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Monday, December 17, 2007

BioShock video game PC Patch and free content download available now


BioShock patch and free content - the BioShock PC Patch and third BioShock 360 Title Update are available for downlo now.

These updates will not only fix some issues remaining with the game, but will also give both PC and 360 fans new plasmids and tonics, as well as another achievement for Xbox Rapturians.

And since you guys have been so patient waiting for this patch, we're giving you all the additional content completely free.

Now you can adjust your FOV, rebind your keys, and walk through Rapture in addition to running. And if you really want to be hardcore, you can turn off Vita-Chambers for added difficulty.

Want to know everything that’s in the patch?

Click the link for a full list of updates, fixes, and features for both the PC patch and the 360 Title Update.

Click here to download the PC patch.

Patch size 27 mb

C PATCH UPDATES, FIXES, AND FEATURES

- Added the following plasmids and gene tonics: Sonic Boom, Sonic Boom 2, Eve Saver, Machine Buster, Machine - Buster 2, Vending Expert, Vending Expert 2
- Added an Option to disable the Vita-Chambers for added difficulty
- Added support for a walk toggle keybind
- Added Horizontal FOV Lock option
- Fixed mouse acceleration issues
- Fixed reserved keys not functioning properly when keys are unbound
- Fixed multiple cases of keys not allowing a rebind
- Re-added the Human Inferno tonic
- Changed behavior of subtitles so that inappropriate queuing does not occur
- Changed functionality of keybinding lookup to only search in the current input context when finding bindings for in-game display
- Added rendering support for TripleHead2Go
- Atlas VO volume increased for German releases
- Fixed issue of subtitles not clearing correctly occasionally
- Fixed issue causing long hitches or hangs when accessing certain interface screens, machines, and the hacking minigame
- Fix for a potential situation in Recreation where taking a picture of Cobb is impossible if his body gets stuck behind a fallen pillar
- Fixed subtitle timings to more accurately match the on screen audio
- Fixed issue causing stuttering audio when using Windows Vista
- Fixed issue with characters squirming and wiggling after death
- Fixed blood decals and other projectors not showing up on ATI hardware
- The "Enable EAX" option is now greyed out when EAX-capable hardware is not present
- Fixed audio issues stemming from having a Speaker Setting in Windows that was invalid for the current sound card
- Removed erroneous "Reload" binding in a no-weapons context
- Fixed incorrect Training Message concerning bots who are friendly to enemy AIs
- Fixed incorrect Training Message when shooting a Mimic
- Fixed refresh rate being locked at 60hz in DX10 mode
- Fixed VSync disabling in DX10 mode

XBOX 360 TITLE UPDATE FIXES AND FEATURES

- Added widescreen option: Horizontal FOV
- Fix for rare case where a partial cache is not cleared
- Increased Atlas’ volume in German
- Fix for GUI sounds not playing during heavy action
- Fix for not being able to take picture of Cobb in Rec
- Changed behavior of subtitles so that inappropriate queuing does not occur
- Fix for switching difficulty breaking achievement
- Fix for small texture streaming bug
- Fix for rare hang when a lot of things are going on at once

XBOX 360 DOWNLOADABLE CONTENT

- Added Disable Vita Chamber option
- Plasmid Pack is included in this DLC (Machine Buster 1 & 2, Vending Expert 1 & 2, Sonic Boom 1 & 2, EVE Saver)
- 100 point achievement for beating game without Vita Chamber called "Brass Balls"
How to do it:
Must beat game on Hard
Must not use a Vita Chamber (you can always roll back to an earlier save)
The Vita Chamber Disabled option can be on or off as long as you don’t resurrect

Source: V3d

Boulder Dash-ROCKS! introduces the classic game mode on Nintendo DS and Sony PSP



Past the treacherous foes hiding in the Jungle World, the searing heat of the Lava World, the voracious sharks inhabiting the Water World and even the giant spiders of the Underworld - the first “Producer in a Box” video for "Boulder Dash-ROCKS!" takes viewers on the trip of a lifetime. The new video showcases ‘Planet Tour’ mode featuring classic Boulder Dash game play. ‘Planet Tour’, included in both the DS and PSP versions of Boulder Dash-ROCKS!, takes famed diamond hunter Rockford™ through four different worlds inhabited by hordes of nasty creatures. The video also provides some background information on this cult-classic diamond hunting title and Rockford’s new nemesis, Tentacle, who also has a passion for glittering diamonds.

