Konami Digital Entertainment, Inc. today released a brand new trailer for Metal Gear Solid V: The Phantom Pain, the next chapter of the Metal Gear Solid franchise, at this year's Electronic Entertainment Expo (E3). This upcoming title will be released on the Sony PlayStation 3, PlayStation 4, Microsoft's XBox 360 and the XBox One.
Showing posts with label konami. Show all posts
Showing posts with label konami. Show all posts
Tuesday, June 11, 2013
Konami reveal new information on Metal Gear Solid V: The Phantom Pain for X360 XO PS3 PS4
Konami Digital Entertainment, Inc. today released a brand new trailer for Metal Gear Solid V: The Phantom Pain, the next chapter of the Metal Gear Solid franchise, at this year's Electronic Entertainment Expo (E3). This upcoming title will be released on the Sony PlayStation 3, PlayStation 4, Microsoft's XBox 360 and the XBox One.
Friday, January 21, 2011
Wednesday, November 24, 2010
PS3 - KONAMI's penthouse suite will introduce the highly anticipated DanceDanceRevolution mini-game
On November 25th PlayStation 3 Owners Can Come Together to Engage in Virtual Experiences Linked to Some of the Biggest Video Games. KONAMI reveale their all-new rooftop penthouse suite in PlayStation Home, set to launch on Thursday, November 25th.
To celebrate the launch, fans can stop in throughout the holiday weekend for the open house.Wednesday, August 18, 2010
'Castlevania: Lords of Shadow' video game information
Konami Digital Entertainment will use this year’s gamescom event in Cologne, Germany, to flesh out key parts of its eagerly-awaited Castlevania: Lords of Shadow title, with further information on the game’s sheer scale, ingenious magical elements and combat system revealed.
Castlevania: Lords of Shadow will be released for PlayStation 3 and Xbox 360 in October, and is the most ambitious revamp of the popular series imaginable.
Castlevania: Lords of Shadow will be released for PlayStation 3 and Xbox 360 in October, and is the most ambitious revamp of the popular series imaginable.
Tuesday, August 03, 2010
Konami announces 'Castlevania: Harmony of Despair' video game now available for XBox Summer of Arcade!
Players Take on Dracula Alone or With up to six Friends as Castlevania Harmony of Despair Introduces Online Cooperative Play for the First Time in Franchise History
Konami Digital Entertainment, Inc. today announced Castlevania Harmony of Despair is now available for download through the Xbox Summer of Arcade program exclusively for Xbox LIVE Arcade for the Xbox 360 video game and entertainment system from Microsoft.
Wednesday, July 28, 2010
Konami out for blood and good beats at Eurogamer Expo
Eurogamer, Europe’s leading independent games media specialist, can announce Konami Digital Entertainment GmbH will be featuring an amazing trio of titles for the Eurogamer Expo at Earls Court on October 1st - 3rd, 2010.
Def Jam Rapstar, Saw II: Flesh & Blood and Castlevania: Lords of Shadow will be headlining for Konami on PlayStation 3 and Xbox 360 giving Expo-goers an exclusive chance to try them out before they release this Autumn.
Tuesday, June 15, 2010
Kinect adds new depth to Sports Island
Konami Digital Entertainment has revealed it will be releasing a Kinect exclusive version of Hudson Soft’s Sports Island for Xbox 360 later this year. Provisionally entitled Sports Island Freedom, the sports compilation will allow users unrivalled control within its ten events.
Sports Island Freedom marks Hudson Soft’s first use of the Kinect technology, and boasts ten new sporting events designed especially for motion-control system.
Konami dances on to “Kinect” for Xbox 360
Konami Digital Entertainment GmbH has announced an all-new dance title for use with “Kinect” for Xbox 360 video game and entertainment system from Microsoft. Provisionally entitled DanceMasters, the new game responds to real dancing, with “Kinect” for Xbox 360 hardware demanding players move their body to the beat and position their bodies against a variety of on screen markers.
Adrenalin Misfits video game on “Kinect” for Xbox 360
Konami Digital Entertainment will showcase Adrenalin Misfits – a title for the Xbox 360 video game and entertainment system from Microsoft that makes use of Microsoft’s ”Kinect” for Xbox 360 which brings games and entertainment to life in extraordinary new ways, no controller required. Konami’s European plans for the cross boarding title will be outlined at a later date.
