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Monday, January 07, 2008

Philips and Ubisoft bring amBX to Brothers in Arms Hell's Highway and Far Cry 2


Philips today announced an alliance with Ubisoft, one of the world’s largest video game publishers, to amBX-enable Brothers in Arms Hell’s Highway and Far Cry 2, both due for release in 2008. The agreement will also see an amBX patch being released for the original Far Cry. Further patches for existing Ubisoft games will also be released with the amBX-enabling of additional titles to be announced later.

Demonstrations of amBX-enabled versions of Brothers in Arms Hell’s Highway and Far Cry will be available on the Philips stand, Central 12124, at CES, Las Vegas from 7th to 10th January 2008.

Shorthand for ‘ambient experiences’, amBX reinvents the gameplay experience by extending the traditional gaming world out of the screen and into the real world. amBX delivers full ‘surround senses’ by allowing developers to use light, colour, sound, rumble and even air flow through enabled devices, including the Philips amBX PC Gaming Peripherals range of LED colour-controlled lighting, rumble peripherals and variable speed desktop fans.

Developed by Gearbox Software, Brothers in Arms Hell’s Highway proudly builds on the critically acclaimed World War II game franchise and sees players dropped into Operation Market-Garden, the largest paratrooper operation in wartime history, fighting to open the famous ‘Hell’s Highway’ in a daring bid for a quick end to the war. Incorporating amBX in Brothers in Arms Hell’s Highway will create a huge arsenal of real world effects and experiences using air movement, light and rumble.

Variable speed fan effects will simulate wind speed from soldier movement on foot, in the air and in vehicles, as well as punches of airbursts from explosions and object collision. LED light effects will deliver directional light - across a 16 million colour range - to indicate danger, bullet and shrapnel impact and simulate everything from the use of torches in dark environments to full-on explosions. Finally, rumble effects will create distinct tyre and track rumble from different vehicle types, a wide range of weapon recoil effects and the thud and shock of being on the receiving end of a bullet, grenade or bomb. All these explosive amBX effects will be running throughout both gameplay and the game’s detailed cinematic cut scenes.

The original Far Cry won PC Gamer’s ‘Action Game of the Year’ Award in 2004. Since then the Far Cry brand has gathered critical acclaim and numerous awards, selling a whopping three million units. Developed by Ubisoft’s Montreal Studio, Far Cry 2 is all set to continue the original’s award-winning success and despatches the player to a collapsing central African country to tackle a factional mercenary conflict.

Using the developer’s tailor-made Dunia game engine, Far Cry 2 will deliver incredibly realistic destructible environments, special effects such as dynamic fire and storm effects, real-time day and night cycle, dynamic music and non-scripted enemy A.I. - all of which will be given the real world treatment through the amBX light, fan and rumble effects.

“In striving to create high quality games, incorporating the most innovative technologies to produce the best possible gaming experience is of fundamental importance to Ubisoft,” commented Vincent Greco, Worldwide Production Technical Coordinator, Ubisoft. “With amBX we can enhance the immersive experience, adding a new dimension to our games.”

“Working with one of the world’s largest publishers on two of the most successful gaming franchises of all time is an amazing opportunity for our amBX technology to really shine in front of a worldwide audience,” commented Jo Cooke, Chief Marketing Officer, Philips amBX. “Brothers in Arms Hell’s Highway and Far Cry 2 are titles that will showcase just how powerful and in your face amBX effects can be in a war game. This is just the start of the alliance between amBX and Ubisoft and the level of our co-marketing with Ubisoft will underline our dedication to bringing all-new ambient effects to world class games.”

Philips is setting a global standard by licensing the amBX technology to computer game developers, publishers and peripherals manufacturers and Ubisoft joins a rapidly growing list of content creators, including Codemasters, THQ, Introversion, Gearbox Software, Gas Powered Games, Zombie, Riot Games, Brain in a Jar, Invictus Games, Instinct Technology, Kuju, Revolution, Sumo Digital and Rivers Run Red.

