness in a single player game if that means empowering the player to feel fast and flexible in a game that fully supports combat intentions. After all is said and done, Mushroom Men is in no way intended to be a hardcore fighting game... it simply incorporates some elements of fighting games in order to lend freedom to the player in plausible situations.
If you want to know more about some of the terminology I used, this is an excellent article on attack-cancel mechanics: http://www.gamasutra.com/php-bin/news_index.php?story=17243
And here are some terms explained:
A “Partial Cancel” allows an animation to be cancelled at specific windows during the animation. The two most common conditions for a “Partial Cancel” are Pre-hit frame (the animation can be cancelled any time before the first frame of the hit) and post-hit frame (the animation can be cancelled any time after the last frame of the hit).
A “Complete Cancel” allows an animation to be cancelled at any time during the animation. I'm generalizing, and there are special nuances that exist in certain games, but for the most part, these conditions are used 99 percent of the time.
The "Buffer" method stores and executes the user’s command when the cancel window is valid. The "Buffer" method, in a well-designed game, can be cancelled itself with other commands before the cancel window is valid, to ensure the highest quality of responsiveness.
The "Instant" method accepts and executes the user’s command on the frame of input when the cancel window is valid. The "Instant" method allows the player to delay the timing, which adds to the overall responsiveness of the game.
Mushroom Men – The Spore Wars and Mushroom Men – Rise of the Fungi will be available across Europe in March, 2009.
TITLE: Mushroom Men – The Spore Wars PLATFORM: Wii TITLE: Mushroom Men – Rise of the Fungi PLATFORM: DS DEVELOPER: Red Fly Studio GENRE: Action Adventure RELEASE DATE: March, 2009
Long standing MMORPG receives largest update in the games history
Aeria Games announced today that the launch of Expansion Pack 1 for Last Chaos Global. The long standing massive multiplayer online role playing game (MMORPG) Last Chaos has received the largest content update in the game's history.
Expansion Pack 1 is the first of a series of expansions that will be released throughout the next year. The expansion includes:
Automated Market System
• For the first time in Last Chaos history players can now set up their items in a fully automated market system that allows for competitive pricing, and removes the requirement that players remain online to sell their wares! • Prevents scamming as level of items/quantity/seller/prize are displayed prominently • Frees up server space causing less lag
New Skills level 90-100
• Increases potential for group play, as new skills are focused on supplementing raid groups • Long awaited, player suggested skills being implemented • Rare skill books now drop in game offering players a chance to get the most powerful skills before everyone else!
New Armor and Weapons
• Visible Helmets for all player classes • New Seal Combinations that add surprise stats and effects to weapons and armor • New armor skins and glow effects make customizing your avatar easier than ever before.
Extreme Cube System
• The first ever instanced dungeon that pits players against one another AND evil hordes of monsters. Only the strongest will survive the chaos. • Allows players to fight one another, and NPC's in a battle to advance through the cube system • Players can participate with a Group or in the massive Guild versus Guild battles for supreme domination of the cube. • Dungeons are randomized and relative to player levels
New Dungeons
• Two new high level dungeons the Ebony Mines and MistyCanyon introduce new monsters, and party play that will keep game play exciting for hours. • The level cap for players has been increased to 140
With a community of 5+ million members, offices in both the United States and Germany, and a diversified portfolio of MMO games, Aeria Games is one of the fastest growing publishers of Free-to-Play online games.
Our goal is to provide the best Free-to-Play games and top notch customer service to every one of our community members. With games covering all genres from all ends of the world, players are sure to find a unique game that will be exactly what they are looking for, with the quality customer service they deserve.
Founded in 2006, Aeria Games & Entertainment, Inc. is based in Silicon Valley, California.
Discover more about Crime Scene trough this exclusive batch of screenshots. Meet the main characters of this breathtaking scenario and learn all the game mechanics. Turn your Nintendo DS into a crime lab and become the best forensic agent in town.
