This page is solely dedicated to the individuals, whether owners of a playstation 3 or xbox360, who have been affected by the GTA4 freezing epidemic and also for those who have lost their entire gaming systems to the problem as well.
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Monday, May 05, 2008
Rockstar Games’ Dan Houser on GTA4 and New York
Dan Houser, Vice President of Rockstar Games and co-writer of GTA IV, spoke to Vulture about building a nuttier, dirtier Gotham.
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Top 5 Non-Violent Things To Do in Grand Theft Auto IV
After hours upon hours testing the just-released Grand Theft Auto IV, we realized there’s actually so much fun in Liberty City that is—dare we say—wholesome that we opted to breakdown the positive pastimes of the badass game rather than review it.
Leave that to the crooks.
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Leave that to the crooks.
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Rocketmen - Axis of Evil Fact Sheet

The next chapter of Capcom’s Rocketmen: Axis of Evil is coming! Rocketmen: It Came from Your Uranus, an expansion to the original digitally-distributed title, will be available through Xbox LIVE Arcade and the PlayStation Network Store on Wednesday, May 14 and Thursday, May 15 respectively. For 400 points on Xbox LIVE or $4.95 on PlayStation Network, Rocketmen fans will have access to new maps, weapons, and enemies.
A digitally-distributed add-on to Rocketmen: Axis of Evil
• Players must have already purchased Rocketmen: Axis of Evil in order to play It Came from Uranus3 New Weapons
• Continue the Rocketmen saga with your characters from the original game.
• 400 XBLA points / $4.95 PSN Store
• Blobber: Shoots blobs of goo at enemies, does damage over time in the part of the ground that it covers.2 New Secondary Weapons
• Beamer: Shoots lighting at enemies, does high intensity damage.
• Bomber: Shoots grenades instead of bullets; grenades explode on impact doing damage.
• Falcon: Robotic falcon that attacks enemies automatically3 New Levels
• Screw bomb: Rocket that turns into a proximity mine on impact
• Level 11 - Finding Jane: The player must escape the Saturnian prison mine and reclaim Nick's ship, the Icarus Jane.New Enemies
• Level 12 - Clear the Asteroids: The player must clear a path for the ship through Saturn's rings
• Level 13 - The Plan: The player must make his way through the Saturnian palace and convince Angelica, leader of the Saturnians, to join the Alliance.
• Saturnian Marine
• Saturnian Elite
• Heavy Mining Terra Scientists
• Terra Rocket Marines
• Saturnian Pit Boss
• Saturnian Asteroid Demolition Machine
• Lord Angelica
A high quality brain-training game for the PC - The Amazing Brain Train!

Fueled by your mental energy, Professor Fizzwizzle's Brain Train will take you on a brain-boosting adventure with 15 innovative mini-games in 3 addictive play modes. But this is no ordinary brain game; The Amazing Brain Train contains features never before seen in the genre! Say goodbye to the minimalist brain game graphics of yesteryear, as engaging full-color, animated graphics usher in a new era in brain game visuals. And forget about goal-less gameplay: The Amazing Brain Train is packed with quests, trophies, and even a global on-line high score system, so the fun will never stop!
Put your mighty mind to the test and see how far you can go! A free demo of The Amazing Brain Train is now available for Windows, Mac, and Linux at www.grubbygames.com
Based in Vancouver, Canada, Grubby Games was formed in October 2004 with a simple goal: To make accessible, polished games that are fun to play. We're passionate about developing games that are beautiful, easy to learn, and above all, fun. We want to provide you with games that we would love to play ourselves!
The Legend Returns With TECMO BOWL - KICKOFF For the Nintendo DS

