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Showing posts with label cellphone. Show all posts
Showing posts with label cellphone. Show all posts

Sunday, June 24, 2012

Facepuncher's New Video Game Title Is 'About To Blow Up'!




Facepuncher Worldwide announces new adventure game "ABOUT TO BLOW UP PART 1". Available now for Windows and Mac OS X.  Coming soon to iPhone, Android, Windows Phone 7 and XBox!

"Small Time Records" is in BIG TIME trouble! Mr. Sleez, the unbelievably evil hip-hop music manager, has threatened to eliminate the only remaining independent record company in town. "ABOUT TO BLOW UP PART 1" is a hilariously insane hip-hop cartoon adventure jam-packed with crazy characters and mind melting puzzles!

Wednesday, July 28, 2010

itsmy Turns into Mobile Social Video Game Developer

itsmy logo
itsmy, one of the first social networks for mobile phones, uses from now on its proprietary mobile platform and social community skills to develop sticky, casual multiplayer games for the mobile customers of all social networks with focus on touchscreen devices.

“There is a huge interest from users and social networks for games that can be played across all social networks with all mobile devices and phones via the integrated mobile internet browser.”

Monday, March 15, 2010

Internet video game classic 'Bloons' popping onto mobile phones everywhere!

Monkey shoots balloons in skyThe wildly popular Web phenomenon, Bloons, is now available on mobile phones everywhere. From Hands-On Mobile, Inc., the world's leading publisher and developer of connected games and applications, Bloons can be downloaded now on all major carriers and app stores in the U.S. and worldwide through distribution with I-play.

Monday, February 15, 2010

Experience the Millionaire lifestyle with Monty's Millions slot game for mobile phones

Kerching has released a brand new slot game, Monty’s Millions, to its mobile and online casino, so now you can enjoy Monty’s Millions whether at home or out and about!

Tuesday, January 05, 2010

Concrete Software Announces the Release of 'PBA Bowling 2' video game for BlackBerry Storm 2

Screenshot from PBA Bowling 1Announcing the the release of PBA Bowling 2 for BlackBerry. Concrete Software and the Professional Bowlers Association (PBA) have partnered together once more to create a second version of the popular bowling game. PBA Bowling 2 is available on the BlackBerry Storm 2 and takes advantage of the new OpenGL ES graphics engine, one of the most versatile and advanced mobile 3D graphics engines available. This title will be available on more devices as OpenGL is included with new BlackBerry smartphones in the future.

Saturday, February 07, 2009

Bubble Babble - Word game for mobile and smart phones

bubble babble
Challenge your word power with this undersea bubble-bursting brain teaser! Link together letter bubbles to form words and impress Wordsworth Smartygills - your friendly fishy host! Bubble Babble includes a fun interactive tutorial to teach you how to play with the bubbles and make words from them. Score points for each word you make. Impress Wordsworth with more complex or unusual words and he'll reward you with shiny shells for your collection!

Bubble Babble has 4 entertaining play modes which are perfect for both adults and children, for all levels of skill or vocabulary.

Challenge your word power in this undersea, bubble-bursting word game!
Link letter bubbles together to make words and score points
Full interactive tutorial to teach you how to play with the bubbles
4 entertaining play modes: Challenge, Target, Mystery, and Freeplay
Earn shiny shell rewards for complex or unusual words to complete your collection
Helpful bonuses including Stella Starfish and multiplier bubbles

Wednesday, January 28, 2009

New sports brand with BAFTA award-nominated Football Tycoon

Football TycoonBAFTA award-winning developer spies new silverware at the 2009 Independent Games Festival Mobile awards

Award-winning mobile game developer Dynamo Games has today announced plans to launch a new line of sports titles under the 'Dynamo Sports' banner, premiering with the launch of mobile game Football Tycoon. The forthcoming title is also the only Java game short-listed for a 2009 Independent Games Festival (IGF) Mobile Award for best technical achievement. Winners are to be announced at the Games Developer Conference 2009 (GDC) in San Francisco, March 23-27.

Dynamo Games are hosting a stand at the IGF mobile area and are also inviting attendees to meet with the developer at GDC. Interested parties should contact Managing Director Brian McNicoll directly via the company's website: www.dynamogames.com

Available early Summer 2009, Football Tycoon follows a similar format as the popular Rollercoaster Tycoon series, while adding a unique twist to the standard football game genre. Moving away from traditional management simulator gameplay, players step into the shoes of a wealthy business owner and live out their dream of running a football club. From hiring managers, controlling finances, developing your stadium and orchestrating intense media campaigns, the game gives players an unprecedented degree of freedom.

