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Saturday, March 01, 2008

FIFA Interactive World Cup 2008 Los Angeles March 1st



The FIFA Interactive World Cup 2008 is hitting Los Angeles this Saturday, March 1st .

This will be the only live qualifying event of the FIWC, and it will be held from 2:00 p.m. to 8:00 p.m. at the GameStop at 1000 Universal Studios Blvd., Universal City , CA.

FIWC will showcase 128 of the best interactive soccer players in North America competing for one of 32 berths in the FIWC Grand Final on May 24 in Berlin.

Up to 50 competitors can pre-register for the event by logging on to www.easports.com/fifa08/fiwc.jsp while the remaining 78 spots will be filled on a first-come, first-served basis on the day of the event. That, of course, is based on eligibility restrictions. For more information, go to http://fifa08.ea.com/us.

Disney jump on the guitar hero bandwagon with Music Rhythm Video Game



Disney Interactive Studios announce a new music rhythm game for Wii and Nintendo DS today, called Ultimate Band . Designed not only for a teen-and-up audience, but for younger gamers as well, Ultimate Band gives players a chance to play solo or jam with friends, slightly similar to popular music rhythm games like Guitar Hero and Rock Band , without requiring them to take a hit to their bank accounts for specialized accessory controllers. The only controllers players will need for the game are the Wii Remote and Nunchuck or the Nintendo DS stylus, depending on which version they are playing of course.

Disney teamed up with London-based music consultants, Radial Music, to help pick out the track list for the game. Ultimate Band's track list will consist of a mix of music from a number of genres including roc k, alternative, pop, emo and indie, some of which will include current hits and all-time favourites.

"Radial worked closely with Disney to compile the perfect song list for Ultimate Band," said David Hill of Radial Music. “With iconic songs from every decade since the 60s, these games feature music for everyone." And who knows? Considering the money and influence Disney has, maybe we'll actually see music from bands like The Beatles appearing in a music rhythm game some time in the near future. Who are we kidding? Ultimate Band is currently slated to released this holiday season for Wii and Nintendo DS. Disney is expecting the game will receive an E10+ rating from the ESRB.

Source: Comic Book Bin

Disney and Wii Jam to Ultimate Band



Disney Interactive Studios has announced the development of Ultimate Band for Wii and DS. The game will primarily target younger gamers and those seeking a more affordable alternative to titles like EA's Rock Band and Activision's Guitar Hero.

Disney has collaborated with London-based music consultants Radical Music to ensure that Ultimate Band will feature the "very biggest names in rock, alternative, popular, emo and indie rock music, allowing band mates to play sets from a broad selection of current hits and all-time rock favourites." Every decade from the 1960s onward will apparently be represented.

Players will work their way through the musical ranks, starting in a neighborhood garage and progressing to international stage shows. New character costumes, accessories and venues will be unlockable. Multiplayer will be included, but Disney did not say in what capacity.



Players will be able to choose between four instruments in the game: guitar, bass, drums and vocals. Instead of peripherals, the game will employ the Wii Remote and Nunchuk for controlling these instruments. Disney did not say if connectivity between the Wii and DS versions will occur.

Disney's Nintendo-focused Fall Line Studios began work on Ultimate Band - the developer's first project - soon after the studio's creation in November 2006. Their work is expected to be completed by this autumn.

The Wiire will have more on Ultimate Band as information reaches our ears.

Source: The wiire

Video games make $18 billion last year


The one-day record holder for a movie premiere is Spiderman 3, which brought in $59 million in ticket sales on its opening day.

The Video Game Industry Profits from Multiple Platforms

The video game industry is broken down into games and consoles. Games can come in many different formats. Most are console games, meaning they only play on a specific company's game system - called a console, while the PC versions can play on any computer.

PC games represent only a small sales segment in the game market, but they have an incredible reach with users. Last year, 40% of all U.S. residents two years of age or older played an online game.
The console market is concentrated among a few game systems like Nintendo's Wii and DS, Sony's Playstation 3 and Microsoft's X-Box 360. Consoles represent $9.35 billion in sales for the industry.

