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Tuesday, June 02, 2009

Act of War - Direct Action, R.U.S.E video game at E3

Developed by Eugen Systems, creators of the critically acclaimed strategy title Act of War: Direct Action, R.U.S.E is a one-of-a-kind RTS game that allows players to bluff their enemies to lead their nation to victory, controlling the action from the heart of the battlefield to the full theatre of war.

Key Features

Become the master of deception
- Fight a war of perception using recon units & your spying network to gather intelligence on your enemy and then strike at his Achilles heel!
- Use overturning deception skills to mislead your enemy: decoys, camouflage, radio silence, deciphering, intoxication…
- Combine military manoeuvres & cunning stratagems for victory: your brains are the ultimate weapon!
- From captain to the chief in command, live an epic campaign full of manipulation, jealousy & betrayal!

Experience War as a Strategist
- Command a huge spectrum of units : dozens of infantry, vehicles & aircraft units with specific abilities
- Wield executive power : secure revenues, plan units production & launch advanced research programs
- Undermine the enemy strategy by cutting its supply lines & weakening its logistics
- Use the exclusive IRISZOOM® engine as the most intuitive interface to easily identify the balance of power and run into action
- Fight on immense & incredibly detailed maps, the biggest in a RTS: a perfect playground for strategy!

Fool real people is the ultimate thrill
- Test your strategic skills with fast-paced, addictive cooperative & adversarial skirmishes, up to 8 players
- Face unpredictable battle situations & reverse the balance of power by using bluff and deception against your opponents
- Choose your nation between 6 Axis or Allied powers with specific units & abilities

Product Specifications:
Publisher: Ubisoft
Developer: Eugen Systems
Ship Date: Q1 2010
Category: Real Time Strategy
Website: www.rusegame.com

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Award-winning developers of the Crysis universe, to publish Crysis 2

Next Installment of the Critically-Acclaimed Crysis Franchise will be First Game Built on Crytek's Multiplatform CryENGINE 3 Technology

Electronic Arts announce that it has agreed to a deal extension with Crytek GmbH, the award-winning developers of the Crysis universe, to publish Crysis 2. Renowned for their technical excellence, artistic craftsmanship and commitment to quality, Crytek is building Crysis 2 on their new state-of-the-art multiplatform game development solution CryENGINE 3 for the Xbox 360 video game and entertainment system, the PLAYSTATION 3 computer entertainment system, and the PC.

“The development of Crysis 2 marks a major stepping stone for our studio,” said Cevat Yerli, CEO and President of Crytek. “This is not only the next game in the Crysis franchise, it’s the first title we are developing for consoles and the first title being built on CryENGINE 3. We are excited to have the support of EA Partners again as we work together to make the launch of Crysis 2 a huge event.”

“Nothing speaks more to the success of the EA Partners program than when a studio the caliber of Crytek continues to work with us,” said David DeMartini, Senior Vice President and General Manager of EA Partners. “Crytek is already one of the elite PC development studios in the world and we are excited to have the opportunity to partner with them in bringing their award-winning technology and gameplay to more platforms and a wider audience with Crysis 2.”

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All Points Bulletin (APB) coming to PC in early 2010

All Points Bulletin (APB) coming to PCElectronic Arts and Realtime Worlds announce that they have entered an exclusive marketing and distribution agreement for North America and Europe that will bring the highly anticipated All Points Bulletin (APB) to PC in early 2010. Founded by industry veteran David Jones, creator of Lemming’s, Grand Theft Auto 1&2 and Crackdown, Realtime Worlds’ latest project takes the universal theme of Criminals and Enforcement and brings it to a persistent, open world multiplayer setting in a modern, crime-ridden city.

“After a few years of quietly working on APB I’m extremely excited to be able to show it publically for the first time” said David Jones, Founder and Creative Director of Realtime Worlds. “To also be able to announce our marketing and distribution agreement with EA Partners at the same time is the cream on top. It’s very evident that EA Partners are clearly in-sync with our vision for APB and between us we aim to ensure gamers understand why it’s unique, and share our excitement”

“Throughout his career David Jones has continually forged new creative paths in interactive entertainment,” said David DeMartini, Senior Vice President and General Manager, EA Partners. “David and the team at Realtime Worlds are set to do it once again with APB. We are thrilled to have the opportunity to partner with them in introducing online persistence to third-person, open-world action games and defining a new category within the genre.”

