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Wednesday, March 19, 2008

Microsoft Xbox Price Cut Prompts 40 Percent Sales Boost

Showing a seemingly effective period of lowered prices, the Microsoft Xbox 360 showed a dramatic sales increase, with U.K. sales charts revealing sales numbers going up by 40 percent.

The trend follows the Xbox's announcement of its three console variants, the Arcade, Premium and the Elite, dropping their prices down to $299, $399, and $499. Experts see this as a very favorable response, considering the price cut was announced only a week before.



"Xbox 360 is up 35-40 percent - that's from Friday, when the price cut came into effect, up to midnight Saturday," XBoxer quoted Dorian Bloch, head of the U.K.'s chart producer Chart-Track.

Dorian said the Xbox 360 will now have to continue the trend until Easter in order to reposition itself as a worthy competition in the war of the consoles, where it is pitted against the Sony PlayStation 3, which has outsold the Xbox for two consecutive months, and the Nintendo Wii, which is the console to beat.

Keeping ahead of the PS3, however, comes with the imminent challenge, according to GamesIndustry, in the form of Gran Turismo 5: Prologue, set to come out for console.

The game's hype has reportedly led to a million pre-orders, and upon the prediction of analysts, a boost in PS3 sales.

Sony PS3 manufacturer to build Microsoft Xbox 360


Microsoft has signed a deal with Sony's PlayStation 3 manufacturer to build "around 500,000 Xbox 360 consoles a month", according a report by Digitimes.

Asustek-owned manufacturing firms Pegatron and Unihan have signed the deal with Microsoft in an agreement that will see the next-gen console built at bases in China.

Celestica and Flextronics are the current US-based manufacturers of the Xbox 360, but Microsoft recently blamed its American hardware sales defeat on 'supply constraints' and said it was actively looking for a new supplier.

Alienware Area-51 desktop now features the NVIDIA nForce 790i Ultra SLI motherboard and GeForce 9800 GX2 graphics for the ultimate in PC gaming


The Alienware Area-51 desktop now features the NVIDIA nForce 790i Ultra SLI motherboard and GeForce 9800 GX2 graphics for the ultimate in PC gaming


Alienware’s flagship system, the Area-51 7500, has received a full overhaul and has re-launched as the Area-51 desktop. Alienware, the leading manufacturer of high-performance desktop, notebook and entertainment systems, stands for excellence and advancement in the PC gaming and home computer markets, and the Area-51 continues to leads the market in desktop innovation. Now featuring the NVIDIA nForce 790i Ultra SLI-based motherboard as well as an NVIDIA GeForce 9800 GX2 dual GPU single graphics card, the Area-51 supports the most robust gaming platform in the industry

“The Area-51 is every gamer’s dream system,” said Brian Joyce, Senior Vice President at Alienware, “With support for PCI-Express 2.0, DDR3 memory, a completely open and higher BIOS overclocking than its predecessor and now the industry’s most advanced graphics solution, the Area-51 sets the pace for desktop performance. Everyone else is just trying to keep up.”


The nForce 790i Ultra SLI is the motherboard that gamers and enthusiasts have been waiting for. It is the only nForce platform to support DDR3 memory up to 2GHz for record-breaking memory speeds. Compatible with 1600MHz FSB Intel CPUs, it also provides the Area-51 with the impressive next-generation Intel 45 nanometer CPU capabilities. Best of all, the nForce 790i Ultra SLI allows for NVIDIA 2-way, 3-way and Quad SLI technology for unmatched visual computing.

One of the most exciting editions to the revamped Alienware Area-51 is the inclusion of the NVIDIA GeForce 9800 GX2 graphics card. Housing dual GeForce 9800 GPUs, the 9800 GX2 delivers SLI power on a single card. Up to 50 percent faster than the NVIDIA GeForce 8800 Ultra, the GeForce 9800 GX2 is the fastest consumer graphics solution on the planet. Teamed with the nForce 790i Ultra SLI motherboard, the 9800 GX2 delivers the most lifelike high definition PC gaming, the highest possible frame rates, and ultra-smooth Blu-ray Disc playback.