- Main characters
Matt Simmons (the hero) Young detective recently promoted from forensics. You will play the part of this dynamic and efficient officer.
Peter Wayne (colleague) Incompetent detective who is nearing retirement. He is there to help you throughout all your investigations.
Alexandra Malone (the boss) The superintendent in charge of investigations. You must frequently provide her with progress reports on your cases; in exchange, she gets search warrants for you!
- Game mechanics
1- Discovery of the crime scene 2- Initial assessment and removal of clues 3- Analysis of the clues and the incriminating evidence 4- Comparisons and analyses of the results 5- Development of the forensic case and identification of the potential suspect
Examine crime scenes with a fine-tooth comb! 9 tools to remove clues with using your stylus: UV lamp and spray to reveal clues, tweezers (for hairs, bullets, fragments etc), swabs (cotton buds) for lifting liquids, brush, powder, adhesive strip for prints...
Analyse clues using hi-tech hardware. 6 tools to analyse clues with using your stylus: blood, sweat and DNA analysis, hair analysis, ballistic analysis and weapons comparison, photo scanning, digital print database, composition analysis (earth, mud, drink)...
Lead the interrogation of witnesses and suspects: Question 19 charismatic characters. An interesting multiple choice dialogue will aid you and certain secrets you discover will help to expose the culprit!
Don't lose your boss's respect: A gauge assesses you according to any handling or judgement errors you make… Be careful, if you are too hasty you could compromise the entire investigation. It's up to you to convince your boss that you have enough evidence to mount a case!
FEATURES REMINDER
A forensic agent’s best tool? Your Nintendo DS™! The best agent to take point on the mission? You!
A city where crime runs rampant… A corrupt justice system… Illegal human test subjects… A dead cop…
With one suspicious event after the other and clues hard to come by, it’s time for the forensic investigation to begin!
In Crime Scene you are part of the forensic police department and have to find and analyze clues with sophisticated equipment, interrogate witnesses and suspects, build a file with enough proof so there is no room for doubt and condemn the guilty!
A fully fledged crime lab on your Nintendo DS!
Crime Scene is no simple point and click game! Thanks to your stylus and your Nintendo DS™, take part in an immersive and breathtaking adventure where it will take everything you’ve got to uncover the hidden truth and put the bad guys behind bars!
About the game
Genre: Police investigation / Adventure Publishor: Nobilis Developer: White Birds Platform: Nintendo DS™ Release date: Q2 2009 PEGI: +7 Official website: www.crimescene-thegame.com
A new multiplayer mode, called Don Control, will be coming to The Godfather II game. This new mode will be available as a free downloadable* patch right when the game releases on April 7th in North America and April 10th in Europe. Don Control takes the “Think Like a Don” strategic gameplay into an online environment and allows players to build a family, command them in battle and view the action from a bird’s eye view above.
Don Control introduces an additional layer of gameplay on top of the four multiplayer modes and six maps already available in the game and invites players to compete to see who is the ultimate Don of Dons. Players can now challenge one another in 16-player battles for their in-game currency from the single-player game. As a Don online, players can recruit others to join their family by giving them a cut of the profits. But if a player loses as Don, the in-game currency they wagered will be removed in their single-player campaign and their empire can come crumbling down.
The Godfather II takes the open-world genre in an entirely new direction by blending the furious combat of being a mobster with the strategic thinking of being a Don both offline and online. As a Don in the Corleone family, The Godfather II lets the player carve out their own story of deception, betrayal, and conquest in a 1960’s organized crime world. Players will have to build and invest in their family, command their crew, and manage their family business, all of which is done through the revolutionary Don’s View. The Don’s View is a 3D representation of the player's criminal empire, putting the player in the Don’s mindset; it allows them to coordinate their strategy, plan hits on rival made men, attack enemy rackets, and much more.