Aside from the tremendous time that goes into the coding and construction, labor is the largest cost in producing a game. Programmers can make $90k annually, or more. With the ability to locate offices in economical locations, and the ability to sublet work wherever it's cost efficient, the game industry can produce games for less.

The cost to make an average game can run from $10 to $50 million. When you compare that to the average 2007 movie cost of $106 million, you can see why the profit margins are so attractive.

Diverse platforms have given rise to a multitude of games as companies have rushed to meet the demands of numerous demographic segments.

New Players Have Opened up Huge New Markets

The stereotypes of video games being the domain of teenage boys, as well as being ultra-violent, are changing. Gamers are more likely to be older, young professionals who can afford to purchase games and consoles. The average gamer has been playing for roughly 12 years.

And men aren't the only ones playing these days…

Forty percent of all game players are women, and there are more women playing games (30% of all gamers) than there are boys under 17 years old (23%). Women represent a larger and larger population of game players every year.

Companies are tailoring their games to this growing audience, making games less violent and more family friendly. While the news likes to report that video games are getting more violent every year, the small number of violent-rated games is proof that the industry gets more bad press than it deserves.

Only 15.5% of last year's games were rated "M" for mature. The majority of games - 56.5% - were rated "E" for "Everyone 10+." The fastest growing segment in the games industry is the family segment that grew 110% from 9.1% to 17.6%.

As younger generations grow and have children of their own, more parents are playing video games than ever before - 36% of parents play video games. "Families that play together stay together" can now mean playing video games.

Eighty percent of gamer parents play video games with their kids.

Forty-seven percent of video game players are between the ages of 18 and 49. The fastest growing demographic is the 50-plus crowd. This doesn't mean that kids aren't playing video games anymore; far from it… they still represent 28% of all gamers out there.

More and more older Americans are playing video games than ever before. Video games are perfect activities for seniors by providing activity without physical stress. They offer health benefits with coordination, balance and endurance. 24% of Americans over age 50 played video games last year, and that number should only increase.

The average game buyer is 38 years old, five years older than the average player. This gap in age represents the scores of parents buying games for their children, and the tremendous influence parents have on sales.

Regardless of age brackets, entertainment traditionally declines during economic downturns and recessions. But the video game industry has defied conventional wisdom.

Why the Video Game Industry Does Better During Recessions
Economists haven't called our current downturn a recession yet, but there's no shortage of bad economic news to help support that argument.
The last recession the United States had was after Sept. 11, when technology demand crashed. Despite that, sales of video games during that period increased 43%. 2002 became a record year in video games, posting $7 billion in sales.

And it's happening again…
Retail sales in February fell by 0.06, but video games and equipment increased sales 34% over January to $1.33 billion. But this sales boom hasn't stopped.

Game sales hit $1.7 billion in March 2008. That's a 57% increase from the same time last year.
In the same way people 'cocoon' themselves during winter storms, consumers stay home more when the economy is down.

It may sound counterintuitive, but the increasing costs for entertainment have encouraged people to spend less, and as a result they are purchasing games that cost much more than the average movie ticket.

Time is the reason gamers are willing to spend the money for these products. While an average movie may run two to three hours, a new game may take an expert player 100 hours to finish.
A $50 to $60 cost for that game starts to look very reasonable. Especially when you consider the time spent playing these games means less time for spending money on more expensive entertainment options.

Even when hard times end, the game industry will continue to profit. Today's gamer is a devoted player logging an average of 7.5 hours a week playing games.

That's a dedicated player who will continue to buy and play games for years to come.


Source: Seeking Alpha

Friday, February 29, 2008

SOUTHPEAK'S CUTTING EDGE REDEFINES THE GENRE WITH X-Blades on PC


SouthPeak Games has announced X-Blades, a dynamic third-person hack-and-slash action title for next-gen consoles and PC, due for release in late 2008. X-Blades sees players controlling an enchanting anime-style heroine who must battle through a host of locations using guns, blades, magic and a healthy dose of cinematic flair.

“The unique anime-style backdrop combined with high-octane, multi-discipline combat gameplay really pushes X-Blades into brand new territory,” said Melanie Mroz, CEO of SouthPeak Games. “The 3rd-person ‘hack-em-up’ genre needs a fresh perspective and X-Blades is poised to deliver it.”

