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Saturday, October 06, 2007

Dutch women are mad about computer games


Dutch women like to play computer games just as often as men do. Almost one-fifth of the 10 million Dutch internet users spend about 15 minutes per day playing a computer game. The polling agency TNS NIPO Technology released the results of a study among 8,000 people. Among female gamers, 42 per cent play computer games on a daily basis, compared with 44 per cent among men.

When it comes to the most fervent gamers, people who play computer games more than two hours per day, men are still in the majority.

A total of 12 per cent of male gamers play computer games more than two hours daily; among women, this is only 6 per cent.
On average, male gamers are younger than women, with a third of all male gamers under 25 years of age. A quarter of female gamers is younger than 25 years.

Most people - 93 per cent - play games on their personal computers, followed by Playstation 2 (16 per cent) and Nintendo Wii (4 per cent).

A fifth of Dutch gamers use mobile devices to play computer games; 10 per cent uses their mobile phone.

According to TNS, NIPO, the number of people using their mobile phone to play games, is expected to grow substantially in the next few years.

The study also indicated only a small minority of the gamers enjoy extremely violent games. Two-thirds of all gamers would like to see such games prohibited altogether.

Play Halo 3 at school...


Educational methods at UNC might evolve to mirror the passions of "World of Warcraft" and "Halo 3" junkies.

On Wednesday, UNC's Information Technology Services hosted a discussion called "Games4Learning: A Symposium," which addressed the impact that computer games can have on learning, and the funding available for integrating those games into higher education.

"If we don't think about what this means for us here on campus, then we're missing the boat," said Elizabeth Evans, academic outreach consultant.

The symposium - which included lectures from professors and a member of the National Science Foundation - was a spawn of Games4Learning, an interest group composed of UNC students, faculty and staff.

The group connects individuals who want to see serious games - those that have a list of rules, a theme or context, a set of goals and no real-life consequences - integrated into University curriculum in the future.

"Games have the wrong reputation of being a waste of time," said John Weis, a Games4Learning student member. "The ultimate pie-in-the-sky goal is giving students and professors a way to supplement their curricula, not replace them."

Demonstrating the educational value of computer games and getting rid of the stigma attached to them is one main obstacle in the developmental process, Weis said.

In the future, serious games could be used as a source of education that entertains students and allows them to apply what they have learned in the classroom in real-world settings, said Evans, who helped organize the symposium.

"Inter-disciplinary activities are the possibility that excites me the most," Evans said. "It would open up the doors for people with different knowledge and skills to work together."

Universities and other research groups can apply for grants through the Research and Evaluation on Education in Science and Engineering program, said John Cherniavsky of the National Science Foundation.

The REESE program aims to advance research at the frontiers of science, technology, engineering and mathematics.

Researchers are working to incorporate the same aspects found in popular video games into educational curricula.

Nine million people play "World of Warcraft," and "Halo 3" raked in $173 million the weekend it was released, said N.C. State University professor Len Annetta.

Recognizing the popularity of online computer games in younger generations, Annetta is the lead principal investigator in a research program called Highly Interactive Fun Internet Virtual Environments in Science, which explores the potential of instructional technologies such as computer games.

"This isn't for everyone," Annetta said. "But certainly the population is growing."

London Game Career Fair filling up fast


Pre-registration up 200 per cent



The London Game Career Fair, to be held as part of the London Game Festival during the week of October 22, is nearing capacity.

Pre-registration is up 200 per cent from last year, with over half of those pre-registered attendees having already uploaded their CVs, and several colleges and universities are planning to bring students to the event.

Both American and British exhibitors will be present at the fair, with Blitz, THQ, LucasArts, NCsoft, EA, City University London, Team 17, Ubisoft, Rare, and Sega already confirmed.

The London Game Career Fair provides the opportunity for game industry professionals, recent graduates and individuals from related industries, such as computer graphics, animation and film, to speak with leading companies in the game industry about career opportunities.

Only a few booths are remaining for this year's fair, which is expected to break last year's attendance records that saw 700 people on the first day alone.

The career fair, jointly presented by GamesIndustry.biz and Gamasutra will be held on October 23 and October 24.

Register FREE here

Source: Games Industry

Juice games are hiring...