Sunday, June 06, 2010
Konami launch E3 2010 website - link
From the site:
# Welcome to your personal Konami press pass for everything E3!
# Come behind the scenes for exclusive content, game giveaways, and VIP viewing
of our press conference.
# Registration is easy. Simply click to enter your info, or connect through Facebook.
So go ahead, secure your press credentials today!
Saturday, June 05, 2010
Konami launches E3 2010 website!
Konami Digital Entertainment, Inc. today launched its 2010 Electronic Entertainment Expo (E3) website http://www.konami.com/e3. The site will bring the excitement of Konami's 2010 E3 experience to fans across the globe by providing them a rare opportunity to become "honorary press members" and watch an online stream of Konami's 2010 E3 press conference, an event normally closed to the general public.
Wednesday, February 17, 2010
Konami unleashes the hordes as their video game 'Ninety-Nine Nights II' heads to Xbox 360 in Europe in Spring!
Konami Digital Entertainment has announced it is to publish Microsoft’s all-action epic, Ninety-Nine Nights II, for Xbox 360 across Europe.
Set on a ravaged world, Ninety-Nine Nights II invites the player to take on all comers in a series of spectacular battles. Players can enjoy the story from five different perspectives – including humans, elves and Goblins – and are pitted against wave after wave of adversaries in the ultimate ‘last man standing’ free-for-all. Each of the species is given a specific back-story which unfolds as the game progresses, while the various races also bring unique skills and abilities to the battle field.
Saturday, October 10, 2009
Scene It? Twilight - Fans of the Hugely Popular Summit Entertainment Film Can Now Quench Their Thirst for TWILIGHT Trivia Through Game Experience
Konami and Screenlife announce the availability of the long-awaited Scene It? Twilight game, the latest member of the Scene It? family of entertainment trivia games. Scene It? Twilight will be available in formats including the ever-popular Scene It? DVD board game, on-shelves this October, as well as on Nintendo Wii this Fall.
Wednesday, August 19, 2009
Hudson casts a Shadow on Nintendo Wii with The Tower of Shadow video game
Konami Digital Entertainment has announced it will release Hudson Soft’s innovative Nintendo Wii title, The Tower of Shadow, in Spring 2010.
At the heart of The Tower of Shadow lies a mystery. The player controls the shadow of a young boy. The shadow has one purpose in life: to scale the colossal tower that dominates the game’s skyline. He does not speak. Nobody knows who he is or how he came to be. He just climbs. And climbs.
But even a shadow must abide by certain rules, and thus the player must fulfill certain criteria as they help the shadow to climb the tower. First, the shadow can only walk on the thin line between shadow and light. While he is not affected by height or distance, he must always have a shadow foothold, and he will disappear if he is fully engulfed by either the dark or the light.
The Tower of Shadow introduces a number of new concepts to its platform game basis. Gravity, for instance, does not apply in normal ways. Instead, when the source of light in a stage is parallel to the ground, the shadow is pulled towards the light. Similarly, if the angle of the light changes, so the gravity also shifts as the shadow is extended or reduced.
The mysterious shadow is also accompanied by a winged sylph known as a ‘Spangle’, which can be used to manipulate physical items that the shadow boy cannot. As such, The Tower of Shadow (working title) mixes unique platform elements with a level of puzzling, with the Spangle giving support to the player. The combination of light and shadow creates a unique blend of game styles, with the shadow boy altering the shape of shadows so he can create walkways to previously inaccessible areas.
Along the way, The Tower of Shadow introduces a giant shadow that is in pursuit of shadow boy, and patrols the tower, alongside other assailants. With a number of tortuous levels to negotiate, The Tower of Shadow demonstrates Hudson Soft at its creative best. The sprawling levels are full of clever problems that force the player to challenge conventional ways to explore, and to use the varied abilities of the shadow boy and Spangle.
At the heart of The Tower of Shadow lies a mystery. The player controls the shadow of a young boy. The shadow has one purpose in life: to scale the colossal tower that dominates the game’s skyline. He does not speak. Nobody knows who he is or how he came to be. He just climbs. And climbs.