The Godfather II game from Electronic Arts and Paramount Digital Entertainment will be available on the Xbox 360 videogame and entertainment system, PLAYSTATION 3 computer entertainment system, and PC. The game has been rated M for Mature by the ESRB and 18+ for PEGI. Players who pre-order The Godfather II at participating retailers worldwide will receive an exclusive crew member, named Tommy Cipolla, to hire into their family.
Apple have assured their iPhone is a viable game platform with over 30 million phones sold and easy access to games over their Apple Store downloads.
Add to that online access and the possibilities are opening up to developers. Yesterday's news on games content downloads and multiplayer options the future looks bright.
Look forward to the big guns developing for the iPhone and iPod Touch over the coming months...
The latest EVE Online expansion pack increases the game’s universe by 41% with the addition of more than 2,400 new solar systems. You can only access them through wormholes that randomly appear and last a certain period of time, but they contain powerful technologies that allow you to design and manufacture next-generation starships. To obtain that new treasure, however, you must defeat a vicious race known as the Sleepers.
Tiga, the UK trade association for game developers, today called on Members of the Scottish Parliament to support a tax break for games development. Tiga made the call in advance of today’s debate in the Scottish Parliament about the Scottish games development sector.
Richard Wilson, CEO of Tiga, said:
“The game development sector is one of the pearls of the Scottish economy. Scotland has some excellent games developers, including Realtime Worlds, Denki, Dynamo Games and Tag Games in Dundee, Firebrand Games in Glasgow and Rockstar North and Outerlight in Edinburgh. The Scottish games industry also provides a model of industry-academia collaboration. Abertay University at Dundee provides some of the finest higher education games courses in the world and has excellent links with games development businesses.
“Yet Scottish game developers are competing on an uneven playing field. Our principal competitors in Australia, Canada, China, France, South Korea, Singapore and the USA all receive national or regional/state tax breaks for games production. No tax breaks for games production exist in the UK.
“If we want the Scottish games industry in particular and the UK games industry in general to stay ahead of the pack then we must introduce a tax break for games production similar to the European Union approved French tax credit. Industry research indicates that if a 20% production tax credit was introduced, investment would increase by £220 million over five years, generating a further 1,600 graduate jobs over the same period. This tax break would cost HM Treasury £150 million over five years.
“A tax break for game production would enable the UK games development sector to remain one of the top five countries for games development in the world. It would also safeguard the games industry’s substantial contribution to the economy, which in 2008 represented £1 billion in Gross Domestic Product, £419 million in tax revenues to HM Treasury and 28,000 jobs (10,000 in games development). Conversely, if a tax break for games production is not introduced, the resulting decline in economic activity in the games development sector is anticipated to lead to a fall of £145 million to HM Treasury revenues in 2013 alone.
“Video game development is an industry of the future. It is export oriented, research intensive, inherently creative and the UK is a world leader. Now is the time for the Scottish Parliament to send a powerful message to the Chancellor ahead of the Budget on April 22nd: claim this future industry for the UK by investing in a tax break for games development.”
Final Fantasy maker - and soon to be Tomb Raider publisher - Square Enix has signed a licensing deal with Emergent Game Technologies for its Gamebryo engine. So? Well, the deal is very specific to a single "yet-to-be-announced project". Says Square, "This project is part of Square Enix’s efforts to grow its business further in all major global markets."
Says Emergent, "Are you building a world-class RPG or a First-Person Shooter? A small casual game or an MMO? A visual simulation or a training application? And are you targeting the PC, PlayStation 3, Wii or Xbox 360– or a combination of platforms? In any and all cases, Emergent can help"...
What major global market has it not managed to extract much cash from thus far? Well, Xbox 360 is building for the company with Infinite Undiscovery, Tales of Vesperia and, of course, Final Fantasy on the 360.
Sure, the Gamebryo engine has been used to develop Warhammer Online: Age of Reckoning as well as Civilization Revolution, and it was also used on Elder Scrolls IV: Oblivion. But you'd have to ask yourself why Square would need additional help with MMOs, RPGs or RTSs?