As part of the THQ Group, Juice Games can offer employees a number of benefits including pension, life assurance, health cover and 25 days holiday. Salaries are competitive and depend upon experience.



In 2007, Juice Games will be partnering with Datascope Recruitment Ltd. to fill an exciting range of permanent vacancies at the Studio.

  • Current vacancies include
  • Nintendo DS artist
  • Next-gen technology programmer
  • Network game programmer
  • Experienced environment artist
  • Graduate modeller

Full details of our vacancies can be found on www.datascope.co.uk/juice

Japan still buying PSP Slim


Initial surge dies down while Halo 3 prompts better 360 numbers



The Sony PlayStation Portable is still selling will in Japan, prompted by the release several weeks ago of the Slim & Lite unit, although numbers have fallen significantly from last week as the initial surge quietens.

According to the latest information from Media Create the handheld sold 102,809 units in the week ending September 30, with Nintendo's DS holding steady on just over 72,000, and the Wii static on 24,000.

The PlayStation 2 and 3 both picked up slightly week on week, but while the Xbox 360 still held sixth position, the release of Halo 3 prompted its numbers to more than triple.

The hardware sales figures in full:

  1. PlayStation Portable: 102,809

  2. Nintendo DS: 72,925

  3. Nintendo Wii: 24,143

  4. PlayStation 3: 13,105

  5. PlayStation 2: 12,980

  6. Xbox 360: 5215

EA acquires Super Computer International (SCI)




Electronic Arts has announced the acquisition of Super Computer International.

SCI, based in Atlanta, Georgia, is a provider of gaming client applications and software tools for the PC. EA will purchase SCI's technology assets and the SCI development team will join EA's Online Technology Group.

Jesper Jensen, SCI's CEO, will continue to lead the team, reporting to Nanea Reeves, EA Vice President and COO for Online.

"SCI's development expertise is uniquely suited to our online technology needs," said Reeves. "The team's technical leadership and creative approach is a great fit, and we're thrilled to have them join EA."

SCI is the creator of PlayLinc, an online game browsing and messaging platform that includes social networking tools such as IM and VoIP, buddy tracking, player invitations, and team management.

Sega forecasts wider losses


First half revenues cut and full year guidance to be reviewed



Sega Sammy Holdings, the parent company for publisher Sega, has revised its financial estimates for its financial first half of the year, with net losses expected to widen from JPY 5 billion (EUR 30.4 million, USD 42.9 million) to JPY 21.5 billion (EUR 130.7 million, USD 184.5 million).

According to a Thomson report the reason for the downturn in expectation is due to "slower-than-expected" sales of Japanese pachinko machines against the backdrop of a "severe business climate."

Revenues have been revised from the original forecast of JPY 310 billion (EUR 1.88 billion, USD 2.67 billion) to JPY 230 billion (EUR 1.40 billion, USD 1.97 billion).

Source: Games Industry

NBA Europe Live - EA Sports tips off



EA and NBA unite the best in real and virtual basketball on European courts this week
CHERTSEY, UK 5 October 2007 – NBA Europe LIVE presented by EA SPORTS™ is bringing some of the world’s best basketball action to fans in Europe this week as EA and NBA unite for the second time. NBA Europe Live presented by EA SPORTS began on 1st October and features the Memphis Grizzlies, Toronto Raptors, Boston Celtics and Minnesota Timberwolves in training camps and exhibition games against top Euroleague Basketball clubs in six cities across Turkey, Italy, Spain, and the UK. The first games of this year’s tour are on October 6 in both Istanbul and Rome.

As the presenting partner, EA SPORTS will also conduct a number of events around the launch of the popular new videogame NBA LIVE 08, which will be available across Europe on the Xbox 360™ video game system from Microsoft, PlayStation 3 and PlayStation 2 computer entertainment systems and the PSP (PlayStation Portable). Wii and PC versions of the game.



“NBA Europe Live is a fantastic platform for EA SPORTS and our partners at the NBA to share our passion for real and virtual basketball with fans and gamers across Europe,” said Matt Bilbey, Senior Director of International Marketing, EA SPORTS. “We’re pleased to continue to be ambassadors for NBA basketball and with the launch of NBA LIVE 08 in Europe today are excited for gamers to be able to celebrate the best basketball action on the virtual court.”

