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Saturday, September 22, 2007

Halo 3' release could be bigger and badder than Potter?


You can make a case that 12:01 a.m. Tuesday marks another pivotal moment in American entertainment.
Millions of fans of the "Halo" video game series will pick up their copy of "Halo 3," the third installment of the sci-fi trilogy about man's battle against -- and alliances with -- alien species.

About 10,000 stores are to be open beyond normal hours in Michigan and around the country to sell it.
Many of the buyers -- people you know, not just stereotypical game-obsessed geeks -- will turn around and do nothing but play it for hours.
Some of them will play for days, both alone and with similarly devoted friends.
(Truant officers and human resource staffers: If absenteeism increases Tuesday, here's your reason.)
So, how big is this?
First, a thought on that pivotal moment:
"I'm no game guy," said Wayne State University professor and pop culture expert Jerry Herron. "But what we're seeing with 'Halo 3' is something fundamental about this country -- loving setting new standards and needing frontiers to exceed.
"We are desperately uninterested in the past, and we demolish anything that reminds us of what we used to be," Herron said. "Electronic gaming does what people used to do with Conestoga wagons -- gather up everything and start a new existence. It's very much frontier-like living in this new virtual world."
Second, the numbers:
At the end of what is to be a very long day, there's a very good chance that "Halo 3" will make history where it matters for a lot of folks -- beating sales revenue records for any type of media.
Ever.
"Halo 2" whomped movies, DVDs, books and music by selling $125 million on its first day a couple of years ago, and the hype and buzz and product affiliations that surround "Halo 3" virtually guarantee that it'll be a repeat performance.
The retail math is staggering. More than a million copies of the game already have been presold.
Up to 2.5 million eventually may sell on opening day, with different packages priced from $60 to $150.
But even if everyone buys the cheapest package, that's still $160 million in revenue in a single day.
That would top the $150 million take of "Spider-Man 3" over its first three days -- which in turn broke the record for the most movie money ever made in that period.
And it's proof that a popular game debut is right up there with opening day whoopee for blockbuster films like "Spider-Man" and "Pirates of the Caribbean," as well as the Harry Potter books.
The buyers and players are brothers, fathers, mothers and sisters -- the ordinary folks you live and work next to every day.
That's what makes this game so powerful -- its broad appeal.
For Frank O'Connor, content manager at Bungie, the Microsoft subsidiary that developed the game, it all comes down to the 7-Eleven plastic cup on his desk.
"I find that the most ultimate expression of consumer merchandising is having your own Slurpee," he said, gazing at the cup as he talked from the company's headquarters in Redmond, Wash.
But that's just one example.
The "Halo" name is being slapped on hundreds of products ranging from custom vehicles -- including a re-creation of the game's Jeep-like all-terrain vehicle, the Warthog -- to NASCAR.
This Sunday, a "Halo 3"-themed car -- No. 40, driven by David Stremme -- is to compete in the Dover 400 race in Delaware. The game and retailer Target are sponsoring the car.
There's even a British condom bearing the trademark. But, O'Connor says, "for me," the Slurpee is "the most exciting one."
If his tone is a bit bemused, he can be forgiven.
His team of 120 full-timers and innumerable part-timers has been laboring for three years to produce this sequel, and fan appetite for anything related to the game has been rabid.
" 'Halo' is one of my all-time favorite series for video games. I got 'Halo' on the first day it was released, same for 2 and of course 3!" said John Kamichitis, 16, of Macomb Township.
And he's only one of hundreds of people we heard from when we asked readers to submit their questions for the developers.
"We've been very good at insulating ourselves from that pressure," O'Connor said. "For some people it's amusing, for some people it's a little frightening, but for many it's exciting."
One nice side effect of being Microsoft's leading franchise -- and the one that has single-handedly sold more Xbox game consoles than any other -- is that "Halo" got the royal treatment this time around.
With a huge crew working on it, they managed to include everything they wanted to, including frills that O'Connor was sure would get scrapped when real-life deadlines loomed.
The ability to make, edit and share in-game movies? Check.
The ability to play through the single-player story but with three other friends online? Check.
A flexible map editor for multiplayer games that lets players set their own rules and tweak the geography where they shoot up their friends? Check.
Those features are virtually unheard of in console games, and frankly the combination even is fairly rare in PC games, where increased processing power typically means more goodies for players.
"Everything that we wanted in the game is in there," O'Connor said.
In return, Bungie is hoping for the same thing as its parent company: that the new "Halo" will sell a small mountain of the Xbox 360 consoles needed to run the game rated M for mature audiences because of violence.
There's even a special-edition "Halo 3" console that is to hit the market at the same time as the game.
There also are to be "Halo" controllers, "Halo" headsets, a "Halo" edition of Microsoft's Zune music player, "Halo" faceplates and bags for existing 360s, and so on.
"Most people who played 'Halo 2' on Xbox don't own a 360," O'Connor said.
So he and the team have their fingers crossed, especially as people consider gifts for the holidays.
"Hopefully ours is one of the ones they consider," he said.
Already, sales of the 360 console, the only one to feature the game, jumped by almost 50% in August.
"Halo 3" is advertised as the end of the "Halo" story -- but fans don't need to worry that it's the end of games set in the "Halo" universe.
First up are downloads for players to get online via Xbox Live, which could include additional maps for multiplayer matches and other extensions of the game.
Then there's that project, as yet unnamed, that the team is working on with "Lord of the Rings" director Peter Jackson.
After that, O'Connor said, they haven't announced their next project.
But it's already in the works.

