Search This Blog

Tuesday, April 21, 2009

SBK 09 Superbike World Championship video game packshot

sbk09 superbike world championship 09
New edition of the official videogame of the World Superbike Championship: SBK 09 Superbike World Championship. Developed by Milestone, one of the best developers in motorbike racing games, it will be available for Microsoft Xbox 360, PlayStation 2, PlayStation 3, PSP (PlayStation Portable) and PC at the end of May.

Based on the official licence owned by Infront Motor Sports, SBK 09 Superbike World Championship offers the ultimate experience of the championship. Tracks, teams, riders, it’s all there unaltered to make the player feel the adrenaline rush of real motorbike competition.

Every feature of the game has been dramatically improved from the previous year. New 3D environments, new teams, complete track overhaul, new gameplay structure, new game modes, revamped user interface. The pits have been redesigned to be as close to reality as a picture could be. The performance of the motorbikes is based on exact data from their real counterparts and the player can fine-tune every single setting a real race engineer can. Not to mention the podium, which is there, waiting for the winner.

SBK 09 Superbike World Championship

Five gameplay modes designed for single player: Quick race, Training, Race Weekend, Championship and Challenges; and for those who love the adrenaline of multiplayer sessions SBK 09 Superbike World Championship offers 3 online gameplay modes, starting from Quick Race moving on to the Championship and Team Championship.
Last but not least, the competition can become even more thrilling with the downloadable Online Time Attack game mode.

For the first time ever in a motorbike racing game, SBK 09 Superbike World Championship will feature visible damage on fairings and rider leathers!

SBK 09 Superbike World Championship has a huge number of customisable realism settings making it perfect for beginners as much as for simulation enthusiasts. It’s not just a game. It’s a complete riding experience.

“SBK 09 Superbike World Championship is the result of a painstaking attention to detail during the game design phases. – commented Antonio Farina, Founder of Milestone – More than last year, our main focus has been to recreate a realistic environment as much as possible. We introduced some crucial elements that help feel the exhilaration of the race and we deeply analysed the 3D environment on the track. Every turn has been designed from real CAD data and we also had the chance to have a real SBK™ rider playtesting them all, helping us to reproduce them perfectly.”

“As a fan of motorbikes and races, I do not think this year there is a better championship than WSBK. Despite this unusual and unpredictable moment for motorsports championships, Superbike is facing a new era with the introduction of BMW and Aprilia, nothing can be taken for granted and more and more people are becoming interested and passionate. With SBK 09 Superbike World Championship, we try to reach both new motorbike enthusiasts as well as hardcore riders offering them a real championship whenever they fancy jumping on a virtual bike, improving their performance and competing against turns and time.” Said Fabrizio Vagliasindi, Black Bean Games Head of Marketing.

RailSimulator announce the Rail Simulator 2 - RailWorks Platform A Bright Future for Rail and Train Enthusiasts

Rail Simulator 2 RailWorks PlatformRailSimulator.com, today announced the launch of Rail Simulator 2 - RailWorks, the highly anticipated sequel to Rail Simulator published by Electronic Arts.

RailWorks will provide the best looking and most realistic train and rail simulation platform for rail enthusiasts and modelers. Players will be able to take control of historic and contemporary trains across a range routes and scenarios, design their own tracks and download new content

Key features of the game include:
• A variety of exciting routes including: 3 fictional routes covering the UK, Europe and US.A plus Oxford Paddington, Bath Templecombe, Cajun Pass, York Newcastle and Hagen Siegen
• 13 locomotives including all new US class F7, UK Class 37 and German class V200
• Over 50 scenarios
• Incredibly high levels of realism, both visually and technically
• Powerful new tools for defining and modifying train performance and controls
• An array of new 3D assets for building your own routes
• The ability to share content and creations
• The ability to add new locomotives, scenarios and routes
• Platform based software that will be continuously updated as time goes on
• Backward compatibility with the original Rail Simulator
• Technically more advanced than anything before


Listen out for further RailWorks announcements throughout the coming weeks.