“Following the success of last year’s tour, we are pleased to have EA SPORTS with us again as the presenting sponsor of NBA Europe Live presented by EA SPORTS,” said Sophie Goldschmidt, Vice President of Marketing Partnerships & Business Development for NBA Europe. “Once again, this ambitious international competition continues to be a celebration of the game of basketball for fans throughout Europe – both on the court and with NBA LIVE.”

Games



TEAMS - DATE - CITY

ARENA
Boston Celtics vs. Toronto Raptors - Oct 6 - Rome - PalaLottomatica
Minnesota Timberwolves v Efes Pilsen Istanbul - Oct 6 - Istanbul Abdi Ipekci Sports Hall
Toronto Raptors v Lottomatica Virtus Roma - Oct 7 - Rome - PalaLottomatica
Memphis Grizzlies v Unicaja Malaga - Oct 9 - Malaga - Palacio de Deportes Jose Manuel Martin Carpena
Boston Celtics v Minnesota Timberwolves - Oct 11 - London - The O2
MMTEstudiantes v Memphis Grizzlies - Oct 11 - Madrid - Palacio de Deportes de la Communidad
Real Madrid v Toronto Raptors - Madrid - Palacio de Deportes de la Communidad


NBA Europe LIVE presented by EA SPORTS is a comprehensive tour of Europe that includes training camps and exhibition games against NBA and Euroleague Basketball teams. During last year’s inaugural NBA Europe, four teams – the San Antonio Spurs, LA Clippers, Philadelphia 76ers and Phoenix Suns - held training camps in France, Russia, Spain and Italy respectively and competed against top Euroleague Basketball teams with exhibition games held in Germany. The tour drew more than 36 million viewers and 115,000 spectators in October 2006.


Building upon a solid foundation of 5-on-5 gameplay, NBA LIVE 08 introduces a set of 4 all-new features in this year’s game – Quickstrike Ballhandling, Own The Paint, Hot Spots and Signature Go-To Moves to increase user control, while providing an unrivaled level of authenticity to the sport of basketball. Use these features to create your own Go-To Moves and take on the best in the world with NBA LIVE 08. For the first time ever, NBA LIVE 08 will also feature eight international teams as part of a multi-year licensing agreement with FIBA, the world governing body for basketball. The game features a number of the NBA’s biggest international stars on packaging across Europe, including the San Antonio Spurs’ Tony Parker and Phoenix Suns’ Boris Diaw (France), Dallas Mavericks’ Dirk Nowitzki (Germany), Memphis Grizzlies’ Pau Gasol (Spain) and Toronto Raptors’ Andrea Bargnani (Italy). Washington Wizards All-Star Gilbert Arenas is featured on packaging in North America and all other territories.

Bee Movie Game Demo Debuts On Xbox Live Marketplace


Bee Movie Game demo is now available for free download



Activision announced today that the Bee Movie Game demo is now available for free download on Xbox Live Marketplace for the Xbox 360 video game and entertainment system from Microsoft. The demo features a full action-packed chase level in which players must learn to navigate an onslaught of New York City street traffic, narrowly avoiding collisions with speeding cars, trucks and other hazards as they experience life from a bee’s perspective.

Bee Movie Game is based on the upcoming DreamWorks Animation film, Bee Movie, from creator Jerry Seinfeld. Bee Movie Game allows players to race, chase, fly and blast their way through the adrenaline-fueled world from the feature film and beyond. As the witty and courageous Barry B. Benson, gamers are propelled on an exciting adventure to save the bees’ production of honey.

Bee Movie Game will be available this fall for the Xbox 360 video game system from Microsoft, PlayStation 2 computer entertainment system, Games for Windows, Wii home video game system from Nintendo and the Nintendo DS. The Xbox 360, Wii, PS2 and Games for Windows versions are rated “E” (Everyone – Mild Cartoon Violence) and the DS is rated “E” (Everyone – Comic Mischief) by the ESRB.

For more information on Bee Movie Game, please visit www.beemoviegame.com.