What of the Wii and DS? Well, we already have Final Fantasy Crystal Chronicles: Echoes of Time with its Wii/DS "cross-platform multiplayer" action using the Pollux Engine. There's also Dragon Quest and Final Fantasy Fables for Wii.
The fact that the deal relates to an un-announced project would appear to discount any relationship to the "carelessness" in debugging of FFXIII that has delayed the game.
So, what of the PlayStation 3?
According to the information to hand, "Gamebryo will allow Square Enix’s creators to dedicate their time to innovative design, and immersive gameplay, rather than on technical issues. Designed to provide developers with the framework they need to quickly bring high-quality games to the market, Gamebryo’s flexible architecture will make it possible for Square Enix to easily add their internally-developed technology to the engine’s pipeline."
Still nothing outstanding as to platform or game-type there.
John Yamamoto, president and chief executive officer of Square Enix is equally guarded, saying, "Gamebryo offers a flexible framework, allowing us to develop effectively and efficiently for any target platforms."
Niall Ferguson collaborates with Muzzy Lane to deliver WWII game
Muzzy Lane Software, an innovative developer of 3D single and multiplayer games has announced today the next game in its acclaimed MAKING HISTORY Series: MAKING HISTORY II: "The War of the World", created in partnership with renowned economic historian and policy icon Niall Ferguson. MAKING HISTORY II (MHII) lets grand strategy players experience the role of a WWII era national leader embroiled in the toxic mix of waning empires, economic crisis, and ethnic "fault lines" that famously resulted in a global war that transformed the world. Now armchair generals and grand strategy masters can attempt to write their own history, and choose to either defend the world from tyranny or embark on a quest for global conquest.
The idea that true grand strategy is as much about economic strength as well as military power is one of the reasons Professor Ferguson chose to collaborate with Muzzy Lane. "Economic instability is one of the primary reasons a nation can turn to an extreme ideology. That’s exactly what happened in the 1930s,” says Ferguson. "And of course economic resources were decisive in the outcome of the war. By giving equal measure to economic as well as military components, MAKING HISTORY II presents a more complete model of the driving forces behind WWII."
Challenging decisions and interesting choices are the heart of any good strategy game, and MHII delivers by putting the ultimate control in the hands of each player. There are diplomatic decisions about everything from alliances to colonization, such as whether you grant full independence or create a puppet state. Cities are customizable via a series of constructible add-on buildings, allowing you to build a giant shipyard in New York or a munitions factory in Stuttgart. Military forces can be upgraded, repaired and reinforced and veteran units develop experience over time. Every nation in the world is playable, but the choices and strategy can be vastly different. The choice is up to each player to determine how they wish to develop their nation, thereby creating their own winning strategy.
MHII offers a completely redesigned interface, with a brand new 3D world map. "We wanted our players to have a more immersive experience without sacrificing the depth of play that strategy gamers have come to expect,” says Chris Parsons, Muzzy Lane Product Manager. "To do so we've created a dynamic map that conveys important information to the player without large blocks of text. Terrain, icons, units, cities, and other objects are all designed to deliver information in a visual and intuitive way."
The accompanying MAKING HISTORY Gaming Headquarters website adds much more to the player experience by offering free content and updates, access to user-created mods, and a dramatic new multiplayer service that launches from the web browser. It will find games, match players, track scores and player ranking, and connect to email or players' favorite social network site to notify them to take their turn. To visit the website, go to www.making-history.com.
From the home front to the battlefront, in MAKING HISTORY II: "The War of the World" history is not inevitable. Once the game starts, history is yours to make.
MAKING HISTORY II: "The War of the World" will be released in the fall of 2009.