The title boasts two expansive single player modes; The rags to riches 'Grass Roots', which tasks players with taking a small team to the top of the Tycoon Owner Rich List within 30 years and 'Scenario Mode', which allows owners to tackle a variety of challenges, such as taking over a small club and pulling them out of administration.

How gamers achieve these goals is entirely up to them. Will you give some of your hard-earned cash back to the local community or save the spoils to fund your fight to the Premiership and elite European competitions? The shift away from traditional management simulator gameplay, an unmatched wealth of player options and a rich, detailed visual style makes for a winning hat-trick.

Brian McNicoll said: "That Football Tycoon has already been short-listed for an industry award is testament to the creativity of our team and their ability to consistently produce fun, innovative titles for the thriving mobile market."

"We will also be creating versions for Baseball, American Football, Basketball, Ice Hockey, Golf, F1, NASCAR, Cricket & tennis. We are also looking to take the series to different handheld platforms such as BREW, iPhone, Android, Nintendo DS and as such, we are on the lookout for potential distribution partners to take these games to market."

Football Tycoon will be released early summer 2009.

Tuesday, January 27, 2009

Rock Revolution - New Rhythm Music Game on Mobile Platform

Rock RevolutionKonami Digital Entertainment, Inc. today announced that Rock Revolution is now available in North America for purchase at major carriers. The company that created the music videogame category with breakthrough titles such as Dance Dance Revolution, Karaoke Revolution, Beatmania and Guitar Freaks is taking the music genre on-the-go with Rock Revolution, featuring rhythm-based gameplay created specifically for the mobile platform.
"Konami has led the music gaming experience for over ten years and is excited to bring Rock Revolution to an all-new platform that allows players to take the game with them wherever they go," said Anthony Borquez, Vice President of Konami Mobile and Online. "We are confident casual gamers and fans of the rhythm music genre alike will appreciate the multiplicity of playable characters and instruments available on their mobile phone."
Rock Revolution
In Rock Revolution, players choose between drums, bass, guitar or vocals for a diverse musical experience. Each instrument has its own difficulty level ranging from "easy" to "superstar," allowing players to increase their skills throughout the game. Players can also rock out as seven different musicians, each with their own talent and unique style.

Rock Revolution is now available for purchase at major carriers in North America. Subscribers can also text (ROCK) to 566264 to purchase the game.

Wednesday, January 07, 2009

The best mobile games in 2008...

The application running on a Nokia N81Gameloft made the best mobile games in 2008, says PocketGamer.biz analysis.

Top 10 Mobile Games...
Top 10 Mobile Publishers...
Top 10 Worst Games...

Top 10 Mobile Games for 2008 (with publisher and average rating)
1 Rally Master Pro Fishlabs 9.43
2 Playman Summer Games 3 RealArcade 8.97
3 Snowboard Hero Fishlabs 8.83
3 Townsmen 5 Disney Mobile 8.83
5 Tetris Pop EA Mobile 8.77
6 Far Cry 2 Gameloft 8.67
6 Peggle PopCap Games 8.67
8 Soul of Darkness Gameloft 8.65
9 Castle of Magic Gameloft 8.62
10 Tower Bloxx Deluxe Digital Chocolate 8.60
Top 10 Mobile Games Publishers for 2008 (with average rating)
1 Gameloft 7.95
2 EA Mobile 7.68
3 RealArcade 7.63
4 Digital Chocolate 7.60
5 I-play 7.52
6 Player One 7.47
7 Glu Mobile 7.43
8 HandyGames 7.41
9 Disney Mobile 7.40
10 Vivendi Games Mobile 7.17
Bottom Mobile Games for 2008 (with publisher and average rating)
186 The Chronicles of Narnia Disney Mobile 5.83
187 Wanted I-play 5.70
188 The Incredible Hulk Hands-On Mobile 5.53
189 Rambo Forever In-Fusio 5.50
190 Iron Man Hands-On Mobile 4.13
Gameloft has emerged as the best mobile games publisher in 2008 in terms of game quality, according to research conducted by industry website PocketGamer.biz.

Its PocketGamer.biz Quality Index tracks review scores across the most popular mobile games websites, and found that Gameloft scored an average of 7.95 out of 10 from 145 reviews of its titles. EA Mobile took second place with an average of 7.68 from 102 reviews, with RealArcade, Digital Chocolate and I-play making up the rest of the top five publishers.

