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Wednesday, May 21, 2008

Golden Axe Beast Rider on Playstation 3 and Xbox 360 - Fact Sheet


Golden Axe Beast Rider

Platform: Xbox 360, PlayStation 3
Genre: Action-Adventure
Developer: Secret Level
Release Date: 2008
ESRB: ‘M’ for Mature

Golden Axe Beast Rider is an all-new take on the legendary Golden Axe arcade game, optimized to harness the power of next-generation consoles. This retelling broadens the Golden Axe story while retaining all of the nostalgic elements players expect from the brand. Players take the role of Amazon warrior Tyris Flare in this adventure to vaquish the evil Death Adder.

Tyris is out for revenge, having lost loved ones to the brutal expansion of Death Adder’s dark empire. Only Tyris has the knowledge and power to end the genocide that Death Adder and his minions are responsible for. Magic and melee weaponry are at Tyris’ disposal, and both means of offense can be upgraded throughout the adventure. Backing Tyris up are a host of massive beasts – killing machines that can be used to ride into battle, provide defense from approaching enemies, and offer a substantial advantage in close combat.

Grand-scale reconstructions of environments from the original arcade game give battlefields a greater sense of scope and history. Humorous ‘inside references’ - such as the need to kick gnomes for power-ups – will reward players who have fond memories of the prior games. And a somber, realistic tone will define Golden Axe Beast Rider as a thematic departure from the core franchise.


KEY FEATURES:
  • Mounted combat: Unleash a barrage of bites, claws and special attacks, as well as furious swings from the Hero’s own weapon.
  • On-foot combat: In line with the series’ lineage, on-foot combat plays a key role in this game, allowing players to alternate between light attacks, heavy attacks, blocks, ripostes, magic, and grappling.
  • Realistic dismemberment: Not only will limbs and heads fly off in sword combat, the beasts in Golden Axe Beast Rider will be able to tear enemies apart as well.
  • Fidelity to the classic games: Environments, magic, enemies, and beasts are designed to evoke fond memories of the original games.
  • Robust single-player campaign: Single player adventure offers more than 12 hours of critical-path gameplay; the option to choose from one of three heroes to play as increases replay value.

Beijing 2008 -The Official Video Game of the Olympic Games


Beijing 2008 - The Official Video Game of the Olympic Games

Title: Beijing 2008: The Official Video Game of the Olympic Games
Platforms: Xbox360, PLAYSTATION 3, PC
ESRB: E for Everyone
MSRP: Xbox 360: $49.99; PLAYSTATION 3: $49.99; PC: $29.99
Genre: Sports Simulation
Multiplayer: Online up to 4 players
Ship date: June 2008

The Olympic Games have the accolade of not just being the world’s most famous sporting event, but in 2008 have the privilege of being hosted by China – undoubtedly the most talked about emerging economic and political power in the world. With Beijing 2008: The Official Video Game of the Olympic Games (Beijing: 2008), SEGA will capture what makes the Olympic Games special by absorbing the cultural identity, and the athletic drama of the 2008 Olympic Games into the videogame. Beijing 2008 will feature uncanny realism with fully rendered models of the actual Olympic arenas where competitions take place as well as the surrounding cityscape of Beijing. Players will strive for national pride as 32 countries are represented in Beijing 2008 and over 35 different sporting events to participate in. For the first time ever in Olympics video game history, players will have the ability to compete against others online and compare scores on online leader boards; truly capturing the international competitive spirit of the Olympic Games.

Partial Feature List:

• Developed for all true next generation consoles
  • PLAYSTATION 3
  • Xbox 360
  • PC

• 32 National Teams Represented

• Numerous disciplines including
  • Athletics
  • Gymnastics
  • Shooting
  • Aquatics
  • Weightlifting
  • Table Tennis
  • Kayak
  • Cycling
  • Judo
  • Archery

• 38 Events in total

• Over 1000 character models

• Play as male and female competitors

• Comprehensive Game Modes
  • Training
  • Competition
  • Career

• Competitive online gameplay for all platforms
  • Complete live against opponents from around the world
  • Download & upload best times & scores
  • Download & upload ghosts of your best performances
  • Full online leader boards

• LAN (Local Area Network) support for PC version

Sonic Unleashed on PS3 Xbox360 Wii PS2 Fact Sheet


Sonic Unleashed

Platforms: PlayStation 3, Xbox 360, Wii, PlayStation 2
Category: Action/Adventure
Developer: Sonic Team
Release: Holiday 2008
ESRB: Rating Pending

Overview

Sonic is on a race against time… as the sun sets, a new adventure awakens!

