Search This Blog

Monday, October 22, 2007

Xbox 360 price drop in Japan


Plus add Forza Motorsport and Viva Piñata bundle



Microsoft has slashed prices for the Xbox 360 in Japan and introduced a new bundle to help boost flagging sales.

Effective November 1, the 20GB Premium unit will retail at JPY 34,800 (EUR 214), down from JPY 39,795, while the Core SKU will sell for 27,800 (EUR 171).

Microsoft will also introduce a Value Pack bundled with first-party titles Viva Piñata and Forza Motorsport for JPY 34,800, although there will be no HDMI cable packed in.

Manhunt 2 code leak


Take 2 points finger at Sony Europe employee



Take-Two has issued an official statement blaming a Sony Europe employee for leaking unreleased Manhunt 2 code onto the Internet.

Until now, the person responsible for the September download had been named only as someone who had access to the game.

"Take-Two Interactive has confirmed that a former employee of Sony Computer Entertainment Europe (SCEE) has acknowledged his responsibility for the unauthorized online distribution of an unrated play-test version of Manhunt 2 submitted for the European PAL PlayStation 2 computer entertainment system," the publisher told GamePolitics.

Manhunt 2 was denied the right to be sold in the UK for the second time at the beginning of October, after the BBFC claimed the changes made to the game had not gone far enough to grant it a green light.

GamesIndustry.biz has contacted SCEE for further insight but the publisher is unable to comment.

"As there is the potential for future legal action to be taken concerning this incident we are not in a position to make any comment," said a spokesperson for SCEE.

Stores expect biggest ever Christmas sales


Hardware variety and blockbuster releases point to lucrative season



With repositioned hardware prices now in place and the traditional flood of new software hitting stores over the coming weeks, leading High Street specialist Gamestation has told GamesIndustry.biz that it expects this season to be the “biggest Christmas ever”.

With a wide selection of home and handheld hardware covering multiple price points, and multiple software titles from all the leading publishers, not even shake-ups or supply problems with the home consoles is likely to dampen consumer spending.

"It's going to be the strongest Christmas ever, the biggest Christmas ever," commented Jeremy Gerkin, joint MD of Gamestation.

"We've got the PS3 in two different sizes, the Wii – availability might be a little bit difficult so people are getting them in early – the 360 and the Elite 360, and then the DS. So from a hardware perspective it's by far the best year ever. And there's a really exciting line-up of games as well," he said.

There may be continued problems with the supply of the Wii, but Gerkin believes that the market is still interested in Nintendo's console a year after the initial release.

"It's doing all it can to produce the Wii as quick as it can," he said. "It's been amazing how they've managed to keep the interest in it. A year after release and as soon as we get them we sell them.

"We haven't got a situation where we've got them and we're stuck with them for six months. They come in an go out on the same day. When it first came out we wondered if Nintendo could keep the interest going but they have certainly managed it. It's an amazing job," he added.

Gerkin was speaking during the weekend of the opening of the company's second biggest store in Hull, where customers were queuing the night before to take advantage of special offers that included Xbox 360 hardware for GBP 99.99, and new releases Legend of Zelda :Phantom Hourglass and Sega Rally for the PS3 for just GBP 9.99.

But it's not just the retailer's limited offers that are tempting gamers to part with their cash in the run up to Christmas. Sony's recent price drop of its 60GB PlayStation 3 has had a very positive effect on sales of the console.

"If anything it's demonstrated what good value the 60GB version is," said Gerkin. "What we expected initially was that we were going to sell a boat load of 40GB models but that's not what has happened.

"Customers have walked in and seen the GBP 279 price and then seen that the GBP 349 price is exceptional value. By bringing out a cheaper model it's improved the sales of the higher-priced model. It's great for the industry because it's another format for people to get behind," he added.

Although Gamestation is currently caught up in a messy investigation by the Competition Commission over GAME's acquisition of the business, Gerkin said that the company is focusing purely on the the upcoming sales season.

"It's business as usual. We know what's going on with the monopoly's investigation but we're focusing on Christmas and concentrating on delivering big numbers," he said.

Source: Games Industry

SPIDER-MAN MERCHANDISING LP AND BULLYING UK UNITE TO TURN FOES INTO FRIENDS



Activision, Spider-Man Merchandising LP Announces Support For Bullying UK As Spider-Man: Friend or Foe Hits Shops



ctivision, Inc. and Spider-Man Merchandising LP today announced their support of Bullying UK (www.bullying.co.uk), the UK’s premier anti-bullying resource. To celebrate the recent release of Activision’s Spider-Man™: Friend or Foe, in which Spider-Man joins forces with his enemies for the first time in a video game, Bullying UK will run a national competition for children aged seven and older, where they can win copies of the game.