Product Info
Release date: June 12th 2009
Format: PC
RRP UK: £39.99
Pegi rating (tbc) 3+
Website (product specific): www.railsimulator.com

Technical requirements OS: XP/Vista, Processor: 1.7GHz or greater, Disk space: 6 GBytes, DVD-ROM: 8 Speed, Video card: 64 MByte with pixel shader 2, Sound card: DirectX 9.0c compatible, DirectX 9.0c (included), Input: Keyboard & Mouse


gameboyuk on youtube over 21 million views

Brütal Legend Xbox 360 PlayStation 3 video game update

brutal legend videeo game screenshots trailer
Electronic Arts  and Double Fine Productions announce that Brütal Legend will be available for the Xbox 360 video game and entertainment system and the PLAYSTATION 3 computer entertainment system on October 16 in the UK. 
From the mind of Tim Schafer and Double Fine Productions, Brütal Legend is a third-person action game rich in combat, imagery and storytelling, and delivering lighter-flicking fun sure to melt your face off.

Those ready to rock can start today by visiting the newly re-launched Brütal Legend website (www.brutallegend.com), the best online source for all things Brütal Legend, from trailers, screenshots and concept art to exclusive blogs from the Double Fine studio team, epic polls and more. Over time, the site and its content will evolve and grow, so remember to check in whenever you feel the Metal Gods calling you. Sign up for exclusive updates through the Brütal Legend newsletter, or follow Brütal Legend on Twitter for intimate access and new information nearly every day.



"Wooo! Having an official release date is awesome,” said Tim Schafer, President of Double Fine Productions. “And how cool is it that EA threw down the dough to have the name of an entire month changed to Rocktober?"

Brütal Legend tells the tale of Eddie Riggs, played by Jack Black. The ultimate roadie, Eddie is the first person anyone calls when they need guitars tuned or stages rigged, and has a love for hot rods and a photographic memory for every heavy metal album cover, and the lyrics those albums contained. One night, a stage accident knocks Eddie unconscious, and he awakens in a world that looks very strange yet oddly familiar, a world where every heavy metal album cover and lyric Eddie knows has come to life, and where the evil emperor Doviculus and his demon army, The Tainted Coil, have enslaved the last remaining humans. When an oppressed people request Eddie’s knowledge of modern warfare, he pulls from his own experience in the only occupation he’s ever had, a roadie for a heavy metal band, and under his command, this barbaric force of hot-rods, Marshall stacks, leather, and chrome will bring this ancient world into the age of metal.

Chalk Up Your Cue and Master Your Bank Shot With Pool Hall Pro Coming to Nintendo Wii and PC May 26, 2009

Pool Hall Pro, the action-packed sports game developed by Icon Games Entertainment, is coming to Nintendo Wii home videogame console from Nintendo, and PC May 26, 2009. Pool Hall Pro calls on players of all levels from amateurs to pool sharks to take on the world’s toughest opponents as they travel the globe mastering an array of pool and snooker games in order to earn fame and fortune.

“Pool Hall Pro brings action-packed entertainment back into casual sports games with customizable characters, exotic pool hall locations, numerous modes and countless hours of gameplay,” said Adam McGowan, Marketing Director for Playlogic. “The simple control scheme and easy-to-access modes make Pool Hall Pro a great game to pick up and play.”
Pool Hall Pro features six modes with a vast array of pool and snooker games, such as basic pocket billiards to U.S. 8 ball and 6 ball snooker. Create your own avatar before setting out to challenge the pool hall’s toughest opponents and take your character from rags to riches! Compete against the pros in single player mode or make a name for yourself as you travel the globe earning cash and unlocking collectables in world tour mode. Win games and unlock collectables to pimp out your crib and give your billiards room your own personal touch. Increase the difficulty by adjusting AI opponents for more challenging games!
Pool Hall Pro for Wii comes with an added taste of realism as players are able to use their Wii remote to simulate the feel of a real pool game by matching the cue movement with a simple on-screen interface and movement from the player.