Win a giant 3D monitor


LANfest2K7 Offers Gamers The Ultimate 3D Gaming Experience With iZ3D

E-SPORTS SERVICES Pavilion To Feature iZ3D Monitors at All Gaming Stations

One Lucky Gamer Will Win an iZ3D Monitor



LLC, a designer, developer, and marketer of advanced 3D visualization systems, announced today its 22-inch widescreen 3D monitors will be used in all gaming stations in the E-SPORTS Gaming Pavilion at LANFest2K7. Hosted by the popular ecommerce store NewEgg.com, LANFest2K7 will be held at the Ontario Convention Center in Ontario, Calif. on October 5-7, 2007. With over $50,000 in cash and prizes available, attendees are sure to have the ultimate gaming experience.

"We have battle tested our new 22” Widescreen 3D monitors at many gaming events nationwide this year. We watched numerous gamers play the most popular current games on our 3D monitors. You need to experience 3D gaming first hand to understand the thrill of being fully immersed in the game. We listen to the players and take their feedback seriously to prove ourselves to the gaming community," stated Thomas Striegler, CEO of iZ3D, LLC.

“IZ3D has made its mark in the gaming community at many events with ESPORTS this year. The use of iZ3D monitors has put 3D viewing technology to the test. At LANFest2K7 all the monitors in the ESPORTS SERVICES Pavilion are iZ3D monitors for gamers to experience first hand this amazing technology,” stated Ed Tomasi, Vice President ESPORTS SERVICES.

E-SPORTS SERVICES will be hosting mini-tournaments in its Gaming Pavilion at LANFest2K7. With 10 premium PC systems with iZ3D monitors, attendees can sign-up for FREE activities including mini-tournaments and product giveaways including a 22” monitor.

To keep the 3D excitement alive after LANFest2K7, the monitors are available for purchase at www.iz3d.com. Designed to replace a standard 2D monitor, it offers commercial-grade image quality and display brightness, while supporting long-term viewing. The 22” widescreen 3D monitors are priced at $999.00.

iZ3D monitors incorporate advances in technology that create significant competitive, and technical advantages over other displays. iZ3D created an adjustable 3D environment without causing eyestrain, spatial disorientation or headaches. In 3D mode, users can see bright and sharp 3D images wearing passive polarized glasses.

The iZ3D monitor features the first S-3D drivers compatible with popular dual output cards including the NVIDIA GeForce 8 Series and the ATI FireGL™ V3600 workstation graphics accelerator. The S-3D drivers are also optimized to take advantage of Intel’s ® latest Core™ 2 Duo and Intel® Core™2 Quad processor technologies. iZ3D also features drivers that support Microsoft ® DirectX® 8 and 9 graphics in both Windows® XP and Microsoft® Windows VistaTM. iZ3D drivers offer the compatibility benefits of S-3D with fastest video graphics cards and processor power available.

Current PC’s equipped with a dual output video card easily power the monitor. Smart capabilities allow it to be used for regular 2D office tasks as well as 3D viewing. Specifications include: 1680 x 1050 resolution; up to 170-degree 3D viewing angle; 5 ms response time; 600:1 contrast ratio; and 16.7-million colors.

Friday, October 05, 2007

SEGA Rally


Title: SEGA Rally
Developer: SEGA Racing Studio
Format: PS3, XB360, PC, PSP
Genre: Racing
Release date: September 28th 2007

GAME OVERVIEW

The introduction of SEGA Rally™ to the arcades in 1995 had the single biggest impact on the racing genre. Subsequent console rally games concentrated on a realistic simulation of the sport but their popularity, reflecting in sales, steadily dropped over the last decade. Now, SEGA Rally is back and set to reinvigorate the genre with the vital ingredients that many of the modern racers lack – fun, character and beauty, with few rally games able to match its unique and rewarding experience. Rally’s dead, long live SEGA Rally.

Safari Environment
The first track players will discover in the SEGA Rally Championship is set within the Safari environment. Strewn with animals and glorious views across the plains, players will encounter varying types of surfaces from the very muddy to the very dry. With arching corners that seem to go on for an eternity, it’s a chance for players to throw their cars around whilst wearing a smile from ear to ear.

SEGA Rally has been released across Europe. For more information on SEGA Rally please visit www.segarally.com. For assets please visit www.sega-europe.com.