Sonic Unleashed will launch players on a revolutionary high-speed adventure through a world torn by chaos. Powered by the all-new “Hedgehog Engine,” Sonic Unleashed merges classic Sonic gameplay with the latest in next-generation innovation. It launches players on a journey across the globe and merges blistering 2D action with picturesque 3D environments. Sonic Unleashed delivers an expansive world with seamless 3D to 2D transitions and branching pathways, as well as dynamic viewpoints and a series of enhanced speed mechanics to help Sonic navigate the world.

With an exciting new storyline where day and night play drastically different roles, Sonic Unleashed will send Sonic on an unforgettable quest to save a dying world from the maniacal Dr. Eggman. Players find that Dr. Eggman continues on his mission for domination, but this time he’s upped the stakes by causing a catastrophic event that breaks apart the world and unleashes a slumbering beast that alters Sonic in unexpected ways. It is up to Sonic to use his newfound abilities to connect the remnants of a shattered world by finding the lost chaos emeralds. With the world divided and Sonic facing distinctly complex challenges, including new abilities and powers, the stage is set for a climactic battle for Sonic to save the world… and himself!


Key Features:

  • Unleashed Engine: A suite of new technologies combine to form the new “Hedgehog Engine” unveiled in Sonic Unleashed. Under development for three years, delivers a revolutionary gameplay experience with realistic graphics and seamless transitions between 3D and classic 2D high-speed action.
  • Unleashed Gameplay: With scorching 2D gameplay and cutting-edge 3D visuals, the latest Sonic adventure blends the very best of the franchise with a keen eye toward the future. Use a collection of all-new abilities and powers to navigate thrilling courses, while battling the minions of Dr. Eggman.
  • Unleashed Speed: Avoid obstacles instantly using “Quick Step” without losing speed. Players can also use “Sonic Boost” and accelerate to supersonic speed by quickly collecting rings and increasing “Ring Energy” level. Finally, maintain the high-speed momentum through turns using “Speed Drift”. With more opportunities to maintain or increase speed, the player is challenged to compete with energy and fast-paced action!
  • Unleashed Environments: The splintered world of Sonic Unleashed delivers a massive playground where players can choose an array of paths when jetting through each stage. Each unique route offers different encounters with varying rewards and obstacles.

BLEACH - Dark Souls on Nintendo DS Fact Sheet



BLEACH - Dark Souls

Genre: Action-Fighting
Launch Date: Summer 2008
Developer: Treasure
Platform: Nintendo DS
ESRB: Rating Pending

BLEACH: Dark Souls on the Nintendo DS brings an exclusive storyline, expanded cast of playable characters and fast multi-plane fighting action for up to four players via Wi-Fi. Players will also build a power-packed Spirit Card Deck and collect power crystals to augment their spirit card powers on the lower screen and dish out moves that will directly affect their opponent’s gameplay. With a burgeoning cast of 44 characters including the ability to play as Hollows, players can spend hours experiencing furious fighting gameplay and unlocking personal character stories all based on the series’ story arc.

BLEACH is a popular animated series on Cartoon Network. The series follows the life of a 15-year-old boy, Ichigo Kurosaki, who crosses paths with a Soul Reaper and becomes one. The franchise has established itself as a major anime series in Japan, and is now creating a stir in North America. The first season of the show was featured on Cartoon Network’s program, Adult Swim, and received solid ratings in America this past year. The series is poised for a successful second season that began March 2008.