X-Blades features a special combination of cinematic style, beautiful animation and relentless high-speed gameplay. Players assume the role of Ayumi, a stunningly seductive yet tenacious heroine who battles enemies with her pistol blades, acrobatic ability and magic spells. With full anime-style cut scenes, the story unfolds revealing demonic hordes and spectacular landscapes, all ripe for exploration and frenetic supernatural battling.

“We are big fans of anime and that was really our inspiration for X-Blades,” said James Seaman, Managing Director at Topware Interactive. “Our goal was to create stylistic characters and artwork and to mix that bombastic visual style with lightning fast action. The result is a killer title that gamers and animation fans won’t be able to put down.”

X-Blades will be released for next generation consoles and PC in late 2008.

Total Nonstop Action (TNA) Wrestling And Longtail Studios Announce Development Of TNA Wrestling Mobile Video Game


TNA Wrestling and Longtail Studios today announced the development of “TNA Wrestling,” a new game for mobile phones. TNA Wrestling for mobile is the first mobile wrestling game to truly immerse the player in both the wrestling and storytelling aspects of professional wrestling.

The TNA mobile game will allow fans to step into the world of TNA as an up-and-coming superstar. Fans will be able to go head-to-head with their favorite TNA superstars both in and out of the ring.

“Wrestling is about so much more than what happens inside the ring” said Jason Altman, Head of Production, Longtail Studios, “With the TNA mobile game fans will get to experience and control the action both in and out of the ring.”

“TNA is consistently searching out new media platforms to better serve our fans worldwide, and mobile gaming will put our brand at the cutting edge of gaming,” TNA President Dixie Carter said.

Features of “TNA Wrestling” for mobile phones include:

• Master strategy and turn-based wrestling gameplay

• Strategy gameplay - Decisions and alliances you make outside the ring affect what happens inside the ring

• Customizable characters fans can create, including looks and persona

• Accumulate points to learn new moves and finishers

• Special matches such as tag team gauntlet and iron man formats

• Unlockable “unlimited wrestling mode”

• TNA superstars such as Kurt Angle, A.J. Styles, Christian Cage, Samoa Joe, Sting, The Latin American Xchange and more!

The “TNA Wrestling” mobile game is slated for a Spring 2008 launch, published by Advanced Mobile Applications. For more details on the release date and specifics per mobile service providers, visit www.tnawrestling.com.

TNA Wrestling delivers a distinct brand of high-risk, athletic entertainment featuring the biggest names in the business, including Kurt Angle, Booker T and Christian Cage, as well as the hottest young stars today – “The Phenomenal” A.J. Styles, Samoa Joe and the Motor City Machineguns. TNA features the innovative six-sided ring and the high-flying “X Division,” as well as concept matches such as “Ultimate X,” “King of the Mountain,” and “Six Sides of Steel.”

TNA Entertainment, LLC is a privately held company headquartered in Nashville, Tenn. For more information, visit www.tnawrestling.com.

“TNA iMPACT!” airs every Thursday at 9 p.m. ET/PT on Spike TV. Spike TV is available in over 96 million homes and is a division of Viacom International Inc.

Longtail Studios (www.longtailstudios.com) is an award winning developer of games and entertainment. Established in 2003 by Gerard Guillemot, a co-founder of Ubisoft Entertainment, Longtail Studios is committed to developing character driven games and content. Through partnerships with leading publishers, Longtail's products are distributed worldwide. Longtail Studios operates offices in New York City, Quebec City and Charlottetown. For more information please visit www.longtailstudios.com

Failure is not an option... This is Warfare in RTS Warfare on PC


The long-anticipated RTS Warfare is soon going to appear on the market. The term called so far is Q2 2008.

Saudi Arabia, one of the world’s leading oil suppliers and a key U.S. ally, has been taken over by a highly organized group of radical terrorists. The government is in a state of collapse and turmoil and you have been chosen to lead the United States’ armed forces to restore control.

Search and destroy using the latest military hardware from the Abrams tank to the Apache helicopter in realistic settings ranging from the open desert to close-quarters infantry combat. Wear down enemy morale by capturing vehicles, weapons and buildings.

