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Wednesday, March 11, 2009

Spielberg wins his first BAFTA for a video game, Call of Duty 4 leads the way with two BAFTA's and the 'GAME Award of 2008'

video games BaftaSteven Spielberg claimed his third BAFTA mask, but this time it was not for a film but for his début as a games creator with his Boom Blox winning the BAFTA in the Casual category, outplaying Guitar Hero, LittleBigPlanet, Singstar Vol 2, Wii Fit and Buzz! Quiz TV.

Call of Duty 4: Modern Warfare which plunges its players into the frenzied epicentre of a 21st century war zone won for Gameplay, Story & Character and also proved to be the public's game of choice, winning the GAME Award of 2008 with a record 60,000 gamers casting their votes this year. The shortlist of titles in the public award category were derived from the top-selling games sold in GAME stores in 2008.

The GAME British Academy Video Games Awards which took place at the London Hilton on Park Lane, were hosted by games aficionado Dara O'Briain who described these times as a 'Golden Age' for video games. Consoles like the Wii, and handheld devices like the PSP, DS and iPhone have revolutionised the gaming world and made games accessible to all ages, making what was once described as a rather solitary hobby for teenage boys into a very social and stimulating leisure pursuit for the whole family. This year's winners certainly showcase the creative innovation taking place in the games sector.

Dead Space, the bone-chilling, deep space, horror survival game took the coveted BAFTA mask in both sound categories (Use of Audio and Original Score) evoking a genuinely scary atmosphere onboard the game's deserted space ship. One of the most fiercely contended awards, Artistic Achievement, went to the stitched and glued 3D world that is LittleBigPlanet while the Technical Achievement BAFTA went to Spore, which allows players to control the development of a species from its beginnings as a single cell organism, to an intelligent and social creature, a tribe, a civilisation and then once uploaded to the internet, interacting with other civilisations.

In the Strategy category, Sid Meier's Civilization Revolution, the latest iteration of a game which first appeared 15 years ago, proved that strategy games requiring clever thinking, tactical planning and logistical exploration are as compelling today as they were last century.

FIFA 09 and Football Manager took on Wii Fit, but it was Race Driver: GRID which outraced the monster trucks and rally cars of Motorstorm Pacific Rift and the off-road quad bikes of PURE to claim the BAFTA for Sport.

Left 4 Dead took the BAFTA in the Multiplayer category, Fable II won in Action and Adventure, while Professor Layton and the Curious Village was victorious in the Handheld category. This year's highly-prized Best Game went to Super Mario Galaxy which fought off very stiff competition from Call of Duty 4 : Modern Warfare, Fable II, Fallout 3, Grand Theft Auto IV and Rock Band.

The Academy is keen to nurture and encourage the up-and-coming stars in games, as well as recognising those at the peak of their talent. This year's ceremony also included The BAFTA Ones To Watch Award. Working with the University of Abertay and its Dare To be Digital competition, this award was contended by three groups of university graduates who had each designed a new game prototype. The winning game was Boro-Toro, designed by a team calling themselves DarkMatter Designs.

The climax of the evening saw Jonathan Ross present the Academy's highest honour, the Fellowship, to one of the founding fathers of the video games industry, electrical engineer, entrepreneur and founder of Atari inc, Nolan Bushnell. Credited by many for kick-starting the video games revolution, his Pong was the first video game to achieve widespread popularity in both the arcade and home console markets.

In an exclusive Q&A at BAFTA on March 19, Nolan Bushnell will discuss the past, present and future of social gaming*.

We Rock - Drum King Blur, Bloc Party and Queen, as well as a variety of American greats including Steppenwolf, Queens of the Stone Age and Soundgarden

We Rock - Drum KingGames revealed the list of songs available for its upcoming music title We Rock: Drum King. The selection of over 30 songs spans modern broken beats to classic stadium rock, offering something for everyone to have a literal bash at.

