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Thursday, August 14, 2008

Sony PSP Redesign Confirmed By FCC


The FCC has come through again, giving up testing info on Sony's upcoming PSP-3001 redesign. It's still the same generation PSP and still has most of the same parts (802.11b Wi-Fi) and still plays the same games, so we're guessing most of the changes will be internal and focused on lowering costs and making the thing harder to hack.

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Rock Band 2 Bundle on Xbox 360 delayed until October


While the Rock Band 2 game and individual instruments are set for an exclusive Xbox 360 release on September 14, it now appears that Harmonix's Special Edition bundle will not make it to stores until October 19, a full month later.

The official Rock Band store and retailer GameStop both list the bundle as shipping on October 19--the same day the PlayStation 2, PlayStation 3 and Wii versions are set to arrive.

Full story on Shacknews...

Ragnarawk video game free RPG - wins BAFTA



Ragnarawk is a rhythmic RPG adventure game set in a fantasy world based around the many genres of music, developed during Dare 2007 by Voodoo Boogy. The player takes control of Rift: a young, aspiring guitar player who through a twist of fate has found himself swept up in an epic battle of good vs. evil. Wielding a mystical guitar Rift must battle and defeat an evil that is slowly consuming the land. With the teachings of Stratos, an ancient Rock God and the support of “Save Girl” – Rift’s one and only fan – can you defeat the source of the evil and save the day? If this sounds like your sort of game, you can play it here for free.



Voodoo Boogy’s success story with their game Ragnarawk
Voodoo Boogy are an extremely talented group of young games designers from a range of disciplines. Malcolm Brown and Robert Clarke are graduates in Computer Games Technology, Peter Carr and Finlay Sutton are graduates in Computer Arts, and Lynne Robertson is currently in her fourth year of Computer Arts. Voodoo Boogy have won no fewer than three awards for their game Ragnarawk: the Dare to be Digital Award for Commercial Potential, the Dare ProtoPlay Audience Award and the much coveted BAFTA Ones to Watch Award.

Heaven to Ocean video game


Description: Heaven to Ocean (H2O) is a 2D puzzle platformer physics game where the user mnipulates the game environment in order to move a drop of water across the screen. The objective is to drive the droplet into the ocean while preserving as much of the water’s original volume as possible.

This is a student entry into the Dare to be Digital video game competition from the UK. Here are some notes on this game:

The storyline: your are a drop of water (more like a cupful, actually) just released from a cloud onto some sort of construction site. Your mission is to find your way back and re-unite with the Ocean (actually, a sink on the ground floor which, we assume, drains into the ocean).
The droplet size: occasionally you may extend your droplet in such a way that it will separate into multiple parts. The camera will always focus on the largest chunk. You can manoeuvre the parts so they’re back together however be careful; once any of the other parts drifts out of camera view they are lost for good. Your goal is to get as much of the droplet to the end as possible.

Vapor and snow: should you come across a source of heat (or refrigeration) your droplet temporarily turns into either vapor or snow. Vapor levitates, which could get you out of a tight spot, but since it drags upwards rather than downwards your controls are temporarily reversed. When your droplet turns into a (rather large) snowflake it moves about the environment easily and does not splinter into parts.
Interaction with the environment: you will need to set certain events in motion in order to be able to progress further.

Production qualities: are generally very good.
This game is very accessible and fun. It is the type of casual game that can be picked up instantly without a huge learning curve. The reason I am giving it 4.5 rather than 5 stars it that it is very short (I was able to finish it in about 15 minutes); however, the game allows for loading and playing other levels, even when only one is available, so I will keep my fingers crossed that new levels are released in the future.

Compatibility: Windows XP, VISTA.

Sword of the Stars: A Murder of Crows PC video game


A Murder of Crows, the latest add-on to their highly acclaimed 4X space strategy game Sword of the Stars (PC). This exemplifies Kerberos Productions' continued commitment to the dedicated Sword of the Stars community. Players are required to have either Sword of the Stars: Collector's Edition or Born of Blood in order to play this new addition to the franchise. A Murder of Crows will be available at retail stores across the United Kingdom in September 2008 and is available for purchase online at www.GamersGate.com.

