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Wednesday, April 16, 2008

Air Traffic Chaos video game lands on Nintendo DS


Majesco Entertainment Announces 'Air Traffic Chaos' For Nintendo DS

New Simulation Lets Players Experience the Life of an Air Traffic Controller

Majesco Entertainment Company, an innovative provider of video games for the mass market, today announced Air Traffic Chaos for Nintendo DS. Developed by Sonic Powered Co., Air Traffic Chaos thrusts players into the hotseat of an air traffic controller whose job is to safely manage a myriad of takeoffs and landings at busy airports around the world.

"Air Traffic Chaos means fun is taking off from Terminal A," said Gui Karyo, Executive Vice President of Operations, Majesco. "The game's frantic pace set against the backdrop of an already high-stress job will challenge fast-fingered Touch Screen gamers in an entirely new way."

In Air Traffic Chaos, players use the Touch Screen to safely manage takeoffs, gate assignments and landings for all incoming and outgoing airport traffic for 14 different airlines in varying weather conditions. Outstanding performance will earn players 16 different merit badges, including "Veteran ATC" and "ATC Legend." An in-depth tutorial teaches players the basics of managing the busy skies while three difficulty levels with five stages in each offer plenty of challenge. Players can also share their high scores with up to 7 friends while Rumble Pack support makes the experience more realistic for aspiring air traffic controllers.

Air Traffic Chaos for Nintendo DS is expected to release in Summer 2008. For additional information about Majesco's exciting line of products, please visit the newly relaunched http://www.majescoentertainment.com/.

DC Comics & Sierra to publish comic series PROTOTYPE Video Game


DC Comics & Sierra Entertainment To Publish New Comic Series Based On PROTOTYPE Video Game

DC Comics and Sierra Entertainment Ink Deal To Create an All-New Comic Book Series Based on PROTOTYPE – One of the Most Anticipated Video Games of 2008

DC Comics, the largest English language comic book publisher in the world, and Sierra Entertainment – a division of Vivendi Games, today announced plans to publish an all-new comic book series based on the eagerly anticipated and already highly acclaimed open-world/action video game PROTOTYPE. The series is set to debut this August via DC’s WildStorm imprint, and the addition of such unique, original IP video games like PROTOTYPE is sure to increase their successful line of best-selling comics based on licensed properties. Further details surrounding the new comic book series will be announced later this year.

PROTOTYPE puts gamers in control of Alex Mercer – a genetically mutated shape-shifter with no memory of his past, hell-bent on solving the mystery of his existence – as he tears through a densely populated New York City moving with Parkour-style fluidity and consuming anybody that gets in his way…assuming their physical identity, memories and abilities. Fueled by a three-way war between Alex, the military’s elite Blackwatch division and a viral outbreak known as the Infected, players will venture deep into a dark conspiracy, 40 years in the making.

“PROTOTYPE is all about shape-shifting action, and we’re using that key element to redefine the open-world game space,” said Al Simone, Sr. VP of Global Marketing, Sierra Entertainment. “Another key feature setting PROTOTYPE apart from other open-world games is its incredibly deep, conspiracy-based back-story, and by joining forces with the largest comic book publisher in the world – DC Comics – we can bring this new anti-hero and his tale to an even wider audience of comics fans and gamers alike.”

“We’re blown away with what Sierra and developer Radical Entertainment have shown us of PROTOTYPE, and know with absolute certainty that this will make for a terrific comic book,” said Hank Kanalz, VP & General Manager, WildStorm. “PROTOTYPE’s back-story, visuals and gameplay are stunning, and we have every intention of bringing those core pillars to our book because this is a great opportunity to expand on the world they’ve created, and build something new and interesting for comic book fans.”

PROTOTYPE delivers a fresh take on open-world games, with key features separating the game from the rest of the pack, including the anti-hero main character Alex Mercer and his deadly shape-shifting abilities, a stunning representation of New York City circa 2008 as the backdrop, and ‘Deceive or Destroy’ gameplay allowing players the choice to either blend in with the population or fully unleash Alex’s deadly powers. With Radical Entertainment behind the wheel using their innovative ‘Titanium’ game engine, and touting a catalogue of successful titles including the highly acclaimed The Incredible Hulk: Ultimate Destruction, Simpsons Hit & Run and others, PROTOTYPE is aligned to be the ground-breaking open-world/action experience gamers have been waiting for.

