Two new downloadable add-on content packs will take the world of Mario Kart 8 for Wii U in directions the series has never seen before, while significantly expanding gameplay options. The packs, available by the end of November 2014 and end of May 2015 respectively, are available for pre-purchase now at £7.00 each (or £11.00 for both), and deliver an array of new content, including first-time crossover characters like Link from The Legend of Zelda series and both Isabelle and the Villager from the Animal Crossing series.
Showing posts with label mario kart. Show all posts
Showing posts with label mario kart. Show all posts
Wednesday, August 27, 2014
Wednesday, August 06, 2014
Nintendo ad three Mercedes cars to Mario Kart 8 Game - Wii U
For the first time ever, Nintendo’s Mario Kart series will be powered by some real-world horsepower. A software update on 27th August to Mario Kart 8 for Wii U will deliver a variety of new features for players, most notably the ability to download three free Mercedes-Benz cars that players can race in the game: the modern Mercedes-Benz GLA, the 300 SL Roadster from the 1950s and the legendary Silver Arrow of the 1930s.
Thursday, June 12, 2014
Friday, July 27, 2012
Tuesday, May 15, 2012
Wednesday, November 23, 2011
Mario Kart 7 Official Game Trailer - 3DS
At the heart of Mario Kart is multiplayer racing. Using a broadband Internet connection or local wireless built into the Nintendo 3DS, players can race against their own friends or even against opponents worldwide.
Monday, February 02, 2009
Maro Kart on Nintendo Wii some cheats
Wii Game Cheats for Mario Kart to save you a little time:
• Quick Recovery from a POW Block: For this to work you must have drifting set on manual. After the second strike from a POW block – but before the third – start drifting so that you are in the air when the third strike comes. When you land you should spin and keep going at the same speed as before.
If an opponent uses a POW block on you, perform a wheelie as soon as you hear the third POW – you will lose your item and spin but you will maintain your speed.
• Bike Recovery: If you get hit while on your bike, do a wheelie and you can increase your speed quicker.
• Force a Hit: To force your opponent to land on an item and score you an automatic hit, place a banana or fake item box immediately after you land from a DK Cannon.
• Koopa Cape Shortcut: For a shortcut to Koopa Cape, after you go over the ramp that leads into the fast stream, keep going around and then enter through the small arch that has a ramp on the left. You must have something that gives you speed to do this such as a Super Mushroom. Instead of going around the giant red hat, go through the grass behind it making a straight pathway. This will help you win your race and improve your times in trial mode.
Mario Kart for Nintendo Wii is one of the best Mario Karts to come out. Using Wii Game Cheats you can get ahead of your opponents and unlock some power items like Super Mushrooms. Mario Kart for Wii will keep you playing for hours.
Friday, December 05, 2008
Sunday, June 22, 2008
Super Smash Bros. Brawl Nintendo Wii best selling game ever - Smashes Nintendo Wii Sales Records
Super Smash Bros. Brawl Smashes Nintendo Sales Records
Wii Game Sells at a Rate of more than 120 per minute
After just one week on store shelves, Super Smash Bros. Brawl for Wii has become the fastest-selling video game in Nintendo of America's history. Since its launch on March 9, the feature-packed fighting action game has sold more than 1.4 million units in the United States, including more than 874,000 on March 9 alone. It has sold at a rate of more than 120 units per minute between launch and March 16."Super Smash Bros. Brawl has made the leap from video game to cultural phenomenon," said Cammie Dunaway, Nintendo of America's executive vice president of Sales & Marketing. "Game reviewers and the public alike praise its fun game play and extensive, inventive content."
Super Smash Bros. Brawl features a nearly limitless variety of options for players. Dozens of classic Nintendo characters like Mario and Pikachu are joined by industry icons like Sonic The Hedgehog and Metal Gear's Solid Snake for all-out four-player battles. The endless customization keeps players coming back for more. The previous game in the series, Super Smash Bros. Melee, became the best-selling Nintendo GameCube game of all time with more than 7 million copies sold worldwide, so it's no surprise to see this latest installment racking up record numbers.