Sourece: Freep

Mario and Sonic at the Olympics


Mario and Sonic at the Olympics website

Jackass the Game - coming soon


Making Of The Jackass The Game Special Hits MTV This Friday At 12 Midnight EST / PST On September 21st

Jackass Cast Reunites in the Making of Special for Their Upcoming Jackass Game for the PSP® (PlayStation® Portable) System, PlayStation®2 and Nintendo DS TM

Red Mile Entertainment (OTCBB: RDML), a worldwide developer and publisher of interactive entertainment software, and MTV Games, a unit of Viacom's MTV Networks (NYSE: VIA, VIA.B) and publisher of innovative interactive products, announced the Making Of Jackass the game special set to air this Friday, September 21st at 12 Midnight ET / PT on MTV. Jackass the game is set for launch this Fall for the PlayStation®2 computer entertainment system, PSP® (PlayStation Portable) system and Nintendo DS™.

The Making Of Jackass the game special reunites members of the Jackass cast as cameras take a hysterical, behind the scenes look at the development of their first video game. The special takes viewers on an insane Jackass ride featuring classic clips from the show and movies that were inspiration for moments in the game itself, along with interviews where the guys discuss their interest in video games and their reactions and expectations when they heard the Jackass game was being produced. In addition, the Jackass crew recreates a few of the stunts from the game in real life like Whack a Wee Man. Fans will also get to check out a raucous Jackass voiceover recording session as well as get a wild look at the cast as they don and defile motion capture suits on body parts and use them in ways that have never been seen before.

Inspired by the popular MTV television series and hugely successful MTV Films Jackass and Jackass number two, Jackass the game is a natural extension o f the Jackass property, taking it to new heights as the highly anticipated mission-based action adventure game comes to a videogame system for the first time. Jackass the game allows players to interact and play the roles of Johnny Knoxville, Steve-O, Jason “Wee Man" Acuna and many others from the Jackass gang as they virtually perform more than 35 ill-conceived stunts and pranks. Gamers will spend countless hours entertaining themselves as they hurl themselves into countless reckless situations that have been deemed too dangerous (or too gross) for the cast to try up until now.

Jackass the game will carry a suggested retail price of $29.99 and has been issued an M for Mature rating by the ESRB.

For more information about Jackass the game, please visit www.jackassthegame.com.