PROTOTYPE is planned to release this autumn for next-gen console systems and the PC, and is currently rated “RP” (Rating Pending) by the ESRB. For more information on PROTOTYPE, be sure to visit the official game website located at www.prototypegame.com.

Rocky & Bullwinkle coming to Xbox LIVE Arcade



ZEN Studios Partners with Bullwinkle Studios to Bring Rocky & Bullwinkle to Xbox LIVE Arcade

XBLA Title Features Rocky & Bullwinkle Returning in 100 Exciting and Hilarious Microgames

And now here’s something we hope you’ll really like! ZEN Studios, a videogame developer and digital publisher known for its innovative arcade and action games, announced today their next title, Rocky & Bullwinkle, a fun party game that’s chock full of microgames for the Xbox LIVE Arcade. Through a deal with Bullwinkle Studios (a joint venture between Classic Media, an Entertainment Rights group company, and Jay Ward Productions, Inc.), ZEN Studios will release Rocky & Bullwinkle starring all the characters from the classic cartoon series “Rocky & Bullwinkle & Friends®,” which TV Guide recently ranked #3 on its list of “Best Cartoons of All Time.&r dquo; The game is coming straight out of Frostbite Falls to download from Xbox LIVE Arcade beginning April 16, 2008.



Just like the cartoon show, Rocky & Bullwinkle has all your favorites up to their usual high jinks. Rocky the heroic squirrel and Bullwinkle the dimwitted moose will continue to foil the evil plots of Boris Badenov and Natasha Fatale of Pottsylvania, while the noble Canadian Mountie Dudley Do-Right, the genius dog Mr. Peabody and his adopted boy Sherman and many more of the show’s characters will be on hand to add to the fun. Fans of all ages will be pleased to see that Rocky & Bullwinkle remains true to its roots by featuring traditional art styling reminiscent of the classic cartoon and by delivering the same wacky, irreverent and heartfelt humor that the original cartoon show made so famous.

“We at ZEN Studios are elated to be given the opportunity to bring such a memorable group of characters together for a very unique gaming experience,” says Zsolt Kigyossy, Managing Director of ZEN Studios. “Rocky & Bullwinkle, with their zany antics, subversive humor and wild cast of supporting characters, will make a great addition to the XBLA platform.”

“Rocky & Bullwinkle is the first Xbox LIVE Arcade title to be released based on these much-loved Jay Ward characters," added Laura Turner Laing, Vice President Digital, Entertainment Rights. "We are delighted to be partnering with ZEN Studios who have done such a fantastic job in re- creating the authenticity and the humor of this classic cartoon series.”

Rocky & Bullwinkle features all of the aspects that have made the Xbox LIVE Arcade such an appealing and popular platform, including:

• Fast Action – Blast, run, dodge and jump your way through each of the microgames, many of which can be played using a cool new gesture system with the Xbox LIVE Vision Camera

• Quick Games – Players can quickly get into the action, load up any of the 100 microgames and collect box tops, just like Bullwinkle’s famous box top collection from the cartoon show; these can be traded in for gadgets that unlock Achievements and increase a player’s overall Gamerscore

• Replayability – With plenty of rewards and variety, you’ll be dying to pull your controller out of Bullwinkle’s hat and play through the game agai n, either alone or in a custom tournament of microgames with up to eight people locally – you can even show off your score to your far away buddies with extensive leaderboard support!

• Great Value – There are eight playable characters and five difficulty settings for all of the microgames - all for only 800 Microsoft Points. Gee whiz, Rock!