Additional game features include:

• Six game modes: Arcade, Tournament, Multiplayer, Exhibition, World Tour and Practice
• 11 game varieties: UK 8 Ball, US 8 Ball, 9 Ball, 6 Ball Pool, 10 Ball Pool, 15 ball Pool, Pub Pool, 6 Ball Snooker, 10 Ball Snooker, Snooker and Basic Pocket Billiards
• Fully customizable characters
• Earn collectibles to pimp out your crib
• Simple control scheme
• Four AI difficulty levels: Rookie, Amateur, Pro, Champion

Pool Hall Pro has been rated “E” for everyone by the ESRB.

FlyFF announces a brand new expansion named Act IV : New Shores

MMORPG FlyFFAct IV expansion to bring new zones and community functions

The gPotato Team are proud to announce the next expansion for the free MMORPG FlyFF during the summer of 2009. Available for over two years in French and German markets, FlyFF has built up a strong and growing community of over 650,000 players.

Act IV not only offers players many new features but sees the addition of a brand new region as well. Coral Island will bring you to a land full of adventures and pirates where you can get special goods and bonus experience. A brand new “housing” feature will also be introduced into the game, allowing players to rest after an exhausting day of adventures in your own customisable house. Decorate it as you like and invite your friends to host a party.

Are you fast and smart? Then you should definitely join our new weekly rainbow races giving the top players the chance to win fantastic prizes. But that’s not all! The new couple system gives you the opportunity to hook up with your soulmate and receive Rhisis’s blessing, or you can adorn your character with the new master fame titles after completing a set of special objectives.

So has that gotten your attention? More information will be released over the coming weeks.

The Beatles Rock Band PlayStation 3 box art released

The Beatles Rock Band PlayStation 3 box art
The original Beatles catalogue, which has been digitally re-mastered for the first time, for worldwide CD release on Wednesday, September 9, 2009, the same date as the release of the widely anticipated “The Beatles: Rock Band” video game.

Each of the CDs is packaged with replicated original UK album art, including expanded booklets containing original and newly written liner notes and rare photos. For a limited period, each CD will also be embedded with a brief documentary film about the album. On the same date, two new Beatles boxed CD collections will also be released.

The albums have been re-mastered by a dedicated team of engineers at EMI’s Abbey Road Studios in London over a four year period utilising state of the art recording technology alongside vintage studio equipment, carefully maintaining the authenticity and integrity of the original analogue recordings. The result of this painstaking process is the highest fidelity the catalogue has seen since its original release.

The collection comprises all 12 Beatles albums in stereo, with track listings and artwork as originally released in the UK, and 'Magical Mystery Tour,' which became part of The Beatles’ core catalogue when the CDs were first released in 1987. In addition, the collections 'Past Masters Vol. I and II' are now combined as one title, for a total of 14 titles over 16 discs. This will mark the first time that the first four Beatles albums will be available in stereo in their entirety on compact disc. These 14 albums, along with a DVD collection of the documentaries, will also be available for purchase together in a stereo boxed set.

Within each CD’s new packaging, booklets include detailed historical notes along with informative recording notes. With the exception of the 'Past Masters' set, newly produced mini-documentaries on the making of each album, directed by Bob Smeaton, are included as QuickTime files on each album. The documentaries contain archival footage, rare photographs and never-before-heard studio chat from The Beatles, offering a unique and very personal insight into the studio atmosphere.

A second boxed set has been created with the collector in mind. 'The Beatles in Mono' gathers together, in one place, all of the Beatles recordings that were mixed for a mono release. It will contain 10 of the albums with their original mono mixes, plus two further discs of mono masters (covering similar ground to the stereo tracks on 'Past Masters'). As an added bonus, the mono “Help!” and “Rubber Soul” discs also include the original 1965 stereo mixes, which have not been previously released on CD. These albums will be packaged in mini-vinyl CD replicas of the original sleeves with all original inserts and label designs retained.

Discussions regarding the digital distribution of the catalogue will continue.