The campaign will run from the launch of Spider-Man: Friend or Foe through to the end of Anti Bullying Week, starting on 19th November, and will be promoted on the Bullying UK web site, as well as in the Bullying UK newsletter and on the MySpace profile, which currently has 12,000 friends.

Inspired by Sony Pictures Entertainment’s Columbia Pictures Spider-Man movie trilogy, Spider-Man: Friend or Foe intertwines an original story that details a new chapter in the Spider-Man saga with a twist on key movie moments and villain boss battles.

The game challenges players to defeat and then join forces with notorious movie nemeses, including Doc Ock™, Green Goblin™, Venom™ and Sandman™, as they embark on a worldwide quest to overcome an evil threat. Players can even team up in two-player co-operative mode where one gamer plays as Spider-Man and the other plays as a sidekick, to deliver team combos and work together to defeat villains.

“Bullying UK is proud to be working alongside Activision, a world-renowned entertainment publisher, to highlight Spider-Man: Friend or Foe and our campaign,” commented John Carnell, Bullying UK. “Partnerships like this allow us to reach out to more young people and draw them into a world where bullying is unacceptable and with an iconic character like Spider-Man the message couldn’t be clearer.”

Spider-Man: Friend or Foe is available for the Xbox 360™ video game and entertainment system from Microsoft, the Wii home video game system from Nintendo, the PlayStation 2 computer entertainment system and PSP (PlayStation Portable) system, the Nintendo DS and Games for Windows PC. The game is rated “7+” (Everyone 7 and older) by the PEGI.

For more information on Spider-Man: Friend or Foe, please visit www.friendorfoegame.com.

GUITAR HERO III: LEGENDS OF ROCK RELEASE DATE ANNOUNCED


November 23rd Confirmed As Street Date For Axe-Shredding



Activision, has today revealed the news all European gamers are waiting for -- Guitar Hero III: Legends of Rock will be hitting all European territories on November 23rd 2007. The game will be available for the Xbox 360 video game and entertainment system from Microsoft, PLAYSTATION 3 computer entertainment system, Wii home video game system from Nintendo and PlayStation 2, and will feature the brand-new wireless Gibson Les Paul guitar controllers

Guitar Hero III: Legends of Rock is the third instalment of the worldwide smash series of Guitar Hero games, taking the franchise to a new level. Featuring a staggering selection of global smash hit master tracks from the likes of Sex Pistols, Muse, Kaiser Chiefs, Killers, Guns N Roses, Iron Maiden and Red Hot Chili Peppers, among many, many others, it is the game which will redefine music-based videogames.

In addition, the game features original compositions from legendary guitarists Slash and Tom Morello, both of whom are featured as boss characters in the game. An all-new multiplayer battle mode allows spectacular duelling alongside the game’s established co-operative and face-off scenarios.

Guitar Hero III: Legends of Rock comes complete with all-new replica Gibson Les Paul guitar controllers (Kramer Pacer for PlayStation 2), complete with redesigned fret buttons and a removable, customisable faceplate. Most importantly, these guitars are now wireless, freeing players from the restrictions of trailing leads. Now, the living room really is a stage. (Note: previous Guitar Hero controllers will still work with their respective consoles).

“This is the biggest Guitar Hero release yet,” says Zach Fountain, General Manager, RedOctane Europe. “Guitar Hero III: Legends of Rock is the first time the franchise has released simultaneously across multiple formats, so we’re delighted to be able to confirm a single street date for all home consoles. The game introduces a host of innovations on each format – no matter what your console of choice, November 23rd will be the day your world gets well and truly rocked.”

Guitar Hero III: Legends of Rock, published by RedOctane and developed by Neversoft, will be available on November 23rd, 2007. For more information about the Guitar Hero franchise, please visit the dedicated community site: www.guitarhero.com.

GamesIndustry.biz presents Faces of the GamesIndustry



Eurogamer Network today launches Faces of the GamesIndustry, a photographic event in association with One Big Game, Lincoln Beasley PR, the London Games Career Fair and GamesIndustry.biz.

The Faces of the GamesIndustry website can be found at http://facesofthe.gamesindustry.biz/.

The Faces of the GamesIndustry award is comprised of 10 portraits of the people that simply deserve to be included given the events in the world of games that year. While the line-up for the inaugural exhibition is the personal pick of photographer and Eurogamer Network publisher Patrick Garratt, voting for those to make the cut for the 2008 show will be opened to the trade.

Faces of the GamesIndustry will run alongside the London Games Career Fair, part of London Game Festival 2007, at Old Truman Brewery, 91 Brick Lane, London, E1 6QL, from 11am - 7pm on Tuesday, 23 October and Wednesday, 24 October.

