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Wednesday, June 04, 2008

Resident Evil 5 - Fact Sheet


Resident Evil 5 Fact Sheet

The biohazard threat has not ended: Just when it seemed that the menace of Resident Evil had been destroyed, along comes a new terror to send shivers down player’s spines. Chris Redfield, returning Resident Evil hero, has followed the path of the evil literally around the globe. 

After joining a new organization, Chris heads to Africa where the latest bioterrorism threat is literally transforming the people and animals of the city into mindless, maddened creatures. Chris must take on the challenge of discovering the truth behind this evil plot. In Resident Evil 5, Capcom will teach players to fear the daylight as much as they have feared shadow in previous games.

Co-producer and series veterans Jun Takeuchi (Lost Planet) and Masachicka Kawata (Resident Evil 4 Wii Edition, Resident Evil: Umbrella Chronicles) unleashes an unprecedented level of fear for the next generation in Resident Evil 5, the sequel to one of the highest-rated videogames in history, according to Metacritic.com and Gamerankings.com. Promising to revolutionize the series by delivering an unbelievable level of detail, realism and control, Resident Evil 5 is certain to bring new fans to the series. New technology developed specifically for the game, as well as incredible changes to both the gameplay and world of Resident Evil will make this a must-have game for gamers across the globe.

The latest in the Resident Evil series, which has sold over 34 million units since the original game was released in 1996, as well as spawned a multi-million dollar trilogy of films from Sony Pictures. 
Resident Evil 5 will revolutionize the Resident Evil series, just as Resident Evil 4 did.

  • Chris Redfield, protagonist of the original Resident Evil and Resident Evil: Code Veronica, returns
  • New environments and a diverse assortment of locations
  • New enemies bring new challenges: speed and intelligence make adversaries as dangerous singly as they are in groups.
  • An arsenal of weapons at the players command to keep the evil at bay, including knives, pistols, machine guns, sniper rifles and more.
  • Lighting effects provide a new level of suspense in both harsh light and deepest shadow
  • True high definition gaming on multiple game platforms, using an advanced version of Capcom’s proprietary game engine, MT Framework, which powered the next-gen, million-plus hit titles Devil May Cry 4, Lost Planet and Dead Rising.

Tuesday, June 03, 2008

Call of Duty 4 - hits 10 million units sold


There are few things that video game publishers--or any consumer products companies, for that matter--like more than reaching big, notable milestones.

So it was with considerable pride that Activision's wholly owned Infinity Ward studio told me Tuesday that its war game, Call of Duty 4: Modern Warfare, has just sold its 10 millionth copy.

Infinity Ward studio head Vince Zampella didn't know exactly how many units the game had sold on each platform it is available on--the Xbox 360, PlayStation 3, and PC--but did say that COD 4 had been most successful on the Xbox.

These days, monster hits like Grand Theft Auto IV and Halo 3 have gotten most of the media's attention for best-sellers, but by reaching 10 million sold, there's no doubt that COD 4 deserves to be mentioned in the same breath as any other title.

And to be sure, it's not the only game that has reached 10 million units moved--Infinity Ward said that COD 4 is one of "less than 10" games to do so since 2000--but it's still a notable milestone, especially when you consider that, at a sticker price of $60 a pop, even when considering that you can buy it for less at some retailers, Activision has raked in many hundreds of millions of dollars with the game.

Of course, one wonders how many more copies it would have sold had it been available on Nintendo's Wii. But Zampella said that Infinity Ward decided not to make the game for that console because "it just doesn't fit on the Wii. We thought it would be compromised to be on (that) platform."

More from news cnet...

Ubisoft to transform with movie, TV and sports projects


Ubisoft CEO Yves Guillemot has detailed his future vision for the company, as he transforms the French outfit from a videogames publisher into a multimedia entertainment business.

Speaking exclusively to GamesIndustry.biz at last week's Ubidays event in Paris, Guillemot revealed ambitious plans to place Ubisoft at the centre of CGI movie production, as well as branching out to new game genres and TV productions.

Ubisoft's Quebec studio is ramping up its animation and CGI business and will also be central to the company's recently announced entry into 3D videogames.

"Our goal is to create a studio that will be very high quality, our goal is to try to get to the level of quality of Peter Jackson's Weta studio," offered Guillemot, in an interview published today.

more from Games Industry...

Paradox Interactive quizzes geo-political masterminds


So you think you have the makings of a geo-political mastermind? Can you prove it? – Yes! –Well, in that case Paradox Interactive proposes a challenge. Can you correctly answer all of the questions in a game related quiz for – Supreme Ruler 2020?



Each question is taken from past or current global events and situations. Focus now, as there is no fifty-fifty, no ask-the-audience and no phone-a-friend! If you have five minutes to spare, then take the test and prove you have the makings of a Supreme Ruler. For as the countdown to release ticks down to zero, time is running out! Pit your wits against the quiz and prove your worth.

To access the questions, click here: http://www.paradoxplaza.com/SupremeRuler2020/?p=quiz

Official website www.paradoxplaza.com/supremeruler2020
Suggested Retail Price: 39.99 USD/ 39.99 EUR
Release: US June 17th, Europe June 20th

Ninja Gaiden Creator Itagaki Leaving Team Ninja, Suing Tecmo


Last month, Team Ninja head and Ninja Gaiden director Tomonobu Itagaki suggested that he would be done with the franchise after the upcoming release of Ninja Gaiden 2. On Monday night we received a clearer picture of just what he meant with the announcement that Itagaki is leaving Team Ninja and suing Tecmo, the day before Ninja Gaiden 2's release!

