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Wednesday, April 16, 2008

Lineage II: The Chaotic Throne – The Kamael (Hellbound) Pets

An in-depth developer feature highlighting the advances to the pet system within the game



Lineage II players just absolutely love their pets. They are useful companions in the lands of Aden, able to conduct a varied series of attacks, use special skills, and more, all in aid of the player. In addition, pets can go through a series of evolutions, earning new abilities and becoming much more powerful with each step. Pets only have a few downsides—they lose some experience upon death and must consume a quantity of food before they grow hungry and ineffective, but overall to players they are a boon.

Since Chronicle 2 we've been slowly improving the pet system, added a new type of pet here, a new layer of evolution there. With the release of Hellbound we've expanded the pet system even more, with benefits that will help most players in one way or another. Those that have a Wolf as a pet can evolve it normally into a Great Wolf once it gets to level 55, and then further evolve it into a Fenrir if it’s above level 70. The Fenrir is the third evolutionary stage of the basic Wolf and offers many powerful skills and special attacks. Players can upgrade their pets through the Pet Manager NPCs in most towns; these Pet Managers also have a pet raising guide and other useful tips they’d be more than willing to share.



Fenrirs are also special because players can use them as mounts—when summoned, they can climb on the pet and use it in battle. Previously, Striders were the only common mountable pet (clan leaders who controlled castles could summon and mount Wyverns, but that is a special case). Besides looking cool, there are some real tangible benefits to mounting a pet. The owner will assume the same attack power as well as speed of the mount in question. The Fenrir doesn't have to be mounted of course, it can attack and defend its owner on its own quite well.

Speaking of clan leaders, players that are members in a clan also have further advantages to being Great Wolf (or Strider) owners. Players can specially evolve these pets into Great Snow Wolves or Red Striders, and even a Snow Fenrir. These clan-based pets have access to more unique skills, which sets them apart from ordinary pets. Their speed and defense ratings are much higher than usual when mounted.



We're not neglecting some of the other pet varieties either. While we’ve raised the character level cap to 85, we had to do the same to the pets and they have been adjusted accordingly. Baby Buffalo, Baby Kookaburra and Baby Cougar owners will now also be able to evolve their pets into “improved” pets once they are above level 55. We’ve geared each of these baby pets towards a general class type, and the baby pets will give buffs accordingly. For instance, a Baby Buffalo will grant fighter-oriented buffs, while the Baby Cougar grants buffs good for all classes. The higher the level of the improved baby pet, the higher the number of buffs available.

Age of Conan video game ready for launch on PC


Age of Conan gets ready for launch
- Pre-order programs now available in all Western territories - Get three day head-start in Hyboria -
Funcom and Eidos announce that Age of Conan pre-order programs are now fully available in all major territories, including USA, Germany, France, Spain, UK, Oceania and the Nordic countries. Conan fans and MMO gamers are already raving about the incredible pre-order items, including the War Mammoth and Killer Rhino, and today Funcom ups the ante and confirms that everyone who pre-orders may access Hyboria several days prior to the retail launch.*

Ever since Funcom and Eidos started the first pre-orders in early 2008, the program has received great feedback. The exceptional Age of Conan Collector's Edition has topped the charts in numerous online retail chains for weeks, including being No.1 on several all-format lists. The most eager fans are therefore urged to order their copy of the Collector’s Edition immediately as it only comes in one print-run.



Funcom now also confirms an early access program which will give customers a chance of a head-start in Age of Conan. Funcom reveals that American, European and Oceanic players may enter Age of Conan as early as the 17th of May. Mere weeks away, early adopters can now live, fight and explore in Hyboria, as well as getting an essential head-start before the hordes invade.
“We are very pleased with the reception Age of Conan has had in retail and we naturally hope that the early interest and our early access programs will materialize in an eventual success,” said Morten Larssen, VP Sales and Marketing of Funcom. “The positive indications are naturally an honor, but they also bring a great responsibility. As we prepare the roll-out, we know our servers will be put to the test. We therefore hope potential players will aid us by signaling their interest as soon as possible so we can scale our servers and services accordingly.”


Age of Conan launches on the 20th of May and is consistently mentioned as one of the most anticipated PC games in development. It has received more than twenty-five magazine covers and more than fifteen major awards, including numerous "Best MMO of E3" awards and the "Best Online Game of Show" award at GC 2007. Age of Conan is a key title in Microsoft's Games for Windows line-up, as well as a showcase title for nVidia.

Visit www.ageofconan.com to join the thriving community or to sign up for the Beta

For a list of participating retailers or to get more information about the game, please visit www.ageofconan.com

The early access program is only available with certain retailers. A participant list can be found on the official Age of Conan websites. The early access is entirely voluntary, and opens up on the 17th of May for Oceanic and North American gamers, and on the 20th of May for European gamers. Pre-loading of the client will commence in advance. You need to pay a nominal 5 USD / EUR fee to take advantage of the offer, which includes client download and 10 days of subscription. When the early access offer expires you must enter the physical retail box gamekey to continue playing.

Nintendo DS - Guitar Hero - On Tour Fact Sheet



Following on from its ground-breaking success on home console and PC, the Guitar Hero series is coming to Nintendo DS. To celebrate, Activision Inc. and RedOctane have released a fact sheet demonstrating how gamers will now be able to rock out whenever and wherever they want.