KEY FEATURES:

  • Exclusive Single-player Storyline. BLEACH: Dark Souls features an exclusive storyline that takes place in between seasons 1 and 2 of the animated series. Fans of the anime will have to play BLEACH: Dark Souls to uncover story plot points that are sure to shed new insight on Ichigo’s quest to save Rukia.
  • Exciting Multiplayer fighting action. Up to four players will enjoy the fighting action via Wi-Fi connection. This game supports the Download Play feature where one player has a cartridge and transmits the game to another player’s Nintendo DS which allows them to play head-to-head.
  • Variety of multi-plane 2D fighting arenas. Players can switch between the foreground and the background battlelines to chase after or escape from opponents.
  • Large cast of popular characters. Players will select from 44 of their favorite characters who are all voiced by the actors from the anime series including the Hollows.
  • Special attacks to master. Players can inflict massive damage on opponents with special Combos and Super Power Attacks taken directly from the series.
  • Seven thrilling gameplay modes. Story, Arcade, Versus, Training and Challenge modes along with two unlockable modes which will provide hours of replayability and keep players coming back for more.
  • 30 New Power-up Cards and Power Crystals to Customize Spirit Card Deck. On the lower screen, players can customize and manage their deck of Power-up Cards for boosts to Health, Attack and Defense, and much more.
  • New BLEACH Encyclopedia. Contains fun and interesting facts about the entire BLEACH universe. Fans of the series are sure to use this as a reference for to expand their BLEACH knowledge.

Get Fit and feel fab with Nell McAndrew's Body Fitness mobile game



Nell McAndrew’s Body Fitness – a truly unique mobile lifestyle companion.

This advanced application helps the user detox their lifestyle and encourages them to look at a healthier outlook by guiding them through a simple agenda and fitness plan.

Initially the user is asked to complete The Fitness Plan quiz to determine what type of workout and nutrition choices will work best for them and their lifestyle. It then works with them to devise an effective workout routine from a vast exercise database, containing a wealth of different options including aerobics and cardio as well as vital warming up and cooling down techniques.

The Agenda works alongside the exercises by helping the user plan their meals with handy options such as a one month diet plan and a calendar to chart progress and increase productivity.
Throughout the application the user is offered detox advice and tips from Nell McAndrew.

Nell McAndrew started her career modelling and is a well regarded celebrity health and fitness figure through her string of successful fitness workout releases, high-profile charity associations and modelling.

She famously launched Cancer Research UK Race for Life 2008 flanked by thousands of other women in London’s Regent’s Park whose training outfits were painted on their bodies.
Nell comments: “Environmental factors and busy hectic lifestyles mean some people haven’t the time to assess how they could be leading a healthier life. Your mobile goes with you everywhere – so by using this simple application, you can have me in your pocket or bag, encouraging you to get fit and feel fantastic whilst on the go. There’s no excuse now!”

“We strive to deliver not only unique and interesting content to the user, but also subjects which can have a positive effect on people’s demanding lives. We developed Nell McAndrew’s Body Fitness to be a mobile lifestyle companion, to enhance the user’s fitness and to teach them how to lead a more positive and healthier life,” says Christian Guillemot, CEO of AMA.

Nell McAndrew’s Body Fitness is available in the UK from this month.

Tuesday, May 20, 2008

360 to DS connectivity was cut from new Viva Pinata game!


Viva Pinata: Trouble In Paradise designer reveals that they had successfully connected the Xbox 360 and DS versions of the paper animal game...but it was too late."We got it to work, but it was too late in the development cycle...if only they'd thought of it sooner,"It's one of those things where you just kick yourself."

read more | digg story

Pteroglider, Space shooter re-launched under a freeware license


Pteroglider, a discontinued 2.5D space shooter from Codeminion is now available as a free download from the Casual Game Harmony blog.

Maciej Biedrzycki, Codeminion co-owner and an author of the Casual Game Harmony weblog announced that Pteroglider, the company’s discontinued space shooter has been re-released as a freeware game. Soon after the game was originally launched in April 2004 it has been removed from the online stores due to Codeminion’s focus changing towards the casual games market. The unrestricted full version of the game can be downloaded from the Casual Games Harmony blog.

