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Saturday, January 13, 2007

Sonic and the Secret Rings - wii

Is Sonic gaming’s forgotten figure? If you saw the wealth of ads over Christmas for the Xbox 360’s Sonic The Hedgehog, you may think that’s a bit of a barmy question, but whether he’s still the industry power player he once was is open for debate. You could say the same for Mario too, of course – they’re both products of early 90’s gaming sensibilities, and in today’s age of Gears of War and Grand Theft Auto, citing a particular niche for these elder statesmen of interactive entertainment proves a little tricky.



Which is why Sonic and the Secret Rings feels like such a perfect fit for the Nintendo Wii. It’s a gaming system that openly ignores the multimedia frenzy offered by its competitors, and instead stays true to an old-school outlook that puts good old fashioned fun firmly at the forefront of the experience.

So, pure gameplay, then… and quite possibly, for the first time in a fair few years, pure Sonic – none of the extra characters, adventure elements or multiple gaming styles from his previous 3D outings. This could finally be the game to make 2D Sonic purists take notice of the ‘hog in three dimensions.

One thing’s for sure; this will certainly be the first Sonic game to feature high-speed motion sensitive control. Intuitively, controlling the titular hero is done by holding the Wii remote sideways like a joypad, and tilting it to make him move. Forwards or backwards momentum causes him to speed up or slow down respectively, jumping is done with the 2 button, and dipping left and right makes him turn – a setup which promises to make for lots of panicked last ditch changes of direction – and possibly not a few falling-off-the-chair moments if you find yourself too eagerly engrossed.

By the looks of things so far, that could easily happen; because this time around Sega have stripped away all of the complications and focused on one single aspect of the Sonic experience: Speed.

Even months before release, Secret Rings is already looking fast and frantic, with level design heavily reminiscent of the best levels from the original Sonic Adventure. Fans can expect lots of speedy on-rails reaction-based platforming gameplay, with a healthy dose of set pieces thrown in for good measure – such as Sonic being boosted miles into the air by an enormous hulking dinosaur, or sprinting through a ruin with pillars collapsing all around him.

This would all appear to be part of the new setting. A general Arabian theme permeates Secret Rings, with the story taking its cue from the pages of Arabian Nights – quite literally, as it turns out. In Secret Rings, the last three pages of said book have gone blank, and it’s central character, the Genie, grants Sonic access to the book’s very pages, hoping the blue dude with attitude can find the missing story strands and put the book back together.

Frankly, it all sounds a little out of place for a Sonic game – but when it all looks as good as this, we can’t say we care too much. Secret Rings is quite possibly the finest looking Wii title going at the moment, boasting some truly spectacular lighting effects, detailed background furniture and simply loads going on on-screen. This even betters Sega’s efforts on the much more powerful Xbox 360.

Helping this along immensely is the new camera perspective, which in no small way reminds us of Gears of War’s ‘roadie run’ viewpoint. Positioning itself low to the ground behind Sonic, it really does convey a frightening amount of momentum, while at the same time allowing you to see far enough into the distance that you can plan for oncoming obstacles.

The camera is also dynamic, too – not averse to panning out for wide shots to convey a sense of scale, or moving to the side for some Sonic Rivals style 2D-esque instances. Even more impressive is that the game engine would appear to handle this without any noticeable break in play; or particularly hard-hitting drops in frame rate. If this proves to be the case for the final build we’ll be very happy indeed.

We’re already very excited, because this could well offer the fine balance of 2D and 3D Sonic conventions that Sega have long been aiming for. For the first time in over a generation Sonic Team seem content to merely focus on the character’s core gameplay, and ignore the other distractions which have become so prevalent in the series. They’ve looked backwards to move forwards, and turned to an old rival in Nintendo to provide the spark that’s been missing from the hog’s outings in recent years. It may just be that act that re-establishes Sonic as a gaming icon

World of Warcraft: The Burning Crusade


Several years have passed since the Burning Legion's defeat at Mount Hyjal and the races of Azeroth have continued to rebuild their once shattered lives. With renewed strength, the heroes of the Horde and Alliance have begun to explore new lands and broken through the Dark Portal to investigate the realms beyond the known world. Will these heroes find friends or foes? What dangers and rewards lie in wait beyond the Dark Portal? And what will they do when they discover that the demons they thought vanquished have returned to renew their terrible Burning Crusade?
World of Warcraft: The Burning Crusade is the exciting new expansion to Blizzard's award-winning massively multiplayer online role-playing game. It expands the game by tremendous bounds, adding new races, lands, Battlegrounds, professions and items, and more. Here is just a partial list of what you can expect from the World of Warcraft expansion:

Features
An increase in the level cap to 70
Two new playable races, including the magical Blood Elves
New starting zones in Quel'Thalas and beyond
The entire new continent of Outland, reachable through the Dark Portal
Many new high-level dungeons to explore in Azeroth, Outland, and elsewhere
New flying mounts in Outland
Many new and dangerous monsters, including epic world bosses
Hundreds of new quests
Hundreds of new items
A new profession: Jewelcrafting
Socketed items

Design the new new PS3 advertising campaign

Advertising agency TBWA London has defended a new marketing campaign which invites consumers to come up with ideas about how to promote Sony products.

Titled The Big What Adventure, it's billed as "An experiment whose goal is to both seek out and nourish creativity, wherever it may be." The BWA website invites visitors to "submit ideas for real briefs", and come up with concepts for online ad campaigns, TV ads, posters, events and packaging. Products featured on the site include the PlayStation 3 and the SingStar series of games.

The site promises a "reward" for anyone who comes up with an idea which is used. However, as spotted by Private Eye magazine, the site's terms and conditions section reveals that TBWA will own the intellectual property rights to all content submitted, and will be able use it "without payment" to the creator.

Private Eye described the initiative as "an attempt to get the public to do TBWA's work for them" - but executive planning director Neil Houston told GamesIndustry.biz, "Thebigwhatadventure.com is an experiment in open source creativity - nothing more, nothing less.

"More and more creative ideas and campaigns are non traditional in their form, often relying on what we would conventionally call 'consumers' to at the least participate in - and often construct - the campaign itself.

"Learning how to collaborate and create with people outside of the conventional realms of the advertising community is something that we think is important."

According to Houston, all briefs featured on the site are "being worked on within our creative department with at least as much vigour as any other brief in our system".

"We are not relying on 'outsiders' to crack the brief - we have invited them to participate in the creative process with the full consent of our clients, who incidentally are at least as curious as us about this experiment," he continued.

"If and when an 'outsider' cracks the brief, we will reward them appropriately - in much the same way as we would reward one of the many work experience placements that travel through our creative department on a regular basis - with the right combination of financial reward, personal fame and / or career progression."

Source: Games Industry Biz

US hardware sales hit $12.5 billion

After a lively end to 2006 which saw two new home consoles debuting in North America, December hardware sales were up by 59 per cent to US $1.6 billion (EUR 1.2bn), with software sales reaching US $1.1 billion (EUR 851.9m).

Videogame sales for the entire year totalled US $12.5 billion (EUR 9.6bn), a rise of 19 per cent.

Home Consoles
Sony's PlayStation 2 was still the biggest selling home system, clocking up 1.4 million units for December, and 37.1 million to date in the US.

Microsoft's Xbox 360 added another 1.1 million units in December to a total of 4.5 million units since launch.

Nintendo's Wii sold 604,200 units for the month - with year end sales at 1.1 million.

Sony recently announced it had shipped one million PS3 units to North America, NPD data reveals the new console has only sold 687,000 of those, with 490,700 units sold in December.

Handhelds
Nintendo DS continues to prove its popularity by selling the most, reaching 1.6 million sales and 9.2 million since launch.

Sony's PSP also continues to sell well, 953,200 units during the month, and 6.7 million since it first hit store shelves.

Game Boy Advance has sold 35.1 million units in North America, with 850,700 of those selling in December.

Software
Gears of War, sold 817,700 copies, with Activision's Guitar Hero close behind at 805,200 units. Madden NFL 07 shifted 727,100 units in December.

Nintendo's The Legend of Zelda: Twilight Princess for the Wii, actually performed better on the GameCube (532,900 units) compared to its release on the new console (519,200 units).

Other strong performers included WWE Smackdown v RAW, it helped publisher THQ raise its profit forecasts, New Super Mario Bros. for the DS and the Xbox 360 version of Call of Duty 3.

However, total software sales for 2006, EA will be celebrating the success of Madden NFL 07, which sold 2.8 million units over the year, while Nintendo's New Super Mario Bros. reached 2 million units.

For a game that was only released in November, Gears of War's 1.8 million sales is also a figure that will no doubt please developer Epic, also justifying Robbie Bach's comments that it's a "Halo-like franchise".

Peripherals
Official Xbox 360 wireless controller reaching 832,800 units during December.