"It's important to remember," Dunaway said, "that we have lots more fun on the way: Upcoming titles like Mario Kart Wii and Wii Fit will keep our momentum going strong."
Mario Kart Wii launches April 27 with the Wii Wheel, which lets players drive their speedy karts with the intuitive feel of a wireless steering wheel. It's another "bridge" game like Wii Sports that lets video game novices and veterans play and have fun together. Wii Fit arrives May 19 with the Wii Balance Board to combine fun and fitness. It lets users track their progress over time, and it's an easy way for every member of the family to keep active and play together.
Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other Wii features, visit www.Wii.com.
For more information about Super Smash Bros. Brawl, visit www.SmashBros.com.
Saturday, May 03, 2008
NINTENDO ANNOUNCES WORLDWIDE MARIO KART WII TOURNAMENTS
Nintendo has thrown down the gauntlet for Mario Kart Wii racers worldwide. Now it's time to see who's up to the challenge, as players take on the world in Mario Kart Wii Tournaments.
Every few weeks, a new tournament will appear on the Mario Kart Channel, an online feature that not only allows players to compete in tournaments, but also exchange race data with friends. Tournaments might take the form of a challenge for players to race a certain course as fast as they can with specific characters, or to collect a number of coins on a course using the Wii Wheel accessory or another control setup. They can feature unique rules or obstacles on the course.
The first tournament, which appears today, directs racers to compete for the fastest time on the Mario Circuit. Look closely though – something may be different. Players can attempt the challenge as often as they like during the duration of the tournament. Their best time will be recorded and added to the worldwide rankings, allowing players to see how they stack up against the best racers from around the world.
NOTE: If you would like to participate in Mario Kart Wii tournaments, your Wii console needs to be connected to the Internet. For more information about how to get online, visit Wii.com. For more information about Mario Kart Wii, please visit www.MarioKart.com.
Tuesday, April 22, 2008
Charttrack Weekly games chart UK
All formats
(Full price) Week ending 19 April 2008
1 MARIO KART WII NINTENDO
2 MARIO & SONIC AT THE OLYMPIC GAMES SEGA
3 PRO EVOLUTION SOCCER 2008 KONAMI
4 SEGA SUPERSTARS TENNIS SEGA
5 TOM CLANCY'S RAINBOW SIX: VEGAS 2 UBISOFT
6 CALL OF DUTY 4: MODERN WARFARE ACTIVISION
7 UEFA EURO 2008 AUSTRIA-SWITZERLAND ELECTRONIC ARTS
8 GUITAR HERO III: LEGENDS OF ROCK ACTIVISION
9 CONDEMNED 2 SEGA
10 ASSASSIN'S CREED UBISOFT
11 FIFA 08 ELECTRONIC ARTS
12 COOKING MAMA 2 505 GAMES
13 TIME CRISIS 4 SONY COMPUTER ENT.
14 DARK SECTOR D3P
15 NEW SUPER MARIO BROS. NINTENDO
16 MARIO KART DS NINTENDO
17 VIKING: BATTLE FOR ASGARD SEGA
18 FOOTBALL MANAGER 2008 SEGA
19 ARMY OF TWO ELECTRONIC ARTS
20 TIGER WOODS PGA TOUR 08 ELECTRONIC ARTSmario
Tuesday, April 15, 2008
Mario Kart Wii even better online say IGN
We Go Online with Mario Kart Wii
Mario Kart Yoshi
Believe it or not, Wii's Kart offering is better online than off.
To say that we've been playing more than our fair share of Mario Kart Wii over the last month or so would be an understatement. We've medaled in each "cc" more times than we can count, unlocked every level and character in the game, and are now moving from the unfinished English "preview" build to the retail Japanese build, and then soon again to the finished English build. We put it lightly when we say we've been playing a lot of Kart.
Still, the build we were playing on was missing the most crucial element to Nintendo's Kart plans this time around, and that's the 12 player online race and battle modes. We didn't have details on the mode, reviews for the game thus far have neglected online to a large extent, and we couldn't play it for ourselves, so we had no idea whether it would be the triumphant march towards internet gaming that Nintendo (more specifically, Kart) fans have been waiting for, or just a disappointment in the end.