Boulder Dash-ROCKS for the Nintendo DS and Sony PSP was developed by 10TACLE STUDIOS MOBILE GmbH and is co-published by 10TACLE STUDIOS AG and First Star Software, Inc.

The DS version was released throughout Europe on November 22nd, distributed by Electronic Arts Inc. Both the DS and PSP versions will be released throughout the world in the first quarter of 2008.

First Star Software, Inc.’s tricky puzzle and dexterity game made its debut in the early 80s and continues to fascinate its large fan base making it a classic in the history of interactive entertainment. Now Boulder Dash is back with a hot new look to take the Nintendo DS and the Sony PSP platforms by storm. The hit game’s principle remains unchanged: players have to collect sparkling diamonds while avoiding numerous traps and beating opponents to reach them, all the while watching out for falling boulders.


Each platform version contains four gaming modes. In addition to the classic single-player mode, taking players through 80 levels across four different game worlds, Boulder Dash-ROCKS! now offers a new multi-player mode and two additional play modes. When developing Boulder Dash-ROCKS! a new game and different, game mode was custom designed for each of the Nintendo DS and Sony PSP platforms, modes never seen before in any Boulder Dash game.

Further Information:
www.boulder-dash-rocks.com
www.10tacle.com

Free Linux video games - America’s Army


America’s Army is a tactical, multiplayer, FPS (first person shooter) owned by the United States Government and released as a global public relations initiative to help with U.S. Army recruitment. The first version, Recon, was released on 4th July 2002. The current version 2.8.2 was released on september 2007.

Edit: Latest Linux available version is 2.5

It’s the first well known computer game used for political aims. The game is used as a playable recruiting tool and critics have charged the game serves as a propaganda device. A counter on the homepage of the PC version shows over eight million registered accounts as of 2007. GameSpy tracked the game usage and reported an average of 4,500 players at any one time between 2002 and 2005.

Get the game here... http://www.americasarmy.com/

From: Gamesuy

GamersGate predicts massive growth over Christmas

GamersGate revealed today it's holiday season predictions for it's digital download business. Forecasted sales for December indicate a 1000% increase as compared to the same time period last year.

"Broadband penetration coupled with a noticeable change in consumer behavior will create a boom for digital distribution of games in 2008. A major consumer behavior study recently showed that 58% of broadband subscribers in the US already use the Internet to play games [1]. With consumers spending more time playing games on the Internet, it will become a natural step to purchase more of these said games online", saidTheodore Bergquist, CEO of GamersGate.

"Just like iTunes paved the way for the music industry during 2006, the gaming industry is on the verge of a similar breakthrough and the impressive growth displayed by GamersGate is just the beginning of what we will see during 2008", Bergquist continued.

Since its launch in 2006, GamersGate has experienced close to a 100% growth from quarter to quarter. The company's core business is focused around digital download of high quality PC games with accompanying services and the platform currently has more than 30 publishing partners worldwide, carrying major block busters like Kane & Lynch: Dead Men, Hitman: Blood Money, The Witcher and more.

For more information, please visit http://www.gamersgate.com

Kamael video game, the Largest Expansion in Lineage II History


Epic Game adds All-New Race, Lands, Fortress Battles

NCsoft® Europe today announced the release of Kamael, the newest and largest addition to the Lineage® II franchise. At more than 1 Gigabyte, Kamael is the largest expansion ever for the massively multiplayer online PC game and adds an entirely new playable race, new lands, ongoing fortress battles, instanced dungeons and new account services to the game, which has continued to increase in depth and story.

The huge Kamael expansion is free to all current Lineage II subscribers. Lineage II is known as the gaming market’s premier player-versus-player (PvP) MMO, and since its launch in late 2003, has reached more than 17 million players worldwide.
The main feature of the expansion is a new playable race called the Kamael, one-winged soldiers who control a form of dark magic and are presented in different class paths based on gender, with both male and female characters possessing distinct combat abilities. The ultimate goal of the Kamael warriors, born on the Isle of Souls, is to earn a second wing and reach the powerful “final form.”

Adding to the intrigue and massive battles Lineage II is known for are clan-based, daily fortress battles. Smaller in scale to the enormous castle sieges, the fortress battles will allow smaller clans to gain a foothold on territory and elevating their clan in the larger political and military background.
Highlights for veteran players of the game include the addition of lands for those above level 70, Hellbound and the Isle of Prayer. Also coming soon, highly-requested game features such as character server transfers, name changes and gender changes will become available for purchase.