Product Description:
For the first time, handheld gamers have the freedom to unleash their inner rock star anytime, anywhere with Guitar Hero - On Tour. Utilising the revolutionary Guitar Hero Guitar Grip peripheral that fits snugly into the Nintendo DS and a unique Guitar Hero pick-stylus, Guitar Hero - On Tour brings a new dimension to handheld gaming and gives fans the ability to shred along with their favorite tunes with complete portability.



The game delivers a unique experience by challenging handheld gamers to rock out and prove their shredding skills on the most diverse set list of master tracks ever offered in a Guitar Hero game, including classic rock, alternative and pop favorites.

Key Features:
- Rock out anytime, anywhere – Fans can now take the Guitar Hero experience wherever they go with Guitar Hero: On Tour. The Guitar Hero Guitar Grip is an ergonomic extension that mimics a guitar fret board and fits seamlessly in people’s hands to deliver the same core gameplay that defines Guitar Hero.

- Strum with the stylus – Included with the game is a new Guitar Hero pick-stylus that allows gamers to strum away in style on the touch activated screen of the DS.

- Jam with friends – On a local wireless network, friends can join together to play in co-op mode, or challenge one another in a Guitar Duel using new battle items unique to the DS platform.

- Become a rock legend – Players can blow into the microphone to extinguish a pyrotechnics effects gone wrong, or use the touch screen to autograph a fan’s shirt in the middle of their set.

- Personalize your experience – With a vast collection of Gibson guitars, five unlockable venues and six characters to choose from – including two new rockers exclusive to Guitar Hero: On Tour – gamers can personalize their Guitar Hero experience to their heart’s desire.

- Pick a song, any song – Fans can prove their shredding skills on the most diverse set list of master tracks ever offered on a Guitar Hero game, including classic rock, pop and alternative favorites such as Nirvana, OK Go and No Doubt.

Blasting onto Nintendo Wii - Star Soldiers R on WiiWare


Hudson's Classic Shooter Returns to Put Your Skills to the Test

Hudson Entertainment, the North American publishing arm of Hudson Soft, today announced that it is bringing Star Soldier R to WiiWare on the Wii. (ESRB Rating: E for Everybody, Fantasy Violence).

This tournament-style outer space shooter challenges players to achieve a high score in either a 2-Minute or 5-Minute Mode. In 2-Minute Mode, players have just enough time to battle through one action-packed stage and one giant boss. In 5-Minute Mode, they also have enough time to fight their way through a second level with its own boss. Additionally, players can play Quick Shot Mode to see if they have the fastest trigger fingers around! Once gamers have their scores, they can go to the online leaderboards to see how they compare with other players in their region and can keep playing to improve their ranking. There’s also significant depth and replay value to this challenging game, as players can keep practicing to learn all of the different strategies to achieve bonus points in both 2-Minute and 5-Minute Modes. If they discover them all, players might have a shot at having the top score in the world!


Like traditional vertically-scrolling shooters, the game features a top-down perspective and players fly from the bottom of the screen towards the top, shooting at any ship or structure that obstructs their path. As players progress, they can collect power-ups to increase their weapon or shield strength, and an all-new Force System enables gamers to collect up to five orbiting satellites that can be held close to the ship for defensive cover, or can be sent out for additional firepower. Players can also decide how they want to play, choosing from three control schemes – Nunchuk and Wii Remote, Wii Remote only (held sideways) or the Classic Controller.

“There is a lot of excitement surrounding WiiWare and we are proud that Star Soldier R will be one of the titles available on the platform,” said John Greiner, President and CEO of Hudson Entertainment. “For Hudson, the potential of WiiWare is endless, and gamers can be certain that we will be bringing additional content to WiiWare in the coming months.”

Monster Madness - Grave Danger – New trailer


Monster Madness: Grave Danger – New trailer.

SouthPeak Games is pleased to release the new trailer from its upcoming PLAYSTATION 3 release, Monster Madness: Grave Danger.

SouthPeak Games' first PLAYSTATION 3 title will be a follow-up to its riotous comedy-horror arcade shooter Monster Madness: Battle For Suburbia, which saw 2007 releases on PC and the Xbox 360 entertainment system from Microsoft.



Monster Madness: Grave Danger overhauls the best features of its predecessor and adds huge amounts of new content, including customisable character costumes with power-up accessories, 4-player co-op either online or offline and 25 new challenge missions. With this new functionality adding to the original's 18 story mode levels and its fully-featured 12-person online competitive multiplayer modes, Monster Madness: Grave Danger is set to become the co-op favourite for PLAYSTATION 3 owners looking for a big slice of frenzied comedic arcade action.

Monster Madness: Grave Danger will be released for PLAYSTATION 3 in the UK on 30th May 2008.

Download the trailer here

TRACKMANIA NATIONS FOREVER – FULL FREE GAME AVAILABLE TO DOWNLOAD NOW


TrackMania Community Unites

TRACKMANIA NATIONS FOREVER – FULL FREE GAME AVAILABLE NOW

TrackMania Nations Forever is available today as a free download.

The highly awaited sequel to TrackMania Nations (launched two years ago), TrackMania Nations Forever offers a new complete ‘Forever’ version of the stadium environment, a complete solo mode and 65 brand new, progressively difficult tracks.

TrackMania Nations Forever will unite an even larger number of players thanks to its engaging multiplayer modes, innovative online functions and revolutionary interactivity between players.

TrackMania Nations Forever will allow the convergence of the huge TrackMania community. For the first time, players of the free versions will now be able to play online with players from the retail version of the new TrackMania United Forever. This is achieved by using servers dedicated to the Stadium environment common to both games.

