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Wednesday, July 22, 2009

Win cash prizes playing Naruto Shippuden - Clash of Ninja revolution 3 at san Diego

Fans of Popular Fighting Game Series Who Compete in Daily Tournaments

Can Win Prizes and Giveaways at the Gaming University Booth No5135
Consumer software and entertainment company TOMY Corporation announced today plans to feature tournament play of NARUTO Shippuden: Clash of Ninja Revolution 3 for the first time this week at the 2009 Comic-Con in the San Diego Convention Center.

Fans aged 13 and older can test their mettle and vie for prizes during daily tournaments featuring the upcoming Wii™ fighter title, or win limited edition NARUTO Shippuden: Clash of Ninja Revolution 3 or Ninja Destiny 2 dog tags by simply visiting the booth and trying out the game, while supplies last.

Hands-on game play trials of the upcoming Wii exclusive fighter will be available throughout the show, or attendees can gain entry into the tournaments by seeing a TOMY representative on the booth during show hours. Tournaments will take place each day from 4:30 p.m. at the Future Gaming University booth #5135, July 23 - 26. Players will compete in one of four four-player matches, with the winner of each round advancing to the final championship round each day. In the final match, the players can win by gaining two points, or by winning two rounds.

Three runners-up will receive a first-run copy of NARUTO Shippuden: Clash of Ninja Revolution 3 for the Nintendo Wii when it is released this fall, a copy of NARUTO Shippuden: Ninja Council 4 for the Nintendo DS, as well as a first-run copy of NARUTO Shippuden: Ninja Destiny 2 for the Nintendo DS when it is released in September. In addition to the prizes mentioned above, one lucky grand prize winner will receive a complete set of NARUTO Shippuden Ninjutsu Collection figures from Toynami, a Naruto Shippuden Leaf Village head band, and other Naruto collectibles from Great Eastern.

In addition to competing for prizes at the Future Gaming University booth, attendees also have the chance to participate in more tournament play for NARUTO Shippuden: Clash of Ninja Revolution 3 at the Viz Media booth, No2813, on Sunday, July 26 from 12:00 p.m. to 1:00 p.m. The grand prize winner will receive a Nintendo Wii console and a copy of the game when it ships in the fall.

IL-2 Sturmovik Birds of Prey video game out September 4th

IL-2 Sturmovik Birds of Prey video game spitfire airplane flyingThe highly anticipated World War II flight combat title IL-2 Sturmovik: Birds of Prey will make its console debut on September 4th in the UK with pre-orders now being taken across many online retailers.

Developed by Gaijin Entertainment for Xbox 360 and PS3, DiP Interactive for Nintendo DS and SME Dynamic Systems Limited for PSP and features the greatest aerial battles of the Second World War, and boasts the most realistic landscapes and aircraft seen in any flight game.

Players participate in the most famous confrontations of the era piloting fighters, battle planes or heavy bombers across a range of daring and action packed missions. There are 6 theaters of war in which to engage – The Battle of Britain, Stalingrad, Berlin, Sicily, the Battle of the Bulge and Korsun – representing the main airborne battles of World War II in Europe. Unlock over 40 planes, all faithfully recreated in amazing detail, and pilot them in breath taking air battles and daring bombing runs spread over 50 campaign missions and multi-player modes.

IL-2 Sturmovik: Birds of Prey will be published by 505 Games in collaboration with 1C Company. Visit the official website at www.il2game.com for all the latest information

NFL and Entertainment Worlds Collide: Madden NFL 10 Youth Football Festival & Pigskin Pro-Am

madden nfl swason previewJohn Elway, Joe Montana, Jerry Rice, Jeremy Piven and Ving Rhames Headline Flag Football Game On Friday

Roger Craig And Donnie Edwards Teach Football Skills and Healthy Habits to 500 Los Angeles Area Middle Schoolers in Madden NFL Play 60 Youth Football Festival on Thursday.