The Faces of the GamesIndustry for 2007 are:



Gabe Newell - Managing Director, Valve Corporation
Tony Hawk
Peter Moore - President, EA Sports
Tom Bramwell - Deputy Editor, Eurogamer.net
Kaz Hirai - President, Sony Computer Entertainment
Mark Rein - President, Epic Games
Ellie Gibson - Content Editor, Eurogamer Network
Phil Harrison - Executive Vice President, Sony Computer Entertainment Europe
Hideo Kojima - President, Kojima Productions
Paulina Bozek - Game Director, Singstar, Sony Computer Entertainment Europe

“It’s great to get Faces of the GamesIndustry off the ground,” said Eurogamer Network Publisher, Patrick Garratt. “Eurogamer Network will be looking to extend the brand in 2008 by opening voting to the trade through GamesIndustry.biz, and it’s exciting to be involved in the project as both a photographer and publisher.”

Wii-kly Update: 3 more Classic Games Added To Wii Shop Channel


Autumn leaves aren't the only reason your October is about to get a lot more colorful. The latest additions to the Wii Shop Channel deliver a brisk, eye-pleasing mix of classic gameplay for fall. Dive into this pile of vibrant titles for a timeless dose of fun and fantasy.

Three new classic games go live at 9 a.m. Pacific time. Nintendo adds new games to the Wii Shop Channel every Monday. Wii™ owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:

Lunar Pool® (NES®, 1-2 players, Rated E for Everyone, 500 Wii Points): Lunar Pool takes the historical game of billiards and reinvents it with a unique and futuristic flair. The rules are simple: All you need to do is use your cue stick to hit the white cue ball, causing it to hit the other numbered balls and make them go into the pockets. You can enjoy nearly unlimited game play with 30 tables, two different ball arrangements, and the ability to change the degree of friction on the table. You can play against a computer or another human player, so try challenging someone once you've got the hang of the game.

Ninja JaJaMaru-kun® (NES®, 1-2 players, Rated E for Everyone, 600 Wii Points): Take on the role of a ninja called JaJaMaru and rescue the captured Princess Sakura from the evil Namazu Dayuu in this action-packed game, previously unreleased outside of Japan. JaJaMaru must use his throwing stars to defeat the monsters lurking in each of Dayuu's many hideouts. JaJaMaru has to be careful though, as each monster has its own unique weapon and method of attacking. The only way for him to advance is to break the floor bricks above him and move up and down between the levels of each round, defeating monsters as he goes. To help him, broken bricks sometimes reveal items that JaJaMaru can use to his advantage, possibly leading to the ultimate power-up: a ride on Gamapakun, the giant frog. Throw in some bonus stages and you've got a game with a style all its own.

Golden Axe™ III (Sega Genesis, 1-2 players, Rated E10+ for Fantasy Violence, 800 Wii Points): The once-peaceful kingdom so familiar to fans of the original Golden Axe is under threat once again. The Prince of Darkness has stolen the invaluable Golden Axe, taken over the kingdom and rendered its warriors harmless with an evil curse. One warrior breaks free from the curse and must defeat the prince and regain the Golden Axe to save the kingdom. In this one- or two-player action game, play as a giant, a panther or a sword-wielding human and fight your way to victory once again.

When work becomes a game

Video games are big business and soon they could be big in business too.

A whole generation is growing up for whom video games are a key part of how they relax, whether it be fragging friends in a first person shooter or backing up the main tank in a Warcraft raid.
Skills learned on raids in games could apply to work too
And it is not just youngsters. There are plenty of older folks who shake off the dust of the working day in many different virtual worlds.

Statistics from the the US Entertainment Software Association (ESA) back this up. It claims that the average player is 33 an

More from the BBC

Rock band video games hit right note


The slashing riffs of Metallica, the solos of Deep Purple, the rage of the Sex Pistols: an increasing crop of video games are inviting players to live out their dreams of being a rock star.

Pick up your mock guitar, plug in your gaming console and become Keith Richards or Kurt Cobain from the comfort of your own home.

Guitar Hero III and Rock Band impressed gamers when unveiled at the E for All exhibtion in Los Angeles, highlighting a growing niche in a market traditionally dominated by violent "shoot 'em ups'' or street-racing games.

The successful Guitar Hero franchise was launched in late 2005 for the PlayStation 2, and was followed by another top-selling sequel in 2006 for both the PS2 and Microsoft's Xbox 360.

Now the gaming developers behind Guitar Hero, Harmonix, have partnered with Electronic Arts (EA) for Rock Band, which promises to take the world of virtual air guitaring to the next level.

While Guitar Hero limits participants to one instrument, Rock Band will accommodate a singer, a lead guitar, a base or rhythm guitar and a drum kit.