Axis is an award winning animation studio, based in Glasgow, Scotland, dedicated to creating the best in animation and visual effects for commercials, broadcast, film and interactive entertainment. Recent credits include BAFTA winning Colin and Cumberland for the BBC, D&AD nominated Codehunters short film for MTV Asia and video game trailers for Colin McRae DiRT, Heavenly Sword, Crysis, Motorstorm Pacific Rift and Killzone.
Watch the trailer...
Axis back in the Killzone
Sony Computer Entertainment Europe and Guerrilla Games called on Axis yet again to deliver a breathtaking sequence for the next installment of the epic Killzone game franchise. Killzone 2 is set two years after the Helghast assault on Vekta and the ISA are now taking the fight to the enemy’s home world of Helghan.
Directed at Axis by Stuart Aitken this cinematic intro saw Aitken and the Axis team execute one of their most ambitious projects to date. Sony’s Creative Services Group, who had been developing the creative idea and script alongside the team at Guerrilla, initially approached Axis with their ideas. It was then that Aitken became involved with further development being done between the three companies.
The sequence starts with the familiar tones of Brian Cox reprising his role as the Helghan leader Scolar Visari. Echoing the cinematic intro to the first Killzone game, also created by the Axis team, Visari's impassioned speech to the Helghan people provides an emotional backdrop to the entire sequence.
The opening camera pullback soon reveals that Visari is in fact being televised via an ISA news report within ISA command, watched intently by Killzone 2's principle character, Sev. From this initial shot the camera continues in one three minute long unbroken cut, taking the viewer on an epic journey as we follow the ISA invasion fleet departing from their base on Vekta, out into interplanetary space and down into the hostile atmosphere of the planet Helghan.
‘When we were offered the opportunity to work with Sony and Guerrilla again on Killzone we jumped at the chance’ says Axis Executive Producer Richard Scott. ‘We spent a lot of time during the pitch phase exploring different styles and look development for the intro and it was clear to Sony that we were passionate about the project’.
Following the pitch phase and with the decisions made as to the look of the intro, Aitken and his team launched into the pre-production stages working on storyboards and 2d animatics. This process allowed them to plan how the single camera move would work.
‘The storyboarding and development of the 2d animatic was just the start of a long road to getting the camera move to work’ says Aitken. ‘After we had the 2d animatic working in terms of overall framing and timing we moved over to 3d layout where we had to work very hard to get the camera motion to work across the vast distances and changes of scale involved. In one shot we go from a scale where one persons eye fills the entire frame to sweeping past planets alongside tumbling mile long spaceships and back again – this was definitely the most challenging camera move we had ever attempted!’ he continued.
There were other major challenges to be faced by the Axis team. The sequence features some of the studios best character work, especially visible on the Scolar Visari character that bookends the intro at the start and in a final reprise at the end. The fact that he is seen in extreme close up with all the focus on his performance that this entails, meant that the team had to pay a lot of attention, to wrinkles, blemishes, skin shaders and facial deformation to ensure a suitably impressive result.
In addition the sequence features a huge range of complex visual effects including dramatic ship explosions, dense planetary atmospheres filled with storm clouds, battlefield smoke, slow motion ground explosions and gruesome blood splatters. ‘Working in the Killzone world is always a challenge and a pleasure.’ says Axis Producer Debbie Ross. ‘It is so rich in terms of back story and detail. Guerilla always work very hard to establish a distinct look and style that it is important for us to follow – its always clear which direction the look should take.’
The Axis team was supplied with some game assets to work from, which were converted for use within the studios pipeline, including converting the game engine normal maps into true detailed displacements to increase the levels of detail. Axis also had to pay a lot of attention to recreating the visual look of the game, as the player would experience it on the PlayStation 3 platform. However not all the assets required for the intro existed at the time of production so it was down to the Axis modeling team to create models for various characters, locations and vehicles including Visari, the ISA Command base and various the spacecraft.
‘Killzone 2 was being described as one of the best games visually on a console and it was important that we delivered all of that quality and more’ Ross continued.