“We’re excited about the introduction of the next-generation Alienware Area-51, which incorporates the upper echelon of PC components to deliver the ultimate visual computing experience,” said Ujesh Desai, general manager of the consumer GPU business group at NVIDIA. “The sheer genius of the GeForce 9800 GX2, which sets new performance records for consumer PC graphics, paired with the extremely overclockable nForce 790i Ultra SLI motherboard, delivers an unbelievable and unbeatable platform for enthusiasts and gamers alike.”


“Alienware users expect top-tier graphics,” said Joyce. “By blending the NVIDIA GeForce 9800 GX2 and nForce 790i Ultra SLI motherboard technology with Alienware’s unique and superior architecture, we can continue to deliver the best each and every time.”


For more information on the Alienware Area-51 desktop, please visit: www.alienware.co.uk/790i

Area-51 Desktop

• Features the NVIDIA nForce 790i Ultra SLI-based motherboard
• NVIDIA GeForce 9800 GX2 dual GPU single graphics card
• Only nForce platform to support DDR3 memory up to 2GHz for record breaking memory speeds
• Compatible with 1600MHz FSB Intel CPUs
• Allows for NVIDIA 2-way, 3-way and Quad SLI technology for unmatched gaming speeds

Price: Area-51 Desktop from £1,349 Inc VAT and free delivery - Also available on AlienFinance packages.

Wonderland Online - Alpha Test Invitations


Wonderland Online: Alpha Test Invitations

The Wonderland Online Alpha Test will be held at the end of March. This test will be focused on finding and fixing as many bugs as possible. Therefore, IGG will only send out a limited amount of test accounts. IGG would sincerely appreciate any help from game guilds who want to join the test.

Game guilds are alliances of people with similar hardcore gaming habits who often play games together. Players who have a guild and a group of members can sign up for the Alpha Test.

Sign up time:
Mar 18th to Mar 25th
How to sign up:
Send an email to edwin@igg.com
Or post in the Wonderland Forum Guild Zone:
http://wl.igg.com/forum/viewthread.php?tid=782
The email should include the following information:
A: Guild name
B: Number of guild members
C: Guild website
D: Number of Guild members participating in the test
E: Contact email
Rewards:
The selected guilds will get these rewards
A: A test account for each member
B: After the test, each guild will get a certain amount of item mall points valued at about 100 US dollars. (IGG will give these points to the guild leader and then the leader will distribute them to their members at their own discretion.)

Notice:
1. All character data will be wiped out after the test.
2. The selected guilds should add the Wonderland Online link and log to their website.
3. IGG will send out an email with the exact time for the test.
4. Selected guilds should make sure all characters reach level 15+, or the guild will not get any rewards.

For more, please visit here: http://wl.igg.com/news/newscontent.php?aid=316

Smash Bros Mario Kart Nintendo Wii dominate Amazon best-sellers


Nintendo Wii products dominated the top rankings in the Video Games division at Amazon.com on strong demand for a range of products.

The fighting title Super Smash Bros. Brawl held the No. 1 rank, followed by the Wii Nunchuk Controller at No. 2, the Wii at No. 3, Mario Kart Wii at No. 4, the Wii Remote Controller at No. 6, and Wii Play with Wii Remote at No. 8.

Nintendo said that Super Smash Bros. Brawl for the Nintendo Wii home video game system has sold 1.4 million copies in one week at U.S. retail.

The title sold 874,000 on launch day alone and sold at a rate of 120 copies per second between Mar. 9 and Mar. 16.


Additionally, advanced orders for Mario Kart Wii with Wii Wheel spiked 282,600 percent over the weekend. The racing title, due out Apr. 27, sells for $49.99.

The title will include 16 new courses and 16 classic courses from previous titles, a choice of karts or motorbikes, and the option to place a Mii character in the driver's seat.