Madden-NFL Play 60 Youth Football Festival

WHAT:
EA SPORTS and the NFL will host a one-day NFL PLAY 60 Youth Football Festival. This festival will bring 500 middle school youth from the Los Angeles area to participate in football clinics and other health and fitness activities. EA SPORTS will use Madden NFL 10 as a teaching tool to help enhance children’s football knowledge.


WHERE:
Malibu Bluffs State Park
Malibu, CA


WHEN:
Thursday, July 23, 2009


9:00 a.m. – 4:00 p.m. PT


WHO:


RB ROGER CRAIG, San Francisco 49ers


LB DONNIE EDWARDS, Kansas City Chiefs, San Diego Chargers


500 Los Angeles Area Middle School Students


VIP Red Carpet

WHAT:
Photo Opportunity featuring NFL players and celebrities who will participate in the Madden NFL 10 Pigskin Pro-Am.


WHERE:
Loews Santa Monica Hotel
Santa Monica, CA


WHEN:
Thursday, July 23, 2009


7:30 p.m. – 9:00 p.m. PT (media check-in starts at 6:30 p.m.)


Madden NFL 10 Pigskin Pro-Am

WHAT:


Current and former NFL players, including five Hall of Famers, and celebrities face off in a flag football game. The game will be produced by NFL Films and broadcast on NFL Network, ESPN2, VH-1 and SPIKE, in the days leading up to and following the August 14th release of Madden NFL 10 from EA SPORTS. Xbox 360 game kiosks will be available for hands-on with Madden NFL 10.


WHERE:
Malibu Bluffs State Park
Malibu, CA


WHEN:
Friday, July 24, 2009


Media availability begins at 3:30 p.m. PT


Game begins at 5:00 p.m. PT


WHO:


Former NFL Player Participants:


RB MARCUS ALLEN – LA Raiders, Kansas City Chiefs


QB JOHN ELWAY – Denver Broncos


RB MARSHALL FAULK – Indianapolis Colts, St. Louis Rams


QB JOE MONTANA – San Francisco 49ers, Kansas City Chiefs


WR JERRY RICE – San Francisco 49ers


RB BARRY SANDERS – Detroit Lions


WR DEION SANDERS – Atlanta Falcons, San Francisco 49ers, Dallas Cowboys, Washington Redskins, Baltimore Ravens


LB JUNIOR SEAU – San Diego Chargers, Miami Dolphins, New England Patriots



Current NFL Players (acting as coaches):


WR LARRY FITZGERALD – Arizona Cardinals


TE TONY GONZALEZ – Atlanta Falcons


RB WILLIE PARKER – Pittsburgh Steelers


LB DeMARCUS WARE – Dallas Cowboys



Celebrity Participants:


ANTHONY ANDERSON


KEVIN DILLON


DONALD FAISON


BRODY JENNER


TAYLOR LAUTNER


JESSE McCARTNEY


MARIA MENOUNOS


JASON PATRIC


JEREMY PIVEN


VING RHAMES


KELLY ROWLAND


ALLISON SWEENEY



Musical Performance:


LL COOL J



(Participants subject to change)

EA and Dark Horse Comics Blast off with Mass Effect Comic Series

Mass Effect Comic Series
Sci-Fi Comic Prequel Bridges Heroic Conclusion of Mass Effect and Mysterious Beginning of Mass Effect 2.

BioWare, a studio of Electronic Arts and Dark Horse Comics today announced a new comic book series based on Mass Effect, the blockbuster sci-fi action videogame that IGN.com rated the No1 Xbox 360 game of all time. In Mass Effect: Redemption, the story takes readers through the treacherous events leading up to Mass Effect 2 which opens with galactic hero Commander Shepard having mysteriously gone missing and left to fight for survival. What unfolds next will expose readers to new locations, aliens and extended storyline in the Mass Effect universe. Mass Effect: Redemption is scheduled to launch in January 6, 2010.