Axis worked with their motion capture partners Audiomotion to deliver all the character animation and then created additional keyframe animation where required.
This additional animation was accomplished via Axis' in-house rigging setup that allows additive manual edits to be seamlessly layered on top of the underlying motion captured data. All of the facial animation, including that of Scolar Visari, was keyframed and needed complex muscle setup to get a full range of facial movement. The Axis pipeline, which had to deliver to the highest level on all fronts for this project, combines several off the shelf 3d tools with proprietary plug-in additions and scripted stages to transfer data from one package to another.
Assets were processed and created in Modo, Z-brush and Maya, exported to Maya, where they were rigged and animated, then exported to Houdini which was used as the primary 3d application for all the final stages in the project including shading, lighting, rendering and visual effects. All layers where rendered using Mantra, Houdini's own renderer before being composited in Digital Fusion.
Grading and finishing was done on Flame at Scramble in London and the very talented team in-house at Guerrilla Games completed all sound design and music.
‘We have been blown away by the amazing reaction from both the client and the game buying public to this piece of work,’ says Richard Scott. ‘We always look forward to a huge challenge and this project definitely threw a lot of those our way!’
Best Overall Game of 2008 Introduces New Content Update for Subscribers
Codemasters Online and Turbine announced the details of the latest major update for subscribers of The Lord of the Rings Online: Mines of Moria (LOTRO). Book 7: Leaves of Lórien is the latest of Turbine’s frequent and substantial updates to the Best MMORPG of 2008**. Book 7 delivers the next installment to the epic story for Volume II of LOTRO including a new 12-player raid, major gameplay enhancements, the Spring Festival and access to the full region of Lothlórien. Book 7: Leaves of Lórien will be available to subscribers of The Lord of the Rings Online on March 17, 2009 in North America and shortly after this date in Europe.
“The launch of our first expansion, Mines of Moria, has been a huge success and has firmly established the game as one of the premier MMOs in the world,” said Jeffrey Steefel, Executive Producer of The Lord of the Rings Online. “For nearly two years LOTRO has been one of the fastest growing games in the industry and with Book 7 we continue to expand the world with the expansion of Lothlórien, the legendary home of Galadriel and the elves and the introduction of new tools and improvements based on player feedback including a new Quest Guide and an enhanced new player experience.”
New Features In Book 7: Leaves Of Lórien:
• The Epic Journey Continues – The first update to Volume II, Book 7 will take LOTRO’s unique storytelling to a new level as it introduces a new reputation faction, the reclusive elves of Lothlórien. Players will need to gain their trust in order to continue their adventure. After earning their favour, players are reunited with the Fellowship and begin a series of quests to root out the Orc influence within Moria ending with a climactic battle against the forces of Mazog and an audience with Celeborn and the Lady Galadriel back in their kingdom of Lothlórien. • New 12-player Raid – Book 7 introduces Strange Happenings, a new quest arc that begins deep within the Waterworks of Moria. Players will need to team up to unravel a mystery surrounding a newly revealed source corruption in Moria, engaging in a fierce battle with another monstrous threat to Middle-earth. • New Gameplay Enhancements – LOTRO continues to augment its award-winning experience for players with major improvements such as new daily solo quests for crafters that are very useful and fun and a significantly revamped new player experience for the Dwarves, Elves and Man races. Book 7 also introduces the new Quest Guide, a new set of features designed to make navigating through Middle-earth easier and more fun including display of quest locations on both the mini-map and main map. The Quest Guide will launch with the introduction of Book 7. • Celebrate the Spring Festival! – The Spring Festival will return to Middle-earth at the end of March. The world will explode in celebration as the free people of Middle-earth ring in the season with special decorations, festive costumes and special quests including a challenging new hedge maze.