Leading video game developer and publisher Tecmo today announced TECMO BOWL - KICKOFF, exclusively for the Nintendo DS. Based on the most popular Tecmo Super Bowl, KICKOFF will deliver to long time fans and newcomers easy to employ controls, fun, huge plays and exciting cut-scenes. The classic, over-the-top, all-American football game enables players of all levels to engage in a fun filled, fast paced, arcade style of football.
“We are extremely excited to bring back everyone’s favorite football game to the Nintendo DS,” said Ryan Gilbo, executive producer, Tecmo, Inc. “KICKOFF is packed with everything that fans wanted to see in this revival. No other football game will ever compare to TECMO BOWL as this is the game that started it all.”
TECMO BOWL: KICKOFF brings a host of new features that will further enhance the gameplay experience, including:
• Customizable Teams: Choose team colors, emblems, player names, team cities and abilities.
• Super Abilities: Tactically use over-the-top plays to take over a game.
• Wi-Fi and Wireless Multiplayer: Play against friends across the country or across the room.
• Stylus Control: Feel the action by using the stylus to control your player.
• Variety of Teams: Choose from 32 different teams.
• Cut-Scenes: All-new cut-scenes showing off the dramatic presentation of various plays.
• Customizable Playbook: Prepare for gridiron greatness by customizing your playbook.
• Music and Sound Effects: Turn up the heat on your opponent as you play the game to rock ‘n’ roll remixes of the most memorable tunes in football gaming history!
TECMO BOWL: KICKOFF is scheduled to launch Fall 2008.
Sunday, May 04, 2008
How to get fit with your Wii Fit

Fighting Fit?
Setting your own goals becomes compulsive, ensuring you’ll be back time and time again, be it for a few minutes or entire hours.
If you’ve been following our Wii Fitness Club recently, you’ll have an idea of what Wii Fit, Nintendo’s most ambitious self-improvement title yet, is all about. If you haven’t then you should take a look, if only to marvel at how ridiculous we all look attempting Wii Fit’s many balance games, muscle workouts, aerobic exercises and yoga poses.
Broken down into its core components, Wii Fit is really just that; a series of themed minigames with a novel pressure-sensitive stand-on controller, and a progress graph loosely tying it all together. Apply more scrutiny and it starts to look like an interactive exercise DVD; demonstrating movements, gauging successes and offering hints and feedback for better balance and posture.
With further play still, Wii Fit’s many successes and one or two shortcomings become apparent.
Wii Fit makes exercising fun, much more so than going for a run or heading down the gym. It’s also social. You can set up to four Miis to train alongside each other in Wii Fit’s Virtual Plaza, with a colour-coded graph charting their progress. By using Body Mass Index (BMI – height versus weight) Nintendo has opted for a tried and tested way to determine ideal weight range, and setting your own goals becomes compulsive, ensuring you’ll be back time and time again, be it for a few minutes or entire hours a day.
You stand on the board, input your details, get weighed (factoring in clothing), find out if you’re underweight, ideal, overweight or obese, pick a game and go for glory. You compete with others. You challenge yourself. That’s Wii Fit’s greatest achievement, giving everyone from gamer kids and casual-playing parents to exercise obsessives and more the context to burn calories or build muscle with fun regular activity.
Dip-in, dip-out
But Wii Fit slips up on that same everyman approach. Offering upwards of forty minigames, it’s a very accessible, dip-in, dip-out affair, but lacks the structure you’d expect from a product purporting to help tone, shape and train your body.
To its credit, Wii Fit does present a virtual trainer, who will take you through the more serious yoga and muscle workouts and act as a mirror image while you try them for yourself. It also tells you which exercises tone which parts of your body, and upon finishing one will advise you to attempt another that’s complimentary. Finished the Warrior yoga pose? How about Lunge muscle workout too? In that sense, Wii Fit’s great.
But there’s no training regimen. It’s open ended, with no handholding. You do set your own goals, but Wii Fit won’t design a plan for you, advising which workouts to do within a given timescale.
Wii Fit favours the casual player; the Yoga-going housemum; the office worker with a few hours to kill on evenings; the play-together family from the ads. If that’s you, then Wii Fit will be great value. But Wii Fit should be regarded more as a compliment to regular exercise, or a launchpad to it, rather than a replacement for getting out and about.
But gosh, it’s fun. And very inventive. Played together it’s the ultimate take-turns novelty party game; guaranteed to get laughs when someone gyrates madly playing hula hoop, or falls flat on their face doing press-ups. Jogging doesn’t even use the board; you run with the Wiimote in your pocket, and can be done with a friend. And succeeding at exercises not only gives harder versions of them, but gives you time in the Fitpiggy – Wii Fit’s piggy bank, which unlocks new minigames the more you play. So the sense of progress and achievement is pleasing.
It remains to be seen how Wii Fit will endure – but as a concept Nintendo have certainly spotted a gap in the market, and the execution is stylish indeed; all crisp, clean white design and easy-use, hi-sophistication tech. A dedicated training option may be missing and the price may be higher than usual, but massive motivation it gives, the stand-out social aspect, and the probability of a follow-on disc should all make Wii Fit a strong investment.
Review by: Mark 'Muscles' Scott
TIGER'S COACH IS YOUR COACH IN TIGER WOODS PGA TOUR 09