The songs on offer feature the best of British bands such as Blur, Bloc Party and Queen, as well as a variety of American greats including Steppenwolf, Queens of the Stone Age and Soundgarden. The complete track listing is as follows:
We Will Rock You - Queen
The Final Countdown – Europe
Be My Baby – The Ronettes
Song 2 – Blur
Banquet – Bloc Party
Cissy Strut (instrumental) – The Meters
In Too Deep – Sum 41
Spoonman – Soundgarden
Click Click Boom – Saliva
Can’t Get Enough – Bad Company
Feel Good Inc. – Gorillaz
Can’t Stand Losing You – The Police
Saturday Superhouse – Biffy Clyro
She Sells Sanctuary – The Cult
The Take Over, The Break’s Over – Fall Out Boy
Organ Donor (instrumental) – DJ Shadow
Born To Be Wild – Steppenwolf
Mickey – Toni Basil
Stay With Me – Faces
No One Knows – Queens Of The Stone Age
Blister In The Sun – Violent Femmes
By The Way – Offcuts
Direction – Starting Line
All Star – Smash Mouth
Fight The Good Fight – Triumph
I Fought The Law – The Clash
On Top Of The World – Boys Like Girls
Lifestyles Of The Rich And The Famous – Good Charlotte
Pull Me Under – Dream Theatre
Let There Be Drums – The Ventures
Unlike similar music titles, We Rock: Drum King requires no extra peripherals to play. Two Wii remotes and the ability to keep time are all you need to stay in the game. Beginners can start on a simple two-drum setup with automatic bass drum to find their rhythm, while a combination of remote movements and button presses allows access to a complete virtual drum kit for wannabe pros.

We Rock: Drum King is scheduled for a 9th April release, published by 505 Games exclusively for Nintendo Wii.

Strategic Command 2 v1.09 patch & demo

Strategic Command 2
A new update to the critically acclaimed Strategic Command 2 Blitzkrieg grand strategy game is now available! v1.09 improves Operating System compatibility and includes several changes to the game editor.

The v1.09 is all-inclusive (including of course the 1939-46 WW2 Global Conflict Campaign, designed by David Stoeckl and modified by Hubert Cater) and will work with the Battlefront.com English language version of Strategic Command 2 Blitzkrieg only.

(This patch will not work with any non-English version of Strategic Command 2 Blitzkrieg at this time.)

Click here to jump directly to the SC2 Patches page = http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=78&Itemid=122

Develop Brighton announce - David Jones - creator of legendary titles Lemmings and Grand Theft Auto, and founder of Realtime Worlds as keynote speaker

dave jones gtaAnticipation for this year’s Develop Conference in Brighton continues to build as organiser Tandem Events announces David Jones.

David, creator of legendary titles Lemmings and Grand Theft Auto, and founder of Realtime Worlds (one of the most successful developers in Europe) - as the event’s first prestigious keynote speaker.

Joining the list of developer heroes who have also graced the keynote stage at Develop, such as Peter Molyneux, Richard Garriott, Ken Levine and Tsutomu Kouno, David promises an insightful talk into how to make great games.

David, who has been in the video game industry for over two decades, will share his thoughts on how to make a game successful, drawing on his experience from the award-winning and record-breaking Crackdown through to Realtime Worlds’ upcoming online title All Points Bulletin (APB), the hotly tipped online action game. Currently keeping his cards close to his chest with regards to APB before its launch this year, David promises to reveal more about his talk closer to the conference.

“Develop is the most prestigious development conference in the UK, and I’m looking forward to coming to Brighton as it’s a great opportunity to share some of my experiences of making games – both good and not so good - plus tell a few of the Realtime World’s stories to my fellow developers,” commented Jones.

As well as the announcement of the first keynote presentation, the programme is beginning to take shape for both Evolve on Tuesday 14 July and Develop on Wednesday 15 and Thursday 16 July.

Evolve is a new part of the Develop conference, focusing on developing games for new platforms including mobile devices, iPhone and XBLA, new technologies and growing markets like social and casual gaming. It takes place on Tuesday 14 July as a one-day event with three tracks and then as a new track within the main programme on Wednesday 15 July.

“Tandem Event’s philosophy has always been to provide a programme that inspires today’s developers to make better games. The Develop Conference offers a relaxed setting, which people love, but it’s the quality of speakers and the opportunity to share in their experiences that really inspires our delegates.” said Andy Lane, managing director of Tandem Events.

“And with the line-up for both Evolve on the Tuesday and Develop on the Wednesday and Thursday already looking fantastic, I’m confident that this year’s programme will be the best yet.”

Evolve sessions include:

• Panel: The Fight for Playtime: What Do Social Networking Sites Have to Offer the Games Industry?
Limvirak Chea, Google; Chris Thorpe, MySpace; Tom Armitage, Consultant

• How Today's Social Networks Will Change How You Make, Play and Sell Games Tomorrow
Kristian Segerstrale, Playfish

• Taking Your Game to iPhone and Android, Without Killing Your Team
Chris White, Glu

• 10 Things Nobody Tells You About Digital Distribution and Self-publishing That You Must Understand to Succeed
Martyn Brown, Team 17

• User Generated Content – the Legal Consequences
Tahir Basheer, Sheridans

• 20 Great Innovations in Casual, Social and Mobile Games That You Should Steal
Stuart Dredge, Pocket Gamer


Develop sessions include:

• Driving 3D TV’s Using Current Generation Consoles
Andrew Oliver and Aaron Allport, Blitz Games

• Online Games, Virtual Worlds and MMO’s: Raising Money and Making Money
Paul Flanagan, Ariadne Capital

• Usability Testing for Videogames
Jason Avent, Disney and Graham McAllister from Sussex University

• Gold Blend: Audio Code and Design Working Together for the Perfect Flavour
Steve Emney & Ciaran Rooney, Disney Black Rock Studio

• How to Staff and Manage a Flexible, Scalable Development Facility
Simon Gardner, Climax Studios

• How to Communicate with Artists
Arran Green, Sony Computer Entertainment Europe

• Painting With Sound: The Future of Procedural Audio
Andy Farnell

• The Edge Panel: Architecture and Games
Alex Wiltshire, Edge Magazine

Smashing Tennis new Mac video game

smashing tennis mac video game
Independent game developers at the mac games and reviews website, Macgames.org, have announced the release of their first game, a new tennis game for Macintosh, Smashing Tennis.
Smashing Tennis was created with a specific focus: to make a game challenging and entertaining for avid, arcade tennis players. Realistic physics were incorporated into the game as best as could be done in a 2D environment, therefore, the game play is accentuated by real ball flight trajectory, as well as sound effects, which are recordings of actual tennis matches. The court surfaces also come into play and greatly vary the feel and style of game play. Each court surface offered in Smashing Tennis: grass, clay, hard decoturf courts, behaves as on real life tennis court surfaces, such that grass courts will have a fast performance with balls skidding and bouncing low favoring serve and volley players; hard court surface play involves a medium speed tennis, which gives slight advantage to fast and hard hitting players; and, clay courts, having the slowest speed but high bounce, reduce any sort of power game but will work well with drop shots.

Players of Smashing Tennis choose their own abilities, as well as their level of difficulty. Pressing F6 enables the Easy Play Mode whereby the up and down cursors are disabled, so it is only necessary for the player to use the left and right cursors and the space bar. The up and down movement of the on-screen player will be automatic in Easy Mode. To play the advance Hard Mode, press F7 and players use all cursor keys to control multidirectional mobility of the tennis player. Note: Gamers on laptops must press the function key and the F keys to select difficulty level).

Smashing Tennis offers a Training Mode so that players can practice refining their moves and shots, as well as become more familiar with the game, before they embark on playing in Tournament Mode. (Tournament Mode is only available after purchase). With some training and a knowledge of key controls, players will be able to smash, dive, lob or even make a drop ball shot to trick their opponent. They will also be able to aim their serves and well as control the strength of their hits. A look at the in-game "Help" and "Tips" describes all the moves and shots a player can make, along with which keyboard controls to use.

Single Player option in Smashing Tennis involves one gamer playing against the computer, however, 2-Player mode allows two players to play against each other on one Macintosh computer.

Smashing Tennis Features
1. Family Friendly, A Game for Both Adults and Kids
2. 1 and 2 Player Modes
3. Easy and Hard Difficulty Options (F6, F7 - laptop players must press Function Key and F Keys)
4. Adjustable Skill Levels (Strength, Precision, Speed)
5. Training Mode
6. Tournament Mode (Full version only)
7. 3 Court Surfaces: Clay, Hard (Decoturf Blue) and Grass
8. Realistic Physics and Sound Effects
9. Blinking shadow shows where the ball will land and/or if it will be out of bounds.
10. Games are automatically saved.
11. An Easter Egg is hidden in the game.
More information about Smashing Tennis can be found at the macgames.org website.

Smashing Tennis is available to download and/or purchase for $9.95 at the macgames.org website:

http://www.macgames.org/smashing-tennis/

Hello Kitty Online video game for Indonesia

Sanrio Digital and GOGAME, an Indonesian online games publisher, today announced a partnership to launch Hello Kitty Online and SanrioTown in Indonesia.

Hello Kitty Online is the eagerly anticipated official massively multiplayer online role-playing game (MMORPG) of the Hello Kitty universe.

SanrioTown is a Sanrio-themed portal and social networking site integrated with Hello Kitty Online. GOGAME will publish and operate Indonesian versions of Hello Kitty Online and SanrioTown.

“Sanrio Digital is privileged to be collaborating with GOGAME to publish Hello Kitty Online in Indonesia. With a young, growing, and dynamic Internet population, Indonesia is an exciting prospect and a relevant market for the convergence of online gaming and social networking being spearheaded by Hello Kitty Online. We are confident that our partnership will be a fruitful one,” said Yat Siu, CEO of Sanrio Digital.