We've had some serious time with online, and are back to report.
More here...
Mario Kart Yoshi
Believe it or not, Wii's Kart offering is better online than off.
To say that we've been playing more than our fair share of Mario Kart Wii over the last month or so would be an understatement. We've medaled in each "cc" more times than we can count, unlocked every level and character in the game, and are now moving from the unfinished English "preview" build to the retail Japanese build, and then soon again to the finished English build. We put it lightly when we say we've been playing a lot of Kart.
Still, the build we were playing on was missing the most crucial element to Nintendo's Kart plans this time around, and that's the 12 player online race and battle modes. We didn't have details on the mode, reviews for the game thus far have neglected online to a large extent, and we couldn't play it for ourselves, so we had no idea whether it would be the triumphant march towards internet gaming that Nintendo (more specifically, Kart) fans have been waiting for, or just a disappointment in the end.
We've had some serious time with online, and are back to report.
More here...
UK Video Games Chart sees Mario Kart race past Mario and Sonic at the Olympics to No 1 slot. No torch trouble here...
CHARTTRACK WEEKLY CHARTS
All formats
(Full price) Week ending 12 April 2008
1 MARIO KART WII NINTENDO
2 MARIO & SONIC AT THE OLYMPIC GAMES SEGA
3 PRO EVOLUTION SOCCER 2008 KONAMI
4 TOM CLANCY'S RAINBOW SIX: VEGAS 2 UBISOFT
5 CONDEMNED 2 SEGA
6 GUITAR HERO III: LEGENDS OF ROCK ACTIVISION
7 CALL OF DUTY 4: MODERN WARFARE ACTIVISION
8 SEGA SUPERSTARS TENNIS SEGA
9 DARK SECTOR D3P
10 ASSASSIN'S CREED UBISOFT
11 VIKING: BATTLE FOR ASGARD SEGA
12 COOKING MAMA 2 505 GAMES
13 FIFA 08 ELECTRONIC ARTS
14 ARMY OF TWO ELECTRONIC ARTS
15 NEW SUPER MARIO BROS. NINTENDO
16 FOOTBALL MANAGER 2008 SEGA
17 THE HOUSE OF THE DEAD 2 & 3 RETURN SEGA
18 WWE SMACKDOWN VS RAW 2008 THQ
19 MARIO KART DS NINTENDO
20 LEGO STAR WARS: THE COMPLETE SAGA LUCASARTS
Sunday, April 13, 2008
Wii Fit - Wii Balance board use it with Super Monkey Ball - Waverace - Mario Kart Wii - Jet Set games
After an amazingly successful debut in Japan, expectation and hype for Wii Fit and its accompanying Balance Board is slowly reaching fever pitch elsewhere around the world. With a game that will have millions of us up on our feet, helping to convince us that exercise can be fun, arrives hope and anticipation about the future potential uses for the Wii Balance Board. From ball-rolling to dancing, Nintendic suggests five of gaming’s most popular franchises to which the accessory could make revolutionary changes.
Super Monkey Ball: The Super Monkey Ball series has always, at its heart, been about absolute precision when it comes to directing the entrapped simian from start to finish across some of gaming’s most difficulty evil courses. Presuming the Wii Balance Board’s technology is up to it, SEGA could develop a Monkey Ball title in which players shift their weight to propel the sphere forward, backwards, left and right along the designated path. What’s more, the accessory’s weight-measuring abilities could tailor custom balls for each individual gamer, defining its movement depending on the bulk onboard.
Wave Race: Wave Race’s last outing was as a launch title for the Nintendo GameCube in 2001 and was criticised for being overly similar to its Nintendo 64 prequel. The implementation of the Balance Board could give the series just the boost it needs, thrusting it back squarely into the limelight. Imagine standing on the device, using the Wii Remote (and Nunchuck?) as your jet ski’s handlebars, and leaning to the left and right to cut sharply through the tight, watery courses. Throw in a variety of tracks, dramatic weather effects and an online multiplayer mode, and Wave Race Wii could be something very special.
