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Showing posts with label super monkey ball. Show all posts
Showing posts with label super monkey ball. Show all posts

Friday, October 26, 2012

Super Monkey Ball Banana Splitz Launched screenshot trailer and character art - PSVita



Players will join AiAi, MeeMee, GonGon and Baby on another grand adventure through time, space and texture! Over 100 levels of bumpers, jumps and humps will test your skills with the sphere; fan favourite party mode games like Monkey Target and Monkey Bowling round out an impressive collection of competitive multiplayer challenges!

Wednesday, October 17, 2012

Super Monkey Ball 2: Sakura Edition – Now at the Amazon Appstore


Super Monkey Ball 2: Sakura Edition is now at the Amazon Appstore for Android, and now, additionally, for Kindle Fire, Kindle Fire Gen 2, Kindle Fire HD, and Kindle Fire 8.9.

Sunday, September 09, 2012

Super Monkey Ball Banana Splitz from the SEGA Developer Blog



Jun Tokuhara, the producer of Super Monkey Ball Banana Splitz – the game consists of the familiar Monkey Ball mode in which you roll and guide the ball to the goal and a Party mode which you can enjoy various types of games. Today, I would like to introduce the games included in the Party mode. It’s going to be a bit long, but are you ready?!

Tuesday, August 28, 2012

Super Monkey Ball Banana Splitz Gameplay Tips from Producer Jun Tokuhara


Jun Tokuhara, the producer of Super Monkey Ball Banana Splitz I’d like to introduce the fun factors of Super Monkey Ball Banana Splitz and tips to play the game.

Let me start from the original concept of the Monkey Ball world.

Wednesday, April 06, 2011

Super Monkey Ball Careens Onto Windows Phone Marketplace - Windows Phone 7

Super Monkey Ball for Windows Phone 7 is now available for download in the Windows Phone Marketplace.
With five colorful worlds and 110 unique stages, Super Monkey Ball provides players with plenty of banana-collecting fun as they speed their monkeys to the goal gate before the timer runs down.

Sunday, March 13, 2011

Super Monkey Ball 3DS HD video game trailer - Nintendo 3DS

Taking advantage of the power of the Nintendo 3DS, players can let themselves loose in each new vibrant world as they twist and turn whilst aiming to collect every banana in the fastest time possible.

Saturday, January 23, 2010

Super Monkey Ball Step and Roll Nintendo Wii official Sega video game trailer

Super Monkey Ball Step & RollWith the whole world at your feet, are you ready to roll?

AiAi and all his friends are stepping onto the Wii Balance Board in an all-new party game for the Nintendo Wii.

Monday, October 05, 2009

Super Monkey Ball Step & Roll Nintendo Wii video game

monkey in glass ball about to roll over bananasAiAi and all his friends are stepping onto the Nintendo Wii Balance Board in an all-new party game for the Nintendo Wii. Super Monkey Ball Step & Roll brings back what you love about Super Monkey Ball and promises plenty of surprises around every turn.

Wednesday, August 05, 2009

Super Monkey Ball Step and Roll Nintendo Wii excluse balance board video game

super monkey ball step and roll nintendo wii screenshot monkey in ballSEGA announce Super Monkey Ball Step & Roll, the entertaining and exhilarating party game, is coming exclusively to the Nintendo Wii home video game system. The lovable characters from the original Super Monkey Ball – AiAi, MeeMee, GonGon and Baby – are back with all new mind-blowing puzzles and party games specifically designed to fully utilise the Wii Balance Board accessory, in addition to the Wii Remote and Nunchuk.

Currently in development at SEGA Studios Japan, Super Monkey Ball Step & Roll introduces a new dynamic level of interactive gamezplay with the use of the Nintendo Wii Balance Board while still remaining true to the original franchise with its fun and fantastical level design.

“Super Monkey Ball is one of our most treasured franchises, it has continually been able to utilise the latest technological innovations available to provide new levels of fun and interactivity for the whole family,” said Gary Knight, European Marketing Director, SEGA Europe Ltd. “We’re very proud to be able to offer the most intuitive gameplay experience yet with the introduction of Nintendo Wii Balance Board functionality to the game.”

Created by the famed developer, Toshihiro Nagoshi, the Super Monkey Ball franchise boasts a rich lineage of games that began life in the arcades of Japan, later debuting as a Nintendo GameCube launch title. In 2007, Monkey Ball went on to set the standard for down loadable games on the iPhone and iPod Touch in terms of graphics, controls and its phenomenal sales success. Now, nine years on from its inception, with the addition of the Wii Balance Board, gamers will physically be able to feel what it would be like to roll around in a Monkey Ball for the first time ever.

Already known for its challenging levels and innovative control schemes, this latest installment will immerse players into the Monkey Ball world more deeply than thought possible. In addition to the single-player puzzle levels, the party fun will return with new unique and imaginative mini-games making their debut alongside fan favourites from Super Monkey Ball - Banana Blitz. The myriad of game modes available is sure to inspire friendly living room competition between family and friends.

Wednesday, June 11, 2008

New Apple 3G iPhone games announced at Apple Keynote speach


Apple announced their expected 3G version of the iPhone and showed some of the games in development for the iPhone.

SEGA are developing Super Monkey Ball which uses the motion sensor built into the iPhone to control the game, other games use the same function to control driving and RPG games.

You can watch the Keynote presentation here Fast forward to 22minutes to the start of the demos.

Look out for 'Band' great software for creating music on your iPhone.