Newer players will enjoy new items and enhancements that will aid the solo play experience for those at lower levels, helping to make Lineage II more accessible without diluting the challenge for which the game is well known.

“The Kamael expansion is so epic that it is hard to pin down which feature is the most exciting,” said Tim Tan, NCsoft’s North American producer of Lineage II. “The new Kamael race is very unique and adds a new world of playability to the game. The new high-level lands will benefit our longtime players seeking harder challenges, while the new-player and soloing features will make getting to the heart of the game easier for more players. The sheer amount of content in this expansion is unbelievable and I really look forward to seeing the players’ response.”

Additional new features include a set of instanced dungeons and new item slots and items that include new more powerful weapons and armor. Instanced dungeons provide players a place where they can hunt by themselves, untouched by players or creatures. There are two different kinds of Instanced Dungeons: one that requires a quest to enter, and the other that requires the acquisition of a castle or fortress to enter.

Also, when players tackle particularly challenging adventures or overcome monstrous bosses, they can capture the moment on video with the game’s newly polished record and replay system that allows players to speed up or slow down their footage when they view their captured battles.

Existing players of Lineage II will receive The Kamael update automatically to their accounts. For gamers wishing to experience Lineage II for the first time, the game is available at retail at £19.99 / €29.99, which includes a 15 day time card, giving players a total of 45 days play time. To purchase the game or other Lineage II merchandise, go to the PlayNC store at: http://eu.plaync.com/eu/store/ .

To find out more please visit the Lineage II web site at: http://eu.lineage2.com/

Sunday, December 16, 2007

Step inside your computer game with Israeli technology


Video game enthusiasts will soon enjoy their virtual recreation in a whole new way, with the Israeli development of a real-time motion-capture interface which makes it possible to play computer games without using a controller.

Imaging technology specialists 3DV Systems, based in the Galilee city of Yokneam, have announced the release of the ZCam, which is able to perceive depth and can recognize human gestures, translating movements in the physical world into on-screen action.

"ZCam enables gamers, in a way never before possible, to interact intuitively and naturally with games," said Zvika Klier, CEO of the company. "We invite content developers to join us in creating a new innovative experience, and are very excited by the reaction of the developer community so far."

According to 3DV's Klier, as gamers become the interface, the game design will determine how the inputs work: motion can be navigated simply with a thumb or the entire body can become the controller through three-dimensional movement. The player can be represented in the game with his/her own real-time image and the game can be operated either bare-handed or with a designated object, replacing the need for a control pad.

The ZCam is based on 3DV's technology which enables cameras to capture the depth dimension of objects in real time, high speed and very high resolution. According to a review of the ZCam in the San Jose Mercury News, the technology - based on a time-of-flight scientific principle - sends out infrared pulses that bounce off the player and are reflected back to the camera, where sensors pick up the time it takes for the bounce-backs.

"The light is captured with a fast, accurate shutter that uses proprietary electro-optical technology developed by 3DV and implemented in a three-piece semiconductor chip set," wrote the reviewer. "An image sensor picks up the reflected light from the player and measures the distance between the player and the camera. The brighter the light, the closer the object. The darker it is, the farther away. The system corrects for other infrared sources in the room such as remotes."

3DV's founders come from a military background with an emphasis in optics. Six years ago, they built a camera that was used by broadcasters to slip in a fake background behind a newscaster. Since then, they've been devoted to developing the ZCam. While other possible uses include applications in the automotive and robotics industries, the 10-year-old firm, which employs 45, expects the greatest demand for the product to come from the computer game industry - estimated to be worth more than $30 billion worldwide.

And their intent seems to be on target if initial reaction is any gauge. The Mercury News columnist was evidently duly impressed after trying out the ZCam: "Using a prototype camera with a laptop, Klier showed me how he could fly an airplane using hand gestures. He moved his hands back on an imaginary joystick and the plane on the screen pulled up. He turned his hands and the plane began to bank. He lifted his thumb and pressed down and the plane began shooting its machine guns at an enemy plane. I took over and did the same."

Klier said that he expects to be able to mass market the ZCam and a game that works with it for less than $100 in the second half of 2008.