In addition to being compatible with Nations Forever, the retail release of TrackMania United Forever has many more bonuses - including tracks that have never been seen before, new design blocks (build your own tracks) for the game environments and a spectacular graphics update for the Desert, Snow and Rally environments.

TrackMania Nations Forever features:
• 65 brand new, progressively difficult tracks
• A new ‘Forever’ version of the Stadium environment
• Engaging multiplayer modes
• A solid solo mode
• A brand new track editor
• Innovative communications between competing racers via PC
Links to download the free game TrackMania Nations Forever (500 MB)

FileFront

Worthplaying

GamersHell

ComputerGames

Internode

TrackMania Official Website


Fast facts:
Publisher: Ascaron Entertainment / Focus Home Interactive
Web: www.Ascaron.com
Developer: Nadeo
Release date: 16th April 2008
Price: FREE
PEGI: 3+
Format: PC
Genre: Racing

Atari Launches Test Drive Unlimited PC Megapack to download


Atari Launches Test Drive Unlimited PC Megapack

Available Now for Download, Including 46 Beautiful Cars and Bikes

Atari today announced that the Test Drive Unlimited PC Megapack is available for download, including the patch, activation key and 46 immaculate dream machines, all for €14.99 from the Metaboli digital download service which can be accessed via the official website of racing reinvented at www.testdriveunlimited.com.
“We’re very pleased to now be able to bring these fantastic vehicles to players of the PC version of Test Drive Unlimited and we really want to thank the PC community for their patience,” said David Nadal, Studio Head, Eden Games. “Hopefully there’s enough beautiful cars here to make you want to spend spring time in Hawaii, even if it’s not the real one.”
“As a reward to the committed PC fans this pack of 46 incredible vehicles offers even better value for money compared to the same content via Xbox Live Marketplace,” said Cyril Voiron, VP Brand Management Worldwide Publishing, Atari.
The 45 cars and one motorbike included in the pack range from American muscle to Italian grace with some of the most desirable vehicles on the planet rendered in painstaking detail. After installing the pack, all cars can be bought as normal from the relevant in-game dealerships. The full list of vehicles in the pack is below.

  1. Alfa Brera
  2. Audi RS4 quattro Saloon
  3. Audi S6
  4. Chrysler Crossfire SRT-6 coupe
  5. Chrysler Crossfire SRT-6 Roadster
  6. Dino 246 GT
  7. Dodge Challenger RT
  8. Dodge Charger Super Bee
  9. Dodge Viper SRT-10 coupe
  10. Edonis
  11. Ferrari 250 GTO
  12. Ferrari 308 GTS Quattrovalvole
  13. Ferrari 512 TR
  14. Ferrari 612 Scaglietti
  15. Ferrari Challenge Stradale
  16. Ferrari F40
  17. GM (Cadillac) Cien Concept
  18. GM (Cadillac) CTS-V
  19. GM (Chevrolet) Corvette C1 1957
  20. GM (Chevrolet) Corvette C6 Convertible
  21. GM (Chevrolet) Corvette Stingray™ Convertible 1971
  22. GM (Saturn) Curve Concept
  23. Holden Efigy Concept
  24. Kawasaki Ninja ZX-12R
  25. Koenigsegg CCR
  26. Lamborghini Countach 25th anniversary
  27. Lamborghini Gallardo Coupe
  28. Lamborghini Murciélago Roadster
  29. Lexus GS 450h
  30. Lexus IS 350
  31. Lexus LS 460 L
  32. Lexus LS 600h L
  33. Lexus SC 430
  34. McLaren F1 GT
  35. McLaren F1 LM
  36. Mercedes CL CLK GTR
  37. Nissan Skyline GTR R34
  38. Noble M400
  39. Pagani Zonda C12S Roadster
  40. RUF RGT
  41. RUF RK Spyder
  42. RUF Rt 12
  43. RUF Rturbo
  44. Spyker C8 Spyder
  45. Spyker C8 Spyder T
  46. TVR T440R

Developed by Eden, the team behind the award-winning Xbox 360 version, Test Drive Unlimited for PC features 90 incredible cars and bikes from the world’s most desirable brands including Ferrari, Maserati, Aston Martin, Jaguar, Ducati, and many more. Requiring no monthly subscription to play, the game has been adapted to get the best out of cutting edge PC hardware, allowing it to be played in high resolution. Other enhancements include TrackIR™ support, improved effects, steering wheel support, simplified matchmaking, and a new hardcore simulation mode for an ultra-realistic driving experience.

Test Drive Unlimited is available now for Xbox 360, PC, PlayStation 2 and PlayStationPortable (PSP). For more information visit www.testdriveunlimited.com

Get The Family Fit For Summer with Wii Fit on Nintendo Wii


Wii Fit is a new exercise game that launches on 25th April at Gamestation stores nationwide. Designed to get you and your family up on your feet and moving, Wii Fit combines fitness with fun by using the all-new ‘Wii Balance Board’.

Allowing you to get fitter in the comfort of your own home the Wii Balance Board has been created exclusively for the Wii console and is fun and simple to use. It’s pressure sensitive as well as wireless so that it easily goes on the floor in front of your TV.

Helpful tutorials are provided throughout the game by a personal on-screen fitness trainer who is on hand to offer encouragement and set improvement goals for you and your family. Allowing up to 8 people to monitor their progress and performance at any one time, players can calculate their BMI and measure the center of their bodily balance to establish their Wii Fit Age.