The Mass Effect: Redemption story is written by Lead Writer Mac Walters at BioWare. Walters is the script writer behind Mass Effect 2. He brings unique insight to the Mass Effect comic and nuance of the world within. The comic is scripted by John Jackson Miller (Star Wars Knights of the Old Republic, The Invincible Iron Man) and drawn by Omar Francia (Star Wars Legacy). This first four-part series explores the exotic and dangerous future Milky Way of Mass Effect, revealing previously unseen locations, aliens, and enemies of this rich science fiction landscape.

Mac Walters and Omar Francia will be autographing a Comic-con exclusive Mass Effect signing card at the Dark Horse booth (#2615) on July 24th at 4:00pm – 5:00pm at Comic-Con International 2009 in San Diego, CA.

“Fans of Mass Effect are going to be pleasantly shocked by the events in these comics,” says Mac Walters. “We worked very closely with Dark Horse to make sure this story was built in to the Mass Effect 2 arc, right from the ground up. Reading the series won’t just add to your experience of the universe, it will change the way you look at Mass Effect 2… and beyond.”

“Those familiar with Mass Effect are aware that it offers one of the deepest and most compelling universes in the history of space adventure,” says Dark Horse President and Publisher Mike Richardson. “We have a long history of successfully adapting properties such as Aliens, Star Wars, and Serenity into comics, and we feel that Mass Effect has tremendous potential with regard to graphic storytelling.”

The narrative in Mass Effect: Redemption picks up just as Commander Shepard disappears and is left without the support of the crew on the Normandy in the lawless Terminus Systems. Shepard must fight for survival, and will be assisted by close companion, Dr. Liara T’Soni, to come home alive. This story is sure to be a must-read for fans looking to fill the gap between the first and second game.

Mass Effect: Redemption issue 1 hits comic shop shelves on January 6, 2010.

Mass Effect 2 is scheduled for release on Xbox 360 and PC in early 2010.

Marvel v Capcom 2 mix tape video premiere

marvel v capcom 2 album
A free companion album for Marvel v Capcom 2 inspired by the game and featuring some of the hottest hip hop artists around.


We'll be revealing the entire track listing next week, but today we're revealing the first music video from the album along with the cover art.

The video - The Grouch and Eligh's track "Fight The Good Fight"

Xbox Live link with Ibiza Rocks this summer

Xbox today celebrates another exciting partnership with Ibiza Rocks Hotel as it announces plans to exclusively deliver Ibiza Rocks music content including performances and backstage footage throughout this Summer’s stellar line up of the biggest bands and breakthrough artists.

This year sees the return of the Xbox Social to the Ibiza Rocks Hotel, allowing guests at the party island’s favourite hotel to sample the very best in music games on the ultimate entertainment console. In partnership with Guitar Hero World Tour, Xbox LIVE fans will be able to watch HD footage** of the summer’s hottest action directly through their Xbox for an exclusive period of time.

Fans will be able to catch all the poolside performances and behind the scenes action from Ibiza Rocks including Calvin Harris, The Enemy, Dizzee Rascal, Vampire Weekend, Klaxons and many more hot acts in full HD throughout the summer on Xbox LIVE before the shows land several days later on www.xbox.com.

Xbox LIVE, the free-to-connect online service, not only connects you to range of great Music experiences, but incredible free content like the official Ibiza Rocks show. Kicking the summer off in true style are the Ting Tings, who, following a set by pop sensation Frankmusik, were warmed up by a blistering DJ set from Radio 1’s Zane Lowe in the first edition of “Xbox 360 and Guitar hero World Tour Present: Ibiza Rocks”.