The Quality Index also tracked the best and worst mobile games of 2008 using the same data. The best game of the year was Rally Master Pro by Fishlabs, which scored an average of 9.43 out of 10 in reviews.

Other top titles included Playman Summer Games 3 by RealArcade, Snowboard Hero by Fishlabs, Townsmen 5 by Disney Mobile, and Tetris Pop by EA Mobile. The top publisher and games charts are in full at the bottom of this press release
“Mobile games have received a bad press for their quality, but our research shows there were plenty of excellent titles available in 2008,” says Stuart Dredge, editor of PocketGamer.biz. “Gameloft’s high average score shows the company’s commitment to quality, but it’s just as encouraging to see the high average ratings of other publishers too. Anyone who’s cynical about mobile games should give some of the top titles in our chart a try – they might just change their minds!”
However, the mobile games industry continues to suffer from poor-quality branded titles, with the bottom five games in the Quality Index for 2008 all being movie licences.
“Many mobile users are cautious about paying for games, because they worry they’ll be wasting their money,” says Dredge. “It’s a shame that publishers are still making poor-quality branded games, and that operators are still promoting them. The industry needs more repeat purchases from consumers, and disappointing games won’t help.”
The PocketGamer.biz Quality Index tracks reviews of Java and BREW mobile games only – it doesn’t cover iPhone, N-Gage or Android titles. Sites tracked include Pocket Gamer, IGN Wireless, AirGamer, Mobile Game FAQs, Handy-Player, JeuxPo and MobileXP.

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Wednesday, October 29, 2008

New Family Guy Video Game to Mobile Phones

family guy video gameThe No. 1 Comedy on Television Moves to Mobile in Highly-Anticipated Game

Glu Mobile, a leading global publisher of mobile games, today announced that it will develop and publish a mobile game based on Family Guy, the top-rated TV comedy among teens and males 18-49. Glu’s Family Guy mobile game will launch in 2009 through Glu’s agreement with Fox Mobile Entertainment.
“We’re delighted to bring the humor and characters of Family Guy, known and loved by millions around the world, to the mobile arena,” said Jill Braff, senior vice president of global publishing, Glu. “Family Guy is among the most popular animated comedies on television today and we look forward to translating the show’s hilarity and excitement within a fun, interactive, and engaging mobile experience.”
Family Guy is the hit animated series from Executive Producer/Creator Seth MacFarlane. The show airs weekly during primetime on FOX, and is syndicated on TBS and Adult Swim. Family Guy is currently in its seventh season.
“Glu’s extensive experience developing successful licensed titles for the mobile platform makes them the ideal partner to bring the engaging and humorous characters of Family Guy to mobile consumers,” said Andrew Stalbow, senior vice president, Fox Mobile Entertainment. “We are excited to once again partner with Glu to deliver an authentic experience and a new way for our audience to interact with the Griffin family.”

Wednesday, October 22, 2008

Dexter iPhone game in development

dexter video game
Marc Ecko Entertainment and Showtime Networks today announced that the upcoming “DEXTER” videogame for iPhone will be “investigative” in style and developed by Icarus Studios.

DEXTER is the story of Dexter Morgan, a forensic blood spatter expert for the Miami Dade Police Department who is secretly a serial killer who hunts down people who have escaped justice. The iPhone videogame based on DEXTER is a mystery game emphasizing investigation and problem solving - the player will analyze crime scenes, uncover evidence, and choose which brand of justice best suits the situation: the courts or the “Dark Passenger”. The effectiveness of every choice and interaction revolves around the Code of Harry: only kill the guilty, maintain the Mask, and, above all, don’t get caught! The game is now in development with Icarus Studios, a company that is leading the way in massively multiplayer online games, virtual worlds, and mobile entertainment experiences.
"I am so excited to have Icarus Studios on board to develop the DEXTER iPhone game,” said Marc Fernandez, Vice President of Marc Ecko Entertainment. “From the second we began this project we wanted to throw everything we had at it, that's exactly why we wanted Icarus Studios as a partner - a 100 person plus developer focusing their technology on making the DEXTER game the best it can possibly be."
“DEXTER is a fresh and cutting edge series with elements that are perfect for a handheld videogame, so we are thrilled by this opportunity,” said James Hettinger, CEO of Icarus Studios. “We are also extremely pleased to be working with Marc Ecko Entertainment and Showtime on this project. They are masters of entertainment and brands, so we could not be in better hands.”