The Stereo Albums (available individually and collected in a stereo boxed set)
The stereo albums have been remastered by Guy Massey, Steve Rooke, Sam Okell with Paul Hicks and Sean Magee
All CD packages contain original vinyl artwork and liner notes
Extensive archival photos
Additional historical notes by Kevin Howlett and Mike Heatley
Additional recording notes by Allan Rouse and Kevin Howlett
= CD includes QuickTime mini-doc about the album
Please Please Me* (CD debut in stereo)
With The Beatles* (CD debut in stereo)
A Hard Day's Night* (CD debut in stereo)
Beatles For Sale* (CD debut in stereo)
Help!*
Rubber Soul*
Revolver*
Sgt. Pepper's Lonely Hearts Club Band* (also includes 1987 notes, updated, and new intro by Paul McCartney)
Magical Mystery Tour*
The Beatles*
Yellow Submarine* (also includes original US liner notes)
Abbey Road*
Let It Be*
Past Masters (contains new liner notes written by Kevin Howlett)

‘The Beatles in Mono’ (boxed set only)
The mono albums have been remastered by Paul Hicks, Sean Magee with Guy Massey and Steve Rooke
Presented together in box with an essay written by Kevin Howlett
+ = mono mix CD debut
Please Please Me
With The Beatles
A Hard Day's Night
Beatles For Sale
Help! (CD also includes original 1965 stereo mix)+
Rubber Soul (CD also include original 1965 stereo mix)+
Revolver+
Sgt. Pepper's Lonely Hearts Club Band+
Magical Mystery Tour+
The Beatles+
Mono Masters





Re-mastering the Beatles catalogue

The re-mastering process commenced with an extensive period conducting tests before finally copying the analogue master tapes into the digital medium. When this was completed, the transfer was achieved using a Pro Tools workstation operating at 24 bit 192 kHz resolution via a Prism A-D converter. Transferring was a lengthy procedure done a track at a time. Although EMI tape does not suffer the oxide loss associated with some later analogue tapes, there was nevertheless a slight build up of dust, which was removed from the tape machine heads between each title.

From the onset, considerable thought was given to what audio restorative processes were going to be allowed. It was agreed that electrical clicks, microphone vocal pops, excessive sibilance and bad edits should be improved where possible, so long as it didn’t impact on the original integrity of the songs.

In addition, de-noising technology, which is often associated with re-mastering, was to be used, but subtly and sparingly. Eventually, less than five of the 525 minutes of Beatles music was subjected to this process. Finally, as is common with today’s music, overall limiting - to increase the volume level of the CD - has been used, but on the stereo versions only. However, it was unanimously agreed that because of the importance of The Beatles’ music, limiting would be used moderately, so as to retain the original dynamics of the recordings.

When all of the albums had been transferred, each song was then listened to several times to locate any of the agreed imperfections. These were then addressed by Guy Massey, working with Audio Restoration engineer Simon Gibson.

Mastering could now take place, once the earliest vinyl pressings, along with the existing CDs, were loaded into Pro Tools, thus allowing comparisons to be made with the original master tapes during the equalization process. When an album had been completed, it was auditioned the next day in studio three – a room familiar to the engineers, as all of the recent Beatles mixing projects had taken place in there – and any further alteration of EQ could be addressed back in the mastering room. Following the initial satisfaction of Guy and Steve, Allan Rouse and Mike Heatley then checked each new re-master in yet another location and offered any further suggestions. This continued until all 13 albums were completed to the team’s satisfaction.


New Notes/Documentaries Team

Kevin Howlett (Historical and Recording Notes)
Kevin Howlett’s career as an award-winning radio producer spans three decades. His music programmes for the BBC have included many documentaries about The Beatles, including 'The Beeb's Lost Beatles Tapes.' He received a Grammy nomination for his involvement with The Beatles’ album 'Live At The BBC' and, in 2003, produced the 'Fly On The Wall' bonus disc for 'Let It Be… Naked.'