GOGAME CEO Patrick Setiawan commented: “GOGAME’s partnership with Sanrio Digital to launch SanrioTown and Hello Kitty Online in Indonesia will bring a breath of fresh air to the online games industry in the territory. As the first MMOG based on Sanrio intellectual property and the first to offer portal-game integration, Hello Kitty Online will attract MMOG players and Hello Kitty fans throughout Indonesia, and help confirm GOGAME as a major player in the Indonesian gaming industry.”

Hello Kitty Online is the official MMORPG based on the popular Sanrio characters. The game, currently in its beta stage, will launch in various territories throughout 2009, using a free-to-play model with optional premium upgrades. Players will explore and experience magnificent adventures in the magical and cute world of Sanrio Land as they interact with other players and more than a hundred Sanrio characters, including Hello Kitty, Badtz-Maru, Cinnamoroll, and many others.

Hello Kitty Online is one of few MMORPG titles targeting a female gaming audience. Aside from redefining traditional MMO gaming with the inclusion of integrated social media services provided by SanrioTown, Hello Kitty Online makes a connection between the virtual world and real charity events. In a recent beta, the event “Food for Friends” invited players to craft virtual items to raise money for UNICEF and the Asian Youth Orchestra. A similar event named “Helping Hearts” asked players to craft virtual items that Sanrio Digital then converted into hundreds of real gifts for the children of the Po Leung Kuk residential child care unit.

About Hello Kitty Online
Hello Kitty Online, developed by Sanrio Digital, is the official massively multiplayer online role-playing game (MMORPG) of Hello Kitty and friends, and the first MMORPG to integrate social networking web services into the game experience. In addition to standard features such as customizable avatars, guilds, skill systems, and player economy, Hello Kitty Online offers a social networking platform including blogs, video sharing, and email services. For more information please visit www.hellokittyonline.com.

Majesty 2 Developer Diary Debuts on GamersDailyNews

New Entry Explains Character Design and Gender

Paradox Interactive announced today that the latest developer diary for the upcoming PC title Majesty 2: The Fantasy Kingdom Sim debuted today on GamersDailyNews. In the diary, Alexey Kozyrev, Lead Developer from 1C: Ino-Co., details the development process of the highly anticipated PC title as it approaches release.

In this latest diary entry, Mr. Kozyrev explains the changes made to the main characters and races, especially in regards to gender. Regarding the change of the Paladin from female to male characters, Alexey writes, “As far as narrative continuity, one need not be greatly concerned: the events of Majesty 2 happen in the distant future, from the perspective of Majesty 1. Many centuries have passed in Ardania, and naturally, many things have changed. The traditional female order of the Paladins has evidently passed into history, and after the Paladin deity Dauros came back from a long and well-deserved tropical vacation, a new order came to be. Or perhaps the service to Dauros gradually changed, with the “sisters” being replaced by “brothers” over the centuries.”

To read the complete entry for Majesty 2 on GamersDailyNews, please visit: http://www.gamersdailynews.com/blog-79.html.

New entries will be posted every two weeks exclusively on GamersDailyNews. The previous entries are also available on the site.

Majesty 2 is scheduled for release on the PC and digital download release via GamersGate during 2009. For more information about Majesty 2, please visit the official website at http://www.majesty2.com/.

Men of War video game now available at GamersGate

men of war video game
GamersGate today announced that Men of War is now available exclusively for sale as part of its growing digital catalog. Published by 1C Company, Men of War will be available for 39.99.

Men of War takes place in Europe and North Africa during the height of World War II, the story unfolding across three different campaigns played out through he eyes of Soviet, Allied and German soldiers. Each campaign has its own scenario and structured timeline bringing a different story of the war to life.

In addition to Men of War, GamersGate will be adding other 1C titles to their catalog exclusively over the next two months including Death Track (3/24), Cryostasis (4/20), Necrovision (5/25), and Hummer 4x4 (5/22).

To find out more about GamersGate, please visit www.gamersgate.com

View screenshots and video for cancelled Superman video game...

superman-video-game-cancelledA handful of concept screens from Factor 5's cancelled Superman game have emerged, showing the last son of Krypton as he may have looked on the Xbox 360 and PlayStation 3.

Showing Superman in flight, his rival Doomsday and a rudimentary Metropolis backdrop, the screens are all we're ever likely to see of the game. Seeing as the now departed Brash Entertainment took with them the rights to several DC franchises – and whether the game would fare any better than the notoriously dire Superman 64 is hard to ascertain from the leaked shots.

See them on unseen64 website here...

Bioshock 2 Viral website - Creepy site goes online


Bioshock 2 Viral websiteThere's Something in the Sea...

More stuff being added daily here's a link...bioshock 2 video game