APB is a new breed of online game. Set in a persistent living, breathing open-world urban environment where fame and fortune awaits all players. Some players will achieve this by feeding on the city, its people and its businesses…the Criminals. Some will live by a higher code and instead feed on the criminals and their organisations…the Enforcers. This dynamic where players become the core content for other players is one of the many unique features of APB. Its deep, rich customisation system provides players with the ability to completely personalise their identity. Looks, clothing, vehicles and even music, all to astonishing detail and quality.

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AMF BOWLING: PINBUSTERS! video game facts

AMF BOWLING: PINBUSTERS!
RELEASE DATE: June 2009

The thrill of the lanes is in your hands with AMF Bowling Pinbusters! Choose from 12 unique characters and play in 12 colorful locations, all in fantastic 3D. Take on the challenge alone with four single player game modes: World Cup, Precision, Practice and Duckpins or compete against players in the same room or across the globe to become the World Cup bowling champion. With new and revised one-finger play, un-lockable features, and live multiplayer, AMF Bowling Pinbusters! is the ultimate mobile bowling experience!

KEY FEATURES: DREAM
• 1 or 2 players
• 4 single-player game modes
• N-Gage Arena Multiplayer and Rankings
• Hotseat multiplayer competition!
• 12 Lanes and 12 Characters to choose from!

Monday, June 01, 2009

Hideo Kojima's latest titles 'Metal Gear: Rising' and 'Mask' teaser sites revealed!


With the recent announcement of Konami's latest title 'Metal Gear Solid: Rising', the teaser site for the introduction of Hideo Kojima's other fresh new title 'Mask' is something to keep an eye on, currently containing only an animated graphic of a fragmented mask and an audio clip. However, if there's one thing we can expect from the man behind series such as Metal Gear and Boktai, it's definitely high quality video games.


Also, for fans of the Metal Gear Solid series, and any XBox 360 based gamers who missed out on the epic title MGS4, it looks like Rising is going to be worth investing in. With Raiden featuring as the main protagonist, and containing a timeline set after 4, the game is set to continue the events from previous games as well as elaborating on the already mysterious character of Raiden himself.

Visit the site for yourself here: http://www.konami.jp/kojima_pro/e3_2009/en/

More will likely be revealed during press conferences tomorrow, so stay tuned for more information on these new big titles! Use 'gamezplay' in your games searches for the latest info - it works!

EA SPORTS Launches New Online Hub for Sports Community, Competition and Content

ea sport logo
EA SPORTS, a label of Electronic Arts announce the relaunch of EASPORTS.COM, a brand new online destination in public beta that features unprecedented levels of digital content, new ways for fans to connect and share, and product enhancements that carry over into some of the most popular EA SPORTS console games. EA SPORTS existing sites, www.easports.com and www.easportsworld.com, are merged into the all new destination, currently available at beta.EASPORTS.COM, creating a single EA SPORTS hub on the Web.

“EASPORTS.COM is a logical extension of the EA SPORTS brand – it creates a truly immersive experience that puts the control in users’ hands, and once you do that, the options are endless,” said Steven Chiang, SVP and Group General Manager for EA SPORTS. “The new EASPORTS.COM will give our fans a gateway to competition and feature more ways in one place to connect with their passion for sports and share content. It will also allow EA SPORTS to push the boundaries of customization and new online features to bring gamers around the world coming back for more.”


In the past year, EA SPORTS has seen tremendous interest amongst fans for online play and an insatiable appetite for digital content. Since last June, more than 500 million online game sessions of EA SPORTS games have been played and more than 2 million game highlight videos have been uploaded to EA SPORTS websites. Fans are literally putting themselves into the experience, with more than 1 million photos uploaded using the EA SPORTS Photo Game Face feature.