Tiger's Performance Coach, Hank Haney, Guides Gamers through Their Career
Electronic Arts, announced today that Tiger Woods PGA TOUR 09, the next installment of the world’s No1 selling golf video game franchise, will be available in retail stores this summer. The game will feature dynamic, personalized gameplay via Tiger Woods’ personal coach, Hank Haney. Tiger Woods PGA TOUR 09 also features a more intuitive and customized EA SPORTS GamerNet** experience as well as an all-new game engine powering online play.“Tiger Woods PGA TOUR 09 is the most authentic golf video game on the market, and we’re excited to bring an immersive experience to the masses,” said Executive Producer Mike Taramykin. “Our partnership with Hank Haney provides fans immediate coaching from one of the top minds in golf. This year’s game brings unprecedented levels of customization and control, allowing seasoned vets and first time players ‘inside the ropes’ of TOUR golf.”
Looking to drive the ball long and straight? Trying to nail the pin with the approach shot? An all-new addition to this year’s game, Haney will assist gamers as they hit the links and try to advance their career to win the FedExCup. In Tiger Woods PGA TOUR 09, a player’s skill level is dynamic, constantly adjusting throughout the round just as it would during a real afternoon out on the links. Following each round, Haney will deliver customized feedback on a player’s performance. This feedback system allows all gamers, rookies or PGA TOUR pros, to compete and enjoy the game at any level.
EA SPORTS GamerNet is a ground-breaking online innovation that features a refined, easy-to-use interface in Tiger Woods PGA TOUR 09. EA SPORTS GamerNet challenges, such as long drive, approach shots and putting will be delivered instantly throughout all game modes and players will have the ability to post their challenges from the fairways. EA SPORTS GamerNet also features an all-new daily leaderboard and challenges customized to fit an individual’s playing style.
Online play has also been enhanced with Simultaneous Play. This all-new online engine gives up to four players the ability to play each hole at the same time, allowing players to get in a rhythm, swing when they are ready and make one round of golf even faster and more competitive than ever before possible.
Developed in Orlando, Fla., by EA Tiburon, Tiger Woods PGA TOUR 09 will be available on August 26 on the Xbox 360 video game and entertainment system, the PlayStation 2 and PLAYSTATION 3 computer entertainment systems, the PSP (PlayStationPortable) system and Wii.
**Internet required. See product pack for details.
BradyGames Grand Theft Auto IV Signature Series Guide on sale

