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Thursday, February 21, 2008

New "Codename: Panzers PC video game - Cold War" Screenshots Released


Developer Stormregion and publisher 10TACLE STUDIOS today released new screenshots and the box art for "Codename Panzers: Cold War." The screenshots offer a glimpse of the variety in the game's levels as well as demonstrating the completely re-worked Gepard3 graphics engines performance. The new real-time strategy game from famed Hungarian studio Stormregion is set in the early 50's, during the Cold War. From Berlin's Tempelhof Airport players set out on a campaign that will take them through Western Europe to far-off Kazakhstan. The newest episode of the "Codename Panzers" series is due for release on PC in March 2008.

During the Cold War conflict, a period in which the differences of opinion between the Allied occupying forces and the Soviet Union become ever sharper, an airplane accident occurs over Tempelhof Airport during the Berlin Blockade, with grave consequences. The tragic collision of an American airplane carrying relief goods with a Russian fighter plane costs not only the lives of both crews, but also overstretches the already tense relations between the occupying forces. Under the command of the merciless Stalin, the Red Army has undergone a tremendous expansion at the end of the Second World War and has more-or-less been waiting for the right time to extend their territory to the West by attacking the NATO.

WARRIORS OROCHI VIDEO GAME COMING TO SONY PSP PlayStationPortable and AND PC

warriors gamezplay.org
KOEI, recognized worldwide as the premier brand of strategy and action games, announced today that Warriors Orochi will ship for PSP (PlayStation Portable) system on March 25, 2008 and for Windows-based PC in March 2008. Warriors Orochi is in stores now for the Xbox 360 video game and entertainment system from Microsoft, and for the PlayStation 2 computer entertainment system.
Warriors Orochi for PSP boasts the massive seamless battlefields of the console versions, while previous games in the series for handheld platforms had combat taking place on battlefields divided into smaller “cells”. The handheld release includes all 79 playable characters, and features 2-player co-op play via wireless (ad-hoc).
Warriors Orochi for Windows-based PC features enhanced graphics (for PCs meeting the recommended system requirements) and will be available exclusively through digital download.

About Warriors Orochi
Without warning, the venomous Serpent King Orochi descended from the heavens. Using his unworldly powers to shatter time and space, Orochi kidnapped the strongest, wisest and most courageous warriors from Ancient China and Feudal Japan in a scheme to test his might against the heroes of these ages.
In Warriors Orochi the characters from both franchises must team-up to wage war against this new, yet powerful force. The game boasts an amazing roster of 79 playable characters, while four action-packed “crossover” storylines feature amazing team-ups and some long-awaited confrontations between characters from both series.
The game’s new “Team Battle System” and “Weapon Fusion” push Tactical Action to a whole new level. For the first time in KOEI’s Tactical Action games, players can create their own three-person tag team. At any given time, one warrior will be engaged in battle, while the other two are recuperating; restoring their Life Meters and Musou Gauges. Every character is categorized according to offensive ability, and with new fighting techniques, it’s up to the player to find the most lethal combination of warriors. “Weapon Fusion” lets players combine the attributes from different weapons for more devastating results.

SEGA Reveals Details Of Upcoming Aliens: Colonial Marines Video Game

SEGA Europe Ltd. and SEGA of America, Inc. today revealed details of the highly anticipated squad-based first-person shooter video game, Aliens: Colonial Marines. Licensed through an exclusive agreement with Twentieth Century Fox Licensing and Merchandising and developed by Gearbox Software, the game will be available on the Xbox 360 video game and entertainment system from Microsoft, PLAYSTATION 3 computer entertainment system and Windows-based PC in late 2008.

In Aliens: Colonial Marines, players are part of a United States Colonial Marine squad and must prepare to face an alien assault more intense and horrific than ever before. Driven by a compelling and original story penned by renowned writers Bradley Thompson and David Weddle Aliens: Colonial Marines will retain the atmospheric look and feel of the original films while leveraging next-generation technology to create an entirely new interactive Aliens experience.

Packing classic Aliens weaponry ranging from pulse rifles to flamethrowers as well as brand-new equipment and skills all within a squad-based combat system, players will become an elite United States Colonial Marine. Featuring claustrophobic environments, a brooding soundtrack, and a multitude of surprises and shocks, players will battle against menacing alien hordes in strikingly detailed levels that include the stark interiors of the abandoned Sulaco and unique environments created specifically for the game.