Plan and execute, the soldiers who survive will gain experience and move with you from mission to mission. You’ll need elite forces to destroy the world’s best-armed fanatics, bent on world-wide economic collapse.

Features:
• Fight with the latest U.S. & Russian Weapons Systems
• Dominate real territories created from satellite images
• Gain experience for your troops by keeping them alive
• Capture Enemy vehicles and weaponry
• Destroy everything in your path with realistic physics
• Shock and Awe your opponents to wear down their morale
• Hone your tactics in various environments from open desert to urban combat

About GFI

GFI (www.gfi.su) is an established Russian developer and publisher of interactive software and multimedia products for PC, Wireless and DVD-Video platforms.

We specialize in Entertainment, Educational and Productivity software and Video products as well as hosting for MMOG for both domestic and international markets. With several development offices in Russia and Ukraine, we have a proven track record of creating original quality content ranging from casual to hard core.

Warrior Quest - The Online RPG – Launches On Wii | PS3 | PSP | PC And Mac

NextGenBooks.com today announces that its brand new online RPG, Warrior Quest, has gone live on its official website. The game, a traditional RPG adventure in a similar vein to classic games Dragon Quest and Phantasy Star, is a free browser based adventure that is set to grow and evolve continuously with new features scheduled to be added every month until the end of this year. The game has been optimized to run not just on home PCs and Macs but also Wii and PS3 with a PSP edition scheduled for launch before the end of March.

Warrior Quest is a magical adventure that places gamers in the role of a young, aspiring Battle Master. Battle through numerous quests in order to gain new skills, collect and trade Battle Cards, and unlock new areas of the map. New features, areas, and Battle Cards will be added to the game throughout the year meaning that there will always be a reason for gamers to return to Warrior Quest for another game, be it a short five minute session or one that lasts hours.

With the first build of the game now live the Warrior Quest development team have returned to working on the first expansion which will included a collection of new Battle Cards, new and revamped animations, and the first part of a new story mode. The first update for Warrior Quest is currently due on April 2nd. Future updates will follow every month from this.

Warrior Quest is the first in a series of new titles that will spearhead the recently re-launched NextGenBooks.com website. It has always been the goal of NextGenBooks.com to provide free content to home console, handheld console, and home computer gamers that explore new ways of storytelling. In addition to Warrior Quest an online graphic novel series, Dark Worlds, is also currently in the works and is due to launch in the coming weeks. www.NextGenBooks.com is also readying content suitable for videogame magazine cover mounts, including a standalone edition of Warrior Quest for the PSP and exclusive magazine “keys” that will unlock exclusive areas of the main online game to readers of particular magazines. Magazines and websites interested in partnering with NextGenBooks.com for this exciting opportunity can contact the development through the official website at www.nextgenbooks.com

Lara Croft, Master Chief and Super Mario request your presence!


Guinness World Record’s Gamer’s Edition will be attempting the ‘Largest gathering of Games characters’ on March 18, 10.30 for 11am at the Millenium Bridge, London and are looking for all cos players and gamers to come down and make Guinness World Record history!

Think you could be King of All Cosmos (Katamari Damacy), Master Chief (Halo) Dante (Devil May Cry) or Gabe Logan (Syphon Filter) then we want to see you there! Anime or Manga to World of Warcraft, whatever you are in, get dressed up and help break a record!

All characters will appear in the Guinness World Record Gamers Edition 2009 plus on the website as well as receiving a gift for their efforts!

The record attempt celebrates the inaugral Guinness World Record Gamer’s Edition that is on sale now and is bursting with new records, high score statistics and fascinating facts.

In addition Guinness World Records are also searching for the next new gaming record breaker to join the hallowed ranks of the book. Applicants are being encouraged to upload their scores on the Gamer’s Edition website, http://gamers.guinnessworldrecords.com to enter the challenge.

Konami Digital Entertainment Reveals Details For Metal Gear Solid 4: Guns Of The Patriots


Following opening remarks made during the General Session at the 2008 Destination PlayStation retailer event in Scottsdale AZ, Konami Digital Entertainment, Inc. confirmed several new initiatives related to Metal Gear Solid 4: Guns of the Patriots, including a North American street date, online multiplayer, and pre‐sell program.