The new EASPORTS.COM will serve as a central gathering place for sports gamers from around the world to connect, share and compete. The site will connect the sports gaming community by allowing sports gamers to interact with game producers in forums, sign up for the latest news and gain unprecedented insider access to the game development process and EA SPORTS events. Sports gamers will also be able to share stats, in-game images and videos from their console game experiences, and communicate with their friends in one place. The new site encourages even greater competition with stat tracking and comparisons and the ability to challenge anyone — friend or foe — to a game. EASPORTS.COM will keep fans up on all the latest sports action through a variety of features:

* Inside EA SPORTS Blog – With posts from EA SPORTS game developers, this is the source for the latest, behind-the-scenes information on the entire EA SPORTS product line-up. Inside EA SPORTS gives gamers access to exclusive EA SPORTS events, first looks at game features before they launch, and allows for interaction with the producers who make the games.
* Highlight Reel – The ultimate EA SPORTS video tool allows users to take in-game video clips that they have uploaded and use robust editing tools to create their own game highlight reels. The best of the best are showcased in the Media Lounge.
* Media Lounge – The hub for all EA SPORTS media content, the media lounge offers game trailers, feature/producer videos, podcasts, and the best of gamer-created screen shots and Highlight Reels.
* My Sportsworld – Now embedded within EASPORTS.COM, My Sportsworld is the place where gamers can customize their online experience, track their own personal and friends’ game stats, and connect with EA SPORTS gamers.


EASPORTS.COM will also be the hub for robust features carrying over into EA SPORTS games, including team customization, franchise management, and player personalization. For example, EASPORTS.COM will host the new Team Builder feature announced for EA SPORTS NCAA Football 10 available in North American retail stories on July 14, 2009. Team Builder in NCAA Football 10 allows users to log on, create and customize a school logo, stadium, field, uniform, roster and playbook, then share it and play it in the game. Users will be able to create, manage and update their Team Builder teams anytime, anywhere by logging on to EASPORTS.COM.

To visit the new EASPORTS website in beta, go to beta.easports.com.

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EA Enters the Mixed Martial Arts Cage with EA SPORTS MMA

E3 2009 gamezplay logoElectronic Arts announce that an all-new fighting title is in development at EA Tiburon in Orlando, under the EA SPORTS brand. EA SPORTS MMA will be available in 2010 on the Xbox 360 video game and entertainment system and the PLAYSTATION 3 computer entertainment system.

EA SPORTS MMA will feature the most authentic, intense and broad mixed martial arts experience to date – complete with a vast array of top fighters and fighting styles from around the world.

“With Fight Night Round 4 set to deliver a knockout with industry-leading visuals and genre-defining gameplay later this month, I couldn’t be more excited to announce the expansion of our combat sports strategy with EA SPORTS MMA coming in 2010,” said EA SPORTS President Peter Moore.

“Fans have been begging EA SPORTS to get into the cage, and EA SPORTS MMA will put them in control of the sport’s unique combat experience while finally, in an immersive interactive experience, capturing the raw intensity that has made mixed martial arts one of the fastest growing sports in the world. We’re ready for the fight.”

The EA Tiburon studio carries a successful legacy, and is a leader in innovation, within sports video games. In August of 2008, EA Tiburon was named by GamePro Magazine as one of the top eight most powerful studios in the entire gaming industry. It is home to highly touted franchises, such as Madden NFL, NCAA Football and Tiger Woods PGA TOUR.

EA SPORTS is the leading interactive sports software brand in the world, with top-selling titles and franchises including Madden NFL, FIFA Soccer, NHL hockey, NBA LIVE basketball, NCAA Football, Tiger Woods PGA TOUR and NASCAR racing.

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Army of Two the 40th day gameplay video edit...

army of two 40th day
Army of Two the 40th day gamezplay video edit...



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Xbox 360 Project Natal explained... with video

Project Natal xbox 360
“Project Natal,” pronounced “nuh-tall,” is a code name for a revolutionary new way to play, no controller required. See a ball? Kick it, hit it, trap it or catch it. Unlike 2-D cameras and controllers, “Project Natal” tracks your full body movement in 3-D, while responding to commands, directions, even a difference of emotion in your voice.

When “Project Natal” is ready, it will work with every Xbox 360 console so people who have never picked up a controller can finally join the fun.



See below for “Project Natal” 101, a list of terms and concepts to help explain this transformation in home entertainment.

What is “Project Natal”?

“Project Natal” (pronounced na-tall) is the code name for the new controller-free gaming and entertainment experience from Xbox 360. The name “Project Natal” has several sources. Microsoft Corp. traditionally uses cities as code names. As a result, Alex Kipman, who incubated the project and is from Brazil, chose Natal, a city along the northeastern coast of Brazil, as a tribute to his country. In addition, he knew that Natal also means “to be born” in Latin. Given the new audiences “Project Natal” will bring to Xbox 360, this felt right.