GAME SUMMARY

While the four civilized races battle back the voracious Zuul and seek advantage over each other, a ghost from the past returns to the galaxy in the form of the manipulative Morrigi. Already known for their dark crow-shaped attack drones and deadly traps, this race once thought long extinct, returns looking for vengeance.



Using never-before-seen weapons, ships and tactics, the Morrigi fall upon the other five races of the Sword of the Stars universe, who must now adapt to the ancient masters of space or be destroyed.



Time is of the essence as world after world falls to the black winged ships that surge out of the dark like A Murder of Crows.

FEATURES
A New Sixth race – The Morrigi, who appeared as a series of mysterious random events in Born of Blood (the first Sword of the Stars expansion pack), continues to evolve the ever-expanding Sword of the Stars universe New Ship Sections - Over a dozen new ship sections for all races to match against your opponents Unique 'Grav Flock' Drive System for Morrigi Ships – The more Morrigi ships in a fleet, the faster they can travel, continuing the racial diversity unique to the Sword of the Stars gameplay experience 15 new weapons 27 new technologies and the new Xeno-Cultural and Drones tech trees Sword of the Stars gameplay continues to deepen with Civilian populations, independent worlds, Espionage options, and demands for planetary surrender
Drone carrying ships in all three size classes
Construction ships, a variety of orbital stations, spy ships, Police Cutters, and more A whole new set of GUI enhancements and additions

Wizard101 School of Life Magic


There are six main schools of magic and a meta-school that modifies the use of the other six. The three external schools are Fire, Ice, and Storms, and they relate to the ancient Titans that ruled the world in the Days Before (dragons, giants, and tritons). There are three internal schools, Myth, Life, and Death, which encompass the internal powers of the mind, body, and spirit. The school of Balance blends all of these. Each of the six major schools exhibits a feel and philosophy, in rhythm with its own nature. In addition, each of the three inner schools dwells in the midst of two outer schools, drawing some small part of themselves from those framing forces.

Inner Schools

The spells of the inner or internal schools focus their energies on channeling your own power, drawing on your life force to create what you need. Each school has its own particular method of doing such, but each one is fed by an internal force.

School of Life (Spirit)




"As we have been Created, so must we Create."

Life is spirit, the force of awareness and existence. Practitioners of the Life Arts, known as Theurgists, are positive, enthusiastic people who seek to appreciate the simple pleasures. At times, however, they can be too flighty or frivolous when circumstances demand otherwise. Theurgists use Songs to breathe life and spirit into a vessel. Life sits between Fire and Storms, for the spark of life comes from those two forces.

About Wizard101

Wizard101 is an elaborate 3D virtual world in which magic and sorcery come to life as players embark on a quest that involves a massive cast of good, evil and frequently silly characters. Designed to fill the void between online play sites for the very young and Massively Multiplayer Online (MMO) games with mature ratings, Wizard101 puts players in the fantasy role of a Wizard apprentice at the Ravenwood School of Magical Arts.

X-Blades coming to PlayStation, Xbox and PCs

Fearless Treasure Hunting Beauty To Fight Darkness On PLAYSTATION 3 Computer Entertainment System, Xbox 360 and Windows-Based PC

Anime-inspired X-Blades follows Ayumi, a brave and beautiful thrill seeker, whose obsession with hunting lost treasures lands her in a fight for her life.

"One of the greatest challenges we face with multi-platform games is how to deliver an equally fantastic experience across each platform," said John F. Kaiser, III, Producer at SouthPeak Games. "With X-Blades, we've taken time to ensure the same intense hack-and-slash gameplay is delivered seamlessly on all platforms."