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X Factor 2008 - Mobile phone Game

x factor gameMove over Simon Cowell, wannabe pop stars have a new audience to impress

The X Factor 2008 - The Mobile Game, a brand new game based on award-winning entertainment show that gives mobile subscribers the chance to test out their own star credentials on the move. Available immediately across all major UK operators, including Vodafone, O2, T-Mobile and Orange, the new game continues the growing trend for hands-on interactive games which target a wider audience base of casual gamers. The format has been licensed by FremantleMedia Enterprises’ Licensing division to Namco Bandai.

Following the start of the latest The X Factor television series on ITV1, the game allows aspiring performers to create and guide their character avatar through each stage of the show, perform various mini-games and choose how to use their free time to reach their ultimate dream of musical stardom. As players fight to launch a single and get to number one in the charts, the story is conveyed with magazine articles, SMS messages from relatives and friends, as well as fan comments and feedback made throughout the competition.

With the launch of ‘The X Factor 2008 - The Mobile Game’, Namco Bandai is looking to target a new generation of mobile gamers not traditionally drawn to gaming-on-the-go with an interactive role-play based experience. With media analyst Screen Digest predicting that the UK mobile games market will grow by £22m over the next four years to reach a total value of £80.5m in 2012, leveraging well known brands such as The X Factor in order to attract new mobile gaming adopters is essential for continued market growth.
x factor
Barry O’Neill, President of Namco Bandai Networks Europe, commented: “The X Factor is in many ways a national institution, giving us the opportunity to target a younger generation of mobile gamer. With more and more people playing casual games on traditional and handheld games consoles, we need to continue to drive users to the mobile platform which offers equally enjoyable experiences but with great convenience. Mobile games based on blockbuster shows are proven sellers in every country, representing an exciting opportunity that supports our strategy of developing relevant, engaging content for all users.”

Monday, September 15, 2008

America's got talent mobile phone game out now

America's got talent mobile game
America's got talent mobile phone game

The official America’s Got Talent mobile game has been rolled out across all operators. The mobile game encapsulates the brand properties of the TV show with innovative casual gameplay that tests gamers’ puzzle and rhythmic skills in the frenzied atmosphere of a TV show.

The mobile game is being supported by an integrated marketing campaign across both countries. Previously Player X has worked with FME in Europe and published mobile games based on five classic FME game shows that include Family Fortunes, The Price Is Right, Sale of the Century and Blockbusters.
“We are delighted to be working with FME again on one of their top-rated game shows after our previous collaborations in Europe on Family Fortunes and The Price is Right,” said Tony Pearce, CEO of Player X. “America’s Got Talent’is a phenomenon and we’re confident the casual game we have published will be similarly successful.”

“We are very excited to be working with a talented mobile partner such as Player X. Their new and unique gameplay taps into the core values of the show’s energy, quirkiness and unpredictability”, said Olivier Delfosse, Senior Manager, Interactive for FMNA.
The announcement follows the recent launch of Player X’s new branding and organisational structure into two operating divisions, Player X Distribution and Studio X, the content arm of the company.

Now in its third season, AMERICA’S GOT TALENT is produced by FremantleMedia North America and Simon Cowell's SYCO Televison. Cowell, Cecile Frot-Coutaz, Jason Raff, James Sunderland and Georgie Hurford-Jones are executive producers. Distributed by FME to more than 100 territories worldwide, the show is hosted by Jerry Springer and presided over by celebrity judges David Hasselhoff, Piers Morgan and Sharon Osbourne, all featured in the mobile game.

Wednesday, September 10, 2008

Guitar Hero World Tour and Guitar Hero III - Backstage Pass coming to mobile phones


Hands-On Mobile announced that they have obtained the worldwide mobile phone licensing rights to develop and publish Guitar Hero World Tour and Guitar Hero III - Backstage Pass mobile phone game. Guitar Hero World Tour will be released on mobile phones later this year in conjunction with the console game, while the follow-up title will be available to users in 2009.

"We are excited to continue our relationship with Activision and further extend the Guitar Hero franchise to fans worldwide. The popularity of the Guitar Hero games in the mobile phone environment proves that a multiplatform approach complements the success of a franchise like Guitar Hero," said David White, CEO of Hands-On Mobile. "We are confident the upcoming titles will further advance the mobile phone gaming industry in a significant way and provide consumers with the opportunity to stay connected to their favorite games."