Aliens: Colonial Marines will feature a story driven single-player mode and an all-new four player co-op mode allowing players to share the chilling experience with three friends. In co-op mode, each player will assume the persona of a Colonial Marine and have a distinct role to play in the completion of every mission. Additionally, more multiplayer modes will be revealed later in the year that will complete the Aliens video game experience.

Since its 1979 debut, Alien and its three sequels have grossed more than $557 million worldwide, garnering numerous awards, including two Academy Awards.

For more information, please visit www.sega.com/aliens, for assets please visit http://www.sega-press.com/.

SEGA Reveals Details Of Upcoming Aliens: Colonial Marines Video Game


SEGA Europe Ltd. and SEGA of America, Inc. today revealed details of the highly anticipated squad-based first-person shooter video game, Aliens: Colonial Marines. Licensed through an exclusive agreement with Twentieth Century Fox Licensing and Merchandising and developed by Gearbox Software, the game will be available on the Xbox 360 video game and entertainment system from Microsoft, PLAYSTATION 3 computer entertainment system and Windows-based PC in late 2008.

In Aliens: Colonial Marines, players are part of a United States Colonial Marine squad and must prepare to face an alien assault more intense and horrific than ever before. Driven by a compelling and original story penned by renowned writers Bradley Thompson and David Weddle Aliens: Colonial Marines will retain the atmospheric look and feel of the original films while leveraging next-generation technology to create an entirely new interactive Aliens experience.

Packing classic Aliens weaponry ranging from pulse rifles to flamethrowers as well as brand-new equipment and skills all within a squad-based combat system, players will become an elite United States Colonial Marine. Featuring claustrophobic environments, a brooding soundtrack, and a multitude of surprises and shocks, players will battle against menacing alien hordes in strikingly detailed levels that include the stark interiors of the abandoned Sulaco and unique environments created specifically for the game.

Aliens: Colonial Marines will feature a story driven single-player mode and an all-new four player co-op mode allowing players to share the chilling experience with three friends. In co-op mode, each player will assume the persona of a Colonial Marine and have a distinct role to play in the completion of every mission. Additionally, more multiplayer modes will be revealed later in the year that will complete the Aliens video game experience.

Since its 1979 debut, Alien and its three sequels have grossed more than $557 million worldwide, garnering numerous awards, including two Academy Awards.

For more information, please visit www.sega.com/aliens, for assets please visit http://www.sega-press.com/.

HERO Online Turkey draws near!


Games-Masters.com announced today, that work on the upcoming Online-Roleplaying-Game Hero Online, the first Turkish MMO worldwide, went big steps ahead. The internal testing has been very successful, and thus the Closed Beta will already begin next week. A lot of Turkish-speaking players already registered, but applications are still being accepted for the first phase of testing.

Hero Online was developed by MGame and published in Korea in the spring of 2005. Soon this game climbed the Top-5 of the most successful games in Korea and still continues its huge success. But its success is not limited to just Korea; it is popular in most of Asia as well. It is ranked very highly in both China and Japan, with players connecting from all over the Eastern Hemisphere. The north-american version, published by Netgame, was able to welcome a lot of players.

The Turkish version now will be run by the 100%-daughter company Games-Arena, Istanbul, enabling excellent support and service for Turkish players from all over Europe.

Links:
Games-Masters.com - http://www.games-masters.com
Hero Online Turkey = http://www.heroturkey.com

Exciting times ahead for new look GamesRadar


Future, the special-interest media group, has unveiled an exciting new look for its fast-growing GamesRadar (www.gamesradar.com) website.

Months of development behind the scenes on both sides of the Atlantic have seen the creation of a brand-new GamesRadar.com, built from the ground-up, in response to feedback and comments from users in the US and UK.

The new look has focussed on improving three key elements. The site is now better looking, easier to search and a richer experience.

Better looking: The site is now a great 'shop window' for the innovative, informative, original, challenging and plain weird video game stories the GR editorial team dream up daily. GamesRadar is now much easier on the eye and much easier to get around.

Better search: We've reformatted the database which will drastically improve the quality and quantity of search results.

Better rich media: We've got a new video player, a new screen shot viewer, quick links to jump to specific games, guides and big features, plus loads more to discover.