NPD Group Inc. this month recorded sales of 432,000 Wii units in Feb. U.S. sales to rank as the No. 2 best-selling video game hardware for the month.

GameStop / EB to open 600 new games stores


GameStop reported the rise of its quarterly profit due to solid sales of games software, and said it plans to open up to 600 stores.

GameStop, whose headquarters are in Grapevine, Texas (a suburb of Dallas ) is the world's largest video game and entertainment software retailer. The company operates 5,000 retail stores throughout U.S., Canada, Ireland, United Kingdom, Australia, Denmark, Finland, Germany, Italy, New Zealand, Norway, Spain, Austria, Puerto Rico, Switzerland, Portugal and Sweden.

Retail stores operate primarily under the GameStop and EB Games brands. In addition, the company runs two e-commerce websites, GameStop.com and EBgames.com, and also Game Informer magazine, GameStop's proprietary video and computer game publication.

In addition to video and computer games, GameStop sells magazines, strategy guides, entertainment DVDs, and other related merchandise. A major source of the company's profit is also buying used games and movies from its customers and selling them back at an increase. A new store concept called MovieStop, which focuses on selling movies rather than games, is currently building and operating stores in the Southeastern United States, including the Dallas area.

The company's net earnings were $189.8 million, or $1.14 a share for the fiscal fourth quarter ended Feb. 2, up from $129.8 million, or 81 cents per share, a year earlier

Revenue rose 24.4 percent to $2.87 billion from $2.30 billion.

No escaping adverts inserted into Microsoft XBox 360 or Windows PC games via Internet


There's no way for online video game players to avoid these ads.

The ads are integrated into games for XBox 360 and Windows-based PC platforms and can be specifically timed and tailored as the games are played online.

Known as "dynamic in-game advertising," it's a fairly new trend that advertisers are hoping will reach the target audience of 18-to-34-year-old men, a demographic that is often hard to reach.

"Ads are geared to the type of game," said Cory Van Arsdale, CEO of Massive Inc., an in-game advertising firm owned by Microsoft Corp.

Massive Inc. announced Tuesday it has a two-year extension of its deal with California-based Electronic Arts Inc. to offer dynamic in-game advertising for EA video games.

Electronic Arts is the publisher of the "Madden" and "Need for Speed" series, among other game franchises.

Massive says video games are the medium of choice for young men. The gamers could see ads for upcoming movies, or a Coke machine, or a billboard for Castrol motor oil, all blending in with the scenery as part of the gaming experience. They could also see ads in a football stadium or on a racing track in video games.

"It's a lean-forward experience," Van Arsdale said from Seattle. "Users don't pause or fast forward or go get a snack or go to the restroom during the ads."

Van Arsdale said that when a user connects to the XBox Live online platform, Massive can download ads to be inserted into a game, and can change those ads often.

If a gamer buys a game and doesn't connect to the Internet to play, ads in the game don't change, but Arsdale noted that an increasingly large percentage of gamers play online.

Digital media expert Ian Bogost said that while the ads can make the gaming environment realistic, it's not certain they are having any affect on the young gamers' habits as consumers.

"It would sort of be the same thing as asking the football player or the NASCAR driver in the real world, 'Gee what did you think of that ad?' "said Bogost.

"They are going to tell you: 'I am playing my game. I am racing my race. I am not thinking about that,' " said Bogost, who teaches at the Georgia Institute of Technology in Atlanta.

"I think that the dynamic ads are a kind of hopeful fantasy of the advertising industry that don't really connect yet to the way that video games work, and especially the way that they work differently than print or even than television."

Van Arsdale defends the ads, saying gamers find the video games' environments less realistic without them.

Massive says its Canadian clients include the Rogers Sportsnet and Rogers Wireless divisions of Rogers Communications, Shaw Communications, Telus) and Bell Sympatico. American and European clients include 20th Century Fox, General Motors and Puma.