But even a shadow must abide by certain rules, and thus the player must fulfill certain criteria as they help the shadow to climb the tower. First, the shadow can only walk on the thin line between shadow and light. While he is not affected by height or distance, he must always have a shadow foothold, and he will disappear if he is fully engulfed by either the dark or the light.
The Tower of Shadow introduces a number of new concepts to its platform game basis. Gravity, for instance, does not apply in normal ways. Instead, when the source of light in a stage is parallel to the ground, the shadow is pulled towards the light. Similarly, if the angle of the light changes, so the gravity also shifts as the shadow is extended or reduced.
The mysterious shadow is also accompanied by a winged sylph known as a ‘Spangle’, which can be used to manipulate physical items that the shadow boy cannot. As such, The Tower of Shadow (working title) mixes unique platform elements with a level of puzzling, with the Spangle giving support to the player. The combination of light and shadow creates a unique blend of game styles, with the shadow boy altering the shape of shadows so he can create walkways to previously inaccessible areas.
Along the way, The Tower of Shadow introduces a giant shadow that is in pursuit of shadow boy, and patrols the tower, alongside other assailants. With a number of tortuous levels to negotiate, The Tower of Shadow demonstrates Hudson Soft at its creative best. The sprawling levels are full of clever problems that force the player to challenge conventional ways to explore, and to use the varied abilities of the shadow boy and Spangle.
Hideo Kojima presents new Peace Walker gameplay elements!
Konami Digital Entertainment has confirmed that development legend Hideo Kojima will appear at the gamescom event in Cologne to outline his ambitious plans for Metal Gear Solid: Peace Walker.
Kojima will appear on stage at the event to detail new plot and gameplay elements for the PSP (PlayStation Portable) title, which acts as a direct sequel to Metal Gear Solid 3: Snake Eater. The gamescom event will witness the unveiling of an all-new trailer for the game, while Kojima is planning to detail the first information on the game’s multi-player co-operative mode.
Metal Gear Solid: Peace Walker is set in 1974 and boasts an all-new story penned by Kojima himself. Scheduled to launch in 2010, the game takes the series in an exciting new direction with incredible visuals that bring its many characters and set pieces to vivid life, and a unique new game system designed specifically for the PSP format.
The game is already being hailed as the most exciting PSP title in development. “gamescom is the most important show in the European calendar and we are extremely excited, that Hideo Kojima is attending this event,” explained Martin Schneider, European PR and Marketing Director at Konami Digital Entertainment GmbH. “He will be there to meet his fans and elaborate on PeaceWalker’s new co-operative elements to all committed games players.”
Konami goes Krazy Karting on iPhone and iPod Touch!
Konami Digital Entertainment has revved up a fun new iPhone/iPod touch game entitled Krazy Kart Racing, which is available from the Apple App Store in August. The game uses a 3D cartoon style, and aims to be the most extensive available kart racing game, offering a wealth of content for long-lasting play-fun.
Produced and overseen by Konami’s European Development Studio in Paris, Krazy Kart Racing brings ten classic Konami gaming heroes to the track, as they battle it out across 16 themed circuits. Using the traditional third-person view, players guide their chosen character around the laps, using whatever they can to steal an advantage over their CPU or multi-player rivals. Nitro boosts can give a welcome burst of speed, while a wide range of extras that can be picked up during the race and can be used to slow down opposing karts
Control and speed are everything in Krazy Kart Racing, and the dynamically balanced camera keeps track of the player and those around them as they compete to be first past the line. The game features five single-player modes, and also allows friends to compete against each other in linked multi-player races and competitions.
“We have deliberately kept this game under wraps for a while to surprise the audience at the most important European game show,” commented Florian Stronk, Head of the Network Business Development Department for Konami Digital Entertainment. “It’s another fun-focused title, which combines Konami’s rich IPs and use of the best developer talent in Europe, including our external partner Polarbit. We look forward to people getting to grips with it, either here at gamescom in Cologne or wherever they choose on their personal device.”