George Walter, Editor of GamesRadar UK said:

“Over the last year we’ve developed GamesRadar’s editorial content, making it shine among an internet’s worth of tiresome, pedestrian games coverage – now we have a site which makes this great content easier to find and displays it in a fresh new design. Visit the site and you’ll see what I mean.”

James Binns, Publishing Director of GamesRadar UK said:

“GamesRadar is Future’s number one games web brand. We’re already growing our visits and page impressions in the booming games market. The step change we’re putting into our marketing and editorial investment will build an even stronger business. Future is the only media owner capable of offering true multi-media solutions across web, print and events.”


Future’s GamesRadar network of websites has achieved significant reach, with HBX statistics for January 2008 reporting a combined total of 6.3m unique users for the company’s games websites, making it bigger than fhm.com, nme.com, nuts.co.uk, topgear.com and zoo.co.uk combined

Visit the new GameRadar now at www.gamesradar.com

Virtual Console On Wii Expands Into A Commodore 64 Gaming Universe


Already a firm favourite with Wii owners, Virtual Console is once again expanding its catalogue, this time with the addition of a whole new games format. Later this year, Wii owners will be able to enjoy classic titles from the best selling personal computer of all time, the Commodore 64. These titles join classic gems from the likes of Nintendo, SEGA, Turbografx and NEOGEO already available via the Wii Shop Channel.

The release of the Commodore 64 in 1982 was an historic moment for the computer and video games industry. According to the Guinness Book of World Records it remains the best selling single computer model of all time, with an estimated 22 million units sold. Its immense popularity saw an unrivalled collection of over 4,000 rich games titles released through its production lifetime (1982-1994), helping to establish the C64 as a ‘gamers favourite’. Now, some of the greatest Commodore 64 titles will be made available for Wii owners to download and play via the Virtual Console service.

Bala Keilman, CEO of Commodore Gaming, commented, “The massive impact the Commodore 64 had on video-gaming is still evident today with many gamers remembering the computer and its games with great fondness. By working with Nintendo of Europe, we are ensuring that future generations of gamers can play some of the best and most popular titles that kick-started the computer games revolution and so keep the C64 legacy in gamers hearts.”

Laurent Fischer, Managing Director of European Marketing & PR of Nintendo Europe adds, “We are extremely pleased to be working with Commodore Gaming to provide even more retro hits for Wii owners to choose from on Virtual Console. With over 184 classic titles now available to enjoy, Virtual Console on Wii is a great way for users to access a breadth of classic retro games. We hope that this great choice of games will bring nostalgia to our gaming fans, while an entirely new generation of video game players can experience a host of classic games for the very first time.”

Among the first titles from Commodore 64 which will be made available on Virtual Console are International Karate and Uridium. These great titles will be bolstered by regular updates to the line-up from the Commodore 64 back catalogue.

Virtual Console games from Commodore 64 will be available from the Wii Shop Channel soon and can be downloaded for 500 Wii Points each. Currently these titles will only be available on the European Wii Shop Channel.

About Commodore Gaming BV
Founded in 2005, Commodore Gaming is reviving the Commodore brand with a range of mobile, PC and video game products. In March 2007, it successfully launched a line of innovative custom painted gaming PCs which are currently available in retail and e-tail stores across Europe and most recently North America, as well as through its own online webstore (www.commodoregaming.com).

KING OF CLUBS ARRIVES ON Nintendo Wii and Sony PSP


Oxygen Games is delighted to announce that King of Clubs is coming… This wickedly fun and devious party game is set for release on 14th March 2008. With 5 exciting themes, 95 unique holes, collectables, resident course pro’s and much much more… King of Clubs is out soon on Wii and PSP. To see for yourself watch the Trailer - downloadable from Oxygen's press site, or viewable at: http://www.youtube.com/watch?v=-cW-ZNDtQHc

About King of Clubs:

Set in a run-down amusement area by a truck-stop somewhere in Nevada, King of Clubs is a fun and engaging party game with a multitude of tricks and visual wit up its sleeve. Designed for casual games players, this is a ‘pick up and play game’ offering 5 exciting environments, 95 unique holes, collectables, a resident course pro and a Pro Shop with groovy gadgets including barmy balls and funky clubs - adding an element of strategy and tactical twist to every game no matter how many times you have already played! It’s so addictive, you just can’t stop!

King of Clubs, for up to four players, will be in shops from 14th March, for Wii and PSP.