With the Ting Tings, Kooks and Friendly Fires already up on Xbox LIVE, keep an eye out for the following shows across the summer, hitting Xbox LIVE for an exclusive period:

• Calvin Harris plus Kissy Sellout (Live) with a special DJ set from Burns*
• The Enemy plus Reverend and the Makers*
• Dizzee Rascal plus Example and Newham Generals*
• Vampire Weekend plus Mike Snow*
• Closing Party with Klaxons and The Big Pink*

* Performances covered on Xbox LIVE

** HD compatible TV required

FIFA 10 – Blog 3 Gameplay Producer Blog – Responding to Community Feedback

Before becoming part of the FIFA Development team, I was a FIFA fan for as long as I can remember. Growing up in Bogota, Colombia, I bought a copy of FIFA 96 when I was about 13 years old, and have played every subsequent title since. Back then I played countless hours of FIFA on the only desktop computer we had at the house. Unfortunately, it was in my sister’s room…I don’t think she likes FIFA very much.
Each FIFA title has given me innumerable moments of joy and football glory, accompanied by numerous pet peeves that frustrated my gaming experience – I mean, why does my defender stop on through balls? And why does the CPU always score the same goal? And why is it so easy for me to score the same goal over and over again?
When I joined the FIFA team as a Gameplay Producer for Xbox 360 and PS3 in 2007, I was glad to find out that part of my job consisted of visiting the forums and other online sites in order to find out what was frustrating FIFA gamers around the world. For FIFA 10, making sure we responded to fan feedback was paramount. From fixing bugs and exploits to refining and innovating in response to requests from fans, we have involved the community in our attempt to make the best football game ever.

The Value of Feedback
The forums are full of really good ideas and suggestions. The true value of feedback, however, lies not in these original ideas, but rather in helping us realize what the most important things for the community are. In other words, I think we are very good at knowing what is wrong with the game and what we need to do to improve it. Unfortunately, we cannot fix everything in one (or several!) production cycles. Knowing what the most pressing and important issues are for our fans helps us prioritize the countless things we want to fix.
For example, we’ve always known that the Goalkeeper could not get sent off in FIFA 09. Ever since I joined the team, we’ve wanted to fix this. However, technical difficulties made fixing this trivial problem anything but simple. We knew the problem was there, we wanted to fix it, but we never thought it was important enough to merit the several days of production time it required. Then, a few months following the release of FIFA 09, I kept running into more and more people upset about the Goalkeeper being impervious to cards. They argued, quite rightly, that it was unrealistic and it rendered the backup Goalkeepers useless. Late in the production cycle, I decided to investigate what it would take to fix it. I got the different game areas together – one of the challenges for this feature is that it requires rendering, front end, audio, and gameplay support – and set out a plan to implement it. A couple of weeks later, I was happy to go on the forums and let everyone know that in FIFA 10, the Goalkeeper will be able to get red carded. Had it not been for the community feedback, it is unlikely this feature would have made it into FIFA 10. Now everyone will have to think twice before leaving the keeper out of the lineup!

It’s not just about the forums
We take a proactive approach when it comes to getting feedback on our game. The forums are extremely important, but the feedback we find there is limited to the title we already released. Just as critical is getting fans to play the most up-to-date version of FIFA. To do this, we find several people from around the world who love football video games to come to our studio in Vancouver, BC and play the latest version of the game – the one with the latest code, features, game modes, etc. We do this several times during the production cycle, and not just in Vancouver but also in EA offices overseas. As a Gameplay Producer, I play FIFA every day to make sure we deliver against the vision set out for the game. However, when you play the game every day it is easy to lose perspective on how it is changing – how different it is from the previous iteration and whether we are on the right track. These ‘playtests’ give us a valuable opportunity not just to ask specific questions and get feedback on new features, but also to make sure our fans are excited about the direction we are taking FIFA in year after year.

