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Sunday, March 09, 2008

Student developed Nintendo DS games downloadable at DS stations


At last year’s Nintendo Game seminar the house of Mario worked with a number of students to create a handful of experimental Nintendo DS games. Rather than being kept in storage for no one to play, Nintendo is releasing these games for free at DS download stations around Japan. Each game will be around for two weeks before it vanishes from the station and to some extent existence. Since the DS does not have flash memory once these demos are pulled off they won’t be playable unless someone keeps a DS in perma-sleep mode.

Unfortunately, this service is only available in Japan. 

Some of these sound really neat, but also language intensive. Wakerai no Heya Tsuzuki (pictured) is a touch screen horror game that plays in book style similar to Hotel Dusk: Room 215. Kiki Master is a conversation game where you act as a sounding board for the resident’s ridiculous problems. The first game, Nan de Momo Koko Yasan, might be the easiest to understand. In the game players use a magical paintbrush to color objects.

Just in case you are living in Japan here is the download schedule:

3.13 - 3.26 Nan de Momo Koko Yasan

3.27 - 4.09 Wakeari no Heya Tsuzuki

4.10 - 4.23 Kiki Master

4.24 - 5.07 Watashi no Otochabako


Source: Siliconera

Junior journalist stars in Success Amazing Animals on Nintendo Wii


At last we have a better look at Doubutsu Kisou Tengai: Nazo no Rakuen de Scoop Shashin wo Gekishaseyo.

You know the Wii game based on the TBS show Amazing Animals?
No?
That’s OK, it only looks decent.

The game stars a kid reporter who explores an island inhabited by wild animals. Giraffes, elephants and lions are some of the beasts you can meet.

Oh and the Doubutsu Kisou Tengai game has a robot named Robomaru that accompanies you. While the robot who has a mini satellite on his head makes the game slightly more interesting, it doesn't improve odds that we're going to see this leave Japan because of licensing issues.

Source: Siliconera

Success brings Amazing Animals to Nintendo Wii


I’m not entirely familiar with Doubutsu Kisou Tengai (aka Amazing Animals), but if I recall correctly the show contains a series of animal tricks.

Somehow Success Corp is going to turn this into a Nintendo Wii game called Doubutsu Kisou Tengai: Nazo no Rakuen de Scoop Shashin wo Gekishaseyo scheduled to come out May 22.

By the sound of the title it looks like players are going to be searching for breaking animal headlines. Perhaps, it’s a photography game like Pokemon Snap?

The other possibility that comes to mind is players become the animals doing tricks, which are broken down into a series of waggle mini-games.

It’s really unclear what Success has planned for the license, but since it’s coming out in the near future we should find out if Success Corp’s concept soon.

From: Siliconera

Blueberry Garden - Strange video game

A Story from The Blueberry Garden



The birds and the party hats were living their peaceful lives at separate sides of the tower.

One day the birds decided to move to the other side of the tower where the party hats had their home. Since the birds could fly they ate all the blueberries before the party hats could reach them.

Now the party hats are dead.

Home of Blueberry garden

Xbox 360 to get Blu-ray HD DVD drives?



Game sites are abuzz with rumours that one-time HD DVD stalwart Microsoft is now considering a Blu-ray drive for the Xbox 360. Speculation is swinging both ways, with some pundits claiming it to be improbable and others stating that talks are already underway.

Let’s look at the issue from a few different perspectives.

First off, current rumours aside, how likely is an Xbox 360 Blu-ray drive? I remember being in the audience for Bill Gates’ keynote speech at the Consumer Electronics Show in 2006 when he casually mentioned that Microsoft could create an external Blu-ray drive just as easily as the HD DVD drive that it planned to ship later that year. That tells me two things: 1) Microsoft has, at the very least, given the idea some thought over the last few years, and 2) in terms of technology, an Xbox 360 Blu-ray drive is quite feasible.

Next, what form might this hypothetical gizmo take? Is an external drive the only option, or could we see a Super-Duper Elite Xbox 360 with internal Blu-ray capabilities instead? It’s anyone’s guess at this point. An external drive might seem the obvious choice, since it could easily be attached to the 20 million Xbox 360s already in people’s homes, but such a device would only happen if Microsoft can make one on the cheap (and keep in mind they would have to license the technology from Sony—oh, to be a fly on the wall in those meetings).

And that brings us to the final question: Does it make sense? From the perspective of Xbox 360 owners, an external drive would simply be a way to watch high-definition movies, offering no advantage to the games they play. Identical functionality could be obtained just as easily by purchasing any number of standalone players—including a PlayStation 3. The Super-Duper Elite Xbox 360 with integrated Blu-ray drive we imagined above might be appealing to first time buyers of Microsoft’s console, but it would almost certainly be prohibitively expensive.