With 4 training categories including Aerobic Exercises, Muscle Workouts, Yoga and Balance Games, Wii Fit will help to improve your body balance and control, burn fat, tone and increase aerobic stamina. With an array of activities including the likes of Hula Hoop™, Ski Jump, Press-up Challenge, Rhythm Boxing, Rowing Squat, Lunges and Yoga, players can be sure they won’t get bored!

Sony's PlayStation 3 sells 2 Million in Japan

Watch the video here

Sony's PlayStation 3 reaches the 2 million sales mark in Japan, a year and a half after its release in the region...

The PlayStation 3 has sold 2 million units in Japan and, meanwhile, Sony's PSP sits atop the Japanese console charts for the week ending April 6th - it's been a bumper week for the Japanese electronics giant.

This is according to figures from Japanese market research firm Media Create (via gi.biz). However, it's taken the PS3 a year and a half to reach this milestone, a point illustrated by the console's weak 11,303 unit sales last week (only 900 more than the PS2).

The PSP, on the other hand, topped the list of Japanese console sales by shifting an impressive 120,964 units between March 31st and April 6th. This doubled the sales of its closest rival, Nintendo's DS, which achieved 55,190 unit sales.

The PSP's sales were boosted by the release of Monster Hunter Portable 2 G (also offered in a PSP bundle). Having played the game's predecessor, we really can't understand why, so we'll just have to file it under 'anomalous Japanese game successes' (right next to Dynasty Warriors).

Nevertheless, the game has sold an impressive 1.5 million copies in its first two weeks of sales, selling half a million of these last week.

Source: TGV

Get Joy From Your Wii Without Pulling a Muscle with Opoona on Nintendo Wii

Get Joy From Your Wii Without Pulling A Muscle

KOEI tones down the physical side and cranks up the emotions with Opoona.

KOEI today announced that Opoona will be coming to Europe exclusively for Wii this July. From the remarkable talents of some of the most renowned developers in Japan, Opoona takes players on an incredible adventure as a whole new world of exploration, joy and danger unfolds across a delightfully engaging tale. Opoona will be available to buy on July 25, 2008.

“With its imaginatively unique controls and compelling storyline, coupled with the amazing talents of the development team, Opoona offers gamers something very different to explore and enjoy.” Said Will Curley, Sales Manager KOEI. “It melds everything that we’ve come to love about Japanese RPGs with some masterful innovations and a captivating tale that will delight both veteran gamers and newcomers alike.


About OPOONA

While on an interplanetary family vacation, the young boy Opoona crash lands on Planet Landroll after his spaceship is involved in a mysterious accident. Separated from his family, Opoona is forced to live alone. On the planet, Opoona must find a job, search for his siblings, and defend himself and the people of Landroll against creatures known as the Dark Rogues. Luckily for Opoona, he is the descendant of a long line of warriors known as the Cosmo Guards. Thus, Opoona’s adventure begins as he struggles to establish a new life and reunite his family.

The game’s action-oriented battle system lets players use powerful “Energy Bonbons” against their enemies. Using just the Nunchuk™, players can manipulate an Energy Bonbon’s trajectory in a number of different ways. All of Opoona’s commands are also controlled by the Nunchuk, to allow a complete “single-hand control” of the game.

Opoona is not just about battling; it is a “Lifestyle RPG.” As Opoona, players must adapt to a new environment, meet new people, and contribute to society through work, all while becoming aware of the precious world and people around him. As the game progresses, Opoona will develop relationships and uncover a broader range of activities including new jobs and clues to new adventures.



The unique characters and a modern fantasy world created by Art Director, Shintaro Majima, are sure to fascinate gamers. From futuristic buildings to ancient ruins and strange rock formations in the wild, the world of Opoona is a remarkable fusion of both contemporary design and whimsical fantasy.

Developed by ArtePiazza, the team behind four instalments of the best-selling DRAGON QUEST series of RPGs, Opoona showcases the talent of some of today’s most creative game designers including: Art Director Shintaro Majima, Planning Director Sachiko Sugimura, and Composer Hitoshi Sakimoto, acclaimed for his contribution to the FINAL FANTASY XII soundtrack.

Championship Gaming Series Announces 2008 North America Training Camp



Championship Gaming Series Announces 2008 North America Training Camp

General Managers will make final starting-roster decisions during Training Camp

In preparation for the 2008 North America regular season which begins in June, the Championship Gaming Series (CGS) announced the launch of the CGS North America Training Camp for players from all six North American CGS teams: Carolina Core, Chicago Chimera, Dallas Venom, Los Angeles Complexity, New York 3D and San Francisco Optx. Beginning April 22 and running through May 25, players from each team – selected during last month’s North America Draft in Austin, Texas – will compete in online matches four times each week for five consecutive weeks.
“With this first-ever official Training Camp, we’re further realizing our vision of establishing the CGS as the only worldwide professional video gaming league,” said Andy Reif, CGS Commissioner. “Our webcast programming for the Training Camp is merely the first step toward our ambitious 2008 online initiatives focused on original programming, all-new tournaments and other content which will provide us with more opportunities to engage our audiences.”
The North America Training Camp will allow General Managers (GMs) to evaluate player performance and make modifications to their teams – including player trades and substitutions in accordance with the CGS Trade & Taxi-Player Substitution Policy – serving as a valuable opportunity for the players and GMs to prepare for the regular season. The final deadline for player trades leading into the regular season is June 18.
“Training Camp is going to give me the opportunity to fine-tune the team roster that I believe will win the World Final this season,” said Jason Lake, General Manager for the Los Angeles Complexity. “My players will have to step up to the plate during Training Camp or sit down on the bench for the regular season.”
Competitions and web programming will take place each week on Tuesday, Wednesday, Thursday and Sunday nights, with Thursday matches broadcast live beginning at 7 p.m. EST on thecgs.com. Footage from the other matches during the week will post online following the events. Matches during the five-week CGS North America Training Camp will consist of three competitions in a Round Robin format, with players from each team going head-to-head once each night:



Tuesdays (April 22, 29; May 6, 13, 20)
Match 1: Dead or Alive 4 – Male
Match 1: Dead or Alive 4 – Female
Match 2: Dead or Alive 4 – Male
Match 2: Dead or Alive 4 – Female
Match 3: Dead or Alive 4 – Male
Match 3: Dead or Alive 4 – Female

Wednesdays (April 23, 30; May 7, 14, 21)
Match 1: FIFA 08
Match 2: FIFA 08
Match 3: FIFA 08

Thursdays (April 24; May 1, 8, 15, 22)
Match 1: Counter-Strike: Source
Match 2: Counter-Strike: Source
Match 3: Counter-Strike: Source

Sundays (April 27; May 4, 11, 18, 25)
Match 1: Forza 2
Match 2: Forza 2
Match 3: Forza 2

More information including Training Camp schedules, instant score updates, featured streaming matches and the official CGS Trade & Taxi-Player Substitution Policy can be found online at thecgs.com.

Air Traffic Chaos video game lands on Nintendo DS


Majesco Entertainment Announces 'Air Traffic Chaos' For Nintendo DS

New Simulation Lets Players Experience the Life of an Air Traffic Controller

Majesco Entertainment Company, an innovative provider of video games for the mass market, today announced Air Traffic Chaos for Nintendo DS. Developed by Sonic Powered Co., Air Traffic Chaos thrusts players into the hotseat of an air traffic controller whose job is to safely manage a myriad of takeoffs and landings at busy airports around the world.

"Air Traffic Chaos means fun is taking off from Terminal A," said Gui Karyo, Executive Vice President of Operations, Majesco. "The game's frantic pace set against the backdrop of an already high-stress job will challenge fast-fingered Touch Screen gamers in an entirely new way."

In Air Traffic Chaos, players use the Touch Screen to safely manage takeoffs, gate assignments and landings for all incoming and outgoing airport traffic for 14 different airlines in varying weather conditions. Outstanding performance will earn players 16 different merit badges, including "Veteran ATC" and "ATC Legend." An in-depth tutorial teaches players the basics of managing the busy skies while three difficulty levels with five stages in each offer plenty of challenge. Players can also share their high scores with up to 7 friends while Rumble Pack support makes the experience more realistic for aspiring air traffic controllers.

Air Traffic Chaos for Nintendo DS is expected to release in Summer 2008. For additional information about Majesco's exciting line of products, please visit the newly relaunched http://www.majescoentertainment.com/.

DC Comics & Sierra to publish comic series PROTOTYPE Video Game


DC Comics & Sierra Entertainment To Publish New Comic Series Based On PROTOTYPE Video Game

DC Comics and Sierra Entertainment Ink Deal To Create an All-New Comic Book Series Based on PROTOTYPE – One of the Most Anticipated Video Games of 2008

DC Comics, the largest English language comic book publisher in the world, and Sierra Entertainment – a division of Vivendi Games, today announced plans to publish an all-new comic book series based on the eagerly anticipated and already highly acclaimed open-world/action video game PROTOTYPE. The series is set to debut this August via DC’s WildStorm imprint, and the addition of such unique, original IP video games like PROTOTYPE is sure to increase their successful line of best-selling comics based on licensed properties. Further details surrounding the new comic book series will be announced later this year.

PROTOTYPE puts gamers in control of Alex Mercer – a genetically mutated shape-shifter with no memory of his past, hell-bent on solving the mystery of his existence – as he tears through a densely populated New York City moving with Parkour-style fluidity and consuming anybody that gets in his way…assuming their physical identity, memories and abilities. Fueled by a three-way war between Alex, the military’s elite Blackwatch division and a viral outbreak known as the Infected, players will venture deep into a dark conspiracy, 40 years in the making.

“PROTOTYPE is all about shape-shifting action, and we’re using that key element to redefine the open-world game space,” said Al Simone, Sr. VP of Global Marketing, Sierra Entertainment. “Another key feature setting PROTOTYPE apart from other open-world games is its incredibly deep, conspiracy-based back-story, and by joining forces with the largest comic book publisher in the world – DC Comics – we can bring this new anti-hero and his tale to an even wider audience of comics fans and gamers alike.”

“We’re blown away with what Sierra and developer Radical Entertainment have shown us of PROTOTYPE, and know with absolute certainty that this will make for a terrific comic book,” said Hank Kanalz, VP & General Manager, WildStorm. “PROTOTYPE’s back-story, visuals and gameplay are stunning, and we have every intention of bringing those core pillars to our book because this is a great opportunity to expand on the world they’ve created, and build something new and interesting for comic book fans.”