Saturday, August 08, 2009
PS 2 games Suikoden Tactics, Zone Of The Enders: The 2nd Runner, Metal Gear Solid 2: Substance and Metal Gear Solid 3: Snake Eater, with Silent Hill 2
Konami has revealed plans to reissue classic PlayStation 2 titles for retail, according to Eurogamer.
The publisher has already repackaged Suikoden Tactics, Zone Of The Enders: The 2nd Runner, Metal Gear Solid 2: Substance and Metal Gear Solid 3: Snake Eater, with Silent Hill 2, 3 and 4 also in the pipeline.
"They are proper reissues," a spokesperson told the website. "Konami has put them out at budget price because of demand. They are remanufactured. They are ours.
"We've manufactured certain amounts depending on the title, and they're being bought by wholesalers so will likely pop up in independent rather than chain stores."
The budget re-releases are expected to retail between £10 and £20.
The publisher has already repackaged Suikoden Tactics, Zone Of The Enders: The 2nd Runner, Metal Gear Solid 2: Substance and Metal Gear Solid 3: Snake Eater, with Silent Hill 2, 3 and 4 also in the pipeline.
"They are proper reissues," a spokesperson told the website. "Konami has put them out at budget price because of demand. They are remanufactured. They are ours.
"We've manufactured certain amounts depending on the title, and they're being bought by wholesalers so will likely pop up in independent rather than chain stores."
The budget re-releases are expected to retail between £10 and £20.
Tuesday, August 04, 2009
Tornado Outbreak new action adventure game launching soon on Nintendo Wii, Xbox 360 and PlayStation 3 video game
Characters include Zephyr, the unlikely hero, Nimbus, the squad leader and the sinister boss Omegaton
Konami revealed new details and character descriptions from Tornado Outbreak, the new action adventure game launching this fall on Nintendo Wii, Xbox 360 video game and entertainment system from Microsoft and PLAYSTATION 3 computer entertainment system.
Harness the power of a raging tornado as you tear through open environments, chewing up the landscape and spitting out everything in your path. Tornado Outbreaks revolutionary new game mechanic puts some of the Earth's most powerful elements in your hands. The characters you will play and do battle with include:
Zephyr: Zephyr, leader of the Wind Warriors, possesses the power of wind and the ability to transform himself into a raging, column of air that can level anything in his path. He worked to create atmosphere on lifeless planets but a chance meeting with a strange being named Omegaton changed the game. Zephyr's mission dictates that he helps those in need but meeting this purposefully deceptive anti-hero will challenge all that he knows. His strength, wits and abilities will be put to the test as a cosmic battle for supremacy lands on Earth. No one is safe.
Nimbus: Once the fearless leader of the Wind Warriors, he is now the wise leader second in command. Nimbus stands strong beside his protégé Zephyr passing on the knowledge and abilities he's learned over the years. Nimbus also possesses an innate ability for mechanical know how which is invaluable to the existence of his team. His ability to calibrate and decipher the L.O.A.D STARR which provides cloud cover on Earth and allows his sidekick Zephyr to possess his destructive abilities are vital to their mission.
Wind Warriors: They are the unnamed, fearless and elite squad that stands proudly behind their leaders Nimbus and Zephyr. The Wind Warriors sole purpose is to lend support to whatever mission the leaders deem necessary. Later in the story the Wind Warriors become an integral tool in the ultimate defeat and destruction of their earthbound nemesis Omegaton. Without the Wind Warriors Zephyr and Nimbus would be nearly defenseless.
Water Whirls: Zephyr born from wind, calls upon all forces of nature to accomplish his Earthly duties. Seemingly delicate to the point of being fragile, Water Whirls are calm, tranquil creatures. The Water Whirls donate their ability to traverse large areas quickly and smash objects like a tidal wave. Only through the Elemental forces working together is there any hope of capturing the Fire Fliers and restoring balance to save the Earth.
Fire Fliers: Wreaking havoc on two worlds might make the Fire Fliers seem evil by nature but maybe they're just misunderstood. They are mischievous little buggers with no capacity to understand the consequences of their actions. To them the incursion of Earth is nothing more than an endless game of hide and seek, but their actions on Earth cause more chaos and challenges for our unlikely hero than he'd hope for. Fire Fliers posses important powers which is why Zephyr needs to find them, collect them and ultimately destroy them.