A full list of specifically amBX-enabled, modded and FXGenerator compatible games, searchable by genre and publisher, can be found at www.ambx.com.

Sunday, January 06, 2008

Nintendo Wii Super Smash Brothers: Brawl information


Thanks to Brawl Central, we've found out a bunch of new Super Smash Brothers information. None of the information below is confirmed.

  • It seems that if you "pass" a mini-game on the WarioWare stage, you heal slightly.


  • Meta Knight has a Kirby (pink) colored costume.


  • Sothe, from Fire Emblem I believe, is an assist trophy. I guess he's supposed to use knives in the game, but doesn't in Brawl. Instead he does a somersault kick.


  • NEW MUSIC! Animal Crossing Main Theme, Balloon Fight's Balloon Trip music, and WarioWare Main Theme.


  • When you start a match, the background music is displayed.


  • As seen on the Dojo, Wario-Man's bike is very fast and it's easy to SD with it.


  • More info on Sandbag Item: You beat him up, and items come out as you hit him.


  • The WarioWare stage features over 8 minigames, including "Don't Move".


  • Bowser and Kirby seem to be getting more and more praise for how much they have improved over their Melee forms.


  • More Music Confirmed: Yoshi's Island has songs called "Ending BGM" and "Athletic". Norfair has "Brinstar BGM", "Samus's Theme", and "Metroid Ending Theme". Bridge of Eldin has "Great Bay".


  • Snake's Remote Mine (Down Smash) varies in damage from 10-20%.


  • Kirby's new Dash Move is named "Break Spin". It's being refered to as the yo-yo attack, but does not involve a yo-yo of any kind.


Source: Nintencast

Xbox 360 and Wii versions of Bully: Scholarship Edition by Rockstar released in March


The Xbox 360 and Wii versions of Bully - Canis Canem Edit on PS2 in Europe - will be released here on 7th March and Rockstar has specified what we can expect over and above its original release.

Details on IGN point to eight new missions, four new classes (biology, geography, maths and music), new items and clothing, new two-player offline mini-games and unlockable Achievements on Xbox 360. Whether all that applies to both Wii and 360 isn't immediately clear.

What should be clear is that even an unchanged game would be welcomed by fans of the more recent platforms. Canis Canem Edit won plaudits upon release, including a very favourable review from some handsome idiot, and Bully: Scholarship Edition - as it's known on 360 and Wii - is highly anticipated as a result.

The game sees young Jimmy Hopkins arriving at the dodgy Bullworth Academy, where Rockstar Vancouver applies the old Grand Theft Auto free-roaming formula to a school-day structure with impressive results. There's lots of humour and typically impressive scripting and content to explore as Jimmy navigates the competing cliques and interests of his school-mates and masters.

Look out for our take on the new versions closer to release.

Source: Eurogamer

The Queen Plays Nintendo Wii


The gadget-loving Queen has become HOOKED on Prince William's new Nintendo Wii games console.

William's girlfriend Kate Middleton bought him the £200 gift for Christmas - but he now has to share it with his grandma.

A Palace source told The People: "When she saw William playing a game after lunch at Sandringham she thought the Nintendo looked tremendous fun and begged to join in.

"She played a simple ten-pin bowling game and by all accounts was a natural.

"It was hilarious. William was in fits of laughter. He was enormously impressed at having such a cool gran.

"And although she is 81 the Queen's hand-eye co-ordination was as good as somebody half her age."

The Wii was this Christmas's musthave gift. Players can create their own customised on-screen lookalike - just like our jokey Elizabeth pictured above.

Kate, 26 on Wednesday, watched as William, 25, unwrapped the gift at the Royal Family's festive gathering. Our source said: "He loves his gadgets and boys' toys. So it was the perfect present for him.

"His only difficulty nowis prising it away from the Queen's clutches. She showed all the signs of becoming a Nintendo addict."

It's not the first time the Queen has joined the hi-tech revolution.

In 2001 she got her first mobile phone and has regularly upgraded to one with the latest features.

Her Majesty set up her own email account years ago.

In 2005 she took delivery of an iPod that stores more than 100,000 tunes.