PROTOTYPE delivers a fresh take on open-world games, with key features separating the game from the rest of the pack, including the anti-hero main character Alex Mercer and his deadly shape-shifting abilities, a stunning representation of New York City circa 2008 as the backdrop, and ‘Deceive or Destroy’ gameplay allowing players the choice to either blend in with the population or fully unleash Alex’s deadly powers. With Radical Entertainment behind the wheel using their innovative ‘Titanium’ game engine, and touting a catalogue of successful titles including the highly acclaimed The Incredible Hulk: Ultimate Destruction, Simpsons Hit & Run and others, PROTOTYPE is aligned to be the ground-breaking open-world/action experience gamers have been waiting for.

PROTOTYPE is planned to release this autumn for next-gen console systems and the PC, and is currently rated “RP” (Rating Pending) by the ESRB. For more information on PROTOTYPE, be sure to visit the official game website located at www.prototypegame.com.

Rocky & Bullwinkle coming to Xbox LIVE Arcade



ZEN Studios Partners with Bullwinkle Studios to Bring Rocky & Bullwinkle to Xbox LIVE Arcade

XBLA Title Features Rocky & Bullwinkle Returning in 100 Exciting and Hilarious Microgames

And now here’s something we hope you’ll really like! ZEN Studios, a videogame developer and digital publisher known for its innovative arcade and action games, announced today their next title, Rocky & Bullwinkle, a fun party game that’s chock full of microgames for the Xbox LIVE Arcade. Through a deal with Bullwinkle Studios (a joint venture between Classic Media, an Entertainment Rights group company, and Jay Ward Productions, Inc.), ZEN Studios will release Rocky & Bullwinkle starring all the characters from the classic cartoon series “Rocky & Bullwinkle & Friends®,” which TV Guide recently ranked #3 on its list of “Best Cartoons of All Time.&r dquo; The game is coming straight out of Frostbite Falls to download from Xbox LIVE Arcade beginning April 16, 2008.



Just like the cartoon show, Rocky & Bullwinkle has all your favorites up to their usual high jinks. Rocky the heroic squirrel and Bullwinkle the dimwitted moose will continue to foil the evil plots of Boris Badenov and Natasha Fatale of Pottsylvania, while the noble Canadian Mountie Dudley Do-Right, the genius dog Mr. Peabody and his adopted boy Sherman and many more of the show’s characters will be on hand to add to the fun. Fans of all ages will be pleased to see that Rocky & Bullwinkle remains true to its roots by featuring traditional art styling reminiscent of the classic cartoon and by delivering the same wacky, irreverent and heartfelt humor that the original cartoon show made so famous.

“We at ZEN Studios are elated to be given the opportunity to bring such a memorable group of characters together for a very unique gaming experience,” says Zsolt Kigyossy, Managing Director of ZEN Studios. “Rocky & Bullwinkle, with their zany antics, subversive humor and wild cast of supporting characters, will make a great addition to the XBLA platform.”

“Rocky & Bullwinkle is the first Xbox LIVE Arcade title to be released based on these much-loved Jay Ward characters," added Laura Turner Laing, Vice President Digital, Entertainment Rights. "We are delighted to be partnering with ZEN Studios who have done such a fantastic job in re- creating the authenticity and the humor of this classic cartoon series.”

Rocky & Bullwinkle features all of the aspects that have made the Xbox LIVE Arcade such an appealing and popular platform, including:

• Fast Action – Blast, run, dodge and jump your way through each of the microgames, many of which can be played using a cool new gesture system with the Xbox LIVE Vision Camera

• Quick Games – Players can quickly get into the action, load up any of the 100 microgames and collect box tops, just like Bullwinkle’s famous box top collection from the cartoon show; these can be traded in for gadgets that unlock Achievements and increase a player’s overall Gamerscore

• Replayability – With plenty of rewards and variety, you’ll be dying to pull your controller out of Bullwinkle’s hat and play through the game agai n, either alone or in a custom tournament of microgames with up to eight people locally – you can even show off your score to your far away buddies with extensive leaderboard support!

• Great Value – There are eight playable characters and five difficulty settings for all of the microgames - all for only 800 Microsoft Points. Gee whiz, Rock!

Blockbuster Entertainment Experience Of The Summer Isn't At The Movies... Battlefield - Bad Company Ships On June 23


The Blockbuster Entertainment Experience Of The Summer Isn't At The Movies... Battlefield: Bad Company Ships On June 23

SPECIAL GOLD EDITION OFFERS FANS EXCLUSIVE CONTENT AT LAUNCH

Prepare for the gold rush! This summer, the blockbuster action event of the season will not be in theatres. EA DICE, a studio of Electronic Arts today announced that Battlefield: Bad Company will ship to retail outlets on June 23. Action fans and gamers worldwide will get their chance to join the ‘B’ company on exciting, sometimes irreverent, missions that take them through deserts, cities and mountain terrain to capture the spoils of war. Players will experience the tactical, destructive power in the deep single player campaign or go online for intense multiplayer action that only the Battlefield team can deliver.

For a limited time only, gamers will be able to purchase the Gold Edition of Battlefield: Bad Company. The Gold Edition pack features exclusive content with behind-the-scenes action and strategy videos giving Battlefield: Bad Company players tricks and tips on how to own the battlefield. The Gold Edition also gives gamers early access to five unique weapons that players can take into battle. These weapons can also be unlocked after the launch of the game by ranking up to the highest level in multiplayer mode.

