
A side by side comparison of a photo tour in New York City and Liberty City...

Based on visual appearance of an object, (the material which it was built from), we can estimate overall toughness of the object. Concrete is the strongest material of the game. To destroy concrete bunker a howitzer of large caliber is required. After brick and stone buildings go, then wooden constructions. Wooden buildings can be destroyed by the microcaliber artillery and flame throwers.Armor slope:
We have collected historical data about all armored forces. Not only armor thickness is taken into account, but also armor slope. When hit in the armored part of object at a high angle, the bigger power of shell is required to break it. Sometimes, shells with insufficient power simply ricochet, and do not damage the object at all.
The following types of shells are implemented in the game: armor-piercing, subcalibre, high-explosive, cumulative and incendiary. All shells have historical characteristics depending on the weapon firing , and have a penetration ability corresponding to values taken from the penetration tables.The armor penetration and damage of internal object's structures:
If an armor piercing or subcalibre shell breaks through armor, it has a chance to destroy internal structure of the object in the point of the hit. For example, if a shell hits a thread, tank will be immobilized. Hits to the tower inflict damage to the tank's crew. Another example are the flamethrowers. They virtually couldn't damage a tank, but hitting an SPG or tank with open gun turret, destroys it's crew with ease.
• Fully interactive landscape (all objects can be destroyed, all buildings and pillboxes can be used as shelter)
• Massive operations on big maps, strategic scale of the maps (front line can be a few kilometres long)
• Thousands of units fighting in real time
• More than 300 tanks, ships, soldiers, guns and planes with original weapons built to scale
• Great sounds, 5.1 supported, nations speak native languages
• New feature - advanced Micro AI-behaviour allows your troops to act exactly as you plan
• Joint naval and ground operations, air raids, artillery strikes etc.
• State-of-the-art technology to render 3D landscape, realistic lines of sight and fire
• Spectacular visual & lighting effects
• Multiplayer mode: up to 8 players, GameSpy supported
• Five campaigns playable for American, British, German, Japanese and Soviet sides

• Storage case for Nintendo DS Lite with pockets for DS games and accessories
• Wrist –strap
• Anti-dust slot protections
• Battery charger for DS Lite
• Stereo earphones
• Storage case for 6 DS games
• Transparent stylus
• Finger stylus
• Microfiber cleaning cloth
• High-quality screen protector, air-bubble free
My Baby Boy or My Baby Girl





"Wii sales were buoyed in part by the strong launch of Mario Kart Wii, which sold more than 1.1 million units," said Cammie Dunaway, Nintendo of America's executive vice president of Sales & Marketing. "Our belief in appealing to a broad, diverse audience of players continues to resonate with consumers, and we look forward to continuing our outreach to an expanded audience with the launch of Wii Fit next week."Other Nintendo highlights from April's NPD report include:
- Mario Kart Wii finished as the No. 2 game of the month.
- Six of the top 10 games of the month are for Nintendo systems: Mario Kart Wii (No. 2), Wii Play™ (No. 4), Super Smash Bros. Brawl (No. 5), Pokémon Mystery Dungeon: Explorers of Darkness (No. 7), Pokémon Mystery Dungeon: Explorers of Time (No. 8) and Guitar Hero III: Legends of Rock (No. 9).
- Super Smash Bros. Brawl crossed the 3 million sales mark in the United States.
- Wii and Nintendo DS again finished as the two top-selling hardware systems.

- Two distinct gameplay modes - searing, tactical shooting action (Kane) and tense, stealth sections (Jennifer).
- Use your environment to hide and take cover. Enter into third-person mode when in cover to acquire a better overview of your surroundings. Lean out from behind cover to engage your enemies with minimal exposure. Blind fire around corners when severely pinned down.
- Superb world physics where objects are splintered, shattered and sent flying by barrages of bullets and explosions, creating massively believable battlefields. The player can even shoot enemies - and be shot - through thin walls, adding a further tactical element.
- Enemies intelligently seek out and utilise cover - just like you.
- Disarm enemies by shooting the weapons from their hands, leaving the enemies vulnerable. Once an enemy has been disarmed, they must either reach for a sidearm or run for cover - both of which take time.
- Enemy AI uses lifelike line of sight and hearing to determine your whereabouts. Enemies are more vulnerable in darker areas, while their lifelike reactions to sight and sound also provide the perfect environment for stealth-based gameplay.
- Fully interactive world, populated by civilians, commuters, students and workers who intelligently react to their surroundings and situations.
- Wide range of enemy types, ranging from elite terrorist forces to mythical Aztec creatures.
- Intriguing plot featuring two very different endings, depending on your choices.
- Challenging puzzles and mini games.