The agreement with Electronic Arts will also include more titles and the next two releases of EA Sports franchises, including "Madden NFL" football, "NBA Live" basketball, "NASCAR" racing and "NHL" hockey that would be available to advertisers.
Dynamic in-game advertising in PC, console, mobile and casual games is expected to grow to 84 per cent of the overall in-game advertising market in 2012, up from 27 per cent in 2006, says U.S. based Parks Associates, a market research and consulting firm.

In-game advertising will experience the highest growth rate among the various categories of game advertising forecasted, increasing to more than $800 million in 2012 from $55 million in 2006, according to Parks Associates.
While in-game branding has been around since the 1980s, Massive says it pioneered dynamic in-game advertising and served its first ads three years ago.

Analyst James Belcher there will be resistance to this kind of advertising by hardcore gamers.
"It's a huge group," said Belcher, senior writer at New York-based EMarketer, which publishes Internet market research.

"The word 'sucks' will be used a lot. Count on it."

Belcher said Sony Computer Entertainment America has announced the creation of a new in-game advertising business unit.

Source: Canadian Press

Tuesday, March 18, 2008

KONAMI SHIPS LOST IN BLUE 3 FOR NINTENDO DS


Escape the Enigmatic Island in the Next Installment of the Popular Survival Adventure Game Series

Konami Digital Entertainment, Inc. today announced that Lost in Blue 3, developed exclusively for the Nintendo DS, has shipped to retail stores in North America. The latest installment in the Lost in Blue series offers multiple characters, a distinct storyline and enhanced game balancing to build upon the innovative game play of the original survival adventure series for the Nintendo DS.

In Lost in Blue 3, players guide one of two stranded characters, each with their own personal history, through exotic locales on a mysterious island while surviving the elements to stay alive. Players can work alone or cooperatively with other characters to gather food, explore the island and hunt dangerous wildlife. Completing one character's storyline will unlock the storylines of two additional characters, allowing players to explore the island in different ways, experience new storylines, and uncover different endings.

"The updated game balance and the inclusion of multiple characters and storylines have added depth to the brand," said Anthony Crouts, Vice President of Marketing for Konami Digital Entertainment, Inc. "Lost in Blue 3 is sure to satisfy devoted fans of the franchise, as well as attract new players to the hit survival adventure series."

FEATURES
  • Guide up to four separately playable characters, each with their own unique strengths and talents that will impact how you explore the island
  • Each character's past gradually unfolds throughout the adventure in several flashback episodes; revealed lost memories may provide clues to help them escape the island
  • Players can spend an equal amount of time between surviving the elements and having fun exploring the island, providing unique gaming experiences
  • Over 20 mini-games that encompass all aspects of a thrilling island adventure, including rafting down rivers and communicating with dolphins
  • Endure the environment and overcome various forces of nature such as lightning strikes and earthquakes; severe weather conditions will affect your character's health
  • Challenge your friends to intense cooking battles via Multi-Card play or use Single Card Download play to share special mini-games


Lost in Blue 3 is rated "E 10+" by the ESRB and is available for an SRP of $29.99. For more information, please visit www.konami.com.

ATLUS CONJURES SUMMON NIGHT: TWIN AGE FOR NINTENDO DS


ATLUS CONJURES SUMMON NIGHT: TWIN AGE FOR NINTENDO DSTM

Unsheathe Your Stylus and Vanquish the Enemy this May 20th

Atlus a top 5 publisher in 2007 for overall game review scores*, today announced Summon Night: Twin Age for Nintendo DS, a fully stylus-driven action RPG set in the popular Summon Night universe. The stylus is your key to the world of Clardona, whether as your swinging sword or your shimmering wall of fire. Summon Night: Twin Age is currently scheduled to bring its precise controls, beautifully animated graphics, and addictive action RPG gameplay to the Nintendo DS on May 20th.