Mike Heatley (Historical Notes)
Mike entered the music business via HMV Record Stores in 1970, transferring to EMI Records' International Division three years later. He eventually headed up that division in the early Eighties before joining the company's newly created Strategic Marketing Division in 1984. In 1988, he returned to International, where he undertook a number of catalogue marketing roles until he retired in December 2008.

During his career he worked with many of EMI's major artists, including Pink Floyd, Queen, Kate Bush and Iron Maiden. However, during the last 30 years he has formed a particularly strong relationship with Apple, and has been closely involved in the origination and promotion of the Beatles catalogue, besides solo releases from John, Paul, George and Ringo.


Bob Smeaton (Director, Mini-Documentaries)
Bob Smeaton was series director and writer on the Grammy award winning 'Beatles Anthology' TV series which aired in the UK and the USA in 1995. In 1998 he received his second Grammy for his ‘Jimi Hendrix: Band of Gypsys’ documentary. In 2004 he gained his first feature film credit, as director on the feature documentary ‘Festival Express.' He subsequently went on to direct documentaries on many of the world's biggest music acts including The Who, Pink Floyd, The Doors, Elton John, Nirvana and the Spice Girls.

Julian Caiden (Editor, Mini-Documentaries)
Julian has worked with Bob Smeaton on numerous music documentaries including 'Jimi Hendrix: Band of Gypsys' and the 'Classic Albums' series, featuring The Who, Pink Floyd, The Doors, Elton John and Nirvana among others. He has worked on documentary profiles from Richard Pryor to Dr. John to Sir Ian McKellen, Herbie Hancock and Damien Hirst and on live music shows including the New York Dolls and Club Tropicana.

The Abbey Road Team

Allan Rouse (Project Coordinator)
Allan joined EMI straight from school in 1971 at their Manchester Square head office, working as an assistant engineer in the demo studio. During this time he frequently worked with Norman (Hurricane) Smith, The Beatles’ first recording engineer.

In 1991, he had his first involvement with The Beatles, copy¬ing all of their master tapes (mono, stereo, 4-track and 8-track) to digital tape as a safety backup. This was followed by four years working with Sir George Martin as assistant and project coordinator on the TV documentary 'The Making of Sgt. Pepper's' and the CDs 'Live at the BBC' and 'The Anthol¬ogy.'

In 1997, MGM/UA were preparing to reissue the film 'Yellow Submarine' and, with the permission of Apple, asked that all of The Beatles’ music be mixed for the film in 5.1 surround and stereo. Allan requested the services of Abbey Road’s senior engineer Peter Cobbin and assistant Guy Massey and, along with them, produced the new mixes.

Two years later, he proposed an experimental stereo and surround mix of John Lennon's song 'Imagine' engineered by Peter Cobbin. Following lengthy consultations with Yoko Ono, the album 'Imagine' was re-mixed in stereo and the Grammy award-winning film 'Gimme Some Truth' in surround and new stereo. This led to a further five of John’s albums being re-mastered with new stereo mixes and the DVD release of 'Lennon Legend' being re-mixed in 5.1 surround and new stereo.

Further projects followed, including The Beatles ‘Anthol¬ogy', 'The First US Visit' and ‘Help’ DVD and the albums ‘Let It Be…Naked’ and ‘Love’ along with George Harrison’s 'Concert for Bangladesh' DVD and album.

For a number of years now, Allan has worked exclusively on Beatles and related projects.

Guy Massey (Recording Engineer)
Guy joined Abbey Road in 1994, and five years later assisted on the surround remix for The Beatles film 'Yellow Submarine.' This led to The Beatles’ 'Anthology' DVD and later, along with Paul Hicks and Allan Rouse, they mixed and produced 'Let It Be… Naked.' In 2004 he left the studios to become freelance and has engineered The Divine Comedy: 'Victory for the Comic Muse,' Air Traffic: 'Fractured Life,' James Dean Bradfield: 'The Great Western' and Stephen Fretwell’s 'Magpie,' co-producing the last two. Since leaving, Guy is still a vital member of the team, and has been the senior engineer for the re-mastering project and was responsible for surround and new stereo mixes for the DVD release of 'Help!'