Boogie: We wouldn’t be the first to claim that after a fair amount of positively-tinged anticipation, Electronic Arts’ dance-em-up debut for the Nintendo Wii turned out to be something of a disappointment; a title with the flair and charisma of a drunken uncle at a wedding reception. It’s characters to have a certain charm, though, and for that we think it deserves a second chance. With the Balance Board making interactive dance moves a possibility, if only the karaoke and shallow gameplay were sorted, we reckon EA could have a real casual hit on its hands. C’mon, the firm has to at least do something to make up for EA Playground and Ninja Reflex.
Jet Set / Grind Radio: Jet Set Radio (known as Jet Grind Radio in North America) is another franchise for which a return to the world of videogames is long overdue. Set on the mean streets of Tokyo, it saw SEGA Dreamcast (and later Microsoft Xbox and Game Boy Advance) players inline skating around the city, graffiti-ing tags, marking territory and avoiding the long arm of the law. While the Balance Board’s dimensions might make a skating action a little difficult, we’re sure SEGA could come up with something to make it work, especially since spray painting with the Wii Remote’s pointer would compliment said movement brilliantly.
Mario Kart: This is one of the simpler and more obvious ideas, and one that might have been perfect for Mario Kart Wii had Wii Fit and the Balance Board arrived a fair time beforehand: using the accessory’s pressure sensitive pads to accelerate and brake. Perhaps it wouldn’t be as comfortable as buying a ‘proper’ steering wheel and pedals piece of kit, but even if developers other than Nintendo added it as a secondary control option into their future software, it would make sure that the Balance Board wouldn’t be left languishing in a cupboard collecting dust - or being used as a sturdy marquee for an insects’ garden party. We can but dream.
Super Monkey Ball: The Super Monkey Ball series has always, at its heart, been about absolute precision when it comes to directing the entrapped simian from start to finish across some of gaming’s most difficulty evil courses. Presuming the Wii Balance Board’s technology is up to it, SEGA could develop a Monkey Ball title in which players shift their weight to propel the sphere forward, backwards, left and right along the designated path. What’s more, the accessory’s weight-measuring abilities could tailor custom balls for each individual gamer, defining its movement depending on the bulk onboard.
Wave Race: Wave Race’s last outing was as a launch title for the Nintendo GameCube in 2001 and was criticised for being overly similar to its Nintendo 64 prequel. The implementation of the Balance Board could give the series just the boost it needs, thrusting it back squarely into the limelight. Imagine standing on the device, using the Wii Remote (and Nunchuck?) as your jet ski’s handlebars, and leaning to the left and right to cut sharply through the tight, watery courses. Throw in a variety of tracks, dramatic weather effects and an online multiplayer mode, and Wave Race Wii could be something very special.
Boogie: We wouldn’t be the first to claim that after a fair amount of positively-tinged anticipation, Electronic Arts’ dance-em-up debut for the Nintendo Wii turned out to be something of a disappointment; a title with the flair and charisma of a drunken uncle at a wedding reception. It’s characters to have a certain charm, though, and for that we think it deserves a second chance. With the Balance Board making interactive dance moves a possibility, if only the karaoke and shallow gameplay were sorted, we reckon EA could have a real casual hit on its hands. C’mon, the firm has to at least do something to make up for EA Playground and Ninja Reflex.
Jet Set / Grind Radio: Jet Set Radio (known as Jet Grind Radio in North America) is another franchise for which a return to the world of videogames is long overdue. Set on the mean streets of Tokyo, it saw SEGA Dreamcast (and later Microsoft Xbox and Game Boy Advance) players inline skating around the city, graffiti-ing tags, marking territory and avoiding the long arm of the law. While the Balance Board’s dimensions might make a skating action a little difficult, we’re sure SEGA could come up with something to make it work, especially since spray painting with the Wii Remote’s pointer would compliment said movement brilliantly.