Supreme Commander: Forged Alliance


Cybran Land Units

FIRE BEETLE – MOBILE BOMB
Mobile bomb. Must be moved into position and manually detonated.
The Brick – Armored Assault Bot
Amphibious assault bot. Capable of attacking land and naval units.

MEGALITH – AMPHIBIOUS MEGA BOT
Massive experimental bot. Equipped with dual proton cannons, AA defenses, torpedo launchers and anti-torpedo flares. Drops "eggs" that can be transformed into a single unit.
Cybran Air Units

JESTER – LIGHT GUNSHIP
Light gunship. Primary role is base defense. Effective against low-level ground units.

WAILER – HEAVY GUNSHIP
Heavy gunship armed with Nanite missiles, Disintegration Pulse lasers and a radar jamming suite. Offers direct fire support.Cybran Naval Units

BARRACUDA – SUB KILLER
Mid-level anti-naval unit. Equipped with mobile sonar stealth. Effective against surface vessels and submerged units.
CI:18 Mermaid – Counter-Intelligence Boat
Unarmed counter-intelligence vessel. Equipped with stealth field that counters enemy sonar and radar.
Cybran Defensive Units

HARMS – TORPEDO AMBUSHING SYSTEM
Submerged torpedo launcher. Capable of destroying the largest of enemy vessels.
Cybran Construction Units

HIVE – ENGINEERING STATION
Automatically repairs, reclaims, assists or captures any unit within its operational radius.
Cybran Intelligence Units

SOOTHSAYER – PERIMETER MONITORING SYSTEM
Offers complete line-of-sight within its operational area.

Link's Crossbow Training


Format: Wii
Launch Date: 11/19/07
ESRB: T (Teen): Fantasy Violence
Game Type: Shooting
Accessories: Wii Zapper – included (requires Wii Remote and Nunchuk)
Players: 1-4 (turn-based)
Developer: EAD

Game Information

KEY INFORMATION
Link returns from The Legend of Zelda: Twilight Princess to pick up the Wii Zapper and take aim at a host of targets in this shooting-gallery-style game.
Anyone can pick up the Wii Zapper and become a master marksman in the quick-play shooting galleries of Link's Crossbow Training. Dozens of fast-paced stages offer a wide variety of game play, from shooting stationary targets to defending a supply wagon from onrushing hordes of enemies. Multiplayer modes let players and their friends share a Wii Zapper to shoot for the high score.
Link's Crossbow Training comes bundled with the Wii Zapper. After a few rounds of Link's Crossbow Training, players will be more than ready to pick up any of the future Wii Zapper titles, like Medal of Honor Heroes™ 2, Ghost Squad™ and Resident Evil®: The Umbrella Chronicles.

Using the Wii Zapper: The Wii Zapper requires the Wii Remote and Nunchuk, housing both in a comfortable and intuitive frame. The control stick on the Nunchuk controls player movement (on stages that allow player movement), while simply aiming the Wii Zapper moves the targeting reticule on the screen. Pulling the trigger fires Link's crossbow. By aiming off screen, players can turn Link to face in a new direction (again, on stages that allow this).

Link's Crossbow Training contains three basic game styles: target shooting, defender and ranger. There are 27 stages in total, and these categories represent only generally how each individual stage operates. Each stage's goal is to earn the highest score possible within the time limit. All rounds can be played with multiple players: Players pass the Wii Zapper around and then play one at a time and compete for the high score.

Target Shooting: In target-shooting rounds, players shoot bull's-eyes as they pop up on the screen. In early stages, targets are stationary. As the game difficulty increases in later levels, the targets move. Hitting the center of the bull's-eye nets more points, and hitting targets in succession without missing earns combo multipliers. Link can aim anywhere on the screen.

Defender: In defender rounds, players remain stationary but can look and aim in all directions - sometimes even in a full 360 degrees - by aiming off screen. Hordes of enemies assault Link, and he must fight them off. These battles have a great deal of variety, from fighting off skeletons in a desert to defending a wagon from boar-riding Bokoblins.

