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Monday, July 20, 2009

Marvel v Capcom 2 video game key features

marvel v capcom megaman screenMarvel v Capcom 2 features the biggest roster of challengers to ever square off in a Capcom fighting game, a total of 56 combined brawlers from both the Capcom and Marvel universes. From the world of Capcom comes characters such as Ryu from the Street Fighter series, Jill Valentine from the Resident Evil games and unofficial company mascot Mega Man. Marvel is represented by some of its biggest names, including the Invincible Iron Man, Captain America, the Sentinel of Liberty, and War Machine, Weapon of S.H.I.E.L.D. Players can mix and match from both worlds in order to create their own ideal three man/woman/robot/monster team-up.
Marvel VS Capcom 2 is designed to be a gateway for new players to experience the fun of fighting games while providing a deep system for hardcore fighting fans to dig into. Action is based around colorful, exaggerated attacks that include gigantic projectile attacks (such as Ryu's fireball or Dr. Doom's Plasma Beam) and high-flying aerial moves (like Spider-Man's Maximum Spider or Cammy's Killer Bee Attack). The controls are somewhat simplified from the classic six-button system at the heart of Capcom games like Street Fighter® IV, utilizing a four-button control scheme for the action, with two "assist" buttons that pull in your team members for additional support.
Due to the amazing combination of Marvel and Capcom characters and the game's celebrated fighting system and graphics, MvC2 has been a hotly sought-after title on the game collector's circuit. Previously owned copies for older game consoles have been demanding more than $100 in auctions and at specialty video game outlets. Now players who have been desperately searching out used copies of the game will be able to go hands-on and play online with the same great online experience from Super Street Fighter II Turbo HD Remix. Additionally, Capcom has added an optional advanced visual filter that improves the overall appearance of the game and added online modes, including Ranked Matches and the popular Player "Quarter" Match, that allows up to four people to watch and chat while two others are battling it out.
Key features
Features
• Over 50 characters from the Marvel and Capcom Universes!
• 3 on 3 tag-team matches
• New online matching mode, including Super Street Fighter II Turbo HD Remix’s “Quarter Match” mode ; enjoy the arcade experience from your console
• New optional visual filter smoothes out the game’s graphics
• Four button controls introduce new players to fighting games; compatible with the Mad Catz Street Fighter IV joysticks and Fight Pad
• Available for the first time via digital distribution on Xbox LIVE Arcade and the PlayStation Network

EA and DC Comics Enter Nine Circles of Hell with Dante’s Inferno Comic

Visceral Games Invades Comic-Con with Special Edition Preview Issue Giveaways, Limited Edition Signings, the World Premiere Trailer for the Starz Media Animated Feature and More.

A comic book mini-series based on Dante’s Inferno™, EA’s video game adaptation of part one of “The Divine Comedy.” The comic will make its world debut at Comic-Con International in San Diego from July 23 – 26. Also at the show, Visceral Games™ and Starz Media will screen the world premiere trailer of the “Dante’s Inferno” animated feature, which will be released on home entertainment platforms day-and-date with the EA game in 2010. These two brand extension projects are based on EA’s adaptation, telling Dante’s epic story from a fresh, contemporary perspective and further exposing the classic to an ever wider pop culture audience.

A special “Issue 0” preview edition of the Dante’s Inferno comic will be given away at Comic-Con International 2009 in San Diego next week July 23rd through July 26th at the EA (Booth #5213) and DC Comics (Booth #1915) booths. The game will also be featured at the following events during the show:

* “Go to Hell With Dante’s Inferno” Panel – EA, DC/WildStorm and Starz Media present a panel discussion about how each group has translated the various aspects of “The Divine Comedy” into a video game, a comic series, and an animated feature. Find out from the creative minds behind each adaptation, where they were faithful and where they invented and get a peek at EA’s game in development, and be among the first to watch the world premier trailer for the animated feature “Dante’s Inferno” co-produced by EA and Starz Media’s Film Roman animation studio. The panel is at 12:30 PM – 1:30 PM on Thursday, July 23rd in Room 8.
* Dante’s Inferno Comic Preview Issue Signings – Artist Diego Latorre and writer Christos Gage will be at the DC Comics booth signing free copies of the Dante’s Inferno comic preview issue. The signings will take place at 2:00 PM – 3:00 PM on Friday and Saturday and at Christos Gage will be signing them at the EA booth on Thursday from 2:00 PM – 3:00 PM.
* Dante’s Inferno Limited Edition Lithograph Signing – Diego Latorre has created a special, limited edition lithograph exclusively for Comic-Con, with only 750 copies available. He will be signing these copies at the EA Booth. These signings will take place on Friday, Saturday and Sunday from 11:00 AM – 12:00 PM.
* Play the Dante’s Inferno Game – One of 2010’s most highly anticipated action-adventure games will be playable for all show attendees at the EA booth during all exhibition hours!

