Tuesday, April 21, 2009
SBK 09 Superbike World Championship video game packshot
New edition of the official videogame of the World Superbike Championship: SBK 09 Superbike World Championship. Developed by Milestone, one of the best developers in motorbike racing games, it will be available for Microsoft Xbox 360, PlayStation 2, PlayStation 3, PSP (PlayStation Portable) and PC at the end of May.
Based on the official licence owned by Infront Motor Sports, SBK 09 Superbike World Championship offers the ultimate experience of the championship. Tracks, teams, riders, it’s all there unaltered to make the player feel the adrenaline rush of real motorbike competition.
Every feature of the game has been dramatically improved from the previous year. New 3D environments, new teams, complete track overhaul, new gameplay structure, new game modes, revamped user interface. The pits have been redesigned to be as close to reality as a picture could be. The performance of the motorbikes is based on exact data from their real counterparts and the player can fine-tune every single setting a real race engineer can. Not to mention the podium, which is there, waiting for the winner.
Five gameplay modes designed for single player: Quick race, Training, Race Weekend, Championship and Challenges; and for those who love the adrenaline of multiplayer sessions SBK 09 Superbike World Championship offers 3 online gameplay modes, starting from Quick Race moving on to the Championship and Team Championship.
Last but not least, the competition can become even more thrilling with the downloadable Online Time Attack game mode.
For the first time ever in a motorbike racing game, SBK 09 Superbike World Championship will feature visible damage on fairings and rider leathers!
SBK 09 Superbike World Championship has a huge number of customisable realism settings making it perfect for beginners as much as for simulation enthusiasts. It’s not just a game. It’s a complete riding experience.
“SBK 09 Superbike World Championship is the result of a painstaking attention to detail during the game design phases. – commented Antonio Farina, Founder of Milestone – More than last year, our main focus has been to recreate a realistic environment as much as possible. We introduced some crucial elements that help feel the exhilaration of the race and we deeply analysed the 3D environment on the track. Every turn has been designed from real CAD data and we also had the chance to have a real SBK™ rider playtesting them all, helping us to reproduce them perfectly.”
“As a fan of motorbikes and races, I do not think this year there is a better championship than WSBK. Despite this unusual and unpredictable moment for motorsports championships, Superbike is facing a new era with the introduction of BMW and Aprilia, nothing can be taken for granted and more and more people are becoming interested and passionate. With SBK 09 Superbike World Championship, we try to reach both new motorbike enthusiasts as well as hardcore riders offering them a real championship whenever they fancy jumping on a virtual bike, improving their performance and competing against turns and time.” Said Fabrizio Vagliasindi, Black Bean Games Head of Marketing.