
Highlights include mounts at level 30, changes to non-combat pets, Curse of Shadow and Curse of Elements have been combined, Hunter pet changes, Magisters' Terrace Nerf, changes to Rogue's Cheat Death ability and more!
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After an intuitive introduction in the home city, players can choose to hunt down enemies or follow hundreds of quests on their own or group with others in parties and guilds, together solving epic kingdom quests that offer adventures for up to 30 players. Another innovation is the “housing” system: Players can transform into their mushroom-like, but fully customizable, house at any time to rest or trade items. And with the autumn update, the interiors can be decorated and used to invite friends – apart from levelling, socializing is a big part of the Fiesta Online experience!

“Fiesta Online is our biggest game so far and has already proven successful in the US and Asia”, explains Sven Ossenbrüggen, CEO gamigo AG. “Improving the international versions with a completely reworked translation and storyline, we are offering players a high quality game to enjoy for free!”

“The response to the Spore Creature Creator has been overwhelming,” said Lucy Bradshaw, executive producer of Spore at Maxis. “The creativity and passion that the community is putting into their creatures is spectacular. The development team has spent the last 24 hours checking out the amazing creations racing in from all corners of the globe – with peak volume hitting more than 1,000 creatures being shared a minute.”








Last year in the UK, videogames overtook the music industry in terms of money made and it looks like the film industry could be next. But today’s gaming technology is working in tandem with these industries in interesting new ways, making cut-scenes increasingly cinematic and soundtracks more atmospheric. Music in particular, has been used as a gameplay tool as opposed to an accompanying feature.But who could have foretold, as Mario Brothers creator Shigeru Miyamoto was putting his now iconic 8-bit soundtrack into his game, just how big an influence music in games would have on pop culture? Back in the early 80s, music in games was embedded in chipsets incorporating said consoles’ technology to produce various pitches of blips and bleeps that sound distinctively primitive by today’s standards.
So here we are in 2008 with a very special gaming event about to hit the Glasgow Royal Concert Hall. The brainchild of composer Tommy Tallarico, who has worked on such fantastic series as Prince of Persia and Splinter Cell, Video Games Live is something of an orchestrated cover gig devoted to delivering classical renditions of classic video game tunes past and present.‘We really had two goals in mind with Video Games Live,’ says Tallarico. ‘Our first was to prove to the world how significant video games have become and how culturally and artistically relevant they are. They are pieces of art. VGL isn’t just about the music, but about all the other elements of games, visuals, art, special effects, characters, interactivity, storyline.’