Blockbuster Entertainment Experience Of The Summer Isn't At The Movies... Battlefield - Bad Company Ships On June 23


The Blockbuster Entertainment Experience Of The Summer Isn't At The Movies... Battlefield: Bad Company Ships On June 23

SPECIAL GOLD EDITION OFFERS FANS EXCLUSIVE CONTENT AT LAUNCH

Prepare for the gold rush! This summer, the blockbuster action event of the season will not be in theatres. EA DICE, a studio of Electronic Arts today announced that Battlefield: Bad Company will ship to retail outlets on June 23. Action fans and gamers worldwide will get their chance to join the ‘B’ company on exciting, sometimes irreverent, missions that take them through deserts, cities and mountain terrain to capture the spoils of war. Players will experience the tactical, destructive power in the deep single player campaign or go online for intense multiplayer action that only the Battlefield team can deliver.

For a limited time only, gamers will be able to purchase the Gold Edition of Battlefield: Bad Company. The Gold Edition pack features exclusive content with behind-the-scenes action and strategy videos giving Battlefield: Bad Company players tricks and tips on how to own the battlefield. The Gold Edition also gives gamers early access to five unique weapons that players can take into battle. These weapons can also be unlocked after the launch of the game by ranking up to the highest level in multiplayer mode.

“Players can forget about using walls as cover as we’ve fundamentally changed the way to play shooters offline and online through the use of tactical destruction,” says Karl-Magnus Troedsson, Senior Producer for Battlefield: Bad Company. “Players will get the chance to reap the spoils of war this summer as they annihilate the enemy and search for gold in the dark, character-driven, single player storyline while returning Battlefield fans will love the intense and vehicle heavy multiplayer.”

Developed by Sweden-based developer EA DICE, Battlefield: Bad Company will be available for the Xbox 360 video game and entertainment system from Microsoft and the PLAYSTATION 3 computer entertainment system. The game is rated “T” by the ESRB and “16+” by PEGI.

Wii Fit To Keep Americans Moving at $89.99 on Nintendo Wii


In anticipation of the U.S. launch of Wii Fit™, the new interactive fitness game for the popular Wii™ system, Nintendo of America Inc. has announced pricing details for this groundbreaking release. Available at Nintendo World store starting on May 19, Wii Fit and the innovative Wii Balance Board™ accessory will be bundled and sold together at a suggested retail price of $89.99.

Boasting a dynamic mix of more than 40 yoga, aerobics, strength training and balance activities, Wii Fit provides consumers with a fun, easy and affordable way to incorporate exercise into their daily routines. Using the included wireless Wii Balance Board accessory, every member of the household can step up and stay active, setting individual fitness goals and tracking their progress over time.

Consumers in the New York area who pre-order Wii Fit from the Nintendo World store in Rockefeller Plaza will receive a special bonus item. From April 18-20, the first 1,000 consumers who place a $5 deposit for Wii Fit will receive a limited edition Wii Fit T-shirt featuring the image and reproduced autograph of legendary Nintendo video game designer Shigeru Miyamoto.

Through mid-February, Wii Fit had sold more than 1.4 million copies in Japan since its Dec. 1, 2007 launch.

Tee-Off Online With Hot Shots Golf - Open Tee 2 For PSP (PlayStationPortable)


Golf Fans Around The World Prepare To Tee-Off Online With Hot Shots Golf: Open Tee 2 For PSP (PlayStationPortable)

Critically Acclaimed Hot Shots Golf Franchise Once Again Drives On To PSP With Exotic Courses, Deep Character Customization, and Robust Online Action


Sony Computer Entertainment America Inc. (SCEA) announced today the North American release of Hot Shots Golf: Open Tee 2, available exclusively for PSP (PlayStationPortable). Developed by Clap Hanz, in conjunction with Sony Computer Entertainment Worldwide Studios, Santa Monica Studio, Hot Shots Golf: Open Tee 2 takes the multi-million unit-selling Hot Shots Golf franchise and prepares to deliver another stellar portable golf experience to PSP.

Hot Shots Golf: Open Tee 2 features beautiful new courses and wacky characters, along with hundreds of customization options including clothes, accessories, and equipment. Additionally, the game brings a wide range of exciting multiplayer options including 16-player online tournaments and ad hoc capability for one-on-one or Stroke Mode challenges.