The bottom line is this: Regardless of the form it might take, if a Blu-ray drive does find its way to Microsoft’s current console, it will be—at best—a niche product.

Personally, I’m more interested to learn about the optical drive technology going into the next generation Xbox, which has been forecast to arrive as early as 2010. Is there any option other than Blu-ray? Will Microsoft be forced into a key partnership with one of its greatest competitors?

Source: Globe & Mail

Balance Wii Fitness with feeling the fool


Later this year Nintendo plan to release a new game called Wii Fitness (or Wii Fit if you are outside Europe). Consisting of 40 or so fitness games, it also includes a 'Balance Board' that gives feedback on how the prancing folk in front of the TV are doing. Basically it's the workout version of the popular DS game, Brain Training. In Japan, Nintendo shipped over one million units for launch and have managed to sell them. Obviously there is a demand but, would you use one? I think it's safe to say that if you're a male sharing a flat with a couple of other male friends, then breaking a sweat on your Balance Board is going to invite all sorts of abuse. In a fatigued state, you may well be too exhausted to fight your flatmates off, verbally or otherwise.

However, an easy way to workout in your living room that can avoid boredom is bound to be popular with people. I could do with dropping a few pounds but I just don't know if this is something I want. I think it's due to all the ratings and feedback that are offered. I'm in my 30s and I really don't want a game telling me I have the fitness of a man in his late 40s. Perhaps if the fitness rating were based on animals I would be happier. I can live with being told I am at a badger's level in fitness so I could perhaps aim towards being rated as something such as a squirrel or a lima. It's pretty much the same reason I have never played Brain Training on the DS. As well as yogic balance and press-ups (yawn) there are some fun mini games involved in the Wii Fitness, such as ski jumping and hula hooping, so I might find I love it when I actually have a go.

More from: Times Online

Super Smash Bros. Brawl on Nintendo Wii - review


It's hard to believe, but it's been nine years since the original Super Smash Bros. brought some of the most iconic Nintendo characters together for frantic battles, and roughly seven years since its sequel Super Smash Bros. Melee was released. Perhaps even harder still to believe--and a testament to the series' popularity and longevity--is that these games are still being played religiously to this day. But no matter whether you're a diehard Smash Bros. fanatic or a neophyte brawler, you'll be pleased to know that Super Smash Bros. Brawl includes a plethora of impressive characters, features, and game modes, and is more accessible and fun than ever before.

For the uninitiated, Smash Bros. is a multiplayer-centric series of fast-paced 2D fighting games that features a cast of characters from all over the Nintendo universe. If you've ever found yourself arguing with a friend about whether or not Mario could beat Link in a one-on-one match, Brawl is the game that will let you settle the issue once and for all (the answer of course is that Kirby would eat them both). Characters such as Ike from Fire Emblem, Meta Knight from Kirby, Fox McCloud from Star Fox, Lucas from the unreleased-in-the-US Mother 3 (Earthbound 2), Pikachu from Pokémon, and many more are all on the roster in Brawl, boosting its size up to an impressive 35 total characters--14 of which are hidden and must be unlocked. For the first time, the list of guests includes third-party, non-Nintendo characters such as Solid Snake and Sonic the Hedgehog, and all of them bring their own signature fighting styles and moves to the game.

Smash Bros. has always been one of the most accessible fighting games on the market because of the simplicity of its controls, and Brawl is no different. There are essentially only two attack buttons (one for normal attacks and one for special moves), and depending on which way you tilt your control stick when you hit them, they can produce a variety of effects that include the titular "smash" attacks. In the interests of user friendliness, Brawl offers four possible control schemes, which ensures that everyone can play whichever way they like; Wii Remote and Nunchuck, Wii Remote alone, Classic Controller, and GameCube Controller are all equally represented. Each of these methods are equally viable, and fans of Brawl's predecessor will be happy to know that the GameCube controls remain unchanged.

Combat includes up to four players brawling on video game-themed stages. The goal is to knock your enemies out of the arena with one of the aforementioned smash attacks. The amount of damage each character has sustained is measured in a percentage, and the higher this percentage is, the farther he or she flies when hit. Battles are fast-paced, frenetic, fun, and often outrageous orgies of chaos, which makes Brawl a perfect party game. But just because the game's mechanics are so simplified compared to traditional fighters doesn't mean that there isn't a lot of depth to be found for those willing to invest the time.

All of the characters have their own strengths and weaknesses, and learning how to protect yourself while taking advantage of your opponents' flaws goes a long way toward securing a victory. There can be a surprising amount of strategy involved, from knowing when and how to attack to ensuring that the terrain of the sometimes over-the-top levels works for you rather than against you. But all that said, Brawl is an incredibly well-balanced game in which even a brand-new player can come away the victor against a hardened veteran.