Steve Rooke (Mastering Engineer)
Steve joined Abbey Road in 1983 and is now the studio’s senior mastering engineer. He has been involved on all The Beatles’ projects since 1999. He has also been responsible for mastering releases by John Lennon, Paul McCartney, George Harrison and Ringo Starr.

Paul Hicks (Recording Engineer)
Paul started at Abbey Road in 1994, and his first involvement with The Beatles was assisting engineer Geoff Emerick on the Anthology albums. This was followed by 'Yellow Submarine Songtrack,' 'Anthology' DVD and 'Let It Be… Naked.' Like Guy Massey, he has also become a freelance engineer and since leaving the studios he has been responsible for the surround mixing of Paul McCartney’s DVD 'The McCartney Years' and The Beatles' 'Love.' Paul has been in charge of the mono re-masters.

Sean Magee (Mastering Engineer)
Sean began working at Abbey Road in 1995 with a diploma in sound engineering. With a wealth of knowledge in analog and digital mastering, he has worked alongside Paul Hicks on the mono re-masters.

Sam Okell (Recording Engineer)
Sam’s first job as a member of the team was in 2006, assisting Paul Hicks on Paul McCartney’s DVD 'The McCartney Years,' and during that same year he was responsible for the re-mastering of George Harrison’s 'Living In The Material World' CD along with Steve Rooke. This led to him restoring the soundtrack to the Beatles film 'Help!' in surround and stereo, in addition to assisting Guy Massey with the song remixes.

Sam has re-mastered 'With The Beatles' and 'Let It Be.'

Simon Gibson (Audio Restoration Engineer)
Simon joined Abbey Road in 1990. He has progressed from mastering mostly classical recordings to include a much wider range of music, including pop and rock, with his specialized role as an audio restoration engineer. Apart from the re-mastering project, his other work includes George Harrison’s 'Living In The Material World,' John Lennon’s 'Lennon Legend,' The Beatles’ 'Love' and the 'Help!' DVD soundtrack.

Boom Blox Bash Party Nintendo Wii video game Fact Sheet

Boom Boom Bash Party Nintendo WiiGet ready for even more blox-busting action with BOOM BLOX Bash Party for Nintendo Wii, the sequel to the critically-acclaimed BOOM BLOX game for Wii. Developed by EA in collaboration with director and producer Steven Spielberg, BOOM BLOX Bash Party takes destruction to new heights, providing the ultimate social gaming experience! BOOM BLOX Bash Party will get your party started with new Versus, Co-Op and Team Play challenges - twice as many multiplayer challenges as the original BOOM BLOX.

From the depths of the sea to the far reaches of outer space, BOOM BLOX Bash Party features more than 400 completely new levels! Explore exciting new themed worlds with unique physics and dramatic visuals. Create chaos, watching puzzles and explosions unfold, while drifting under water, or floating in zero gravity!

For even more strategic destruction, BOOM BLOX Bash Party also features all-new Blox, tools and characters! Experiment with the explosive and infectious Virus Blox, or the ever-moving Conveyor Blox. Experiment with new shapes like Cylinders and Wedges, or use the new Cannon and Slingshot toys to sling and launch blox! Even the new cast of characters is in on the action! Grab hold of the characters and send them flying! They are just like Blox now, so you can topple, bash and sling them like never before.

