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Thursday, May 26, 2011

SHADOWGUN bounty hunter video game for iOS and Android

SHADOWGUN puts players into the role of John Slade, a professional bounty hunter in the year 2350. With an emphasis on next-gen graphics and immersive gameplay, SHADOWGUN promises tactical combat with third person harrowing action, ushering in a new visual standard for handheld gaming that will be optimized for superb performance.


 Authored with the Unity development platform, SHADOWGUN combines tactical combat with third person harrowing action, ushering in a new visual standard for handheld gaming.

  SHADOWGUN puts players into the role of John Slade, a professional bounty hunter in the year 2350. Slade's mission: hunt down Dr. Edgar Simon, renowned geneticist and former employee of the trans-galactic corporation Toltech Enterprises.

 Players must lead "shadowgun" John Slade as he infiltrates Dr. Simon's mountain fortress and fights his personal army of mutants, cyborgs, and genetically-enhanced humanoids.

Using state-of-the-art weaponry, ships, and the assistance of S.A.R.A. - Slade's personal android assistant. The story is written by award winning author Micah Nathan who has joined the MadFinger team as executive creative consultant for SHADOWGUN.

"SHADOWGUN is possibly the the best expression of quality production achievable on mobile devices and a great indicator of what consumers can expect from future mobile games," said Brett Seyler, General Manager of Union. "We're very proud to see this kind of creative product created with Unity and excited to offer it to our partners through our Union distribution service."

In addition to an optimized version for Android super phones and tablets powered by Tegra 2, Madfinger is also developing an even more enhanced version supporting NVIDIA's Project Kal-El, the next-generation Tegra quad-core processor. Ashu Rege, Vice President of Game Content and Technology at NVIDIA, said: "SHADOWGUN shows off the console-quality experience that Tegra is bringing to Android devices. We're especially excited that Madfinger is creating a special version of SHADOWGUN that's optimized for multi-core processors and will take advantage of the processing and graphics power of Project Kal-El."