Throughout combat, various types of items will spawn on the battlefield for use by the first player to reach them. Some, such as the beam sword, are offensive in nature and augment your attack capabilities, whereas others are restorative and will lower your damage meter. Many of these items are from the various games the characters originate from, such as the fire flower and the super mushroom from Super Mario Bros. Although a lot of them have been featured in the previous Smash Bros. games, many new ones appear in Brawl, including the superspicy curry, which makes your character breathe fire for a time. Also worthy of a mention are the various assist trophies, which summon non-playable characters such as Tingle from The Legend of Zelda: The Wind Waker or the 8-bit racers from Excitebike to help or hinder you. Some things--especially the hammer, bob-omb, and warp star--could be considered game-breaking due to their abilities to inflict fatal wounds nearly all of the time, but these items and any others can be toggled off in the options menu before a match begins.

In fact, customizable is the name of the game, given that a wide variety of parameters can be adjusted when participating in the special brawl mode. Gravity, fighter size, and game speed are just a few of the options, with some of the more outlandish possibilities being whether or not your characters are made of metal (which makes them much heavier and thus harder to KO) or are virtually invisible. Both special brawl matches and regular battles let you customize which items are allowed and how often items will spawn, what kinds of handicaps--if any--are in place, how stages are selected, and more.

Teams can be created if you so desire, and the types of brawls that can be started include timed matches in which the one who scores the most kills and the least deaths wins, stock matches in which the last player standing wins, and coin-collecting matches in which the number of coins everyone has when time is up determines the winner. Tournaments are a snap to set up due to a built-in mode that facilitates up to 32 players on a single Wii, and there's even a rotation mode to help up to 16 players figure out how to take turns. In short, there are literally dozens of ways that you can battle in your living room.

More from: CNet

Wii Crossbow - Laser Sight - Covered by Ping Pong Ball


We have seen our fare share of Wii peripherals, but the Wii Crossbow actually looks like it could be used by police officials to take down the bad guys. Sure, the ping pong ball tip doesn't look too menacing, but we're sure there's a razor sharp arrow underneath.

If you're worried aiming is going to be an issue, fret not. A laser sight is included to make sure you beat all your current scores in Link's Crossbow Training.

Priced at $28, the Wii Crossbow is priced on the steep side, but you can always take it in the garden, load it up with Nerf darts and pelt the bajeezus out of next door's cat. Alternatively, you could use it to save some Christian aid officials that unwittingly have happened upon difficult times in war-torn Burma. You are Rambo.

Source: Techna Bob / Gizmodo

Silverstar's Empire to Unleash Pipe Mania Puzzle Madness


Silverstar's Empire to Unleash Pipe Mania Puzzle Madness

New Multi-Platform Release of Best Selling Game Announced for 2008

Empire Interactive PLC, an international publisher and developer of interactive entertainment software and a wholly owned subsidiary of Silverstar, announced 2008 will mark the return of the hugely successful puzzle phenomenon, Pipe Mania.

The frenetic, addictive game play of the original will be reborn on a variety of popular platforms, including Nintendo DS and Wii, PSP (PlayStationPortable) system, PlayStation 2 computer entertainment system, Xbox LIVE Arcade for the Xbox 360 video game and entertainment system from Microsoft, and PC.

The original version of Pipe Mania was published by Empire Interactive in 1989, with Pipe Dream released in the U.S. in 1991. It ranks as one of the most popular and ported puzzle games of all time. The title has achieved phenomenal sales of more than 4 million units worldwide, making it one the most successful puzzle games ever launched.

The simplicity of Pipe Mania makes it accessible to all ages. The player must lay down a pre-ordained set of pipes on a tiled grid in order to keep the constantly flowing Flooze moving for as long as possible without it spilling out. The game requires quick thinking, hand-eye co-ordination, forward thinking and keen spatial awareness.

This new version builds on the infectious playability of the original and adds expanded game modes, new themes, new play mechanics, and new pieces to challenge players of all skills and ages.

“We are very excited to bring back Pipe Mania,” said Ian Higgins, CEO of Empire Interactive. “Releasing this hugely popular puzzle title across these many formats will give gamers of all ages, particularly the newest generation, the opportunity to enjoy this exciting puzzle sensation.”

Clive Kabatznik, CEO of Silverstar holdings, stated, “The announcement of Pipe Mania sees us revisit one of Empire’s biggest brands. It’s difficult to put this one down and that makes it perfect for a broad demographic and a multitude of formats. We really keen to extend the reach of one of our most successful IPs.”

Saturday, March 08, 2008

Nintendo Power Play Saturday 1st Prize Chain Rare

Rare Nintendo Chain, from a Gamestop Power Play Saturday Tournament (Mario Kart DS).
Won 1st place.
Very Rare, Limited Item, Mint.
Great for Nintendo Lovers, collectors.
Hate to sell it, but im in a Very Very bad money Crisis.

Chain Reads:
Nintendo
Power Play Saturday
Champion.