And last June she added a trendy BlackBerry to her technological armoury - and made sure her senior staff were equipped with them too.

Source: The People

Cranium, Hullabaloo, Cadoo and Zooreka video games on EA?


Hasbro the world's second-largest toy and game company, said on Friday it agreed to acquire board game maker Cranium Inc for about $77.5 million.

The acquisition of privately held Cranium will add to a Hasbro games portfolio that already includes Monopoly, Scrabble and Trivial Pursuit.

The price may be adjusted based on Cranium's net assets on the closing date, Hasbro said. The deal is expected to close during the first quarter of 2008.

"This acquisition is consistent with Hasbro's ongoing strategy to bring to market the most innovative toy and game brands in the world," said Brian Goldner, chief operating officer for Hasbro.

Seattle-based Cranium was co-founded in 1998 by Scottish entrepreneur Richard Tait and business partner Whit Alexander, who met while working at Microsoft Corp (MSFT.O: Quote, Profile, Research).

Wachovia Capital Markets analyst Tim Conder said Cranium is a strong brand and estimated it has revenues of at least $100 million.

In a research note, Conder said his firm believes Hasbro will leverage Cranium games into its licensing agreement with Electronic Arts Inc

Source: Reuters

Slitherine targets US with History Channel backing for Video Games


UK developer expands to DS and next-gen consoles

Ambitious UK outfit Slitherine Strategies hopes to crack the US market with the backing of The History Channel, as it expands from its niche PC market to tackle home and handheld consoles.

The company has established a dedicated following with its PC titles, and now plans four DS games and a move onto the Xbox 360 to capture elusive success in North America.

"The Xbox 360 market is our way into the US," said marketing manager Marco Minoli, speaking to GamesIndustry.biz at Game Connection last month.

"It's becoming very mass market. I can't say the same for Europe as apart from the UK the market for Xbox 360 is quiet, but it's the right time for us to establish this brand on the next-gen consoles, and it's more of an investment for us.

"The History Channel is huge in the US. Our big weakness at Slitherine has always been the US, we've never found a way into that market. We really need to tackle that market and the History Channel brand will help us achieve that," he added.

Following the successful release of The History Channel: Great Battles of Rome on PSP and PlayStation 2 last year, Slitherine acknowledges that without the strong TV branding it would struggle with a genre not traditionally associated with home consoles.

"Many big publishers have tried porting strategy games to consoles and it just doesn't work," commented Minoli. "Without the History Channel backing we wouldn't have been able to try Great Battles of Rome on the PS2. It's opened the door."

It's not just Slitherine's dedication, but The History Channel's commitment to helping create quality products that Minoli believes will push the company to success on consoles.

"The History Channel really sees this as there product. I've worked with many licensors and all they do is approve the game and that's it. They really see it as a brand extension, the realise how videogames can increase their target audience," he said.

The first DS title from Slitherine, The History Channel Pocket History: Rome is due in the second quarter of 2008, with the Xbox 360 title The History Channel: Great Battles of the Middle Ages due in the third quarter.

Source: Games Industry

Free XBox live game from Microsoft


Rewards for grumbling Xbox users

Microsoft has apologised for the glitches that hit its Xbox Live online game system during the Christmas break.
The software firm said it was "disappointed" with its performance and promised a free downloadable game to all users as recompense.

It said the problems had been caused by a surge of people signing up and using the gaming service.

Microsoft said the growth in new users had been driven by sales of top titles such as Mass Effect and Halo 3.

Game offer

The Xbox Live service suffered an ongoing series of problems during the holiday season. The discussion boards and forums of many gaming news websites have been filled with gamers complaining that they could not sign up or get on to the service.

More from the BBC...

Mario, Sonic miss gold in Nintendo Wii game 'g "Mario & Sonic at the Olympic Games'


It sounds like a surefire hit: two of the most recognizable video game icons in the world, Mario and Sonic, team up for the first time in a single video game.

While the game isn't a complete mess, fans of Nintendo or Sega might be disappointed after playing "Mario & Sonic at the Olympic Games," as it seems the developer, Sega Studios Japan, focused more on quantity than quality.