Ranger: In ranger rounds, players can move throughout the level using the control stick and aim anywhere they want by aiming the Wii Zapper wherever they want to look. In these missions, Link storms enemy encampments, fights his way through a forest and seeks out his foes while exploring the environments.

60% discounts on selected Battlefront games- only next week!


Battlefront.com and Game Du Jour Announce Battlefront Game Week!

Battlefront.com, in cooperation with Game Du Jour, are thrilled to announce the Battlefront Game Week. Starting September 24th through September 30th, one Battlefront game per day will be available at an insane discount of 60% (!) off the regular sales price. The exact schedule can be found below. Don't miss this unique opportunity to catch up on the Battlefront strategy and war games you always wanted to have, check out the free demo's and then download and play immediately.

The discounts are available ONLY by browsing to the GameDuJour website at: http://www.gamedujour.com/

Sep 24- T-72 Balkans on Fire - just $10 instead of $25!
an exciting tank simulation focusing on tank combat tactics on the modern battlefield using the best tanks the Russians ever built

Sep 25- TacOps 4 - just $10 instead of $25!
the commercial version of "TacOpsCav 4", an officially issued standard training device of the US Army, offering a simulation of contemporary and near-future tactical ground combat.

Sep 26- Combat Mission Afrika Korps - just $10 instead of $25!
a real-time 3D simulation of WWII tactical warfare, featuring combat as machine gun tracers arc overhead and exploding artillery shells shake the earth.

Sep 27- Down in Flames / East Front Bundle - just $14 instead of $35!
this game bundle is loaded for bear, giving you the ability to take to the skies in a German Me-262, a Russian Il-2, an American F6F Hellcat, Japanese Ki.84 Frank, a Polish P11.c, or British Tempest.

Sep 28- Combat Mission Barbarossa to Berlin - just $10 instead of $25!
a hybrid turn-based/real-time 3D simulation of WWII tactical warfare on the Eastern Front from 1941 to 1945.

Sep 29- Strategic Command European Theatre - just $6 instead of $15!
Don the uniform of the supreme commander of the Axis or Allied forces as you shape the fates of the nations at war during the Second World War in Europe.

Sep 30- Combat Mission Beyond Overlord - just $6 instead of $15!
a turn-based, 3D simulation of WWII tactical warfare, combining unparalleled game depth with a true 3D environment.

Link to Game Du Jour: http://www.gamedujour.com/

Link to Battlefront.com: www.battlefront.com

Wii Zapper with Zelda due this year in Europe


Link's Crossbow Training bundle due for Christmas

Nintendo has confirmed that the Wii Zapper and the bundled game Link's Crossbow Training will be released this year in Europe.

The peripheral turns the Wii remote and Nunchuck into a gun-shaped add-on and will come bundled with a game based on Nintendo's The Legend of Zelda franchise, as well as being sold separately, reports Eurogamer.net.

Other titles set to make use of the Wii Zapper include EA's Medal of Honor Heroes 2, Sega's Ghost Squad and Capcom's Resident Evil: The Umbrella Chronicles.

The Zapper will go on sale in North America on November 19 priced $19.99. No European pricing has yet been announced.

Friday, September 21, 2007

Forza Motorsport 2 - update


Update For All Forza Fans!
Ready... Set... GO! "Forza Motorsport 2" downloadable content now available on Xbox Live Marketplace
LONDON 21st September, 2007 — Microsoft Game Studios today announced 10 brand new racers and muscle cars in a downloadable car pack for “Forza Motorsport 2,” which will be available on Xbox LIVE Marketplace this weekend.

To get fans warmed up, we’re offering a rally inspired hot little European hatch the 2007 SEAT Leon Cupra as a FREE download to bolster the already extensive collection of “Forza” racers. For 400 Microsoft points, Forza fans can own the track taking laps in 10 great vehicles including a race ready turbo diesel (the Audi R10) and a low performance class inline 4 that’s an absolute tuner’s dream (the Honda Civic Si Coupe). Show your muscle with an American classic, the 1970 Dodge Challenger R/T or turn it up another notch behind the wheel of the 415 horsepower, 8,400 rpm 2007 Porsche GT3 RS.