Omegaton: Once the greatest hero of his universe, until his enemies joined forces and exiled him to another universe. Omegaton has been slowly dying after being stripped of his orbs of power and without them his fate is sealed to a cosmic grave. Dispersed somewhere on Earth, the Wind Warriors lead by Zephyr have been tasked to help find his sources of power through Omegaton's deceptive coercion. The story will reveal that all that's known about Omegaton may not be true and his mission is not what it seems.
Developed by Loose Cannon Studios, Tornado Outbreak lands September 15th 2009 for Wii, Xbox 360 and PLAYSTATION 3
Konami revealed new details and character descriptions from Tornado Outbreak, the new action adventure game launching this fall on Nintendo Wii, Xbox 360 video game and entertainment system from Microsoft and PLAYSTATION 3 computer entertainment system.
Harness the power of a raging tornado as you tear through open environments, chewing up the landscape and spitting out everything in your path. Tornado Outbreaks revolutionary new game mechanic puts some of the Earth's most powerful elements in your hands. The characters you will play and do battle with include:
Zephyr: Zephyr, leader of the Wind Warriors, possesses the power of wind and the ability to transform himself into a raging, column of air that can level anything in his path. He worked to create atmosphere on lifeless planets but a chance meeting with a strange being named Omegaton changed the game. Zephyr's mission dictates that he helps those in need but meeting this purposefully deceptive anti-hero will challenge all that he knows. His strength, wits and abilities will be put to the test as a cosmic battle for supremacy lands on Earth. No one is safe.
Nimbus: Once the fearless leader of the Wind Warriors, he is now the wise leader second in command. Nimbus stands strong beside his protégé Zephyr passing on the knowledge and abilities he's learned over the years. Nimbus also possesses an innate ability for mechanical know how which is invaluable to the existence of his team. His ability to calibrate and decipher the L.O.A.D STARR which provides cloud cover on Earth and allows his sidekick Zephyr to possess his destructive abilities are vital to their mission.
Wind Warriors: They are the unnamed, fearless and elite squad that stands proudly behind their leaders Nimbus and Zephyr. The Wind Warriors sole purpose is to lend support to whatever mission the leaders deem necessary. Later in the story the Wind Warriors become an integral tool in the ultimate defeat and destruction of their earthbound nemesis Omegaton. Without the Wind Warriors Zephyr and Nimbus would be nearly defenseless.
Water Whirls: Zephyr born from wind, calls upon all forces of nature to accomplish his Earthly duties. Seemingly delicate to the point of being fragile, Water Whirls are calm, tranquil creatures. The Water Whirls donate their ability to traverse large areas quickly and smash objects like a tidal wave. Only through the Elemental forces working together is there any hope of capturing the Fire Fliers and restoring balance to save the Earth.
Fire Fliers: Wreaking havoc on two worlds might make the Fire Fliers seem evil by nature but maybe they're just misunderstood. They are mischievous little buggers with no capacity to understand the consequences of their actions. To them the incursion of Earth is nothing more than an endless game of hide and seek, but their actions on Earth cause more chaos and challenges for our unlikely hero than he'd hope for. Fire Fliers posses important powers which is why Zephyr needs to find them, collect them and ultimately destroy them.
Omegaton: Once the greatest hero of his universe, until his enemies joined forces and exiled him to another universe. Omegaton has been slowly dying after being stripped of his orbs of power and without them his fate is sealed to a cosmic grave. Dispersed somewhere on Earth, the Wind Warriors lead by Zephyr have been tasked to help find his sources of power through Omegaton's deceptive coercion. The story will reveal that all that's known about Omegaton may not be true and his mission is not what it seems.
Developed by Loose Cannon Studios, Tornado Outbreak lands September 15th 2009 for Wii, Xbox 360 and PLAYSTATION 3
Friday, July 03, 2009
Konami Gradius Rebirth, DRiiFT Mania and Contra Rebirth wiiWare video games
The first titles to emerge from Konami development group will be released in the coming months, with Gradius Rebirth out today, followed by DRiiFT MANIA later this month, and the all-action Contra Rebirth in August. Each title is an all-new game, with Gradius Rebirth marking the welcome return of one of gaming’s most acclaimed shooters of all time.