As the name of the game suggests, this Nintendo Wii exclusive is a collection of sports events to be played at the Beijing 2008 Olympic Games, including track and field, gymnastics, archery, skeet shooting, table tennis and more, along with a few fantasy games such as performing aerial maneuvers through hoops in the sky and a combative running race. Your goal is to take home as many gold medals for your country as possible.

Up to four players can compete in the majority of these matches, some of which need to be unlocked by performing well, and you can choose from a number of familiar video game characters to control, each with his or her own attributes. For example, Bowser is powerful, Princess Peach is more technical and Sonic enjoys fast speed. You can also import your own custom-made Mii character from your Wii and join Team Mario or Team Sonic.

From the main menu you can choose from a number of game types: Single Match (aim for the record in a single event); Circuit (play in a series of events and compete for first place overall); Mission (complete specific events to earn prizes); and Gallery (play minigames to unlock Olympic Games trivia and bonus music tracks). Some of the more enjoyable events include table tennis, 110m hurdles, high jump and javelin throw.

In other words, there is plenty of selection when it comes to the characters you can play and event types. But the games lack depth and can be difficult to control. The events are basically minigames that are over in a few seconds; they give you little reason to return to them a second or third time. While all of the games use the Wii's motion-sensing wireless controller, and in some cases the tethered "Nunchuk" controller, some of these Olympic games, such as skeet shooting and swimming, weren't as easy to control as other events.



While there is some fun to be had while competing through the more than 20 events, "Mario & Sonic at the Olympic Games" might be best played as a weekend rental - and by younger kids rather than adult gamers. The vast selection of games, characters and modes (including multiplayer) help give this disc some merit, but its shallow approach and sometimes unresponsive control might frustrate players. "Mario & Sonic at the Olympic Games" nets a bronze medal.

Portable players might opt for the Nintendo DS version of the game, available for $34.99.

Source: IndyStar

MICROSOFT ALREADY WORKING ON GAME FOR NEXT NEW XBOX?


In the latest issue of EGM, rumor hound Q-man got a really interesting tidbit from a mole at Microsoft: a secret first party sequel is already being worked on for the next Xbox console. According to the magazine, the game was originally planned for the Xbox 360, but was recently moved over to the next Xbox console.

It's not uncommon for platform holders to begin working on new consoles and launch games years before they actually come out, but this could point to the next Xbox console not being that far off.

So what sequel could it be? Hmmm... a new Halo? The next Forza? How about the next Perfect Dark? Oh, or maybe Fable 2? Kidding.

More from: Electronic Gaming Magazine

Top 10 Microsoft Xbox LIVE Games of 2007

Here are the top 10 most played Xbox 360 games on Microsoft's Live service for the entire year of 2007:

2007 Top Xbox 360 Titles (Unique Users)

1 Halo 3
2 Gears of War
3 Call of Duty 4
4 Tom Clancy's Rainbow Six Vegas
5 Call Of Duty 3
6 Crackdown
7 Oblivion
8 Guitar Hero II
9 Forza Motorsport 2
10 Lost Planet2007

Top Xbox LIVE Arcade Titles (Sales)

Rankings are based on data collected from 1/1/07 – 12/31/07

1 TMNT 1989 Arcade
2 Worms
3 Castlevania: SOTN
4 UNO
5 Bomberman LIVE
6 3D Ultra Minigolf Adventures
7 Sonic The Hedgehog
8 Pinball FX
9 Geometry Wars Evolved
10 Texas Hold 'em

2007 Top Original Xbox Titles (Unique Users)

1 Halo 2
2 Star Wars: Battlefront 2
3 Counter-Strike
4 Battlefield 2: MC
5 Doom 3
6 Forza Motorsport
7 Madden NFL 07
8 Conker: Live Reloaded
9 Call of Duty 3
10 Rainbow Six 3

(Unique Users) is the number of Gamertags that have played a game.
In the case of Arcade titles, the list is ranked by purchased games.

Source: Major Nelson