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Sunday, November 04, 2007

Control Time In TimeShift Adventure


Sierra Entertainment has announced that the next generation of first-person shooters, 'TimeShift', is officially available at retail stores nationwide for the PC and Xbox 360 video game and entertainment system.

The game, one of the most talked about titles of 2007, will also be available on the PlayStation 3 computer entertainment system on November 19, 2007.

Developed by Saber Interactive and published by Sierra Entertainment, 'TimeShift' allows players to control time and use it as the ultimate weapon in a fierce battle against the neo-fascist regime of Dr Krone.

In 'TimeShift', the story revolves around a highly respected physicist with a mysterious past.

When your colleague Dr Krone goes rogue and uses an experimental time-manipulating suit to create an alternate time stream where he is a grim dictator in a dystopian alternate reality, players must chase after him and use time to overthrow his rule.

Armed with similar, yet less stable time-bending suit, players have the ability to slow, stop and reverse the flow of time, while being able to freely interact with the environment and enemies, a feat never before accomplished in video games.

Featuring ground-breaking artificial intelligence, powerfully realistic graphics and immersive sound and story, 'TimeShift' is proving to be one of the first truly next-gen games to come to market this holiday season.

"We are very excited to ship this highly anticipated title to retail," said Pascal Brochier, president, Global Retail for Vivendi Games.

"Players are going to see effects in this game like they never have before - the ability to control time is a very unique feature, which is a lot of fun to play in single or multiplayer mode."

With a comprehensive online 16-player multiplayer mode, featuring time controlling "chrono" grenades, 14 different maps and over 40 different customisable features, 'TimeShift', was developed for elite multiplayer gamers by drawing inspirations from the best FPS's and adapting itself to the players' unique style by incorporating highly customizable gameplay modifiers resulting in a frenetic and competitive multiplayer experience every game.

Source: Sky News

Nintendo Wii Knockoff at Wal-Mart


Sometimes you can get great products from Wal-Mart at good prices; other times, you find items that shouldn't ever be sold.

A few weeks ago, reports started showing up that Wal-Mart was selling a cheap LCD game that looked nearly identical to the Nintendo Wiimote.

When I went to my local Wal-Mart to see if it was true, they hadn't arrived yet.

I just checked again, and there they are - terrible, terrible little toys that have zero redeeming features aside from their resemblance to a much better brand. Produced by a company called ToyQuest out of Los Angeles, these toys are border-line unplayable, and shamelessly copy the Nintendo Wii's style.

They even include motion controls, which are absolutely worthless because you can't see the screen if you're moving the toy. ToyQuest should be ashamed for making these, and Wal-Mart should be ashamed of carrying them. It's a product blatantly designed to confuse the consumer and leech an undeserved sense of quality by emulating a better product only a couple isles away.

More images here

From: Nintendo About

The Art of Pac-Man


Spit & Polish was something all custom toy fans have been dreaming about for a very long time.

Doktor A finally got the solo show he deserves and boy did he live up to the expectation with some magnificent custom pieces.

The highlight of show for me is the custom Soopa Coin Op Bros titled “The Secret History of Video Games: Pac Gentleman”.

More from Doktor

Giant Donkey Kong Game



The Computer Game Museum in Berlin has accomplished two things to make fanboys, such as ourselves, very moist.

Firstly, they have created a museum dedicated to computer games and secondly, the institution has produced a mahoosive reconstruction of the classic Donkey Kong game using scaffolding.

That is large.

Lap it up fellow fanboys, lap it up.

Oh, imagine how burly that large cardboard Donkey Kong would be—I wish he'd pick me up and hold me in his muscular primate arms...

Atari may lose DragonBall game license


It looks like Atari is in trouble as they are in a dispute with FUNimation. FUNi terminated their partnership with Atari claiming that they voilated their contract. I did not think this would come so soon, especially since Dragonball Z: Budokai Tenkaichi 3 is finished and due out in stores very soon. If they don't get things worked out in time, Namco Bandai is around to take the license, since they publish Dragonball Z games in Japan. I hope they do, because they do a good job in promoting the Naruto video games, in my opinion. Plus, Namco is my third favorite game publisher in the world, with Sega being the first, and Square-Enix second.

'Zheng Tu' game going online in Malaysia


Malaysian video game fans will soon be able to join the more than 1 million online users of the increasingly popular Chinese video game, "Zheng Tu."

The Malaysian company, iG-Interactive Sdn Bhd, has announced that it has reached an agreement with China's Lager Network Technologies Inc. to create a regional online server for the popular video game, China's official Xinhua news agency said Saturday.

"Game mission can teach gamers Chinese philosophy," iG-Interactive Sdn Bhd chief executive officer Tan Teck Seng said Friday.

The Malaysian executive said that the server's official launch would take place on Wednesday, adding that the game's quizzes would also be localized for users in the capital of Kuala Lumpur.

"Zheng Tu" is currently one of only three video games with online capabilities that have more than 1 million concurrent users.

Xinhua said that Chinese online games have been especially successful in other Asian countries such as Malaysia, where nearly one quarter of the country's population are Chinese.