So what can you expect in FIFA 10?
Along with innovating and refining our game, responding to feedback from the community was one of the paramount goals for FIFA 10. We will never be able to address all of the issues in any given year, but I think we took great strides in getting rid of some of the frustrations expressed by the community.
One such frustration that I wanted to make sure we addressed this year is how easy it is in FIFA 09 to play through balls for your fast striker to run onto and get a one-one-one with the goalkeeper. Lots of people on the forums were complaining that there was no need for midfield build-up play and that teams with strong and fast strikers had too big of an advantage – a problem that made online games very one-dimensional, as there seem to be no way of defending against the through balls. I am South American, so I’m all about midfield build-up! Remember Carlos Valderrama? Oh, how I miss him…
For FIFA 10, we have spent a significant amount of time addressing issues like this one in order to ship a game as balanced as possible. For this particular case, some of the improvements we made to fix the problem included: tuning our covering and positioning logic so that defenders can be in a better position to cope with ground and lofted through balls; we slowed down the dribblers’ speed a bit more when they touch the ball while dribbling so fast defenders will be able to catch up to dribblers more often (it makes sense, since you cannot sprint as fast off the ball as you would if you have to be taking consecutive dribble touches!); and we improved the Goalkeepers’ positioning and behavior during breakaways so they narrow down the angle better during one-on-ones.
There are many more examples like this one that illustrate how important it has been for us this year to use the feedback from the community in our development of FIFA 10. As I mentioned earlier, it is not just about fixing bugs and exploits. It is also about responding to requests. We have gone through countless forum threads, and many of the requests we have found there will be addressed in FIFA 10. Perhaps one of the best examples is that we will include a Practice Mode this year. Using the Back/Select button from the 1 on 1 arena, you’ll be able to bring up a menu allowing you to choose to play a practice match or set pieces, as well as the number of players you want on the field. You asked for it, you got it!
I should wrap this up now, but I will leave you with a taste of some of the other Gameplay features that will be in FIFA 10 as a result of feedback from the community.
Ability to change kick taker on set pieces
Ability to move the wall
Preventing goals being scored from kick-off
Making offsides less frequent and improving our advantage logic
Quick Free Kicks
Fewer ‘cut scenes’ replaced by on-the-field player reactions
‘Super Long Throws’ – Players like Rory Delap will be able to throw the ball into the heart of the box from afar
New ‘Ball Avoidance’ logic so teammates and the referee will get out of the way of passes and shots
And many more!

I hope you enjoy playing FIFA 10 as much as I did making it. Looking forward to visiting the forums and getting your feedback – keep it coming!

Santiago Jaramillo
Gameplay Producer
FIFA10 – Xbox 360, PS3

Monday, July 20, 2009

Marvel v Capcom 2 video game key features

marvel v capcom megaman screenMarvel v Capcom 2 features the biggest roster of challengers to ever square off in a Capcom fighting game, a total of 56 combined brawlers from both the Capcom and Marvel universes. From the world of Capcom comes characters such as Ryu from the Street Fighter series, Jill Valentine from the Resident Evil games and unofficial company mascot Mega Man. Marvel is represented by some of its biggest names, including the Invincible Iron Man, Captain America, the Sentinel of Liberty, and War Machine, Weapon of S.H.I.E.L.D. Players can mix and match from both worlds in order to create their own ideal three man/woman/robot/monster team-up.
Marvel VS Capcom 2 is designed to be a gateway for new players to experience the fun of fighting games while providing a deep system for hardcore fighting fans to dig into. Action is based around colorful, exaggerated attacks that include gigantic projectile attacks (such as Ryu's fireball or Dr. Doom's Plasma Beam) and high-flying aerial moves (like Spider-Man's Maximum Spider or Cammy's Killer Bee Attack). The controls are somewhat simplified from the classic six-button system at the heart of Capcom games like Street Fighter® IV, utilizing a four-button control scheme for the action, with two "assist" buttons that pull in your team members for additional support.
Due to the amazing combination of Marvel and Capcom characters and the game's celebrated fighting system and graphics, MvC2 has been a hotly sought-after title on the game collector's circuit. Previously owned copies for older game consoles have been demanding more than $100 in auctions and at specialty video game outlets. Now players who have been desperately searching out used copies of the game will be able to go hands-on and play online with the same great online experience from Super Street Fighter II Turbo HD Remix. Additionally, Capcom has added an optional advanced visual filter that improves the overall appearance of the game and added online modes, including Ranked Matches and the popular Player "Quarter" Match, that allows up to four people to watch and chat while two others are battling it out.
Key features
Features
• Over 50 characters from the Marvel and Capcom Universes!
• 3 on 3 tag-team matches
• New online matching mode, including Super Street Fighter II Turbo HD Remix’s “Quarter Match” mode ; enjoy the arcade experience from your console
• New optional visual filter smoothes out the game’s graphics
• Four button controls introduce new players to fighting games; compatible with the Mad Catz Street Fighter IV joysticks and Fight Pad
• Available for the first time via digital distribution on Xbox LIVE Arcade and the PlayStation Network