And the fun continues online! Enhanced capabilities let you download new levels with the press of a button. Simply connect your Wii to the Internet to grab, play and rate new levels from EA and members of the BOOM BLOX Bash Party community. Build your own levels using the game’s easy-to-use Create Mode – the same tool which the BOOM BLOX team used to create the game itself!
• More than 400 new blox-busting levels – All-new explosive puzzle action builds upon your BOOM BLOX favorites while delivering tons of levels to explore, conquer and remix!
• The Ultimate Party Experience – More multiplayer action than ever before! Play crazy new levels with or against friends in cooperative, competitive and the all-new team-based action!
• Spectacular New Worlds – Beautiful themed worlds take you from mysterious planets to pirate coves and beyond! Battle giant squids or bash alien spaceships as you explore these stunning new environments.
• New Blox! New Shapes! New Tools! – From Cylinders and Paint Blox to the Virus Ball and the Slingshot, you won’t believe all the new ways to create chaos!
• Wacky New Characters – Now the all-new cast of characters are part of the destruction! Throw, grab and launch characters for fun, or use them as part of your strategy!
• New Rewards System – Collect Boom Bux throughout the game as you complete levels, then spend them jump ahead unlocking new levels and features you can’t wait to play!
• Content Available Online – Connect your Wii to the Internet and download new levels quickly and easily. Design your own levels with the expanded Create Mode and share them with friends or submit them to be shared with the world!

Ys Online - Card System


  • Ys Online exclusive feature
  • Evolves every aspect of the game
We wish to introduce one of the innovative features of Ys Online, the Card System. This exclusive feature allows for broad customization and consistency that encompasses all game aspects that includes battle and economy. You will be able to use cards to employ skills, summon and dismiss mounts, trade, enchant, collect, undertake quests, and use one of the games custom Art Builds.

The Card System

The Card System is an exclusive feature on Ys Online linking pretty much all the functionalities into one easy system. As your character progresses in the world of Ys Online, the Card system will become more and more important. Cards are indeed involved in such important facts of the game as crafting, combat, spells and quests.

You can obtain cards in Ys Online in 3 different ways:
- Buy them from a card vending NPC.
- Loot them from monsters.
- Trade them with other players.
Card types

The Card system can be divided into several sections like:

Art Build cards: these cards are your main base to perform powerful combos. An Art Build card is always divided into up to 3 trees. You have to choose carefully when you decided to activate one tree from your Art Build card because you will then be limited to that tree until the buffs are gone.

The 3 available trees to perform the combos are:
1. Offensive – Hit – Attack
2. Health – Defense – Speed
3. Speed – Vengeance – Haste

Many Art Build cards are available throughout the game so you can adjust your possible combos to the situation.

Spell cards: Cards such as “Resurrection card” will be very can helpful without using your mana in case you run into some serious troubles.

Enchantment cards: You will need them to enhance the performance of your equipment. In Ys Online you can enchant your weapons, your armour and also your accessories.

Crafting recipe cards: In Ys Online you can craft almost everything if you find the right recipe.

Summoning cards: Special, rare loot cards can be found that allow you to summon pets and mounts.

Skill cards: They are needed to learn some of your class skills.
Quest cards: Some monsters will drop quest cards that allow you to activate a new quest on the spot. Once this quest has been completed, the card itself will give you the XP and reward with the simple click of a button.

Ys - Call Of Solum

Call of Solum is an MMORPG based on the famous Ys series, created for the Japanese company Falcom. Since its first title for 8 bits, already turned into a classic, several manga series, OAVs and even novels have been stemmed. This time, Falcom and CJ Internet are joining to present Ys - Call of Solum, the new title of the series turned into an online videogame that follows the anime style, so characteristic in the entire saga.

Ys - Call of Solum arrives in Europe thanks to of Key To Play.
With Man of Wings’ ascent to the sky, chaos reigned in the continent of Eresia. The central region known as Europe was divided into two enemy realms: Romun, dominating the centre and south of the region and Etruria, in the north.
After one hundred years of constant battles all over the continent, several kingdoms fell, one after the other, against the fearful monsters emerging from the chaos. This way, 12 soldiers of different races, Eresians, Kimoans and Afrocans, joined Grey the hero, to defeat the monsters and establish a new empire under the name of Romun all over the continent.

Key To Play

Key To Play is a new online videogame portal of different genres, created in 2008 with the aim of bringing great international titles to the European market. With several offices in Europe and Asia, Key To Play is offering offers online players a large network of support and development possibilities. All this with one goal: to be able to give the best quality and playability.

Currently, the titles are launched in 4 languages simultaneously, English, French, German and Spanish, to offer more convenience to the players.