Full Version of Pteroglider can be obtained here

Joymax Announces New Silkroad Online Expansion with a Mountain of New Content


Legend III Roc Mountain to Feature Never-Before-Seen Areas, Quests, Weapons, and More

Joymax, an independent developer and publisher of interactive entertainment for the global market, today announced a new expansion for its massively popular free-to-play MMORPG, Silkroad Online. Entitled Legend III Roc Mountain, the expansion will give players access to a mountainous new area west of historical Karakoram, and promise high-altitude adventure amongst the desolate peaks and rocky terrain. Treacherous new monsters that call the forbidding mountain ranges home will challenge even the bravest and most seasoned of adventurers as they take on epic quests to obtain the most precious armor, weapons, and shields available in the magical world of Silkroad Online.

New features for Legend III Roc Mountain include:
• New area: Explore the elevated battlegrounds of Roc Mountain
• Increased level cap: Advance to level 90 to earn new items and skills
• High-level monsters: Clash with treacherous monsters including the mighty Shaitan, the reclusive shaman with deadly summoning abilities
• Ninth degree items: Obtain the full set of never-before-seen armor, shields, weapons, robes, and accessories
• Brand new quests: Take on new high-level quests such as “Sayun’s Quest” for a chance to earn items like “Spirit Fragment”

Nintendo add six games to WiiWare in Europe


Today marks a momentous occasion on Wii as WiiWare storms onto the console. Get set to expect the unexpected as a raft of original, fresh and thrilling games from first and third party developers become available to download directly onto your Wii, through the Wii Shop Channel.

Kicking off WiiWare’s launch in style, six superb new titles from developers across Europe and the world are available to download now! Why not treat yourself to the following:




1. Dr. Mario & Germ Buster from Nintendo

The all-time puzzle classic returns for the Wii generation, featuring online gameplay and a new Germ Buster mode! Destroy all the viruses trapped in the bottle by dropping and slotting capsules to create lines of matching colours. The more viruses you clear, the faster the capsules drop.

In Dr. Mario, challenge the computer in 1 Player mode, go head-to-head with a friend in 2 Player mode, or prove your skills against the world via Nintendo Wi-Fi Connection. You can also send a demo version of the game to a friend (within your region) using WiiConnect24.

In Germ Buster (based on the relaxation game in More Brain Training from Dr Kawashima), up to four players can use their Wii Remotes to grab, spin and slot capsules as your Miis try to keep the nasty bugs at bay. Who thought that catching germs could be so much fun?

Dr Mario & Germ Buster is available now for 1000 Wii Points.


2. FINAL FANTASY CRYSTAL CHRONICLES: My Life as a King from SQUARE ENIX

According to legend, a deserted town now serves as the lifeless reminder of a once powerful kingdom. The young son of an exiled king reaches this land after a long journey, finding only an abandoned castle – and a magic crystal. Though tarnished by years of neglect, the crystal has maintained its luminous glow and bestows upon the boy the power of architek, the ability to manifest memories into reality. With the help of loyal servants and audacious adventurers, the new king dutifully prepares to rebuild his people’s homeland in this new realm.

FINAL FANTASY CRYSTAL CHRONICLES: My Life as a King can be downloaded now for 1500 Wii Points.


3. LostWinds from Frontier

LostWinds is a fresh, enchanting adventure that lets you wield the awesome powers of Enril the wind spirit - from raging tornados to the gentlest breeze – to guide and protect Toku, a young boy who is the only one who can help you release the curse placed upon the world of Mistralis and its people by evil Balasar.

Mistralis is a stunningly presented, magical land full of wonder and intrigue that bursts to life with your every action and exploration. LostWinds’ novel, playful controls let you use Enril’s elemental powers to jump and glide Toku through Mistralis’ different regions, buffet and smash enemies and solve puzzles on their journey to a dramatic showdown. Bursting with new gameplay ideas that embrace the Wii controller, LostWinds puts the power of the wind in the palm of your hand.

LostWinds is available now for 1000 Wii Points.