Gradius Rebirth retains the 2D space-based action the series is famed for, with players guiding their Vic Viper ship through a series of horizontally-scrolling stages infested with thousands of aliens and huge end-of-level bosses. Power-up capsules allow the user to add lasers, secondary weapons systems, shields, etc, to their craft, while new additions include a Score Attack Mode wherein high-scores can be compared, and a Replay system where hard-fought battles can be reviewed.
DRiiFT MANIA will follow later in July, and is a top-down racer that allows up to eight players to race each other, using cartoon-style characters. Featuring twelve different tracks based on four themed environments – cityscape, hills, snow and a desert oasis – players can also select one of 34 vehicles from four categories. Each category is tailored for use within the different environments, with variations of speed, acceleration and handling and grip levels making specific vehicles ideal for particular locations.
DRiiFT MANIA ‘s multi-player modes allow users to play using combinations of Wii Remotes, Nunchucks and Classic Controllers, and seven game modes are on offer. These include single-player and multi-player championships, and Team Race; wherein participants are divided into two teams, with the winner those that amass the most points. The VIP mode elects one player per team as a VIP vehicle, who must be protected at all costs from the opposition cars, with the removal of the VIP car resulting in a win for the attacking team.
DRiiFT MANIA also has a fun ‘Contamination’ idea, where a player is marked contagious and must contaminate very other player within a set period, while ‘Cold Potato’ mode charges the user with collecting said vegetable and holding on to it for as long as possible! Finally, the ‘Meteorite’ option sees players embarking on a normal race, while trying to avoid a series of meteors as they fall from the sky.
Completing the trio in August is Contra Rebirth, a welcome return for Konami other celebrated shoot ‘em up series. Armed soldiers are charged with running and jumping through a series of 2D levels, each littered with alien forces, vehicles and face-offs with massive bosses. OTT weaponry is the order of the day as homing missiles, flame-throwers and high-powered lasers are used to blast a path to the end of each stage, while agility and dexterity are required to clamber over seemingly impassable areas, and scale crumbling buildings.
Gradius Rebirth retains the 2D space-based action the series is famed for, with players guiding their Vic Viper ship through a series of horizontally-scrolling stages infested with thousands of aliens and huge end-of-level bosses. Power-up capsules allow the user to add lasers, secondary weapons systems, shields, etc, to their craft, while new additions include a Score Attack Mode wherein high-scores can be compared, and a Replay system where hard-fought battles can be reviewed.
DRiiFT MANIA will follow later in July, and is a top-down racer that allows up to eight players to race each other, using cartoon-style characters. Featuring twelve different tracks based on four themed environments – cityscape, hills, snow and a desert oasis – players can also select one of 34 vehicles from four categories. Each category is tailored for use within the different environments, with variations of speed, acceleration and handling and grip levels making specific vehicles ideal for particular locations.
DRiiFT MANIA ‘s multi-player modes allow users to play using combinations of Wii Remotes, Nunchucks and Classic Controllers, and seven game modes are on offer. These include single-player and multi-player championships, and Team Race; wherein participants are divided into two teams, with the winner those that amass the most points. The VIP mode elects one player per team as a VIP vehicle, who must be protected at all costs from the opposition cars, with the removal of the VIP car resulting in a win for the attacking team.
DRiiFT MANIA also has a fun ‘Contamination’ idea, where a player is marked contagious and must contaminate very other player within a set period, while ‘Cold Potato’ mode charges the user with collecting said vegetable and holding on to it for as long as possible! Finally, the ‘Meteorite’ option sees players embarking on a normal race, while trying to avoid a series of meteors as they fall from the sky.
Completing the trio in August is Contra Rebirth, a welcome return for Konami other celebrated shoot ‘em up series. Armed soldiers are charged with running and jumping through a series of 2D levels, each littered with alien forces, vehicles and face-offs with massive bosses. OTT weaponry is the order of the day as homing missiles, flame-throwers and high-powered lasers are used to blast a path to the end of each stage, while agility and dexterity are required to clamber over seemingly impassable areas, and scale crumbling buildings.
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