For a full list of available cars, please see below:
2007 SEAT Leon Cupra (FREE DOWNLOAD)
2006 Audi R10 (#8 Audi Sport Team Joest) Prototype
1970 Dodge Challenger R/T Hemi
2006 Dodge Challenger Concept
2006 Honda Civic Si Coupe
2007 Honda Civic Type-R
1967 Lamborghini Miura P400
2006 Lamborghini Miura Concept
2007 Porsche 911 GT3 RS (997)
2007 Saturn Sky Red Line
2007 SEAT Leon Supercup

For more information and new screen shots of some of the more notable vehicles in this car pack, be sure to cruise over to forzamotorsport.net

London games festival 2007


Location: BAFTA, David Lean room, 195 Piccadilly
Date: Tuesday October 23rd
Time: 9.30am - 6.00pm

‘Working With Games’ is an event designed to explore the potential for working partnerships across the games TV. Film and Advertising industries, and help create new opportunities.

Games are rapidly becoming a mass media because generations of people are now familiar with gaming across a wide variety of platforms.

Film, TV, and Advertising industries are looking to the potential of using games to extend brands and reach target audiences.

Game Developers and publishers are seeking new ways of exploiting their technology and expertise to deliver real-time interactive experiences to mass-market audiences.

This event is designed to bring together parties from these different media.
It will offer unprecedented networking opportunities.

The objectives of the event are to:

1.Highlight case studies through presentations and discussions.
2.Stimulate further thinking and discussion in this area
3.Create business opportunities across these sectors.
4.Provide a structured networking opportunities for games developers to meet TV, Film and Advertising practitioners

The event will feature a number of presentations and panel sessions which will explore examples of actual and potential of cross media content across games and TV, Film and Advertising.

Fred Hasson, CEO of Tiga commented:
"London Games Festival is a key opportunity in informing people how important and exciting this sector is to the UK economy and our event will break new ground by bridging the gap between the UK's talented developers and media professionals in TV Film and Advertising."

Supporting organisations: Pact, Bafta, Regional media networks; Semn –(Digital Horizons); EM-Media, NWDA, Game Horizon, Game Republic, Games Eden, Creative London

There will be no registration fee charged for Tiga, Pact, Bafta and London based companies. £150 for non members.

Places limited to 150 in total. Tea/coffee during breaks and Lunch will be provided. A networking bar will also operate from 5.30-6.30.

Contact details of attendees with profiles, and opportunities to express preferences for contact building will be offered as part of the service.


Outline programme:
Registration 9.00-9.45
Introduction/Keynote
TV: Endemol, Nickelodeon, Team 19, Giant/TT Games, ITV
Film: Warners/Eidos (tbc); Ubisoft
Advertising: Blitz, BBH, Google,
Networking 5.30-6.30

Check out www.londongamesfestival.com for the latest news and information about all of the events taking place this year.

For further information on London Games Festival please contact Simon Watts (Cake) on 020 7307 3100 or Duncan Best (London Games Festival) on 020 7534 0584.

Wii Sports, Monster Hunter win CESA Awards


Plus gongs for Gears of War, Blue Dragon and Pokemon

Japan's Computer Entertainment Supplier's Association has announced Wii Sports and Monster Hunter 2: Portable 2nd have won its yearly Grand Awards.

The Best Sales Award has gone to Nintendo's Pokemon Diamond and Pokemon Pearl, for racking up over 4.9 million sales in Japan, with total worldwide sales as of July 2007 at over 10 million units.

The Global Award for Japanese Product goes to Capcom's Dead Rising, and Epic's Gears of War picked up the Global Award for Foreign Product.

Microsoft's Blue Dragon picked up the Award for Excellence and the Special Award went to two titles – Namco Bandai's 360 title The Idolm@ster and Sega's Love and Berry: Dress Up and Dance for the DS.

Source: Games Industry