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Tuesday, September 20, 2011

Panzer Corps video game update - Version 1.01 update link - PC


1.01 comprehensive update for Panzer Corps. The update includes a few data tweaks, a way to restart battles without reloading saves, windowed mode, a fix for a PBEM++ server issue, and many other bug fixes and scenario rebalances. 
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So far the critics have unanimously hailed Panzer Corps with Gamespot calling the game a “rare gem” while Gamesquad cheered “Panzer Corps is a blitzkrieg of entertainment for strategy gamers everywhere” in addition to also giving it a Gold Award! There are many more glowing reviews as well. Check them all out in the forums.

Panzer Corps is a brand new turn-based strategy game that reinvents a classic genre. Produced and developed by a team of experts and brought to perfection by a community of hundreds of fans, the game has evolved over 2 years to become what can be defined as a modern classic!

New features
- "Restart Scenario" option from in game menu
- Window mode from in game menu
- Editor : Reinforcements are configured in unit details popup. Use "Edit trigger" button.
- Editor : AI actions are configured on the Actions tab in Edit->Scenario Params screen. Use "Add AI Action" to create an action that will dynamically change AI behavior.

Technical issues fixed:
- PBEM : Some MP games getting "dead" (the game freezes when trying to load the game).
Note: Existing "dead" games should load with 1.01 too. However, some of such existing games may not be able to show replay of the opponent's turn.
- PBEM : Claim button does not work
- SE units cannot be deployed if deployed last.
- Units with zero ammunition still contribute as mass attackers.
- Forts can be upgraded and given transports.
- On a joint rail/naval port, it is possible to load infinite naval transports under certain conditions.
- Turning supply off allows recon units to move an unlimited amount of hexes.
- Multiple ranged leaders allows half tracks to engage in range combat.
- Recon units with some remaining moves are not indicated with arrow and included in next unit sequence
- Hidden ground units stop moving ships, and vice versa
- Under certain circumstances the AI can assume control of player's units
- A lot of other minor issues (strings, cosmetics etc.)

Graphics/sfx issues fixed
- KV-2 has wrong icon
- Stuka D has wrong icon
- M12 GMC has wrong movement sound
- On ultra high-resolution screens (like 1980x1200) game setup and main screens have horizontal lines
- Italy-Sicily crossing not indicated in any way


Scenario issues fixed
- Stalingrad victory conditions are wrong
- A lot of other minor issues (strings, cosmetics etc.)


Scenario, equipment game rule balancing
========================================================================================

Kursk scen
----------
Corrected spelling Ponyn to Ponyri
Balaton scen
------------
Two IS-2 tanks replaced for two T-34/85
Added custom strings for Lake Balaton tiles


Bagration
---------
Five IS-2 tanks replaced for seven T-34-85
Initial prestige for Axis increased for 200p
Per turn prestige for Axis increased for 30p
Fixed victory conditions for stand alone mode, Axis victory if all Allied units are killed



Sealion 40
----------
London strenghten with two HW infantry, one paratrooper and one artillery


Germany (West)
--------------
Increase in Allied air force
Two P-51D, one P-47D, one Meteor
Added 4 Free French infantry
Fixed victory conditions for stand alone mode, Axis victory if all Allied units are killed


Germany
-------
Added three Free French infantry
Fixed victory conditions for stand alone mode, Axis victory if all Allied units are killed


Germany (East)
--------------
Fixed victory conditions for stand alone mode, Axis victory if all Allied units are killed


Moscow 43
---------
Soviet defense strenghten with 10 auxiliary strongpoints


Gustav Line
-----------
Scenario parameters changed from 9 days per turn to 8 days per turn
Core units for Allies set to 48 instead of 34
Allied force strengthned with 2 Free French infantry,
2 HW British, 1 British Engineer, US Rangers, 2 Recons and
3 Artillery


Italy
-----
Fixed victory conditions for stand alone mode, Axis victory if all Allied units are killed
Added "OR" condition for campaign. Decisive victory if all Allied units are killed


Overlord
--------
Fixed victory conditions for stand alone mode, Axis victory if all Allied units are killed


Stalingrad
----------
Fixed victory conditions


e-file
------
-Addition of Free French changing equipment depending on year
-SA+2 for machine gun mounted fighting vehicles (M20 LAC, BA-64, Dingo, Matilda I)
-British, Soviet, US forces got late engineers with small adjustments to early ones
-Increased defense: Comet I, Challanger (A30), Sherman Firefly, Achilles, Archer, Nashorn, Marder IIA, Marder IID, Marder IIIH, Marder IIIM, SU-76
-Reduced initiative for AA, -1 light, -2 medium, -3 heavy
-88 reduced AA when in anti tank mode
-M3 Halftrack got "passive" air attack
-increased AD for hard target land transport

Early engineers replaced with late ones on following maps:
----------------------------------------------------------
-Kursk
-Moscow 43
-Bagration
-Balaton
-Germany (East)
-Germany (West)
-Germany
-Ardennes
-Overlord
-Gustav Line
-Italy
-USA East Coast 

Set in World War II, Panzer Corps puts the player in charge of Axis armies, taking their core force with them through the entire war. The use of combined-arms tactics requires each general to make use of the strengths and exploit the weaknesses of their opponents.

Its multiplayer mode, an improved version of Slitherine’s award winning PBEM++ system, allows players to easily find opponents anywhere in the world enjoy playing them with none of the hassle.

Panzer Corps is designed to replicate the feeling of a classic wargame, but brings it up to 21st century standards and to a whole new generation of gamers.




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