Illustrated by Diego Latorre (The Incredible Hulk) and written by Christos Gage (X-Men/Spider-Man, Wildcats) the Dante’s Inferno six-issue comic miniseries will go on sale beginning in December 2009. Created by Visceral Games, Dante’s Inferno is set in the poem’s vividly imagined nine circles of hell – limbo, lust, gluttony, greed, anger, violence, heresy, fraud and treachery. Players take Dante on an epic descent through hell, battling their way through a terrifying gauntlet of demons to reclaim the soul of his beloved Beatrice. The Dante’s Inferno comic will highlight the action-packed moments in the game, and will also deliver more perspective on Beatrice’s experience, adding more depth to the game’s story and exploring more of the poem’s dramatic depiction of the underworld.

“Dante Alighieri’s “The Divine Comedy” is an incredibly rich piece of source material. It is a literary classic teeming with demons, monsters, danger and doom. It is the perfect backdrop to our action-adventure story,” said Jonathan Knight, executive producer of Dante’s Inferno. “We are extremely excited to be working with great partners like WildStorm and Starz Media to expand the story and deliver our adaptation to other powerful media.”

“When Christos and I saw the early gameplay demo of the game, our jaws just hit the floor,” said Hank Kanalz, Vice President and General Manager, WildStorm. “The nature of this game, as well as the original work, inspired WildStorm to take a unique approach in the creative. Diego Latorre’s art is outstanding and atypical for a game-based comic. EA has really set the bar high, and we strive to achieve or surpass the mark with this book.”

EA’s Dante’s Inferno will be in stores in 2010 for the Xbox 360® videogame and entertainment system, the PLAYSTATION®3 computer entertainment system and the PSP® (Sony PlayStation® Portable). The game has not yet been rated by the ESRB or PEGI.

Arcade-style brawler Spyborgs will be available to purchase exclusively on Nintendo Wii on Friday 25th September

spyborgs nintendo wii game
Spyborgs, Capcom’s hottest new thrill ride will be coming exclusively for the Nintendo Wii this year. Combining an extraordinary sci-fi world with action packed 2-player co-op, this original IP is a must-have Wii title for action fans.

A cybernetically-enhanced group of super heroes is set-up to die by a former team member they trusted. When players take control of the weapon-enhanced cyborgs in their pursuit of the traitor, they will come together in 2-player co-op to face over 35 stages of mind-blowing challenges packed with epic boss battles and swarms of enemies that only a team of two can defeat!

In Spyborgs, players select two of the three Spyborg characters and use the motion-based Wii-remote to shoot, slash and pummel their way through hordes of mechanized enemies. With an in-depth 2-player co-op system, players will be able to strategically jump back and forth from one member of the team to the other, rapidly tackling different challenges with their unique abilities.

Players can also experience the frenetic fun with a friend in co-op, which opens up access to stylized co-op finishing moves. This advanced co-op system utilizing the Wii-remote motion control delivers an unparalled, highly interactive gameplay experience perfectly suited for Wii action fans. Spyborgs provides players with a dynamic and fresh approach to beat-em-up, brawler gameplay.

Using the most advanced technology on the Wii, Spyborgs is being developed by Bionic Games, a newly-formed development team comprised of former Insomniac Games and High Impact Games developers (known for their work on hugely popular franchises Ratchet and Clank and Resistance: Fall of Man).

Features:

• Stunning Graphics: Pushing the graphics capabilities of the Wii, Spyborgs will offer a variety of vibrant environments and detailed character models alongside action-packed gameplay.

• Extreme Co-Op: Designed around the 2-player co-op experience whether playing alone or with friends, single players can jump seamlessly between characters at any time to take advantage of their unique weapons and skills while friends can tag-team it to create crazy combos and finisher moves for the ultimate brawl.

• Brawler-style Gameplay: Action-packed, intuitive gameplay for all skill-levels.

• Robust combo system to master: Multiple character specific combos allow players to chain light and heavy attacks to increase their Combo/Power meters and unleash devastating “Finisher” moves and “Co-Op Finisher” moves.

• Upgradeable Attack System: Power-up by collecting “crimson spark” currency from defeated enemies and destructible environments to purchase upgrades.

• Instant Character Swap: Users can instantly switch between two characters mid-combat to utilize each character’s strengths.

• Cinematic Boss Battles: Epic, action-packed and absolutely thrilling battles featuring full-screen, dynamic and wickedly challenging bosses.

• Robust Achievement system: Similar to Xbox 360 and PSN, players are rewarded with an Achievement Title signifying their accomplishment. Taking it one step further, these Achievements also unlock bonus videos, concept art and new challenges in the game.

Bird's Eye view benefits IL-2 video game

IL-2 birds of prey
505 Games in collaboration with 1C Company, the publishers of upcoming WWII flight combat title IL-2 Sturmovik: Birds Of Prey have today shed some light on the processes by which the game’s impressive visuals are produced, which include the use of satellite photography. STRM database pictures, renowned for their uttermost precision, have been used to recreate the landscapes of war-torn Europe in remarkable detail.

Building accurate 1940’s environments using the latest in cutting edge satellite technology comes with a set of immediate problems, most obviously the 50 year time gap in buildings, foliage and other features, many of which did not exist at the time of the game’s setting and others which are now long gone from the real word and need to be added. To combat this, the development team have collated and pored over hundreds of wartime photos, documents and maps, painstakingly removing unwanted additions and recreating missing landscape features.