Source: Israel21

The Witcher RPG video game demo download


We encourage anyone who’s been on the fence about the game to check out the demo and to begin their adventures in the world of The Witcher. We advise that users from United Kingdom, Germany, Italy and France should use a link to the E-shop, people from other countries should check a direct link from Metaboli. Links currently don't work for people in United States - the appropriate ones will be given as soon as possible.

The 1.97GB demo can be found at one of these locations:

Computer Games Romania - http://computergames.ro/en/downloads/viewitem/id/9832/name/the-witcher-demo.html
FileFront - http://files.filefront.com/The+Witcher+Demo/;9255264;/fileinfo.html
GamersHell - http://www.gamershell.com/news/44120.html
PixelRage - http://www.pixelrage.org/downloads/The-Witcher-Demo/3292.html
The Witcher Official Website - http://www.thewitcher.com/community/en/www/download_the_demo.html

Mythos video game and beta update and patch download


Flagship Studios has released new update for Mythos has been released that adds tons of new features, improvements, and bug fixes. With this new patch, there is no need to to reinstall the game or download anything, because as soon as you log in you will be automatically patched and ready to go. For those of you who are unfamiliar with Mythos, it is an online, action RPG that is free to download and free to play. Set in the land of Uld - a fantasy world arising from the ashes of an epic-long war of darkness - players assume the roles of fantasy heroes as they explore, adventure, and quest through entirely randomized dungeons and environments.

FEATURES

Guilds have been added! Speak to the Guildmaster in Tulin’s Hope to start one at a cost of 5 Gold.
Hardcore Mode has been added, for extra challenge! In Hardcore, when you die - your character is gone forever, so be careful!
Elite Mode has been added. In Elite mode, monsters are faster, more aggressive, and tougher. Champions appear more often. You can only sell items for half of regular price. - Note that Elite and Hardcore players cannot party or trade with players who do not match their setup, to preserve the economies of these different play styles.
Re-specs are now allowed (although not in Hardcore or Elite mode) - speak to a Skillmaster in Stonehill or Tulin’s hope. Re-specs are free from level 1 through 5, and above that, cost starts at 1 Gold and increases from there. There is a maximum of 3 re-specs beyond level 5
Quests are now Trackable - check them in your log to view them onscreen at all times
Maximum Questlog size increased to 8 quests.
Hardware Mouse Cursors! This should make mouse response lightning fast.
Achievements system has been added - complete goals to earn equippable achievements that give you extra bonuses! Unlock a new achievement slot every 10 levels
Emotes - there is an emote button above the chat pane that will show you the options
Zivia’s Puzzle Box
Party Finder – post your party and description and meet some new friends! You can also post yourself as looking for group to the list.
Ignore List is now account-based and actually saves.

CONTENT ADDITIONS

* Mossy Gothic Tileset.
* Sand Temple Tileset.
* Goblin City Tileset.
* 2 New Boss Battles.
* Many new monsters.
* New monster spawn layouts for Zone 2 that are much imporved.
* New Gadgeteer Dusters and Mage gear - including non-robe Mage gear.
* Tulin’s Hope has guard patrols.
* New socketable gemstones.
* New level decorations and breakables in zone 2 outdoors.
* Lots of new sounds.
* Many particle updates.
* A few new quests

IMPROVEMENTS

* Quest titles are color-coded by difficulty relative to your level.
* Maximum town player population has been increased.
* Chat instance size has been increased.
* Faster auto-map performance.
* You can purchase directly to equipment slots if they are empty.
* Ants are now more interesting as monsters.
* Zombies now no longer crawl out of the same hole.
* Skills only charge mana once they have fired, so you don’t lose mana if interrupted during a warmup.
* You can now see party member mana.
* Chat box now waits a second before fading in, and does not fade in if LMB is down.
* Questlog improved - shows the full text of quests.
* Quest system streamlined - no more multiple clicking to accept quests! Quests automatically advance to the next chained quest too, so you don’t have to re-click on the NPC.
* Chat enhancements. (context prefix, auto switch to pane when chatting to a different pane, etc.)
* All buildings/props now have bottom faces for nicer vanity views.
* Bargain Hunter shows you item requirements, and has a new icon to help identify him.
* Hirelings can have equipment and can be healed (use CTRL-hotkey to quickly heal them with potions from your Active Bar, or drag from your inventory onto their portrait.)
* Improved travel menu lists locations on the right. You may travel by clicking directly on the name. Additionally, legs of the journey are color coded to show you the furthest extent to which you may warp.
* Luck and Speed Bonuses displayed in details pane.
* Changing options that require restart should notify you that this is the case.
* Random quest-giver has better loot, and 3 choices.
* Chat box background is a little more opaque.
* Anchorstone can be placed in your Active Bar.