To score points, players must hit exactly the right note, the right tempo or sing in key.

"You can play it alone, with your friends and on line,'' says Brent Dady, product manager of EA.

The game's makers believe it will really come its own when played online, in theory making it possible for a band to be composed of a drummer in Singapore, a lead singer in Tanzania, a guitarist in America and a bass player in France.

"The whole experience is actually about reaching out to other people and forming a band together in that kind of collaborative experience of working with a group of people to form a band,'' said Harmonix chief executive Alex Rigopulos.

"o rise from obscurity into stardom and fame, and to go through that experience together.''

"It's great, but I think you really have to play a lot to get better,'' said one young gamer Billy Grooms after trying his hand at Rock Band.

EA have sought to cover all bases with the catalogue of songs available, making it possible for gamers to emulate a wide range of different music, from classics by The Rolling Stones to the apocalyptic thrash metal of Slayer.

The game has its limitations however. And budding guitarists who hope that after hours of playing Rock Band they will be blessed with the skills of Eric Clapton or Jimmy Page are likely to be disappointed.

Steve Cotton, an avid fan of the Guitar Hero games who is also a member of an amateur rock group in Ohio, points that the differences between the mock guitar issued with the video game and the real thing are huge.

"It's very different, because on a real guitar, you have frets and strings, and this is only five buttons,'' Cotton said.

"But it would help guitar players with their accuracy as far as where the fingers should go.''

Nevertheless Cotton admitted to being impressed. ``I'll be one of the first in line when this one comes out,'' he said.

"It's cool enough for a bunch of people to play it. It can bring a lot of people together.''

Source: News AU

Experts help decide future of video games...


Imagine a video game in which characters evolve from primordial ooze, acquiring speed, claws, wings or other traits needed to survive.

Picture a "Glass Cutter" murder mystery game in which a hero gleans psychic clues from graffiti etched into subway windows, barroom tumblers, taxi mirrors or other depicted glass surfaces.

Envision defending their "colonies" by spreading or checking weaponized diseases.

Two dozen aspiring game makers hoping for fast lanes to success pitched those ideas and more to a panel of industry experts at the E for All video game exposition in Los Angeles on Friday.

"What is really fun about this stuff is you can never tell what the hell people are going to say," said US video game consulting company chief executive David Perry, who was on the judging panel.

"What I've found is that there is always somebody cool in the room."

Christopher Gough sees a game set in a world in which people are dying from kindness.

People are so generous they give away everything they need to live and an overabundance of goodness has the sun shining 24 hours each day, searing plants to death and causing drought.

The objective of Gough's game is to save with a healing balm of evil and darkness.

"People think it is all about being good but sometimes you flat out have to be evil to survive," Gough told the judges, prompting knowing laughter from the audience in the auditorium.

"It's all about bringing balance to the world."

As players manipulate townspeople into being nasty, daylight hours grow shorter and rain returns to the world, according to Gough.

Another proposed game is set play in a world ruled by China and rife with slaughter. Rebel fighters capable of taking on animal powers fight to liberate the land.

A suggested game based on swapping societal power roles of blacks and whites in the United States met with a warning from judges that the original idea would be a tough sell because "it would probably offend everyone."

Game ideas involving online group play won praise from judges for tapping into a hot trend in the industry.

"The market for those kinds of games is booming," said GameSpy executive editor David Kosak, who was among the judges.

By the end of 2007, an estimated 14 million gamers in North America will be playing online, according to technology intelligence firm IDC.

"The increase in revenue from the online use of game consoles, including subscriptions, downloadable content, and advertising represents the largest growth in the console software sector," said IDC program manager Billy Pidgeon.

Microsoft Xbox 360, Sony PlayStation 3 and Nintendo Wii consoles each have online capabilities. IDC projects that the number of Internet-ready gaming consoles in North America will tally 37 million by next year.

In North America online console revenue will triple from 133 million dollars in 2006 to 583 million dollars this year, according to IDC.

While the "console wars" get considerable attention, the market for games on handheld devices is "smoking hot" with Nintendo's DS "ruling the roost," Kosak told aspiring game makers.

Some game ideas were variations on cliched themes such as puzzle solving or humans battling alien races.

In one proposed game a player begins as a speck of dust in outer space and gains mass by eating everything it collides into.

An ethical component to the game would be to have players decide whether to devour peaceful living things for the sake of getting bigger.

The lone woman to pitch an idea pictures a Canoe Trek game letting people use the motion-sensing controllers of Nintendo's Wii to play fishing, hunting and paddling games.

"Originally I was going to pitch a survival horror game but I'm doing a complete 180 and pitching a cartoon game," said Tim Hayes, whose idea included people superimposing their heads on characters.

Source: AFP