Belief & Betrayal Official Box Shot and More Screenshots Released for Thriller Adventure Game


Leading Publisher Lighthouse Interactive and dtp Entertainment AG today revealed the final box shot for their highly anticipated Adventure game Belief & Betrayal. Players are thrust into a secretive and mysterious world of power and intrigue; truth and conspiracy, as well as faith and superstition. This point-and-click, Windows® Vista™ compatible Adventure game for the PC is scheduled to release on March 28, 2008 in the United Kingdom, Scandinavia and Benelux, and will begin shipping to major retail stores across Canada and the U.S. on March 25, 2008. 6 more screenshots accompany this press release.

To download the official box shots and 6 more screenshots, visit: ftp://ftp.lighthouse-interactive.com/

To find out more about Belief & Betrayal and to keep up with the latest news on the game, visit www.lighthouse-interactive.com and www.beliefandbetrayal-game.com.

GAME SUMMARY

As journalist Jonathan Danter, you discover that a ten year old murder is somehow part of a greater mystery that could destroy humanity itself. Filled with baffling plot twists and conspiracy theories, you must uncover the mystery that reaches back through history from 1194 A.D. to the time Judas received 30 pieces of silver to betray Christ.

Travel to exotic locations throughout Europe including: London, Venice, Rome and the Vatican, to uncover skeletons hidden deep within the closets of some of the most powerful leaders around the World.

FEATURES

• Play as 3 different characters throughout the game to solve the mystery
• Find lost ancient manuscripts and decipher mind-boggling codes and symbols
• Explore stunning environments and incredibly re-created historic locations
• Strong action/adventure storyline creates a compelling gameplay experience
• Use the memories and thoughts of the intriguing cast of characters to solve puzzles and expose dark mysteries
• Game based on historical events though the story is pure fiction
• Easy to navigate 3rd person point & click interface using the Virtools engine

Microsoft XBox 360 Gears of War 2 announced game to launch in November


Microsoft has promised that Gears of War 2 will launch for the Xbox 360 this November.

Cliff Bleszinski, lead designer at Epic Games, announced that the saga of Marcus Fenix and Delta Squad will continue on the Xbox 360 this autumn with the highly anticipated sequel to the 4.5 million-selling blockbuster Gears of War.

"To our team the original game was just a tease, the appetiser to the Gears of War characters and new style of gameplay," said Bleszinski at the Game Developers Conference in San Francisco.

"Gears of War 2 is an even bigger, better and more badass experience than the first game, and we cannot wait to get it in the hands of eager gamers this November."

Also at the conference, Peter Molyneux, of Lionhead Studios, took the stage to showcase multiplayer features in Fable 2, introducing dynamic cooperative play for the first time.

Tomonobu Itagaki, head of Team Ninja, revealed new Ninja Gaiden II game-sharing features, including Ninja Cinema, which is available solely through Xbox Live, allowing players to record and upload their best ninja moves.

Microsoft said that it has received more than $250m in digital revenue from Xbox Live Marketplace through the purchase of more than 20 billion Microsoft Points.

Source: vnunet

Sony scholarship for female video game lovers


Sony Online Entertainment (SOE) said Wednesday it is luring women into video game design with a 10,000-dollar scholarship and paid internships.

"We are under-represented," Devra Pransky of SOE told AFP after the announcement of the scholarship at a major Game Developers Conference in San Francisco.

"Video game making is male dominated and we need to change that."

A Sony-sponsored survey in January of female students enrolled in game design and programming at The Art Institutes showed that about half of those surveyed think more women would play video games designed by women.

The perception of the video game industry being a male bastion deters women from getting into the field, those surveyed agreed.

"It is a misdirection that women don't like video games," said SOE publicist Taina Rodriguez, who sported a lime green t-shirt with the acronym G.I.R.L. -- Gamers In Real Life.

"If more women make games, then more women will play games and get excited about making games. We want to strengthen that cycle."

Students enrolled in The Art Institutes schools can begin applying for the SOE scholarship in April. The winner will get 10,000 dollars for tuition and a paid internship at an SOE studio.

The Art Institutes has 35 campuses in the United States and offers online education.

"I love games, but I'm a bit old school," said Niki Dominguez of The Art Institute of California in San Diego. "I'm an Atari fan."
She also boasts a nine handicap playing golf on Nintendo's Wii video game console.