TUNING

* Leveling rate improved - monsters now give about 30-35% more XP.
* Monsters about 15% tougher.
* Rifle damage nerfed past level 7 or so - it was pretty excessive.
* Partied players now get 100% credit for each monster kill.
* Quest XP balanced where it was ridiculously low (or oddly high).
* Trinkets now appear with higher level random stats at later levels.
* Trinkets have varying level requirements - low-level trinkets have no level requirement.
* Fang Rexes, Tongued Lashers, Boars have improved HP.
* Flaming Fist now has a higher interrupt chance, making it more useful.
* Early quest ranges re-leveled to take into account our faster leveling rates.
* Epic dungeons no longer give solo players full party credit (it was 3x!) for each kill.
* Mage robes now get damage effect affixes.
* Hollow Archer damage and refire speed reduced, accuracy reduced as well.
* Wider hit buffer on attack ranges to give you a better chance of hitting fleeing monsters.
* Pathing is improved when pathing to unreachable locations.
* More revised level layouts to make different level types more distinct.
* Item colors have been reorganized - the current progression is Green->Blue->Purple->Gold->Yellow(Unique)

FIXES

* Friends list actually scrolls now, and properly sorts by tab.
* Several memory leaks repaired.
* Various network connectivity and stability fixes that we inherited from Hellgate. Thanks, guys!
* When going to a map location which you cannot fully warp to, you will begin walking at the nearest location - not the beginning!
* Pet icons shouldn’t disappear, and neither should party members if they are on the same level.
* Monsters now respond to hits outside of their range - no more potshotting them at the corner of the screen!
* Disappearing item bug should be fixed.
* Pets shouldn’t lurk in town after logout.
* Hopeful fix for the unloadable characters?
* Student Shoulders and Master Shoulders fixed.
* Sky in intro scene shouldn’t look crummy on Low quality shaders.
* Many quest fixes.
* Blurry texture in Heath clearing fixed.
* Attempted fix for that nasty cave corner where everything gets stuck.
* Fixed up some of the crummier item affixes.
* Various incorrect skill icons fixed.
* Satyr male chain coif fixed.
* NPC satyrs now have horns.
* Fixed weird disappearing bosses with out of range resistances.
* Fixed irritating map bug that made it difficult to click on a location.
* Fixed goblin runt starting levels.
* Fix for some improperly leveled dungeons.
* Several bugs with Hireling damage and speeds fixed.
* Fixed monster poisons.
* Failed trades now show a proper message instead of a window that blinks immediately off.
* Fixed some oddly fullbright models.
* Tongued Lashers can stun again.
* Spin buttons on character select larger.
* A ridiculous ton of skill fixes and balancing.
* Stuck skills can now get ‘unstuck’ by casting the skill again.
* Warping champions now don’t do it so often.

SKILL BALANCE WORK

* Piercing Barrage was often doing double damage, as well as too much of that. Fixed. Also doesn’t do infinitesimal poison damage in early tier.
* Suppression and Mind Control widgets now no longer target the same monster.
* Blood Command missiles show proper speed on client.
* Flame Serpents third node damage bonus doubled.
* Razor Aura reduces max mana by 25% while on.
* Human male Gadgeteer Deafening Shot animation fixed.
* Bauble trap has a little less health.
* And many, many more balance changes! More than we can remember to list.

NOTE
* The Friends system has been rebuilt, and so you will need to reconstruct your Friends list on your next login. The new system remains account based, but is much improved on the server side.

Patch here

Mythos video game and beta update and patch download


Flagship Studios has released new update for Mythos has been released that adds tons of new features, improvements, and bug fixes. With this new patch, there is no need to to reinstall the game or download anything, because as soon as you log in you will be automatically patched and ready to go. For those of you who are unfamiliar with Mythos, it is an online, action RPG that is free to download and free to play. Set in the land of Uld - a fantasy world arising from the ashes of an epic-long war of darkness - players assume the roles of fantasy heroes as they explore, adventure, and quest through entirely randomized dungeons and environments.

