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Something appears to have gone a little wrong with Terminal Reality's PlayStation 3 Ghostbusters engine. At first touted as their lead platform, the native rendering resolution of the game is a little shocking.
In previous interviews, the game developers at Terminal Reality had talked up their PlayStation 3 technology for their upcoming Ghostbusters game. In a conversation with VideoGaming247 Terminal Reality president Mark Randel said:
"Personally, I want to show off our PS3 technology. We’re one of the few developers who love the PS3 and have a great time with it. We have great technology for the PS3 and we want to show it off.
Read full post here on Gamezine...