Sunday, April 13, 2008

Wii Fit - Wii Balance board use it with Super Monkey Ball - Waverace - Mario Kart Wii - Jet Set games

After an amazingly successful debut in Japan, expectation and hype for Wii Fit and its accompanying Balance Board is slowly reaching fever pitch elsewhere around the world. With a game that will have millions of us up on our feet, helping to convince us that exercise can be fun, arrives hope and anticipation about the future potential uses for the Wii Balance Board. From ball-rolling to dancing, Nintendic suggests five of gaming’s most popular franchises to which the accessory could make revolutionary changes.

Super Monkey Ball: 
The Super Monkey Ball series has always, at its heart, been about absolute precision when it comes to directing the entrapped simian from start to finish across some of gaming’s most difficulty evil courses. Presuming the Wii Balance Board’s technology is up to it, SEGA could develop a Monkey Ball title in which players shift their weight to propel the sphere forward, backwards, left and right along the designated path. What’s more, the accessory’s weight-measuring abilities could tailor custom balls for each individual gamer, defining its movement depending on the bulk onboard.

Wave Race: Wave Race’s last outing was as a launch title for the Nintendo GameCube in 2001 and was criticised for being overly similar to its Nintendo 64 prequel. The implementation of the Balance Board could give the series just the boost it needs, thrusting it back squarely into the limelight. Imagine standing on the device, using the Wii Remote (and Nunchuck?) as your jet ski’s handlebars, and leaning to the left and right to cut sharply through the tight, watery courses. Throw in a variety of tracks, dramatic weather effects and an online multiplayer mode, and Wave Race Wii could be something very special.



Boogie: We wouldn’t be the first to claim that after a fair amount of positively-tinged anticipation, Electronic Arts’ dance-em-up debut for the Nintendo Wii turned out to be something of a disappointment; a title with the flair and charisma of a drunken uncle at a wedding reception. It’s characters to have a certain charm, though, and for that we think it deserves a second chance. With the Balance Board making interactive dance moves a possibility, if only the karaoke and shallow gameplay were sorted, we reckon EA could have a real casual hit on its hands. C’mon, the firm has to at least do something to make up for EA Playground and Ninja Reflex.

Jet Set / Grind Radio: Jet Set Radio (known as Jet Grind Radio in North America) is another franchise for which a return to the world of videogames is long overdue. Set on the mean streets of Tokyo, it saw SEGA Dreamcast (and later Microsoft Xbox and Game Boy Advance) players inline skating around the city, graffiti-ing tags, marking territory and avoiding the long arm of the law. While the Balance Board’s dimensions might make a skating action a little difficult, we’re sure SEGA could come up with something to make it work, especially since spray painting with the Wii Remote’s pointer would compliment said movement brilliantly.

Mario Kart: This is one of the simpler and more obvious ideas, and one that might have been perfect for Mario Kart Wii had Wii Fit and the Balance Board arrived a fair time beforehand: using the accessory’s pressure sensitive pads to accelerate and brake. Perhaps it wouldn’t be as comfortable as buying a ‘proper’ steering wheel and pedals piece of kit, but even if developers other than Nintendo added it as a secondary control option into their future software, it would make sure that the Balance Board wouldn’t be left languishing in a cupboard collecting dust - or being used as a sturdy marquee for an insects’ garden party. We can but dream.


We know that there are over ten Wii Balance Board-compatible games currently in development (including Rocket Company’s Wii Exercise and THQ’s All Star Cheer Squad - and of course Namco’s We Ski is due soon), but which of your favourite gaming franchises would you like to see given a Balance Board makeover? How else do you think the technology could best be used? Let us know your thoughts in the comments section below.
Source: Nintendic

Tuesday, April 08, 2008

SEGA show Super Monkey Ball on Apple iPhone


Other Ocean Partners with Sega on iPhone Game Demo

Canadian Studio confirms its co-development of SEGA'S Super Monkey Ball Demo

Other Ocean Interactive's CEO, Andrew Ayre, today confirmed it has partnered with SEGA of America to develop a demo version of the Super Monkey Ball game for iPhone. Super Monkey Ball was highlighted at Apple’s iPhone SDK event on March 6, 2008. “We were tremendously honored to be asked to work on the demo version of Super Monkey Ball and also to participate in the actual unveiling,” said Ayre.

“Apple’s SDK is extremely developer-friendly and the iPhone, with its accelerometer, is the perfect platform for Super Monkey Ball,” explained Gordon Wood, Other Ocean’s Technical Director and Senior Programmer. “The iPhone is going to be a major player in the handheld gaming market, and we’re excited to be among the first to develop games for the device.”

“We knew Super Monkey Ball could be a perfect game for the iPhone, and all we needed was the right team to partner with to make it happen,” said David Cobb, Sega’s Vice President of Product Development. “Other Ocean was the obvious choice to build the demo version, with their experience giving us a clear advantage.”

Saturday, March 15, 2008

Super Monkey ball on Apple iPhone and iPod touch


Ports of Sega's Super Monkey Ball and Maxis' hugely anticipated life - sim Spore are in development for Apple's iPhone.

The news was announced during Apple's Steve Jobs keynote speech at Apple's headquarters when he announced the company was to release of the iPhone software developer's kit (SDK). Games development on iPhone and iPod touch is now possible, Apple revealed that versions of Spore and Super Monkey Ball are already in the works.

The titles both showcase the use of the iPhone's 3D capabilities, and utilize the phone and iPod's multitouch screen and built-in accelerometers. Apple also pointed out that the iPhone port of Spore is not a scaled-down affair; all 18 levels, from the microbic to cosmic, are represented in Spore's iPhone incarnation.


No price point or release date was mentioned, but Apple stated that all upcoming applications and games in development for the iPhone will be available exclusively on the newly-launched Apple Store, accessible via iTunes, the iPhone and the iPod Touch.