“Players can forget about using walls as cover as we’ve fundamentally changed the way to play shooters offline and online through the use of tactical destruction,” says Karl-Magnus Troedsson, Senior Producer for Battlefield: Bad Company. “Players will get the chance to reap the spoils of war this summer as they annihilate the enemy and search for gold in the dark, character-driven, single player storyline while returning Battlefield fans will love the intense and vehicle heavy multiplayer.”

Developed by Sweden-based developer EA DICE, Battlefield: Bad Company will be available for the Xbox 360 video game and entertainment system from Microsoft and the PLAYSTATION 3 computer entertainment system. The game is rated “T” by the ESRB and “16+” by PEGI.

Wii Fit To Keep Americans Moving at $89.99 on Nintendo Wii


In anticipation of the U.S. launch of Wii Fit™, the new interactive fitness game for the popular Wii™ system, Nintendo of America Inc. has announced pricing details for this groundbreaking release. Available at Nintendo World store starting on May 19, Wii Fit and the innovative Wii Balance Board™ accessory will be bundled and sold together at a suggested retail price of $89.99.

Boasting a dynamic mix of more than 40 yoga, aerobics, strength training and balance activities, Wii Fit provides consumers with a fun, easy and affordable way to incorporate exercise into their daily routines. Using the included wireless Wii Balance Board accessory, every member of the household can step up and stay active, setting individual fitness goals and tracking their progress over time.

Consumers in the New York area who pre-order Wii Fit from the Nintendo World store in Rockefeller Plaza will receive a special bonus item. From April 18-20, the first 1,000 consumers who place a $5 deposit for Wii Fit will receive a limited edition Wii Fit T-shirt featuring the image and reproduced autograph of legendary Nintendo video game designer Shigeru Miyamoto.

Through mid-February, Wii Fit had sold more than 1.4 million copies in Japan since its Dec. 1, 2007 launch.

Tee-Off Online With Hot Shots Golf - Open Tee 2 For PSP (PlayStationPortable)


Golf Fans Around The World Prepare To Tee-Off Online With Hot Shots Golf: Open Tee 2 For PSP (PlayStationPortable)

Critically Acclaimed Hot Shots Golf Franchise Once Again Drives On To PSP With Exotic Courses, Deep Character Customization, and Robust Online Action


Sony Computer Entertainment America Inc. (SCEA) announced today the North American release of Hot Shots Golf: Open Tee 2, available exclusively for PSP (PlayStationPortable). Developed by Clap Hanz, in conjunction with Sony Computer Entertainment Worldwide Studios, Santa Monica Studio, Hot Shots Golf: Open Tee 2 takes the multi-million unit-selling Hot Shots Golf franchise and prepares to deliver another stellar portable golf experience to PSP.

Hot Shots Golf: Open Tee 2 features beautiful new courses and wacky characters, along with hundreds of customization options including clothes, accessories, and equipment. Additionally, the game brings a wide range of exciting multiplayer options including 16-player online tournaments and ad hoc capability for one-on-one or Stroke Mode challenges.



“The Hot Shots Golf franchise has been a perennial winner over the years for PlayStation, and we are very excited to bring the game’s quirky golf experience back to PSP,” said Jeff Reese, director, software marketing, SCEA. “With greater online capabilities, challenging new courses, and a variety of gameplay modes, Hot Shots Golf: Open Tee 2 is a stimulating portable experience that delivers all the charm and fun the Hot Shots Golf series has to offer.”

In addition to brilliant graphics, colorful characters, dramatic camera angles, and realistic golf physics that fans of the series have come to love, Hot Shots Golf: Open Tee 2 features a variety of gameplay modes to satisfy even the most hardcore golfer. Players will have the opportunity to golf on 12 breathtaking courses across tropical islands, vast desert plains, snow-capped mountains, and oceanfront views.

Internet play is available to allow players the opportunity to challenge other Hot Shots across the globe in tournaments of up to 16 players. Additionally, players can tee-off locally with up to eight others via Match Play or go head-to-head in Ad Hoc mode. In single player, fans can engage in Stroke Play mode, offering traditional golf on any available course, as well as Challenge Mode, giving players the opportunity to compete in a regular season filled with tournaments and the ability to unlock various characters and items throughout the game. To improve individual skills, players can access a Training mode to perfect every drive, pitch, and putt before the real challenge. Additionally, a fun and challenging Hole-in-One mini-game is available to test each player’s shot-making prowess and enhance their character’s overall accuracy.

Character customization includes more than 320 options to personalize characters with a variety of items including clothing, hairstyles, clubs, accessories, and more. Players can also utilize special combinations of clothing and accessories to provide a unique boost to character attributes as well as overall fashion style. Successfully conquering challenges in the game will allow players to further upgrade equipment, allowing for more accurate shots, longer drives, and impeccable control.

CAPCOM ships widescreen ÅŒKAMI on the Nintendo Wii


CAPCOM SHIPS ÅŒKAMI FOR THE NINTENDO Wii

Wii Remote Integration, Widescreen 480p Graphics Bring New Life to Award-Winning Game

Capcom Entertainment, a leading worldwide developer and publisher of video games, is pleased to announce that ÅŒkami™ for the Nintendo Wii™ has begun shipping to retail. Offering an unequalled level of control built around the intuitive Wii Remote™ and available for the first time for widescreen with higher definition 480p graphics, ÅŒkami gives players an opportunity to rediscover a critically-acclaimed and beautifully crafted adventure as if they are playing it for the first time. ÅŒkami is rated T for Teen by the Entertainment Software Ratings Board (ESRB) and is available for $39.99 MSRP.