Mario Kart: This is one of the simpler and more obvious ideas, and one that might have been perfect for Mario Kart Wii had Wii Fit and the Balance Board arrived a fair time beforehand: using the accessory’s pressure sensitive pads to accelerate and brake. Perhaps it wouldn’t be as comfortable as buying a ‘proper’ steering wheel and pedals piece of kit, but even if developers other than Nintendo added it as a secondary control option into their future software, it would make sure that the Balance Board wouldn’t be left languishing in a cupboard collecting dust - or being used as a sturdy marquee for an insects’ garden party. We can but dream.
We know that there are over ten Wii Balance Board-compatible games currently in development (including Rocket Company’s Wii Exercise and THQ’s All Star Cheer Squad - and of course Namco’s We Ski is due soon), but which of your favourite gaming franchises would you like to see given a Balance Board makeover? How else do you think the technology could best be used? Let us know your thoughts in the comments section below.Source: Nintendic
Nintendo take action against Mario Kart Wii Cheaters
Mario Kart Baby Mario
Owners of Mario Kart will have noticed recently that some people have been exploiting some bugs and cheats to give them unbelievably great times in time trial mode.
Thankfully, it seems Nintendo have listened to these complaints and have dealt with them.
Nintendo have deleted the insane times from all records and have removed the cheating methods.
Whether or not said players have been banned from uploading time trails to the server is not yet known (but I doubt it very much), but at least it's a step in the right direction.
Source: Nintencast
Owners of Mario Kart will have noticed recently that some people have been exploiting some bugs and cheats to give them unbelievably great times in time trial mode.
Thankfully, it seems Nintendo have listened to these complaints and have dealt with them.
Nintendo have deleted the insane times from all records and have removed the cheating methods.
Whether or not said players have been banned from uploading time trails to the server is not yet known (but I doubt it very much), but at least it's a step in the right direction.
Source: Nintencast
Saturday, April 12, 2008
First drive with Mario Kart Wii and the WiiWheel on Nintendo Wii
I was thinking what to initially write about Mario Kart Wii because the game is explained in a single sentence: Mario Kart with motion control and Nintendo Wi-Fi play. I’m fairly certain people who read Siliconera are familiar with Mario Kart and Mario Kart Wii doesn’t deviate from the formula. Nintendo even took the time to specify where the racetracks in Mario Kart Wii originated from. Did I just buy the same game again? (I’m joking.)
There are some tweaks to the core in the form of motorcycles and extra items. The giant mushroom power-up from New Super Mario Brothers makes a debut and it makes your character grow large enough to trample other drivers. The POW Block makes all other racers spin as if they hit a banana peel and drop their item. The thundercloud places a smiling ball of water vapor above your racer. You have a limited amount of time to “pass” it to another racer by touching them. If you don’t handoff the jovial cloud it shocks you.
Motorcycles are an alternative to go karts, but besides parameters bikes use the same controls with one exception. You can do wheelies by tilting the Wii Wheel or the remote in the nunchuck/remote control scheme. Wheelies give you a speed burst, but temporarily remove steering while your front tire is airborne. I guess the other advantage bikes have is squeezing in between cars, but the tracks are so wide you probably won’t need to do this often.
More from: Siliconera
Mario Kart Wii - useless on a chipped Nintendo Wii - Chip it and you brick it
Mario Kart Yoshi
A Wii chipping factory has been tracked down to fraudsters in Leicestershire. The Wii is the nation’s favourite family console – so much so that the Japanese corporation hasn’t been able to keep up with UK demand for not one but two Christmases! But an undercover sting by Leicestershire’s Trading Standards Department backed by the games industry’s own crime unit unveiled a counterfeit plot potentially worth £millions.