Whenever possible, locations have been remodelled according to genuine, historically accurate photos from archives around the world. These were laboriously compared with modern images to ensure all significant features were included or removed as appropriate. Where documented evidence was unavailable, the team took the time to create unique buildings in keeping with the style of the era, often imitating structures from other cites of the era and transposing them into the created landscapes. In total, over two million buildings and around 35 million trees were put in place using these processes to produce a level of realism hitherto unseen on current generation consoles.

“Collecting all the necessary data, both old and new, to create IL-2 had been a long battle all of its own,” commented Alex Price, Senior Global Brand Manager for 505 Games. “The game is now looking as good we had always anticipated it would and in light of that, the scouring of archives and satellite databases has all been worth it!”

Developed by Gaijin Entertainment for Xbox 360 and PS3, DiP Interactive for Nintendo DS and SME Dynamic Systems Limited for PSP, IL-2 Sturmovik: Birds of Prey features the greatest aerial battles of all time, during the Second World War, and boasts the most realistic landscapes and aircraft seen in any flight sim.

IL-2 Sturmovik: Birds of Prey will be published by 505 Games in collaboration with 1C Company.

WW2: Time of Wrath video game out now

WW2: Time of Wrath! This massively improved sequel to the grand strategy game WW2: Road to Victory comes with deep turn-based grand strategy gameplay, including the ability to play any of the minor countries as well as fully modeled land, air and naval combat, research, production and logistics.

Additionally, owners of WW2: Road to Victory can upgrade to Time of Wrath and enjoy all the new features and benefits completely FREE of charge! Owners of WW2: Road to Victory should check the WW2: Time of Wrath forum and the Matrix Games’ Members Club for more information on the free upgrade offer.

David Heath, Director of Operations at Matrix Games, said “WW2: Road to Victory has enjoyed a strong and positive community response, so we’re very happy to see this exciting new game system progress. WW2: Time of Wrath is a massive improvement over its predecessor and anyone who was interested in Road to Victory should definitely check Time of Wrath! In cooperation with Wastelands Interactive, we’re also pleased to offer WW2: Time of Wrath as a free upgrade to WW2: Road to Victory owners as a thank you to them for supporting this series.”



From the front lines in France and Russia to the deserts of North Africa and the airfields and convoys of Britain, the campaigns of World War II are yours to command in WW2: Time of Wrath! This turn-based grand strategy title, the highly improved and expanded sequel to WW2: Road to Victory, puts the player in charge of the political, economic and military decisions of one or more Axis or Allied nations, including minor nations. A diplomacy system based on political points allows you to sway possible allies to your side. An upgraded and expanded naval combat system includes fleet engagements, combat patrols, massive aircraft carriers, elusive raiders and U-Boats as well as a convoy system.



Concentrate precious industrial resources on building, training and upgrading a wide variety of combat units from airborne soldiers and armored divisions up to nuclear weapons! Historical leaders enhance the performance of your armies and hundreds of historical events like the Molotov-Ribbentrop Pact, Lend-Lease and more give you choices that can change the course of history. WW2: Time of Wrath is fought across turns that vary in length by season and 25 km hexes with divisions and corps, giving the player a broad strategic picture of the war while still leaving enough room for operational decisions.



Features include:



* Four Grand Campaigns (1939, 1940, 1941 and 1944) cover the full war in the European Theater, lasting up to 1948 for maximum flexibility
* Two Scenarios (Fall Weiss and Overlord)
* Simple and intuitive user interface with engrossing historical gameplay
* Hundreds of historical events such as Molotov-Ribbentrop Pact, Vienna Dictate, Lend-Lease, and many more.
* Play as any nation and as any combination of countries to experience the war through a unique perspective.
* Air and Land Combat, including Sieges, Interceptions, Strategic Bombardment, Air Recon, Fleet Air attacks, Bombardment.
* Enhanced naval system that includes Aircraft Carriers, Battle, Patrol and Submarine Groups. Managing fleets, convoys and raiders in Sea Zones.
* Air forces now extend their power over nearby sea zones.
* Advanced weather system simulates spring and autumn / rainfall and snow. Beware of General Winter! Weather conditions have a different effect on each country.
* Any combination of move and attack is allowed as long as Action Points are available.
* Technological race in research of new more powerful units.
* Mulberry harbors now available as a helpful and powerful tool in preparation for huge landing operations.
* Paratroopers conduct airborne landings help to take distant key point locations.
* Fully historical, detailed orders of battle in all scenarios with historical names for hundreds of land, air and naval units.
* Land units divided are into Divisional and Corps size allowing the player to choose what best fits his economy and play style.
* Historical commanders boost the effectiveness of units under their care.
* Improved A.I. to perform better at the strategic and tactical level.
* An innovative naval combat model and realistic supply convoy attack system
* A simple yet immersive political point system for diplomatic relations – alienate enemies and solidify ties with allies
* A healthy variety of combat units to command from armored and airborne forces to strategic bombers and battleships – even nukes!
* Random historical events that can guide and shape the course of the war