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Gag order? Bah! EGM refuses to review Metal Gear Solid IV


So Konami doesn't want reviewers can't mention the 90 minute cutscenes, the grotesque install size, and other items if they want to review MGSIV? EGM said, "Screw that! We got journalistic integrity over here. Keep your damn MSGIV." Well done EGM.

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Sins of a Solar Empire PC game releases on June 13 in the UK


Sins of a Solar Empire sold approx 100,000 copies over two months following its US release earlier this year and hit number one in the USA charts. The Europe game will contain an additional bonus of six exclusive maps, a techtree poster and manual:

Face Off: In this small map there's no room to manoeuvre, no way to escape.
Rush to take what few planets there are and crush your enemy quickly!

Agamemnon's Bounty: Your forces must descent upon the Agamemnon star system to compete for its rumoured riches. Only the most cunning will grasp the system's greatest rewards.

Backstab: Abnormal distortions in phase space have created strange wormholes with only one entrance in this star system. Players must expand their empires while watching their backs!

Double Cross: The fledgling empires of the Rhaego system are preparing to expand, but space is at a premium. It won't be long before battle is joined...

Triumvirate: Will your neighbour aid or hinder your conquest of the Liladi system? Choose your diplomatic posture wisely - other factions may be enlisting allies of their own.

Implosion: With few alternate paths from each empire's homeworld, the resource rich core of this large star system will become a fiercely contested battleground.

Hyperion's Gates: Resources are scarce and the races of the Hyperion Cluster struggle to be the first to reach the riches of the Atropos system. But can they overcome the guardians at the gates?

The survival of humanity stands on the edge of utter ruin as three powerful factions vie for control of the galaxy. Take command of one of three space-faring races as you work to establish your domination of the galaxy in Sins of a Solar Empire. Fighting for the survival of your entire race against relentless foes, your success will depend entirely on your ability to manage your empire and command your vast fleets of starships to victory. Through a combination of diplomacy, economic skill, cultural influence, and sheer military might you will establish order over your corner of the galaxy!

Turok dinosaur hunter video game coming to PC in June




Sci-Fi Firts Person Shooter (FPS) out on PC in June 2008

Turok, a Sci-Fi First Person Shooter (FPS) game for PC, is being released by Avanquest Software Publishing in June 2008. The player takes on the role of Joseph Turok, a former black ops commando, now part of an elite Special Forces squad known as Whiskey Company.

The game is set in the future on a dark, mysterious planet inhabited by Roland Kane and his army. Whiskey Company has been tasked with ‘taking down’ Kane, an escaped war criminal and Turok’s former mentor. However, as their ship approaches the planet it is shot down, scattering all of its passengers including Turok across the planet’s wilderness, making the mission near possible to complete.
Turok is stranded on the planet and must locate other crash survivors while confronting Kane’s army of Mendel-Gruman soldiers, dinosaurs, huge insects and other ravenous creatures. Only by using his elite military training will Turok be able to survive the wild environment he finds himself in and complete his mission.

Fast facts -
Publisher: Avanquest Software Publishing
Developer: Touchstone
Distributor: Open
Release date: June 13th 2008
BBFC: 15
Format: PC
Genre: Sci-Fi FPS

Nintendo Trying to Keep Americans Fat - Wii Fit Shortage hits US


While the supposed Wii Fit shortages are nothing compared to the now infamous Wii shortages we've seen, at least one of those ever-insightful analysts now claims to deduced the cause of them, and he's laying the blame squarely on Nintendo. According to Wedbush Morgan Securities' Michael Pachter, Nintendo has shipped some 2 million Wii Fit units to

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A new team of superspies rocks Nintendo Wii with Capcoms Spyborgs


Saturday Morning Cartoons Explode to Life in This Revolutionary Wii Title

Spyborgs, a new action game coming exclusively to the Nintendo Wii home video game system from Nintendo. In Spyborgs, players take on the role of a diverse team of five bionic superspies in a fight to save the world from a group of dastardly villains. Wii gamers will be set to save the world when the game launches in 2009.

The first title developed by Bionic Games, a newly-formed development team comprised of former Insomniac Games and High Impact developers known for their work on hugely popular franchises Ratchet and Clank and Resistance: Fall of Man, Spyborgs is a unique action-adventure game set in a stylish world that resembles a Saturday morning cartoon. Engaging players in team-based challenges designed to utilize 2-player co-op play, Spyborgs takes the theme of “team” to a whole new level of fun. In Single-player mode the “team” theme continues as players jump from one member of the superspies’ team to the next, rapidly tackling different challenges designed around each character’s unique abilities. Fast, addictive gameplay, unique controls offered by the Wii Remote, and a storyline that refuses to take itself too seriously, Spyborgs will provide players with a dynamic and fresh gaming experience like no other.

“Our goal is to maximize the potential of the innovative Wii Remote while delivering a new paradigm in cooperative game play,” said Michael Haller, president, Bionic Games, “We also wanted to bring a lot of humor to the game which we feel we have accomplished. This game will make you laugh — for all the right reasons.”

Players jump between the identities of a team of five bionic superspies to combat a rogue squad of wacky, dysfunctional super villains. Each character has unique powers to match their super-spy skills, such as heavy firepower, martial arts, bladed weaponry, acrobatic skateboarding skills or pure robotic destruction. This cast of characters may make a misfit group individually, but by utilizing them as a team, the Spyborgs will have the power to save the world – if they don’t blow themselves up first! Spyborgs’ tongue-in-cheek action and compelling interactive cartoon theme keeps players engaged from the first episode to the last with one of the most fun and entertaining games to be developed for the Wii system.