Ayumi, a stunningly seductive yet tenacious heroine, travels the world hunting highly coveted artifacts. After finding an ancient treasure map she sets off on the most dangerous adventure she's ever faced and quickly finds herself outmanned and outgunned. Armed with only her fighting skill, magic spells, guns and blades, Ayumi must fend off rival treasure seekers, hordes of evil creatures and powerful dark forces in order to survive.

Colour Cross unique puzzle game on Nintendo DS

Colour Cross set to be part of a two pronged assault on casual DS owners.

Rising Star Games will be unleashing a double assault on casual Nintendo DS owners this autumn with Colour Cross backing up the previously announced Cradle of Rome. Both titles will be released on the same day in early November 2008 and available in all PAL territories.

Colour Cross is a unique puzzle game where the goal is to uncover the hidden picture by applying the right colour to the appropriate square. Utilising the familiar paint by numbers mechanic, completing a grid will reveal a portion of a larger hidden image as well as unlocking increasingly difficult challenges. With over 150 individual grids to unlock, Colour Cross provides hours of brain-teasing gameplay which is colourful in more ways than one.

Yen Hau, product marketing assistant: “Both these titles represent a different part of the casual gaming spectrum, with Colour Cross a brain teasing game requiring thought and puzzle solving skills. On the other hand, Cradle of Rome is a highly addictive, fast-paced casual game ideal for those pick-up-and-play moments. These titles are also the first non-Japanese developed projects Rising Star Games will publish and represent an opportunity to expand our catalogue to encompass all types of gamers.”


New modes and gameplay additions in PES 2009


Konami unveils new modes and gameplay additions as PES 2009 strives to band together PES players in the quest for football perfection

Revealed - further details of the many gameplay additions in its forthcoming PES 2009 title, and has explained its unique ‘PES Unites’ slogan that has been designed to band together fans of the beautiful game via its new game modes.

Due for release on PLAYSTATION 3, Xbox 360, PlayStation 2, PC-DVD, PSP (PlayStationPortable) and mobile phones in Autumn 2008 (followed by a Wii version in spring 2009), PES 2009 has been reworked from the ground up. New player models, AI elements and physics routines all combine to create the most advanced and realistic football game ever, but at the heart of PES 2009 are two new modes designed to make players rethink the way they approach the game.

‘PES Unites’ is the key phrase Konami is using to sum up the ethos of the new game. PES 2009 also improves on its many existing game modes and adds a number of new ways to play the game. Central to this is the new ‘Become a Legend’ solo mode, which casts the user as a midfielder or striker within a match. Using a default vertical camera view, the player starts as a rookie pro at the start of their career, and charts the many highs and lows of becoming a professional player. An extension of the popular ‘Fix’ mode, the ‘Become a Legend’ mode sees the player operate in their favoured attacking position, and work as part of the overall team as opposed to controlling every member as in a normal game.

If successful, the player must first cement their place in the starting line-up with strong performances, before catching the eye of bigger clubs and earning a move to top flight teams. Of course, results are everything in modern day football, and players must force their way into contention or face lengthy stints as a substitute or eventually be forced to take a step down to a smaller club if performances are not good enough. The ‘Become a Legend’ mode has already proved a massive hit in Japanese versions of PES since 2007, and is certain to enjoy similar status across Europe.

PES 2009 also boasts an online variant of the ‘Become a Legend’ mode, entitled simply ‘Legends.’ Players can use their saved player in online matches with like-minded friends, and can show their skills on the larger online stage.

The PES series has always been famed for its deep yet accessible control system, but the new game is aiming even higher. PES 2009 offers an unprecedented level of control, redefining the intricacies of first touch, close control and ball distribution, while also enhancing its shooting and AI mechanisms to create an all-round footballing experience. Konami’s Tokyo-based Pro Evolution Soccer Production Team has introduced new control systems wherein the player can now perform tricks and feints without the use of special moves, but within the context of the player’s run and via rapid turns and movements of the Dpad or analogue stick.