The Lord of the Rings Online is the ultimate interactive adventure. This award-winning massively multiplayer online role-playing game delivers an interactive experience brimming with life and filled with the familiar people, places and monsters from the most beloved fantasy of all time. From the picturesque surroundings of the Shire to Moria, the most fearsome underground realm ever imagined, players will experience the world of Middle-earth as never before. The Lord of the Rings Online: Mines of Moria Complete Edition, which includes the original game, The Lord of the Rings Online™: Shadows of Angmar™ (Volume I), all content updates released since launch, and Mines of Moria (Volume II) is now available for purchase at major retailers across Europe. For more information or to download a free trial, visit www.lotro-europe.com.
Who’s pilfering goods from the shopkeepers of Huntsville, sneaking counterfeit bank notes into circulation and setting off false fire alarms? Can you examine the crime scenes, collect vital evidence and apprehend the culprits before your time is up? Mystery Case Files: Huntsville joins Focus Multimedia’s best-selling range of PC casual games courtesy of a recent licensing deal with Big Fish Games, one of the world’s leading casual game developers and the leading online destination for games.
Huntsville is the ideal introduction to hidden object games, which are a fun test of your hand-eye coordination. It challenges you to leave your rookie detective status behind and rise through the ranks as you wipe out lawlessness in the town of Huntsville. You must unravel the crimes, locate the perpetrators and put an end to the chaos in this normally quiet town.
Visit over 20 locations throughout Huntsville, including Alice’s Diner, Rudy’s Barbershop and the Mausoleum. In each location you’re presented with a scene full of items and a list of what you must find – but remember, the clock is ticking! Then it’s off to the Crime Computer where you’ll solve a puzzle and catch the criminal red-handed!
Features:
• For fans of puzzle and adventure games • 15 complex cases to solve • More than 20 unique locations • Thousands of items to find • A new game each time you play
So go on, grab yourself a copy of the game that started the hidden object craze and prepare to be crime-fighting long into the night!
Mystery Case Files: Huntsville joins Focus Multimedia’s Revival range of games. Each Focus Revival title has the suggested retail price of just £4.89 including VAT.
Mystery Case Files: Huntsville can be purchased from all good retailers, or may be ordered direct from www.focusmm.co.uk.
A version of Konami's hit survival horror franchise, Silent Hill: The Escape uses the motion technology that employs your cellphone's camera to detect gestures.
In Muracle galaxy, a galaxy formed with 10 planets including O2 Planet, the music-loving residences were having happy moments. But as the unwelcomed neighbors from Zuracle galaxy started to spread the unknown organism called 'Ohm', an ominous atmosphere starts to prevail...
There is only one way to save the residences of the Muracle Galaxy who are suffering under languidness because of 'Ohm': Increasing oxygen level by performing passionately with the oxygen-creating robot from O2 planet, O2mo! Shall we start the performance of the musical warriors to save the Muracle Galaxy? Let's play!
Main features of the game
- O2jam is the world's first online rhythm action game, the first to embody the online music game. -O2jam is for Everyone, meaning anyone can enjoy. - O2jam is good for relieving stress, since the users can have fun by playing the music and feel the beat through tapping keyboard. - Gold-label includes the best songs, Blue-label is made up with popular songs, Black label lets the users to feel the strong beat, Silver label supports various genres including traditional classics- approximately 400 songs are currently under service, categorized based on individuals' preferences. - O2jam is the first online rhythm action game that supports 3-key mode (shift+enter+shift), which makes it to be the leader of popularization of rhythm action games.
Current status of O2jam's Oversea services
-A contract about export to Philippine has been made in 2009 January (Launching is planned for 2009 April).
Name of Game: O2jam Website: http://o2jam.nopp.co.kr Genre: Rhythm Action Game Supporting Platform: H/W - PC
Minimum Requirements CPU Pentium 3 (1.0 GHz or higher) VGA Geforce 4 MAX 440 or better RAM 128 Mb
Recommended Requirements CPU Pentium 4 (1.5GHZ or higher) VGA Geforce4 5700/Redeon 9000 RAM 512 Mb