As a result of enquiries made by TSD officers and investigators from ELSPA, the trade body for the country’s major games publishers, a home was raided in the Coalville area of Leicestershire this week. The raid, which was undertaken by Leicestershire TSD and police, turned up vital evidence suggesting the non-descript home actually housed sophisticated counterfeiting apparatus – including an industrial unit to churn out rogue console chips. At least two people have so far been arrested for their part in the ‘fraud factory’. More than 2,000 counterfeit chips, were recovered from the raid. These consisted mostly of Wii console chips although some were for Xbox 360 and PlayStation2 consoles. A number of consoles were also seized. After the planned trial, all the rogue chips will be destroyed – if only to avoid disappointment amongst the nation’s competitive children and parents.
A Nintendo insider said:
Following the crack-down, visitors to the offending website are currently greeted with this ominous message:
Paul Jackson, Director General of ELSPA, added:
A Wii chipping factory has been tracked down to fraudsters in Leicestershire. The Wii is the nation’s favourite family console – so much so that the Japanese corporation hasn’t been able to keep up with UK demand for not one but two Christmases! But an undercover sting by Leicestershire’s Trading Standards Department backed by the games industry’s own crime unit unveiled a counterfeit plot potentially worth £millions.
As a result of enquiries made by TSD officers and investigators from ELSPA, the trade body for the country’s major games publishers, a home was raided in the Coalville area of Leicestershire this week. The raid, which was undertaken by Leicestershire TSD and police, turned up vital evidence suggesting the non-descript home actually housed sophisticated counterfeiting apparatus – including an industrial unit to churn out rogue console chips. At least two people have so far been arrested for their part in the ‘fraud factory’. More than 2,000 counterfeit chips, were recovered from the raid. These consisted mostly of Wii console chips although some were for Xbox 360 and PlayStation2 consoles. A number of consoles were also seized. After the planned trial, all the rogue chips will be destroyed – if only to avoid disappointment amongst the nation’s competitive children and parents.
A Nintendo insider said:
“A chipped Wii might sound cool but it is useless. The latest Wii extravaganza, seeing Mario back in a racer at the front of the pack, Mario Kart Wii, would be useless on a chipped Wii. You’ll never get the interaction or support when it all unravels. You’d have to be pretty stupid to think online gaming won’t be easily log-able in such digital days! Chip it and you brick it, as we say around the office. There is only one real Wii experience – and it doesn’t come chipped!”
Following the crack-down, visitors to the offending website are currently greeted with this ominous message:
“The site is currently down for maintenance. Normal service will resume shortly, sorry for the inconvenience.”Michael Rawlinson from ELSPA said:
“Fraud can cost Internet companies a lot more than just its visitors. Our investigators are out in force working with Trading Standards Departments across the land combing everything from Sunday car-boot sales to auction websites 24/7 seeking-out counterfeiters. The message from the nation’s favourite games publishers is simple, fraudsters can run but they can no longer hide!”John Hillier, who heads ELSPA’s crime unit, said:
“Piracy costs the games industry dear – just like that of any other entertainment industry. Making good and inventive games is an expensive and creative process, with some titles today costing £20m or more to develop. To make a quality title involves teams of highly skilled professionals, from programmers and graphic artists to voice actors and musicians. When a pirate sells illegally-copied games they undermine the viability of our industry and in turn that threatens jobs.”
Paul Jackson, Director General of ELSPA, added:
“We would like to thank Leicestershire’s Trading Standards Department, and Police for all their efforts during this investigation. We have now stepped up our campaign against thieves of games software and others who attempt to flout intellectual property rights of our members. We have sophisticated tracking techniques at our disposal these days and as my colleague put it, the cyber-criminals can run but they can no longer hide!”
Thursday, April 10, 2008
Mario Kart Wii out tomorrow - grab your steering wheel and get going...
Mario and all his pals make a spectacular return in this definitive version of 'Mario Kart' on Wii, providing the most action-packed, adrenaline-filled racing fun ever seen in the series. Players will have to master a host of 16 exciting new tracks in addition to 16 classic tracks from previous Mario Kart games.
For the first time ever players have the option of racing with karts or a brand new mode of transport – Bikes. Using bikes as your chosen method offers up some interesting and different gameplay possibilities such as carrying out a wheelie, which in turn will give you a small boost that could be crucial and make that all important difference at the finishing line.