Metal Gear Solid 4: Guns of the Patriots is the final chapter in the saga of Solid Snake which sends him around the world in pursuit of his arch nemesis, Liquid Ocelot. Armed with new gadgets and abilities, Solid Snake must shift the tides of war into his favor, using the chaos of the battlefield to infiltrate deep into enemy territory. In his globetrotting final mission, Snake must sneak deep into enemy locations in the Middle East, South America, and other corners of the Earth to foil Liquid Ocelot’s plans for total world domination.

Street Date
Opening remarks revealed that the final chapter in the saga of super spy Solid Snake is expected to arrive in stores in North America on Thursday June 12th, 2008. “Blockbuster events and premieres are a tradition of the summer,” said Kazumi Kitaue, Konami Digital Entertainment Inc. Chairman and CEO. “We anticipate that Metal Gear Solid 4: Guns of the Patriots fits that bill perfectly, and consumers will be waiting in line to get their copy of the game just like it’s a hit Hollywood movie.”

Metal Gear Online Starter Pack
It was also confirmed today that Metal Gear Solid 4: Guns of the Patriots will launch with the Metal Gear Online “Starter Pack” supporting online gameplay. In addition to the single player experience, gamers will also be able to take the action online with up to 16 players and battle it out using the latest weapons and stealth techniques.

Pre‐Sell Program
Beginning April 2008, consumers that pre‐order Metal Gear Solid 4: Guns of the Patriots will receive the Metal Gear Saga 2.0 DVD, containing a Prologue that recaps the Metal Gear franchise, a 20th Anniversary retrospective, character bios for Big Boss, Liquid Snake, Solidus Snake, and Solid Snake, plus a collection of international trailers of Metal Gear Solid 4: Guns of the Patriots. This pre‐order package also contains an insert with a download code and special instructions for accessing the Metal Gear Online beta test when it goes live in late April. This special pre‐order package will only be available while supplies last.

Get ready for war on an epic scale with BATTLESTATIONS: PACIFIC


Eidos Interactive Ltd., one of the world’s leading publishers and developers of entertainment software, can today confirm that Battlestations: Pacific, the official sequel to 2007’s acclaimed Battlestations: Midway, will be released on the Xbox 360 video game and entertainment system from Microsoft and Games for Windows.

Set in WWII, Battlestations: Pacific delivers intense, action-packed combat and strategic warfare on an extraordinary scale and features two distinctly different single player campaigns. As the Americans, the game picks up the story where Battlestations: Midway left off and allows players to fight their way from The Battle of Midway to Okinawa as they try to secure peace in the Pacific. As the Japanese however, players take control of the Imperial Japanese fleet and have the unique chance to fight at Pearl Harbor before attempting to change the course of history and take full control of the Pacific Ocean.

Battlestations: Pacific offers a unique blend of action and strategy, as players must plan their moves carefully on huge open-world arenas and then fight in the air, above sea and underwater as they take direct control of their units and storm into combat. Join forces with friends online or play solo against the computer controlled opponents in the all-new Skirmish mode or battle each other in one of the five new, innovative multiplayer modes.

“Battlestations: Pacific is even bigger, more authentic and innovative than ever before, taking the Battlestations franchise to the next level and allowing players to relive some of the most memorable battles in modern history, as well as gain an insight into what could have been, should Japan have gained the upper hand against the United States,” said Trevor Burrows, Brand Manager at Eidos. “We have been paying great attention to our loyal online community and fan base to ensure that Battlestations: Pacific delivers the most exciting, authentic and fun Battlestations experience yet!”

Battlestations: Pacific features a massive US and Japanese single player campaign with over 28 story missions, double the size of the previous Battlestations: Midway. The game also features 21 new units, including kamikaze and other WWII jets and units. Players can now experience for the first time a whole new level of depth of gameplay while taking direct control of the infamous Ohka and other Japanese air units that terrorised the Pacific Ocean during WW2.

For the first time, the game also includes the tactical landing of troops in battle. Launch your parachute squadrons with pin-point accuracy or ensure the safe passage of your landing craft and watch your battalions of troops capture key locations, man the defensive artillery and gain a strategic foothold to support your offensive efforts.

Battlestations: Pacific is set for release on Xbox 360 and Games For Windows.