“The Hot Shots Golf franchise has been a perennial winner over the years for PlayStation, and we are very excited to bring the game’s quirky golf experience back to PSP,” said Jeff Reese, director, software marketing, SCEA. “With greater online capabilities, challenging new courses, and a variety of gameplay modes, Hot Shots Golf: Open Tee 2 is a stimulating portable experience that delivers all the charm and fun the Hot Shots Golf series has to offer.”

In addition to brilliant graphics, colorful characters, dramatic camera angles, and realistic golf physics that fans of the series have come to love, Hot Shots Golf: Open Tee 2 features a variety of gameplay modes to satisfy even the most hardcore golfer. Players will have the opportunity to golf on 12 breathtaking courses across tropical islands, vast desert plains, snow-capped mountains, and oceanfront views.

Internet play is available to allow players the opportunity to challenge other Hot Shots across the globe in tournaments of up to 16 players. Additionally, players can tee-off locally with up to eight others via Match Play or go head-to-head in Ad Hoc mode. In single player, fans can engage in Stroke Play mode, offering traditional golf on any available course, as well as Challenge Mode, giving players the opportunity to compete in a regular season filled with tournaments and the ability to unlock various characters and items throughout the game. To improve individual skills, players can access a Training mode to perfect every drive, pitch, and putt before the real challenge. Additionally, a fun and challenging Hole-in-One mini-game is available to test each player’s shot-making prowess and enhance their character’s overall accuracy.

Character customization includes more than 320 options to personalize characters with a variety of items including clothing, hairstyles, clubs, accessories, and more. Players can also utilize special combinations of clothing and accessories to provide a unique boost to character attributes as well as overall fashion style. Successfully conquering challenges in the game will allow players to further upgrade equipment, allowing for more accurate shots, longer drives, and impeccable control.

CAPCOM ships widescreen ÅŒKAMI on the Nintendo Wii


CAPCOM SHIPS ÅŒKAMI FOR THE NINTENDO Wii

Wii Remote Integration, Widescreen 480p Graphics Bring New Life to Award-Winning Game

Capcom Entertainment, a leading worldwide developer and publisher of video games, is pleased to announce that ÅŒkami™ for the Nintendo Wii™ has begun shipping to retail. Offering an unequalled level of control built around the intuitive Wii Remote™ and available for the first time for widescreen with higher definition 480p graphics, ÅŒkami gives players an opportunity to rediscover a critically-acclaimed and beautifully crafted adventure as if they are playing it for the first time. ÅŒkami is rated T for Teen by the Entertainment Software Ratings Board (ESRB) and is available for $39.99 MSRP.

Previously released for the PlayStation®2 computer entertainment system in 2006, ÅŒkami was hailed as “Game of the Year” by multiple magazines and websites, including Associated Press, PSM, Village Voice, IGN.com, Game Revolution and many more. This new iteration of ÅŒkami on the Wii is already following in its predecessors footsteps with strong reviews across the board as IGN.com gave it a score of 9/10, stating that, “You need to buy Okami for Nintendo’s system,” while 1up.com/Electronic Gaming Monthly gave the game a glowing “A”grade on the website and in their latest issue.

ÅŒkami tells the story of Amaterasu, the Japanese sun god, who takes the form of a wolf and sets out on an amazing journey to restore a ruined, darkened world into a beautiful place full of life and color. Commanding the elements and various magical abilities, the player uses Okami’s signature “Celestial Brush” to revitalize life and defeat the tyrannical and destructive monster Orochi, effectively “painting” on the screen with the Wii Remote. ÅŒkami for the Wii takes the unique gameplay experience to a whole new level, creating one of the most compelling games for the Wii on the market today.

Mixing Japanese folklore and a stunning traditional Japanese art style, ÅŒkami comes alive on Wii with its awe-inspiring art style and scenic 3D levels that have the appearance and texture of paper scrolls brushed with watercolor-like calligraphy art. Renowned development studio Ready At Dawn Studios® has painted a whole new Okami experience on Wii through a blend of stylized graphics, movements and unique gameplay, resulting in a rich and dynamic experience never seen before.