How Will “Project Natal” Change the Way I Play?

• Controller-free gaming and entertainment. “Project Natal” provides a whole new way to play — no controller required. It uses a sensor to track your body movement and recognize your face, even listen to your voice. If you know how to move your hands, shake your hips, or speak, you and your friends will be able to jump instantly into any “Project Natal” experience.

• Full-body play. “Project Natal” provides a new way to play where you use all parts of your body — head, hands, feet and torso. With controller-free gaming you don’t just control the superhero, you are the superhero. Full-body tracking allows the “Project Natal” sensor to capture every move, from head to toe, to give players a full-body gaming experience.

• Personalized play. “Project Natal” provides an in-game experience in which the player’s face and voice are recognized. Greet and speak to characters in the game, or simply step into view of the sensor to log into Xbox LIVE and connect with friends. Only “Project Natal” is smart enough to remember voices and faces. Fun has never been so personalized.

• Off-the-couch play. “Project Natal” provides gameplay that gets you off the couch, on your feet and in the fun. Each “Project Natal” experience is designed to get players moving, laughing, cheering and playing together. “Project Natal” makes social gaming off-the-couch fun.

• Easy-to-play fun. “Project Natal” makes sharing in the fun a snap. Talk or watch a movie in the same living room or on the other side of the world — no headset, no keyboard and no controllers required. It’s just you, your friends, your family and a whole new way to play.

How Does “Project Natal” Work?

• “Project Natal” sensor. “Project Natal” is the world’s first system to combine an RGB camera, depth sensor, multiarray microphone and custom processor running proprietary software that brings “Project Natal” experiences to every Xbox 360 console. The “Project Natal” sensor tracks full-body movement and individual voices, creating controller-free fun and social entertainment available only on Xbox 360.

• RGB camera. “Project Natal” has a video camera that delivers the three basic color components. As part of the “Project Natal” sensor, the RGB camera helps enable facial recognition and more.

• Depth sensor. An infrared projector combined with a monochrome CMOS sensor allows “Project Natal” to see the room in 3-D (as opposed to inferring the room from a 2-D image) under any lighting conditions.

• Multiarray microphone. “Project Natal” has a microphone that will be able to locate voices by sound and extract ambient noise. The multiarray microphone will enable headset-free Xbox LIVE party chat and more.

• Custom processor (running Microsoft proprietary software layer). A proprietary software layer makes the magic of “Project Natal” possible. This layer differentiates “Project Natal” from any other technology on the market through its ability to enable human body recognition and extract other visual noise.

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Zephyr - Rise of the Elements video game on Xbox 360, Nintendo Wii and PlayStation 3

Zephyr: Rise of the ElementalsHarness the power of a raging tornado and battle the forces of evil in an effort to save the world!

Konami announce that Zephyr: Rise of the Elementals is currently in development for Nintendo Wii, Xbox 360 video game and entertainment system from Microsoft and PlayStation 3 computer entertainment system.

Sinister forces have deceived you to believe that your destructive behavior will save an epic hero. In reality, you're working for evil. Take control of a dynamic tornado as you tear through open environments, chewing up the landscape and spitting out everything in your path.

The more you destroy, the bigger you grow as you work against time based, collection and point challenges in the search for hidden elements and enemies from another world. Zephyr provides expansive sandbox type gameplay and real time destruction allowing gamers to destroy what they want, when they want, where they want!

Zephyr delivers humor filled missions and varying objectives, ranging from blustery mischief at a local trailer park to gale force feats in the middle of sprawling cityscapes. Diverse action packed gameplay provides both casual and hardcore gamers the ability to tear through towns in beautifully stylized high definition action! Double the destructive power by playing co-operative multiplayer where two players drive through environments picking up and tossing everything standing in their way in an effort to do battle against the evil Omegaton. The items in a player's path range from the usual rusted tractors and rustic farms, to the strange and unexpected as you tear your way through increasingly complex and crowded areas around the world. Through large open worlds, users can take control of how objects are damaged and destroyed with the active destruction game mechanic. For added replayability, players can complete multiple missions and destroy different objects within environments to maximize each level and earn extra points.

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