Likewise, the way the player guides the ball has been changed. The PES series has always treated the ball as a separate entity, but new calculations related to the air resistance and friction of the ground make passing and movement in PES 2009 a great deal more realistic. Different weather conditions will now have a more pronounced effect on the weight and movement of passes, with players having to compensate for more heavy conditions in poor weather.

Producer Shingo ‘Seabass’ Takatsuka and his team have also worked to extend the remit of their Teamvision AI routines, with on-screen team mates adapting their tactics according to current situations, and moving into space to assist the player in attacking and defensive situations. Teamvision also recognizes strategies that work for or against it, and will accumulate the data for use in Master League and League mode.

“It is an honour to know that our game is enjoyed by so many people from different backgrounds,” said Takatsuka of the new additions. “From top professional players, to football enthusiasts and kids who just want a kickabout in the streets, its appeal is widening all the time. The new Become a Legend and Legends Modes are designed to convey the pressure and pace a real pro experiences, with players working as part of a strong side and working to prove their merit as a player. I feel great and motivated when people enjoy our games, and feel the new modes will open up new ways to enjoy PES.”

The ever-present Master League has also been reworked, with negotiations now a lot simpler and conducted on a two-tier club and personal basis, while loyalty now plays a part with disaffected players’ moods having an adverse affect on their performances.

Adding an all-new layer of gloss to PES 2009’s much-enhanced realism, the game has also undergone a radical aesthetic upgrade. Stadiums now have more realistic environment and atmospheric elements, while the PLAYSTATION®3 and Xbox 360 versions will also showcase LED hoardings. Likewise, the way distance is shown has been changed, with the use of contrast adding a depth field to the action, while there is also a new vertical camera angle that automatically switches to a closer proximity during key one-on-one situations.

Every player in the game has also been totally redefined, with all new face and body detail, with further facial animations and kit detailing adding to the realism. The game’s Edit mode has also been boosted with the ability to create bespoke matches via the importing of faces, kits, and even sound files for specific music and crowd chants for any team. A new Pixel Paint system has also been integrated, allowing players to create their own club crests and badges to add to their home-grown kits.

“We have pulled out all the stops to make PES 2009 a landmark in footballing games,” commented Jon Murphy, PES Project Leader for Konami Digital Entertainment GmbH. “From the most basic controls, through to the wide-ranging additions to game modes such as ‘Become a Legend’, all-new visuals, sound, and the Edit mode, Seabass and his team have strived to cram as much as they can into the new game. And with more online announcements to follow, there is every reason to believe that PES 2009 is the football game everyone has been waiting for.”

Deal or no Deal mobile cellphone game


UK's top television series to gain new direction on the mobile platform

Deal or No Deal. The agreement gives EA Mobile, a division of EA’s Casual Entertainment Label, the rights to develop, market and publish brand new mobile games based on the Deal or No Deal TV series for the UK mobile market. The first game is scheduled to be released in November 2008.

Deal or No Deal first launched in the UK in October 2005 and has pervaded UK popular culture since then. The hugely popular show attracts average daily audiences of over 2.3 million on Channel 4 and the format has aired in over 80 countries worldwide. EA Mobile will build on the brand values that have created this success to develop games that deliver an experience that faithfully reflects the elements the fans love from the TV show – the contestants, the camaraderie and the nail-biting drama.

“We are excited to have the chance to work on one of the most successful TV properties of recent years,” said Javier Ferreira, VP of European Publishing, EA Mobile. “Deal or No Deal is a phenomenally successful programme, particularly in the UK, and we look forward to creating games that will bring the true spirit of the series to a new audience on mobile platforms.”

“At Endemol, we have been looking for a partner in the mobile space to help bring this phenomenal property to an even broader audience,” said Jurian van der Meer, Head of Products & Brand Exploitation, Endemol Digital Media. “We want to focus on our core strength, that of creating incredibly popular IP for a mass broadcast audience and work with global partners, such as EA Mobile, to take our TV proposition to new pervasive platforms.”