As one of the company's most ambitious mobile titles to date, Guitar Hero World Tour will push boundaries with cross-carrier, real-time multiplayer capabilities and an interactive web companion that will allow players to create profiles, browse leaderboards and download new music. In addition to the guitar, Guitar Hero World Tour mobile will include drums as a playable feature for every song in the game. Further pushing the boundaries on mobile phones, Hands-On Mobile will make the MP3 quality master recordings available on an increased number of handsets across all platforms.

"Hands-On Mobile has been an ideal partner to recreate the Guitar Hero franchise for mobile phone gaming," said Dusty Welch, Head of Publishing for Guitar Hero. "The Guitar Hero Mobile platform has proven to be a phenomenal success and a great way for gamers to experience the franchise on yet another platform."

In June 2008, Guitar Hero III Mobile received BREW Developer Awards for Top Application and People's Choice and was named the Best Mobile Game of 2007 - after its release in December - at the 2008 Casual Game Awards. In addition, Guitar Hero III Mobile, a marquee game in its current collection of Guitar Hero branded mobile phone games, has reached more than 2 million game downloads and more than 50 million downloaded songs to date. The second game in the Guitar Hero Mobile series, Guitar Hero III: Backstage Pass recently launched on carriers across the country. For more information, please visit www.guitarheromobile.com.

Wednesday, August 27, 2008

Dogz own a dog - mobile video game out now on N-Gage

Love, feed, train and exercise your own pooch with Dogz from Gameloft. Using your N-Gage compatible device, you’ll be able to raise your own 3D canine and access your new pet anytime, anyplace.

Just like a real dog, your companion isn’t just there to entertain you; it’s your job as a responsible owner to make it the happiest dog possible by giving all the love and attention it deserves. Choose your doggy from three different breeds and colors and watch as it explores nine different locations, including a house, the street, the beach and even a stadium!

Take advantage of an ultra-intuitive interface to pet and play with your dog on the move and use the eight mini-games, including slalom, Frisbee and tug-of-war to develop it. Plus, with scoring and online rankings, you’ll be able to see how Fido compares to other users’ dogs and find out how good an owner you REALLY are.

Dogz is now available at http://www.n-gage.com

Monday, August 25, 2008

Redneck fishing mobile video game use TNT as bait...


This game allows users to use high explosives to fish.

Mobile Redneck Fishin' allows you to fish in the woods, the city where bass and trout can be landed or you could just use dynamite as bait!


Your fishing to pay off your Tax bill and can catch a wide assortment from minnows to giant catfish. If you're successful you can 'buy back' you goods - TV, pool table and truck the local sheriff Buford has confiscated.

Redneck Fishin' for mobile is launching a Facebook version with it's whacky story line and unique game play. This online version can be played at home or on the move against friends, family or other Rednecks!

The PC version of the game should be out soon.

Sunday, August 17, 2008

Tetris Pop EAs mobile cellphone game

Power Up with Tetris POP. 

Push your skills to the limit in frantic timed challenges. Can you beat the clock in three high-energy modes and several action-packed Tetris mini-variations? Survive wave after wave of tetriminos in Flood or drown in the matrix. Trigger bombs in Detonator to go KABOOM. Hang on tight in Ledge or plummet into a bottomless pit. Dazzle your eyes and ears with brilliant colors, animated backgrounds and pulse-pounding beats. Tetris POP is packed with surprises and secrets.

Key features
  • Enjoy an incredible range of game play with 17 different mini-variations.
  • Experience three new play modes: POP, POP Chrono and POP Mix.
  • POP: Encounter 22 levels, each containing three mini-variations and explore eight unique "worlds," each with their own animated backgrounds and energetic music.
  • POP Chrono: Set your desired play time and let the game tailor a play session to fit your schedule.
  • POP Mix: Customize your game play by selecting your favorite mini-variations from the play list.
  • Complete levels and achieve goals to progress through the game and unlock a secret surprise.
  • Dazzle your eyes with stunning animated backgrounds
  • Groove along to eight, high-energy music tracks.

Friday, August 15, 2008

Fireglow Games announces that Plumeboom series of video games goes to iPhone iPod Mobiles


Leading video game developer and publisher, Fireglow Games, announces partnership with Virtual Programming to port on iPhone/iPod/Mobiles the following series of casual games which use the Plumeboom brand: Plumeboom: The First Chapter, The Golden Path of Plumeboom and ABOO: Plumeboom's Friends.

PC-versions of these games are already available at BigFish, iWin, PlayFirst and other web-portals.