4. Star Soldier R from HUDSON SOFT

A new kind of shooter where players aim for the best scores within a 2 or 5-minute time limit! Develop various scoring strategies and pump out those points within the breakneck timeframe! In-depth gameplay, tons of replayability!

Assembled in record time to counter the advance of a powerful enemy, the mysterious Brain Forces, the "Caesar" starfighter takes off to fight for the very future of mankind!
Shoot down countless enemies, upgrade your ship to the max with power-ups hidden throughout the levels, and carry out an all-out assault against the core of the enemy fortress! Combining the excitement of shoot'em-ups with in-depth scoring strategies, this state-of-the-art competitive shooter will keep you coming back for more!

Upload your best scores with the Nintendo Wi-Fi Connection, and pit your skills against the world's best fighter pilots from the comfort of your living room!

Hone your skills and show the world who's boss!

Download Star Soldier R now for 800 Wii Points.


5. Toki Tori from Two Tribes B.V.

Toki Tori is his name and collecting eggs is his game! In this puzzle / platform game, players get to use a variety of items such as the Telewarp, InstantRock™ and Slug Sucker. Clever use and combinations of these items is needed to solve all the game's levels, of which there are more than 70. These levels range from easy to brain-teasingly hard, resulting in dozens of hours of puzzle play-time.

Toki Tori makes the most out of what the Wii was to offer. It uses of the Wii Remote for a unique control scheme, which offers players a new and more relaxing play style. A second player can help you out, by drawing hints while you are playing. The game even uses the Wii Message Board in a unique way!

In short, Toki Tori:
- is a puzzle / platform game
- offers dozens of hours of gameplay
- uses the multiple Wii Remotes for a new play style
- uses Wii Message Board


Toki Tori is available to download now for 900 Wii Points.


6. TV Show King from Gameloft

Become King of a fun TV trivia show! Confront friends and family with your Mii and see who is the smartest! Confront friends and family in a TV quiz game show! Let your Mii try to answer fun and challenging trivia questions, from the classics to original stumpers, spanning across history, geography, literature, science, sports and entertainment! For an extra challenge, use your Wii Remote in original ways. Make it to the finals and see who can win the greatest amount of cash in one last, ultimate duel. TV Show King will challenge your brain! Now, get ready… get set… and go play TV Show King!

- Have fun and test your general knowledge with more than 3,000 questions on all kinds of subjects; for an alternately serious and hilarious game.
- Use your own customized Mii as your in game character for a truly immersive experience.
- Numerous entertaining themes including music, cinema, entertainment, history, geography, sports, common knowledge, fun and pop culture.
- Answer the questions following the different game rules: use your Wii Remote as a torch light, as a scratching tool or as a pointer.
- A true animated TV set: highly colourful characters (a host, a DJ and a cheering crowd)
- A turning wheel to spice up the game: double your gain, loose everything or swap your cash!
- Increasing tension with an increasing difficulty and stakes!


Download TV Show King for 1000 Wii Points.

Magma Caverns PC game - developers diary


Lead World Designer, Michael Hutchison and Mission Designer, Jason Ford, Talk About the Latest Design Changes to Magma Caverns

NCsoft reveals two developer diaries highlighting the latest development updates to the highly acclaimed, Richard Garriott’s Tabula Rasa. These insights focus on the reconstruction of the Magma Caverns with its brand new map layout and entirely new missions. Lead World Designer, Michael Hutchison looks into the physical design changes within the game from a world-building perspective, while Mission Designer, Jason Ford views the same instance from the game mechanics point of view.

Jason Ford, Mission Designer:
We’re working hard to add brand new maps and missions to Tabula Rasa, but we are also taking the time to polish and add exciting new content to our existing maps and missions as well. The re-work we’ve done for Magma Caverns is a little bit of both of these things combined, so we thought it might be interesting to talk about the revamping of Magma Caverns.

For several reasons, we decided to completely re-do the level design and create brand new missions for Magma Caverns. The current live version will be replaced in the Deployment 8 update with this newly redesigned version. While the ideas in the original were good, we felt that the implementation was not realizing its own potential.