Students enrolled in accredited universities or trade schools can also apply for SOE internships.

Microsoft Xbox Live video game sharing feature


Microsoft today announced that it will allow roughly 10 million Xbox Live members to play, rate and share community-created games “soon”. Microsoft expects the “open distribution” service will fuel the development of community-created games: By the end of 2008, the company expects that more than 1000 games will be available to Xbox 360 owners.

Seven such games became available today, including JellyCar, Little Gamers, The Dishwasher: Dead Samurai, TriLinea, RocketBall, ProximityHD and Culture.

Microsoft said that each submitted game has to undergo a thorough peer-review process and be evaluated for accuracy in representation and appropriateness. Community game developers will be able to beta test the process this spring and will be able to distribute their games on Xbox Live by the end of this year.

Source: TGDaily

Wednesday at GDC also saw Microsoft unveil a YouTube-like distribution system for independently created games. In a keynote address, execs said the service will allow anyone who uses the company's XNA toolkit, which enables amateur designers to make casual games, to offer their finished product to Xbox 360 owners via digital download. Service will start beta testing in the spring.

"We already have had lots of games made with XNA, but nothing to do with them," Chris Satchell, general manager of Microsoft's developer group, said in an interview. "This is the democratization of game distribution."

Company hasn't finalized plans for pricing. It's not clear whether all games on the service will be free or if designers will be able to charge for their work.

A suite of social media tools enabling users to share and rate games is expected. Microsoft will have active designers participate in a peer review process to ensure that submitted titles don't have pirated or obscene content.

If successful, the service could let amateur game designers showcase their work and launch their careers online, just as many filmmakers are now doing.

"This is a great way to give designers exposure and help them be identified by publishers," Satchell noted.

Online sharing of films of gameplay made in "Halo 3" is already extremely popular. Microsoft said in the keynote that approximately 100,000 videos from the game are being posted online each day -- about 30% more than the average for all of YouTube.

Later this year, Sony is releasing PlayStation 3 title "LittleBigPlanet," which will let users create their own levels. Microsoft's new service is the first to distribute amateur games onto consoles, however.

Microsoft also said XNA designers will be able, for the first time, to make their games for the company's Zune portable music and video player. It's the first sign that Microsoft is planning to make the struggling Zune brand its portable gaming solution. Device is more powerful than most cell phones, though not on a par with Sony's PSP or Nintendo's DS. It's not yet clear how Microsoft plans to distribute games for the Zune.

Source: Variety

Adobe takes aim at video game market


The firm that set the standard for digital photo editing intends to do the same for video game making with the Tuesday release of Adobe Director 11 upgraded multimedia software.

Director 11 made its public debut at the annual Game Developers Conference in San Francisco and will begin an international roll-out in March.

The software is designed to make it simple for people to manipulate video and audio and create three-dimensional graphics for video games, virtual worlds, and even interactive store kiosks.

"It really is about digital literacy," Adobe senior product manager Rick Jones told AFP.

"In the growing world of user-generated content, more and more people trying to take control of their video. We are giving those creators the same kind of tool Adobe Photoshop gave picture takers."

Photoshop software became the premier tool for editing photographs after the California company released the first version in 1990.

Adobe Director is the descendent of multimedia software released 20 years ago and was last updated in 2004.

Director 11 is revamped to let programmers write code any language and customize video creations by simply "dragging and dropping" icons.

"Publishing is really a matter of one button click and away you go," Adobe Director "evangelist" Allen Partridge told AFP.

"From greeting cards or wedding albums to corporate presentations or folks that want to make interactive media or go all the way deep into it and create video games."

Ageia PhysX software engine gives video three-dimensional playback and lets characters or vehicles in games move realistically, a demonstration showed.

"In the gaming world, if you create a race car that careens off a wall it will look like the real world," Jones said. "It's an opportunity for people to take their games to the next level."

Jones added that Adobe wants to make inroads with makers of serious games, those designed to improve health or for training or education.

Game makers can combine Director 11 with Adobe Flash software to craft online games.

"Director takes advantage of the vast group of Flash users that may not have development skills," Jones said. "Entry-level users can create content of their choice and it is natively 3-D."

The price of Director 11 will be 999 dollars (US), a drop from the previous generation. There will be a 99-dollar version for classroom use.

Source: AFP