Players are also able to hit the road as their own personalized Mii caricatures in addition to many classic and even some never-before seen characters in Mario Kart games. True to the series, 'Mario Kart Wii' features adrenaline pumping racing action, a plethora of power-ups and masses of objects for players to use to slow down their rivals. Also with 10 battle arenas, players are sure to be kept busy between trips around the circuit.
Includes the Wii Wheel - makes 'Mario Kart Wii' one of the most accessible Mario Kart games to date and allows complete novices to compete with ease and comfort, ensuring no one is left in the dust.
See all Gamezplay Mario Kart postings here...
Tuesday, April 01, 2008
Nintendo Wii - Mario Kart Wii Fact sheet
Mario Kart Wii
Format: Wii
Launch Date: 04/27/08
ESRB: E (Everyone) - Comic Mischief
Game Type: Kart Racing
Accessories: Wii Wheel (included)
Players: 1-4 locally or up to 12 on Nintendo Wi-Fi Connection with up to 2 players locally
Developer: Nintendo
KEY INFORMATION
The worldwide race is on with a whole new set of tricks, tracks and ways to play.
- The Wii Wheel transforms the Wii Remote controller into a steering wheel that feels natural in anyone's hands, while the Wii Remote and Nunchuk controller offer a classic control style for the Mario Kart veteran. In either configuration, players can perform speed-boosting tricks with a shake of the Wii Remote.
- Players can race as their favorite Nintendo character, or even as themselves! Mario Kart Wii lets players race with their personalized Mii characters. And racers will see other Mii characters they have created cheering from the sidelines on some race courses.
- Players can compete with up to three friends in their living room. Or challenge up to 11 opponents via Nintendo Wi-Fi Connection in the biggest Mario Kart race yet. All tracks and modes of play are available via Nintendo Wi-Fi Connection, and players can visit the Mario Kart Channel to compete in tournaments, check rankings, see when their friends are playing and download ghost data.
- Cruise new tracks and arenas or tour classic courses from Super Mario Kart, Mario Kart 64, Mario Kart: Super Circuit, Mario Kart: Double Dash!! and Mario Kart DS. Tired of riding on four wheels? Bust out one of the new motorbikes for special tricks and techniques.
Game storyline: Drawing on courses and battle arenas from every game in the series – not to mention tons of new ones – the true king of the Mushroom Kingdom racing circuits will finally be crowned.
How to progress through the game: Place first in Grand Prix circuits or clear skill-based missions to open up increasingly difficult and thrilling circuits. Players can have multiplayer races on any open courses or battle in arenas.
Characters: Nintendo favorites Mario, Luigi, Peach, Yoshi, Donkey Kong, Wario, Bowser and Toad, plus a host of new faces-including your own! Get into the game and put your Mii character behind the wheel.
Special powers - weapons - moves - features: Whether racing around an obstacle-filled track or battling in an arena, drifting and tossing items are the keys to Mario Kart success. Players can shake the Wii Remote while launching off a ramp to pull off a trick that will temporarily boost their speed. When riding a bike, players can gain additional speed by flicking the Wii Remote up and popping a wheelie.
Control: Mario Kart Wii is compatible with four different control schemes, so players can customize how they want to play:
- Wii Remote Controller (with or without Wii Wheel): Steer by tilting the Wii Remote left and right. Or snap the Wii Remote into the Wii Wheel to transform it into a steering wheel for an intuitive, motion-based control scheme.
- Nunchuk Controller: Steer with the Control Stick on the Nunchuk and use the Wii Remote to accelerate, perform tricks and drift.
- Classic Controller: Mario Kart veterans can let their thumbs do the driving with the Classic Controller. However, players cannot perform certain moves with this control scheme.
- Nintendo GameCube Controller: Experienced Mario Kart fans may also enjoy this familiar scheme, although some maneuvers cannot be performed.
Nintendo Wi-Fi Connection: There are two options for races and battles over Nintendo Wi-Fi Connection: up to 12 people via Nintendo Wi-Fi Connection or up to 10 people via Nintendo Wi-Fi Connection with two people playing locally.
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