EA and DC Comics Enter Nine Circles of Hell with Dante’s Inferno Comic

Visceral Games Invades Comic-Con with Special Edition Preview Issue Giveaways, Limited Edition Signings, the World Premiere Trailer for the Starz Media Animated Feature and More.

A comic book mini-series based on Dante’s Inferno™, EA’s video game adaptation of part one of “The Divine Comedy.” The comic will make its world debut at Comic-Con International in San Diego from July 23 – 26. Also at the show, Visceral Games™ and Starz Media will screen the world premiere trailer of the “Dante’s Inferno” animated feature, which will be released on home entertainment platforms day-and-date with the EA game in 2010. These two brand extension projects are based on EA’s adaptation, telling Dante’s epic story from a fresh, contemporary perspective and further exposing the classic to an ever wider pop culture audience.

A special “Issue 0” preview edition of the Dante’s Inferno comic will be given away at Comic-Con International 2009 in San Diego next week July 23rd through July 26th at the EA (Booth #5213) and DC Comics (Booth #1915) booths. The game will also be featured at the following events during the show:

* “Go to Hell With Dante’s Inferno” Panel – EA, DC/WildStorm and Starz Media present a panel discussion about how each group has translated the various aspects of “The Divine Comedy” into a video game, a comic series, and an animated feature. Find out from the creative minds behind each adaptation, where they were faithful and where they invented and get a peek at EA’s game in development, and be among the first to watch the world premier trailer for the animated feature “Dante’s Inferno” co-produced by EA and Starz Media’s Film Roman animation studio. The panel is at 12:30 PM – 1:30 PM on Thursday, July 23rd in Room 8.
* Dante’s Inferno Comic Preview Issue Signings – Artist Diego Latorre and writer Christos Gage will be at the DC Comics booth signing free copies of the Dante’s Inferno comic preview issue. The signings will take place at 2:00 PM – 3:00 PM on Friday and Saturday and at Christos Gage will be signing them at the EA booth on Thursday from 2:00 PM – 3:00 PM.
* Dante’s Inferno Limited Edition Lithograph Signing – Diego Latorre has created a special, limited edition lithograph exclusively for Comic-Con, with only 750 copies available. He will be signing these copies at the EA Booth. These signings will take place on Friday, Saturday and Sunday from 11:00 AM – 12:00 PM.
* Play the Dante’s Inferno Game – One of 2010’s most highly anticipated action-adventure games will be playable for all show attendees at the EA booth during all exhibition hours!

Illustrated by Diego Latorre (The Incredible Hulk) and written by Christos Gage (X-Men/Spider-Man, Wildcats) the Dante’s Inferno six-issue comic miniseries will go on sale beginning in December 2009. Created by Visceral Games, Dante’s Inferno is set in the poem’s vividly imagined nine circles of hell – limbo, lust, gluttony, greed, anger, violence, heresy, fraud and treachery. Players take Dante on an epic descent through hell, battling their way through a terrifying gauntlet of demons to reclaim the soul of his beloved Beatrice. The Dante’s Inferno comic will highlight the action-packed moments in the game, and will also deliver more perspective on Beatrice’s experience, adding more depth to the game’s story and exploring more of the poem’s dramatic depiction of the underworld.