Key To Play has committed, up to now, to two titles, Priston Tale 2: The Second Eni

Tales of Pirates - All-server Champion Tournament Kicks Out

tales of piratesA successful pirate is not one who sits around all day waiting for events and monsters to come to him. No, he is the one who grabs life by the scruff of its neck and goes off looking for adventure and constantly searches for rare items or equipment that will make him stronger and more powerful.

Usually these grizzled pirates are content to stay on the busy servers that are populated by other tough, cruel pirates. Now Tales of Pirates team have announced that they will soon be holding an all-server Championship Tournament offering them a stage to show us who should be crowned Pirate King in our special Battlefield server.

This event is open to all Dream Islands players who want to challenge their new friends without the risk of any loss due to a server merger or players who want to experience the trans-server Battlefield for free. If you are want to win some truly awesome gear or to see shiny new gems available at surprisingly low prices, you also come join in this event.

Location
Battlefield, Mystic Ocean

Event Time
Start April, 22nd. Each round will last for 7 days with a total of 7 rounds.

Rewards:
Each contest will feature abundant rewards for the winners, with the rewards getting more and more fabulous as the player moves on to successive rounds. The luckiest winners in the final championship round will even get to compete for some super amazing prizes including Kylin Equipment and many other great items.

Content:
The 8 servers of the Dream Islands Region will be divided into 4 groups and from there will fight against each other in a knockout style battle. During the event, all character data will be copied onto the Battlefield server, so the character data in the original server will not be affected, and players can in fact login to both servers during the event period.

In addition to the formal event, the GMs will randomly appear on the Battlefields, during the event period, to hold small games, providing the winners of these events with lots of fun items. Also TOP Journalists will be covering the action and giving live reports and MVP selections.

Karaoke Revolution for Nintendo Wii, Xbox 360 and PlayStation 3

Karaoke Revolution
Only Karaoke Game to be Released on All Next Gen PlatformsFeatures All-New Songs, Expanded Multiplayer and Party Modes and a Brand New Career Mode

Konami Digital Entertainment, Inc., today announced Karaoke Revolution for Nintendo Wii, Xbox 360 video game and entertainment system from Microsoft and PLAYSTATION 3 computer entertainment system.

The newest title in the groundbreaking music series distinguishes itself in the market as it is the only karaoke game that will be available on all next gen platforms. Additionally, the game will let karaoke fans sing and compete against friends with expanded multiplayer modes, 50 all-new hit songs from master recordings, as well as 16 original customizable venues and newly enhanced customizable characters including facial and body morphing.

Transforming video game consoles into a high-end interactive karaoke machine, Karaoke Revolution's expanded multiplayer modes allows players to throw karaoke parties with their friends where they can perform as teams or choose to play in the single player career mode. If you just want to hear your favorite songs in succession, create a playlist and whenever you're ready to perform, pick up the microphone and jump in at anytime! Players can join together on a wide variety of contemporary hits and classic favorites from licensed master recordings. Additionally, those using either the Xbox 360 or the PLAYSTATION 3 can utilize the co-op Party Mode with multiple game modes for up to 16 players or battle with or against each other in the ultimate competition.

Also new to this year's version is the custom venue and custom character creators which allow singers to design and personalize their venues and characters in ways that will be guaranteed to catch the attention of the crowd. Karaoke Revolution also offers singers to almost create a virtual representation of themselves with the abundance of character customization and record themselves with the Xbox LIVE Vision Camera or the PLAYSTATION Eye to incorporate themselves right on screen inside their custom venues! Additionally, Xbox 360 and PS3 gamers can also select and download licensed master tracks, share exclusive venues and additional clothing and accessories.

Like all versions from this acclaimed franchise, Karaoke Revolution features a proprietary voice recognition technology which accurately recognizes and scores vocal pitch and rhythm. Real-time feedback is offered by the dynamic crowds that fill each virtual venue. The game comes packaged with a microphone for players to be ready to perform.

Karaoke Revolution will be released in the fourth quarter of 2009.