First, a little bit of background. Magma Caverns is currently built for players around level 45, and the level of the instance will remain the same in the reworked version (level 44 – 46). You can access the instance by traveling to the Western edge of Torden Abyss on Planet Arieki. Both the original instance and the new version are based on an ethical parable where the players are given a choice that affects the mission line and story progression for the rest of the map. Initially, the players were instructed to enter Magma Caverns to find a renegade science team and bring them back for court martial, or execute them if they resist. The player was then given the choice to either fight or help them. When we redesigned the map, we ripped out all of the old missions and designed entirely new missions from scratch, including a brand new type of choice mission for groups. As a result, the new storyline is differs slightly from the original.

Magma Caverns was originally designed in such a way that players were unable to play through a large portion of the instance, because only certain areas of the map were available depending on the choice players made near the beginning of the map. For example, the spawning of creatures in the map was dependent upon the choice players made in the choice mission previously mentioned. If a player skipped this part of the mission for any reason, there wouldn’t be anything for players to fight against. Also, since the choice mission wasn’t repeatable players couldn’t try the other choice, and there would be nothing left for players to do if they chose to revisit the map after completing it the first time. Lastly, if a group of players went into Magma Caverns together, the choice in this mission would be decided by the first player to make a decision, regardless of the opinions of his/her group. All in all, we felt that there were fundamental issues in both the mission and level design that needed to be addressed.

Our solution to this problem involved keeping a lot of the original ideas behind the design of Magma Caverns. For instance, we really liked the idea of having a choice mission at the beginning of the map that resulted in playing the map in one of two different ways. In rethinking Magma Caverns and choice missions, one of our designers, Berenger Fish, came up with a brand new way to script together a choice mission in Tabula Rasa. It allows members of a group to vote for a choice in this mission and reach a decision for the group based on the majority vote (solo play is also available). The result was a choice mission appropriately titled “Consensus.” Like the original choice mission, “Consensus” gives players a choice to side with either the Rebels or the Penumbra , the two warring factions in this map.

We also added two new factions created specifically for the missions in Magma Caverns. With the redesign, players can join either the Rebel or the Penumbra faction. Rather than spawning the map with either Rebel or Penumbra as a result of players’ choices, we spawned the map with both, and players’ factions are changed according to their choice or their group’s choice during the “Consensus” mission. With the new faction system in play on Magma Caverns, the Rebels and Penumbra are either hostile or friendly to players, and always against each other. This way we could create a real battle that players could choose which side to support.

If players choose to side with the imbedded Rebels, they will defend against Penumbra assaults and eventually take part in an attack on the Penumbra’s landing zone. On the other hand, if they side with Penumbra, players will participate in the assaults against the Rebels, eventually attempting to take over the Rebel Camp and run the Rebels out of Magma Caverns.

Regardless of which side of the battle players are on, they will have the option to call in reinforcements to help them in the battle if it gets tough. Also, special Penumbra or Rebel waypoints and hospitals will become available to players depending on which side they choose. There are even bonus objectives in the missions for both Rebels and Penumbra. Players will have the opportunity to earn extra experience points and credits depending upon how well they defend certain key points in the map for both factions.

Since “Consensus” is a repeatable mission, players will be able to re-visit Magma Caverns any time they please. They can return at a later time to side with the faction they didn’t go with before and experience the other half of the missions for this map. There is also a side mission to defeat a giant Magmonix that’s hostile to both factions known as “Ember.” Players can experience this mission regardless of the side they choose.

We hope players enjoy the brand new look and feel in Magma Caverns, and we’re working hard every day to bring them exciting and new experiences in Tabula Rasa. Hopefully the work we’ve done in Magma Caverns will be seen as a good example of what players can expect to see as we continue to grow and enhance Tabula Rasa altogether.