The Wii remote sold 646,700 units with the nunchuck controller selling 497,100 units.

Sony's Sixaxis controller for the PS3 sold 336,000 units.

The Rub Rabbits! (Nintendo DS) £9.99 Delivered

The Rub Rabbits!

Getting the girl is never easy, especially when competing against 12 other rivals. Players will battle rivals and win the affection of the game's love interest, and that's just the beginning. The Rub Rabbits! offers over 35 chapters in Story Mode, in addition to double the content in the newly expanded Memories Mode, which tests players' skills at clearing all stages for added bonuses; and Maniac Mode, which is packed with character customization options



Features:
Innovative gameplay. Hold the DS sideways, upside down, or hold it with a friend for co-op and battle play.
An all-new "rub comedy" adventure. Double the content with over 35 Chapters in the Story Mode alone.
Seven different gameplay modes. In addition to Story, Memories and Maniac Modes, four brand new modes - Attack, Hullabaloo, "Baby Making" and Connect Modes - will keep players entertained and interacting for a long time!
All new original music, art, and characters. Brand new customization modes allow you to unlock songs and sounds to make your own original music, and customize your girl's hair, dress, and shoes in Maniac Mode.
Multiplayer Wireless function. Compete in six different multiplayer contests with up to four players

Get it here

Friday, January 12, 2007

Supreme Commander - Beta version Free - PC

Pre Order Supreme Command for £24.99 and get the beta version for FREE now.

File download required 1.1Gb

Game send weekly email with beta key

System Requirements

Minimum Requirements:

CPU: 1.8 GHz or greater
RAM: 512 MB or greater
GFX: 128 MB video RAM or greater
OS: Windows XP
HDD: 3GB

Recommended Specifications:

CPU: 3.0 Ghz Dual Core
RAM: 2 GB recommended
GFX: NVidia GeForce 6800 or X800
OS: Windows XP

Get it here

Final Fantasy XII Release Date

Final Fantasy XII will be released on 23rd February 2007.

The latest title in one of Square Enix’s most beloved franchises will be released across all territories exclusively on the PlayStation2 computer entertainment system.

The game has already received Edge magazine’s Best Game award 2006, with over 4 million copies already sold in other territories, we are looking forward to launching it to our fans in Europe and around the world.”

Since its debut in 1987, the Final Fantasy series has sold over 70 million units worldwide. With its cutting-edge visuals, unique worlds and intricate narrative, Final Fantasy has defined the role-playing genre and continues to be adored by fans around the globe.



The Story
Enter an age where magic is commonplace and airships fill the skies, crowding out the heavens. A young orphan named Vaan dreams of escaping his life on the streets of

Rabanastre and piloting an airship of his own. Against the backdrop of the war engulfing the kingdom of Dalmasca, Vaan meets Princess Ashe, the sole surviving heir to the Dalmascan throne, long thought dead. Together, they will embark on an incredible journey through Ivalice. The choices they make will determine the very fate of the world.

World of Warcraft - 8 Million Subscribers

Player population in North America now exceeds 2 million, while Europe and China pass the 1.5 million player and 3.5 million player marks, respectively.

World of Warcraft has also achieved new regional subscriber milestones, with more than 2 million players in North America, more than 1.5 million players in Europe, and more than 3.5 million players in China.

World of Warcraft will soon see the launch of its first expansion, World of Warcraft: The Burning Crusade, which will be available in North America and Europe on January 16, 2007. The expansion will be available in Korea, Australia, New Zealand, Singapore, and Thailand the same week, with availability in mainland China and the regions of Taiwan, Hong Kong, and Macau to be announced at a later date. The Burning Crusade will add a tremendous amount of new content to the game, including an entire new continent to explore; an increase in the level cap up to 70, complete with new talents and abilities; flying mounts; new quests, creatures, and items; new dungeons; two new playable races; a new profession; and more.

Armed Assault Squad Online Street Team

To celebrate the forthcoming UK release of ArmA: Armed Assault on PC (out on 16th February 2007), 505 Games, Bohemia Interactive and New Media Maze launched the Armed Assault Squad at Armed Assault on Friday 5th January 2006.

Sign up as a new recruit for the chance to win exclusive ArmA: Armed Assault prizes such as the chance to demo the game before anyone else, signed merchandise and much more!

Wii Component Cables 480i v 480p

Side by side comparison of the Nintendo Wii playing Zelda: Twilight Princess on my Sony KDSR60XBR2 HD TV.. One Side is using component cables 480p the other is composite cables 480i.



Or watch here