“Dante Alighieri’s “The Divine Comedy” is an incredibly rich piece of source material. It is a literary classic teeming with demons, monsters, danger and doom. It is the perfect backdrop to our action-adventure story,” said Jonathan Knight, executive producer of Dante’s Inferno. “We are extremely excited to be working with great partners like WildStorm and Starz Media to expand the story and deliver our adaptation to other powerful media.”

“When Christos and I saw the early gameplay demo of the game, our jaws just hit the floor,” said Hank Kanalz, Vice President and General Manager, WildStorm. “The nature of this game, as well as the original work, inspired WildStorm to take a unique approach in the creative. Diego Latorre’s art is outstanding and atypical for a game-based comic. EA has really set the bar high, and we strive to achieve or surpass the mark with this book.”

EA’s Dante’s Inferno will be in stores in 2010 for the Xbox 360® videogame and entertainment system, the PLAYSTATION®3 computer entertainment system and the PSP® (Sony PlayStation® Portable). The game has not yet been rated by the ESRB or PEGI.

Arcade-style brawler Spyborgs will be available to purchase exclusively on Nintendo Wii on Friday 25th September

spyborgs nintendo wii game
Spyborgs, Capcom’s hottest new thrill ride will be coming exclusively for the Nintendo Wii this year. Combining an extraordinary sci-fi world with action packed 2-player co-op, this original IP is a must-have Wii title for action fans.

A cybernetically-enhanced group of super heroes is set-up to die by a former team member they trusted. When players take control of the weapon-enhanced cyborgs in their pursuit of the traitor, they will come together in 2-player co-op to face over 35 stages of mind-blowing challenges packed with epic boss battles and swarms of enemies that only a team of two can defeat!

In Spyborgs, players select two of the three Spyborg characters and use the motion-based Wii-remote to shoot, slash and pummel their way through hordes of mechanized enemies. With an in-depth 2-player co-op system, players will be able to strategically jump back and forth from one member of the team to the other, rapidly tackling different challenges with their unique abilities.

Players can also experience the frenetic fun with a friend in co-op, which opens up access to stylized co-op finishing moves. This advanced co-op system utilizing the Wii-remote motion control delivers an unparalled, highly interactive gameplay experience perfectly suited for Wii action fans. Spyborgs provides players with a dynamic and fresh approach to beat-em-up, brawler gameplay.

Using the most advanced technology on the Wii, Spyborgs is being developed by Bionic Games, a newly-formed development team comprised of former Insomniac Games and High Impact Games developers (known for their work on hugely popular franchises Ratchet and Clank and Resistance: Fall of Man).

Features:

• Stunning Graphics: Pushing the graphics capabilities of the Wii, Spyborgs will offer a variety of vibrant environments and detailed character models alongside action-packed gameplay.

• Extreme Co-Op: Designed around the 2-player co-op experience whether playing alone or with friends, single players can jump seamlessly between characters at any time to take advantage of their unique weapons and skills while friends can tag-team it to create crazy combos and finisher moves for the ultimate brawl.

• Brawler-style Gameplay: Action-packed, intuitive gameplay for all skill-levels.

• Robust combo system to master: Multiple character specific combos allow players to chain light and heavy attacks to increase their Combo/Power meters and unleash devastating “Finisher” moves and “Co-Op Finisher” moves.

• Upgradeable Attack System: Power-up by collecting “crimson spark” currency from defeated enemies and destructible environments to purchase upgrades.

• Instant Character Swap: Users can instantly switch between two characters mid-combat to utilize each character’s strengths.

• Cinematic Boss Battles: Epic, action-packed and absolutely thrilling battles featuring full-screen, dynamic and wickedly challenging bosses.

• Robust Achievement system: Similar to Xbox 360 and PSN, players are rewarded with an Achievement Title signifying their accomplishment. Taking it one step further, these Achievements also unlock bonus videos, concept art and new challenges in the game.