Michael Hutchison, Lead World Designer:
The rework of Magma Caverns was undertaken as part of our team’s efforts to make each area of the game as consistent as possible with the other areas of the game. We’re always looking at ways to make the players’ entire experience in Tabula Rasa feel as polished as possible, and to improve upon areas that might not hold up as well as others. With Magma Caverns, we felt we had a really great opportunity to make dramatic improvements to map flow, mission design, visual interest, and overall quality of presentation. I am here to talk about my perspective on what Magma Caverns was and what it will be, with Deployment 8, coming up soon.

As we considered the area more, we got excited by some new ideas, and the prospects of making some notable improvements to the map and its missions for the players. We were motivated by a few main concerns, which guided our criteria for the re-work. Among them: that the instance should offer more level-appropriate content, that it should have a tone in keeping with the storyline, that its conclusion should be more satisfying, and that the visual points of interest should be highlighted in more dramatic ways.

The layout of the previous version of Magma Caverns didn’t allow for a direct flow through the space, in keeping with the sequence of events in the missions. In fact, it was even possible to miss entire sections of the map depending on the path you took within the instance. So, the map just wasn’t being fully utilized. Of course, changing this was important so that no player would feel cheated out of content and visuals. Plus, as developers, we just want to make sure players get to see all of the things that we spend so much time creating! All of this prompted us to look at how the map was built from the ground up, and identify ways to drive players to each area of the map regardless of the choices they made, while also eliminating any backtracking. Essentially, we ended up giving Magma Caverns a complete overhaul.

In looking at the world design of the previous map, there were areas that I thought were very well done, some areas that I felt had greater potential, and some locations we felt needed to be added in order to support the story and backdrop of Torden Abyss. We added a new location called the “Arkhara Research Station,” which is an abandoned Brann research station that monitored the seismic and volcanic forces at the nearby “Agni’s Cauldron” caldera. We placed this new location at the entrance to the map, and it is there that the player will make the choice of whether to align himself with Penumbra or the Rebels. This choice will lead to one of two locations beyond: via teleporter to the Rebel Camp, or through an adjacent cavern to the Agni’s Cauldron point of interest. Either choice will send the player on a mission chain which will lead them on a path through the entirety of the Magma Caverns instance.

Agni’s Cauldron is one area that was left virtually unchanged from the previous version of Magma Caverns, although players will now enter it from a new location which makes a stronger first impression. Agni’s Cauldron was a cool and unique area already; I simply added additional polish through some new visual effects and lighting, and tuned the sky a bit to make it feel like it is part of a much bigger environment above.

In a remote corner of the previous map, there was a small, but well done location where some raintree seeds had been able to take root via some small holes in the cavern ceiling. This small grotto provided a contrasting glimpse of life in an otherwise hostile underground. I really liked this concept and wanted to expand it into a full blown point of interest and make it into one of the signature locations of Magma Caverns. And so was born the “Sakra Oasis,” where a caved-in cavern ceiling has allowed a grove of raintrees to enter from above. This creates a parallel to the Ruins of Tampeii area on the Torden Abyss shared map, where the same thing can be seen happening; so this was a nice way to tie the instance in with what the player already knows about the environment surrounding Abyss.

Another place where I took a previous idea and expanded on it is at the Magmonix Grounds, where a Magmonix graveyard is caught in the middle of the struggle between the Rebels and Penumbra. The original map had a small cave, somewhat off the main path, which had some Magmonix remains tucked away inside. Again, I liked this concept and wanted to expand it into a larger, more unique, and fully realized location. So, I created a cave section off of the Magmonix Grounds to create the graveyard. Adding this location served a few purposes. First, it provided an area with more level ground, which, due to their size, works better for these creatures’ movements. It also makes engaging in combat with them easier, since the player has more space in which to move around. Having Magmonix in the map is important because they add more indigenous life to the Magma Caverns, therefore helping to present a more complete ecosystem. Lastly, just having the location there tells a story about Magmonix, how and where they live, and what they do when they die. It’s a small way to enrich the fictional backdrop of the game and its settings.

All in all, we’re very satisfied by the work we did to improve this instance, and hope that those players who have seen the previous version will agree. For those who have not yet seen the Magma Caverns, I hope they’ll find its visuals unique, and its replay-ability exciting.