About Summon Night: Twin Age
From a very young age, the human girl Reiha displayed great aptitude for the magical art of Summoning. While still a child, her powers caused a terrible accident during a major Summoning experiment. It was reported that Reiha had died as result, but she survived, along with a young Summon Beast named Aldo that had been pulled into her world...

Following the accident, the two children grew up together as brother and sister on the tropical island of Jarazi, among a race of people with beast-like features. There they learned to commune with the Nature Spirits that surrounded them. One day, the Spirits began acting strangely, prompting Reiha and Aldo to investigate. Their quest to find out who or what is behind the corruption of the Spirits will lead them back to the human lands where the cataclysm first brought them together…

Key Features
- High-precision stylus control - Unleash the power of your Nintendo DS as you wield your stylus to attack foes, heal allies, and use items. Navigate your way around menus and maps with a responsive touch-based interface.
- Packed with gameplay features - Immerse yourself in a lavish gaming experience that lets you do battle, collect items, craft weapons, earn and improve skills, conjure beasts, build relationships with party members, trade items via local wireless, and much more.
- Choose the way you play - With alternate story paths, loads of battle options, side quests, and multiple ending sequences, there is a wide variety of ways to play. Replay the game and challenge yourself with extra dungeons.
- Richly woven tale of adventure - Two playable characters and several widely varying party members provide different views of your journey through the world of Summon Night.

Summon Night: Twin Age has been rated E10+ (Everyone 10 and older) with Mild Fantasy Violence and Mild Suggestive Themes by the ESRB.

OPOONATM, KOEI'S ROLE PLAYING GAME FOR NINTENDO Wii


OPOONATM, KOEI'S ROLE-PLAYING GAME FOR Wii
REACHES GOLD STATUS

Pack your Bags and Get Ready to Explore a Distant Planet with Opoona

KOEI, recognized worldwide as the premier brand of strategy and action games, today announced that Opoona, a new Role-Playing Game (RPG) exclusively for Wii has reached gold status, and is scheduled to ship to North American retailers on March 25, 2008. Gamers can begin their journey at Amazon.com, Game Crazy, Gamefly, and GameStop.

About Opoona

While on an interplanetary family vacation, the young boy Opoona crash lands on Planet Landroll after his family’s spaceship is involved in a mysterious accident. Separated from his family, Opoona is forced to live alone. On the planet, Opoona must find a job, search for his siblings, and defend himself and the people of Landroll against creatures known as the Dark Rogues. Luckily for Opoona, he is the descendant of a long line of warriors known as the Cosmo Guards. Thus, Opoona’s adventure begins as he struggles to establish a new life and reunite his family.

The game’s action-oriented battle system lets players use powerful “Energy Bonbons” against their enemies. Using just the Nunchuk™, players can manipulate an Energy Bonbon’s trajectory in a number of different ways. All of Opoona’s commands are also controlled by the Nunchuk, to allow a complete “single-hand control” of the game.

The gameplay in Opoona is not just about battling; it is a “Lifestyle RPG.” As Opoona, players must adapt to a new environment, meet new people, and contribute to society through work, all while becoming aware of the precious world and people around him. As the game progresses, Opoona will develop relationships and uncover a broader range of activities including new jobs and clues to new adventures.

The unique characters and a modern fantasy world created by Art Director, Shintaro Majima, are sure to fascinate gamers. From futuristic buildings to ancient ruins and strange rock formations in the wild, the world of Opoona is a remarkable fusion of both contemporary design and whimsical fantasy.

Developed by ArtePiazza, the team behind four installments of the best-selling DRAGON QUEST series of RPGs, Opoona showcases the talent of some of today’s most creative game designers including: Art Director Shintaro Majima, Planning Director Sachiko Sugimura, and Composer Hitoshi Sakimoto, acclaimed for his contribution to the FINAL FANTASY XII soundtrack.

Opoona is rated “E10+” (Everyone 10+ - Mild Fantasy Violence, Mild Language, Suggestive Themes) by the Entertainment Software Ratings Board. Opoona is a single player game. For updates on Opoona, please visit www.koei.com.