I wanted to let you know that SouthPeak Games will be releasing a playable demo of their massive free-roaming RPG adventure - Two Worlds - tomorrow (Thursday) on Xbox LIVE (for download). (www.2-worlds.com)
The demo offers a huge portion of Two Worlds’ expansive single-player map to explore, complete with numerous quests to solve and wandering monsters to battle.
Also, based on feedback received from players, a free title update will be coming soon addressing issues some players have experienced. Here are some of the improvements players can expect:
Both platforms (PC and Xbox 360)
- Horse steering has been improved
- Character development curve not as steep over level 25
- HP regeneration slower for max values above 2000
- Death strike skill - executable by strike button while in sneak mode
- Critical hit skill fixed
- Damage is now allowed over 32000
- There is a cap on damage and armor at 99999
- Necromancer spells have been balanced
- Magical boosters - effect restricted to 5 boosters
- Stacking potions with different statistics - fixed
- Objects stacking - objects can't be stacked up if result has higher level requirements than current player level
- Equipment Class cap on 50
- When killing in towns - after you leave the town and go back guards will ask you to pay instead of immediately attacking you
- NPC's in towns don't resurrect
- Tweaked hi- level monster balance
- Wing Membrane ingredient added to Helllord
- Dragons strike not breakable by player hit
- Bomb traps attached to some chests and wardrobes
- Balanced number of lock picks in chests and wardrobes
- Walking under water and not dying has been fixed
- Inaccessible Cave north of Ashos has been fixed
- Multiplayer Lag issues have been improved
- Multiplayer too many skill points generated due to combat stats has been fixed
- Friendly fire disabled in RPG mode (players cannot damage each other)
- Resurrect spell on players has been disabled
- Experience points for killing players has been removed
- Disarming skill disabled against other players
- Freezing/stopping spells disabled against other players
- Multiplayer RPG quests given to all, reward splitter between players
- Team assault - main monuments 50 times stronger
- Barbarian - berserk skill in PvP reduced to 5
- Chest and wardrobe lock levels improved in multiplayer
PC specific:
- Issue of moving money between servers has been fixed
- Maps D2,E4,F4, Multiplayer Tharbakin - missing triangles or flying objects have been fixed
- Enter opens console in single player
- Horse steering - stopping horse by back key changed
- Cloning character when logging on new WarNet server is fixed
- Boosters disappearing in Arena modes
- Atmosoheric fog for multiplayer towns added
- Chat over open dialogs possible (by F11 chat dialog)
- All PVP arenas unlocked from beginning
Xbox 360 specific:
- Improved single player framerate
- Interface - repeat changes selection left stick hold added
- Game HDD cache cleaning possibility - RB + A + B during game launch
- Achievements for 5 elements is fixed
- Map interface improvements - only one open quest at the time, quests selection box better visibility, hero location on map better visibility, quest name on tooltip
- Hit info fonts larger
- “BACK – Show Instruction” text disappears
- Double saving multiplayer characters to protect character lost from power-off or hard-locks
- Interface - no controls after "server refused connection" is fixed
- Doubling gold in multiplayer is fixed
- Doubling objects in multiplayer is fixed