Previously released for the PlayStation®2 computer entertainment system in 2006, ÅŒkami was hailed as “Game of the Year” by multiple magazines and websites, including Associated Press, PSM, Village Voice, IGN.com, Game Revolution and many more. This new iteration of ÅŒkami on the Wii is already following in its predecessors footsteps with strong reviews across the board as IGN.com gave it a score of 9/10, stating that, “You need to buy Okami for Nintendo’s system,” while 1up.com/Electronic Gaming Monthly gave the game a glowing “A”grade on the website and in their latest issue.

ÅŒkami tells the story of Amaterasu, the Japanese sun god, who takes the form of a wolf and sets out on an amazing journey to restore a ruined, darkened world into a beautiful place full of life and color. Commanding the elements and various magical abilities, the player uses Okami’s signature “Celestial Brush” to revitalize life and defeat the tyrannical and destructive monster Orochi, effectively “painting” on the screen with the Wii Remote. ÅŒkami for the Wii takes the unique gameplay experience to a whole new level, creating one of the most compelling games for the Wii on the market today.

Mixing Japanese folklore and a stunning traditional Japanese art style, ÅŒkami comes alive on Wii with its awe-inspiring art style and scenic 3D levels that have the appearance and texture of paper scrolls brushed with watercolor-like calligraphy art. Renowned development studio Ready At Dawn Studios® has painted a whole new Okami experience on Wii through a blend of stylized graphics, movements and unique gameplay, resulting in a rich and dynamic experience never seen before.

The Sims celebrates 100 million sales wordwide


The Sims Is A Global Cultural Phenomenon In 60 Countries And 22 Languages Thanks To Players of The Sims Everywhere

The Sims, a Label of Electronic Arts, today announced a significant entertainment milestone, celebrating 100 million units sold around the world, thanks to players of The Sims everywhere. The first game from The Sims was sold in 2000 and has gone on to become the best-selling PC game franchise of all time and is sold in 22 languages and 60 countries around the world. The Sims franchise has inspired millions of players to tell stories, create characters, explore relationships, live through generations, design fashions, and build homes and design home interiors for their Sims. TheSims2.com, the vibrant online community of players of The Sims, has more than 4.3 million unique visitors per month, who have downloaded more than 70 million user-generated creations. A place to discover player creativity is on YouTube, where more than 100,000 videos and movies of The Sims have been shared, with about 200 million views.

As a special thank you to players of The Sims, visit TheSims2.com on April 16th to download a complimentary exclusive outfit for your Sims in honor of this milestone. It’s the perfect outfit for your Sims to enjoy a night of celebration!

“At this milestone, we want to thank players of The Sims everywhere for making The Sims such a worldwide phenomenon,” said Rod Humble, Head of Studio for The Sims Label. “The Sims has been an interactive experience for people around the globe to explore their passion for creativity and we’re thrilled to be a part of that. From building houses and relationships, from the first kiss to a toddler’s first step, from kitchen fires – and even visits from ghosts, players have told more than 100 million unique and fun stories!”

“The Sims is truly unique in the world of interactive entertainment because it attracts creative people around the world of all ages and both genders,” said Nancy Smith, President of The Sims Label. “Because of the open-ended creative freedom that players experience with the game, The Sims has universal appeal like no other game franchise. We thank players everywhere for their creativity, sense of humor and strong sense of community that has made The Sims the cultural phenomenon it is today.”

The Sims from EA Mobile has seen phenomenal global success, with more than nine million downloads of The Sims games onto people’s mobile devices, The Sims is a market leading downloaded game.

Fun facts to note:

100 million copies of The Sims lined up end to end would line the perimeter of the Wembley football pitch over 115,000 times
100 million copies of The Sims line up end to end would stretch the distance between Land’s End and John O’Groat’s over 200 times

HAZE – 4 Player Co-op Campaign Demo Exclusively on PlayStation Network


Ubisoft, one of the world’s largest video game publishers, today announced the imminent release of a fully playable demo for Haze, the new first-person shooter set in a harsh future where war is never quite what it seems.

Coming exclusively to the PlayStation Network in early May, this playable demo will give gamers a taste of not only the single-player campaign in Haze, but will also allow up to four-player, drop-in drop-out co-op play online.



Developed by shooter experts Free Radical, creators of the critically acclaimed TimeSplitters series, Haze is scheduled for release exclusively on the PlayStation 3 entertainment system on 23rd May 2008.


New screenshot – Haze:

Take a look at this brand-new screenshot from Haze to get a sneak peek at what’s in store for gamers when the playable demo drops in early May. Single-player campaign or four-player co-op…just name your poison. It is nearly time to get your fix…

For more information on Haze, please visit – www.hazegame.com

Quake-type iPhone games on the way

Developers behind Quake port for iPhone named, more games planned

HermitWorks Entertainment has been confirmed as the development team behind the unofficial Quake 3 port. As widely reported this week, the port uses the built-in motion sensors to control action in the game, and offers the capability for two player play using Wi-Fi.

What wasn't known until GameCyte did some digging is that the port took only "a matter of hours" to conduct.

Speaking with the site, developer Cameron Tofer also revealed the studio is also porting its original game, Space Trader, to the iPhone, that game is also built on a modified Quake 3 engine.

HermitWorks is also working on a casual iPhone RPG tentatively called Quest which also uses that engine. The developers are using two jail-broken iPhones.



Watch YouTube video here

Source: MacWorld