Strategy guide publisher, BradyGames unleashes its most ambitious game guide to date – the official strategy guide to Rockstar Games' Grand Theft Auto IV
Official strategy guide expert, BradyGames, has launched its highly anticipated Grand Theft Auto IV Signature Series guide – the only official guide to the year’s biggest game, out now for PlayStation 3 and Xbox 360. Created in conjunction with developer Rockstar Games, Grand Theft Auto IV Signature Series guide weighs in at 288 pages, features an exclusive double-sided foldout map and poster, and goes on sale with an RRP of £12.99.
Liberty City is a living, breathing metropolis full-to-bursting with thrilling places to check out, characters to meet, lucrative opportunities to discover, and secrets to unearth—and Brady’s guide is the only official and comprehensive source of information that will help gamers take advantage of everything that the most anticipated game of the year has to offer, including detailed instructions for completing 100% of the game and chalking up all 50 Xbox 360 Achievements. Packed full of over 1000 screenshots and illustrations, BradyGames’ Grand Theft Auto IV Signature Series guide provides players with game-play basics, a full single-player walkthrough, complete vehicle and weapon listings, 30+ pages of maps and exclusive multiplayer strategy.
Contents include:
- Comprehensive guide to completing 100% of the game, featuring coverage of all Missions—including Vigilante, Car Thefts, and Most Wanted—plus Friendships, Random Characters, and more!
- Detailed maps pinpointing locations for weapon, armour, and health pick-ups
- Locations of every “Hidden Package” and Unique Stunt Jump in the game, complete with descriptions and screenshots showing their exact locations
- Detailed descriptions and battle-tested tactics for each Multiplayer mode
- Maps, walkthroughs and strategy for all main story missions
- Pick-ups, collectibles, and places of interest—everything you need and everywhere you need to be in a dedicated section
Whether gamers need a little nudge to get them through a particularly tough mission or fully illustrated guidance on achieving 100% completion—and winning renown on the recently announced online leaderboard, Rockstar Social Club—this invaluable tome is the best and only source available anywhere.
Brian Saliba from BradyGames UK, said: “The game is sure to set new industry standards for immersive gameplay and multiplayer entertainment. And while all kinds of tips and advice will be popping up online in the coming weeks, this book is the only guide that was developed in conjunction with Rockstar—and it is the only guide anywhere that will be available from day one, for gamers looking to win Rockstar Social Club fame.”
HEAVY METAL MUSIC AND FANTASY MAGIC MIX IN NEW SACRED 2 - FALLEN ANGEL TRAILER

cdv Software Entertainment USA and Ascaron Entertainment GmbH today unveiled a stunning new gameplay trailer for Sacred 2: Fallen Angel, the upcoming Action-RPG for console and PC, slated for release in September 2008. The new video showcases the game's spectacular special effects and character models as swords and sorcery clash in exciting in-game action on the field of battle.
This new trailer also features the brand-new fantasy heavy metal-themed song “Sacred,” penned and performed exclusively for the game by renowned German heavy metal group Blind Guardian. The band, which was recently motion captured for the game, will appear in-game once the player solves a special side quest. Along with introducing the new track from Blind Guardian, this video marks the first appearance of the Temple Guardian, one of the many unique and powerful playable characters from the game, and highlights some of the mounted combat capabilities featured in Sacred 2: Fallen Angel.
Download the video from - http://www.cdvus.com
Sacred 2: Fallen Angel is an Action RPG with a rich story that takes place in a giant, open-ended and seamless world. This world contains hundreds of dungeons, treacherous opponents and a variety of challenging quests. Intelligent enemies, steadily adapting in number and difficulty based on player progress, challenge in heroic single- and multiplayer battles.
Sacred 2: Fallen Angel provides numerous unique items that can be gathered in this mystical world. A deep reward system further enables advancements in character, individual attributes and character-specific fighting styles, each designed to keep players returning to the world of Sacred 2: Fallen Angel to discover what is around the next bend. Drop-in styled cooperative multiplayer gameplay ensures players will enjoy the game alone or seamlessly with friends at any time, while enemies, monsters and challenges dynamically adjust to the player’s party strength. Five unique multiplayer modes round out the experience and offer a refreshing, first-class gaming experience in Sacred 2: Fallen Angel.
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