About "Plumeboom: The First Chapter" (Download demo 23,3 Mb)

Orniland is a paradise for birds. Thousands live here in peace and harmony. But two villains, Crowbeak the Wizard and his servant, Cornix the Scientist, seek to undo the tranquility of the land through darkness... with an evil potion that they spread across the country using conveyors. The potion turns birds into Warriors of Darkness serving the villains. Only Plumeboom the Peacock can destroy the system of conveyors and save Orniland! Help him in his mission

About "The Golden Path of Plumeboom" (Download demo 15,6 Mb)

Plumeboom the Peacock of Orniland found an ancient map of treasures that are kept in caves stored by hundred locks and of course it's the players' task to help Plumeboom open all the locks. Every single lock consists of a turning magnetic shape that attracts orbs of different colors. By shooting orbs at the shape players can use diverse tactics to place their globes at the right spot thanks to the advanced physics system in the game. When there are three orbs of the same color aligned they will burst. The more aligned orbs are burst in one blow the higher the score. The lock is opened, when there are no orbs left.

About "ABOO: Plumeboom's Friends" (Download demo 11,7 Mb)

Plumeboom is a great traveler, and he has many friends in numerous fabulous worlds. Country of Aboo is one of such worlds. It is settled by hard-working wormlings, who day after day quarry Magic Crystals that may be converted into any possible item! They've recently faced a real disaster. The two evils, Crowbeak the wizard and the mad scientist Cornix, that was expelled from Orniland, got to know about the Magic Crystals and decided to grab these from the defenseless wormlings, in order to create the Weapon of Darkness. The evils forces are stronger, but our kind friend Plumeboom is assisting settlers of Aboo. The Magic Crystals shouldn't fall into the evil claws.

Thursday, August 14, 2008

Deal or no Deal mobile cellphone game


UK's top television series to gain new direction on the mobile platform

Deal or No Deal. The agreement gives EA Mobile, a division of EA’s Casual Entertainment Label, the rights to develop, market and publish brand new mobile games based on the Deal or No Deal TV series for the UK mobile market. The first game is scheduled to be released in November 2008.

Deal or No Deal first launched in the UK in October 2005 and has pervaded UK popular culture since then. The hugely popular show attracts average daily audiences of over 2.3 million on Channel 4 and the format has aired in over 80 countries worldwide. EA Mobile will build on the brand values that have created this success to develop games that deliver an experience that faithfully reflects the elements the fans love from the TV show – the contestants, the camaraderie and the nail-biting drama.

“We are excited to have the chance to work on one of the most successful TV properties of recent years,” said Javier Ferreira, VP of European Publishing, EA Mobile. “Deal or No Deal is a phenomenally successful programme, particularly in the UK, and we look forward to creating games that will bring the true spirit of the series to a new audience on mobile platforms.”

“At Endemol, we have been looking for a partner in the mobile space to help bring this phenomenal property to an even broader audience,” said Jurian van der Meer, Head of Products & Brand Exploitation, Endemol Digital Media. “We want to focus on our core strength, that of creating incredibly popular IP for a mass broadcast audience and work with global partners, such as EA Mobile, to take our TV proposition to new pervasive platforms.”

Tuesday, August 12, 2008

Playboy Games: Pool Party - non nude phone game


First Release, "Playboy Games: Pool Party," Scheduled to Launch Worldwide In Summer 2008

The multi-year Playboy agreement covers the development and publishing rights to multiple Playboy-branded, lifestyle themed, non-nude mobile games featuring bikini-clad Playmates to be released worldwide. The first title, Playboy Games: Pool Party, is scheduled to launch in summer 2008.

“Given the extensive appeal and popularity of the Playboy brand, mobile games based on this license are sure to provide a fun and entertaining experience,” said Adam Comiskey, vice president, international, THQ Wireless. “THQ Wireless is ideally positioned to provide engaging games with the hallmark of the Playboy lifestyle.”

“The number of Playboy fans around the world has never been greater and that popularity is reflected in the growing sales of Playboy-branded products and services,” said Ed Lang, senior vice president of mobile, Playboy Media Group. ”Given the growth of the mobile industry, we’re excited to join THQ Wireless in offering this next-generation form of entertainment to consumers."

Playboy Games: Pool Party will include a set of mini-games depicting animated, bikini-clad Playmates at the famous Playboy Mansion engaged in “pool party sports” including poolside water balloon fights, waterslide slaloms and aquatic mechanical bull riding. 

Developed by THQ Wireless internal studio Universomo, Playboy Games: Pool Party is based on actual events held at the Playboy Mansion and immortalized in the Playboy Home Entertainment DVD release, Playmate Playoffs, hosted by Chuck Woolery.