The Sims celebrates 100 million sales wordwide


The Sims Is A Global Cultural Phenomenon In 60 Countries And 22 Languages Thanks To Players of The Sims Everywhere

The Sims, a Label of Electronic Arts, today announced a significant entertainment milestone, celebrating 100 million units sold around the world, thanks to players of The Sims everywhere. The first game from The Sims was sold in 2000 and has gone on to become the best-selling PC game franchise of all time and is sold in 22 languages and 60 countries around the world. The Sims franchise has inspired millions of players to tell stories, create characters, explore relationships, live through generations, design fashions, and build homes and design home interiors for their Sims. TheSims2.com, the vibrant online community of players of The Sims, has more than 4.3 million unique visitors per month, who have downloaded more than 70 million user-generated creations. A place to discover player creativity is on YouTube, where more than 100,000 videos and movies of The Sims have been shared, with about 200 million views.

As a special thank you to players of The Sims, visit TheSims2.com on April 16th to download a complimentary exclusive outfit for your Sims in honor of this milestone. It’s the perfect outfit for your Sims to enjoy a night of celebration!

“At this milestone, we want to thank players of The Sims everywhere for making The Sims such a worldwide phenomenon,” said Rod Humble, Head of Studio for The Sims Label. “The Sims has been an interactive experience for people around the globe to explore their passion for creativity and we’re thrilled to be a part of that. From building houses and relationships, from the first kiss to a toddler’s first step, from kitchen fires – and even visits from ghosts, players have told more than 100 million unique and fun stories!”

“The Sims is truly unique in the world of interactive entertainment because it attracts creative people around the world of all ages and both genders,” said Nancy Smith, President of The Sims Label. “Because of the open-ended creative freedom that players experience with the game, The Sims has universal appeal like no other game franchise. We thank players everywhere for their creativity, sense of humor and strong sense of community that has made The Sims the cultural phenomenon it is today.”

The Sims from EA Mobile has seen phenomenal global success, with more than nine million downloads of The Sims games onto people’s mobile devices, The Sims is a market leading downloaded game.

Fun facts to note:

100 million copies of The Sims lined up end to end would line the perimeter of the Wembley football pitch over 115,000 times
100 million copies of The Sims line up end to end would stretch the distance between Land’s End and John O’Groat’s over 200 times

HAZE – 4 Player Co-op Campaign Demo Exclusively on PlayStation Network


Ubisoft, one of the world’s largest video game publishers, today announced the imminent release of a fully playable demo for Haze, the new first-person shooter set in a harsh future where war is never quite what it seems.

Coming exclusively to the PlayStation Network in early May, this playable demo will give gamers a taste of not only the single-player campaign in Haze, but will also allow up to four-player, drop-in drop-out co-op play online.



Developed by shooter experts Free Radical, creators of the critically acclaimed TimeSplitters series, Haze is scheduled for release exclusively on the PlayStation 3 entertainment system on 23rd May 2008.


New screenshot – Haze:

Take a look at this brand-new screenshot from Haze to get a sneak peek at what’s in store for gamers when the playable demo drops in early May. Single-player campaign or four-player co-op…just name your poison. It is nearly time to get your fix…

For more information on Haze, please visit – www.hazegame.com

Quake-type iPhone games on the way

Developers behind Quake port for iPhone named, more games planned

HermitWorks Entertainment has been confirmed as the development team behind the unofficial Quake 3 port. As widely reported this week, the port uses the built-in motion sensors to control action in the game, and offers the capability for two player play using Wi-Fi.

What wasn't known until GameCyte did some digging is that the port took only "a matter of hours" to conduct.

Speaking with the site, developer Cameron Tofer also revealed the studio is also porting its original game, Space Trader, to the iPhone, that game is also built on a modified Quake 3 engine.

HermitWorks is also working on a casual iPhone RPG tentatively called Quest which also uses that engine. The developers are using two jail-broken iPhones.



Watch YouTube video here

Source: MacWorld