FEATURES

Guilds have been added! Speak to the Guildmaster in Tulin’s Hope to start one at a cost of 5 Gold.
Hardcore Mode has been added, for extra challenge! In Hardcore, when you die - your character is gone forever, so be careful!
Elite Mode has been added. In Elite mode, monsters are faster, more aggressive, and tougher. Champions appear more often. You can only sell items for half of regular price. - Note that Elite and Hardcore players cannot party or trade with players who do not match their setup, to preserve the economies of these different play styles.
Re-specs are now allowed (although not in Hardcore or Elite mode) - speak to a Skillmaster in Stonehill or Tulin’s hope. Re-specs are free from level 1 through 5, and above that, cost starts at 1 Gold and increases from there. There is a maximum of 3 re-specs beyond level 5
Quests are now Trackable - check them in your log to view them onscreen at all times
Maximum Questlog size increased to 8 quests.
Hardware Mouse Cursors! This should make mouse response lightning fast.
Achievements system has been added - complete goals to earn equippable achievements that give you extra bonuses! Unlock a new achievement slot every 10 levels
Emotes - there is an emote button above the chat pane that will show you the options
Zivia’s Puzzle Box
Party Finder – post your party and description and meet some new friends! You can also post yourself as looking for group to the list.
Ignore List is now account-based and actually saves.

CONTENT ADDITIONS

* Mossy Gothic Tileset.
* Sand Temple Tileset.
* Goblin City Tileset.
* 2 New Boss Battles.
* Many new monsters.
* New monster spawn layouts for Zone 2 that are much imporved.
* New Gadgeteer Dusters and Mage gear - including non-robe Mage gear.
* Tulin’s Hope has guard patrols.
* New socketable gemstones.
* New level decorations and breakables in zone 2 outdoors.
* Lots of new sounds.
* Many particle updates.
* A few new quests

IMPROVEMENTS

* Quest titles are color-coded by difficulty relative to your level.
* Maximum town player population has been increased.
* Chat instance size has been increased.
* Faster auto-map performance.
* You can purchase directly to equipment slots if they are empty.
* Ants are now more interesting as monsters.
* Zombies now no longer crawl out of the same hole.
* Skills only charge mana once they have fired, so you don’t lose mana if interrupted during a warmup.
* You can now see party member mana.
* Chat box now waits a second before fading in, and does not fade in if LMB is down.
* Questlog improved - shows the full text of quests.
* Quest system streamlined - no more multiple clicking to accept quests! Quests automatically advance to the next chained quest too, so you don’t have to re-click on the NPC.
* Chat enhancements. (context prefix, auto switch to pane when chatting to a different pane, etc.)
* All buildings/props now have bottom faces for nicer vanity views.
* Bargain Hunter shows you item requirements, and has a new icon to help identify him.
* Hirelings can have equipment and can be healed (use CTRL-hotkey to quickly heal them with potions from your Active Bar, or drag from your inventory onto their portrait.)
* Improved travel menu lists locations on the right. You may travel by clicking directly on the name. Additionally, legs of the journey are color coded to show you the furthest extent to which you may warp.
* Luck and Speed Bonuses displayed in details pane.
* Changing options that require restart should notify you that this is the case.
* Random quest-giver has better loot, and 3 choices.
* Chat box background is a little more opaque.
* Anchorstone can be placed in your Active Bar.

TUNING

* Leveling rate improved - monsters now give about 30-35% more XP.
* Monsters about 15% tougher.
* Rifle damage nerfed past level 7 or so - it was pretty excessive.
* Partied players now get 100% credit for each monster kill.
* Quest XP balanced where it was ridiculously low (or oddly high).
* Trinkets now appear with higher level random stats at later levels.
* Trinkets have varying level requirements - low-level trinkets have no level requirement.
* Fang Rexes, Tongued Lashers, Boars have improved HP.
* Flaming Fist now has a higher interrupt chance, making it more useful.
* Early quest ranges re-leveled to take into account our faster leveling rates.
* Epic dungeons no longer give solo players full party credit (it was 3x!) for each kill.
* Mage robes now get damage effect affixes.
* Hollow Archer damage and refire speed reduced, accuracy reduced as well.
* Wider hit buffer on attack ranges to give you a better chance of hitting fleeing monsters.
* Pathing is improved when pathing to unreachable locations.
* More revised level layouts to make different level types more distinct.
* Item colors have been reorganized - the current progression is Green->Blue->Purple->Gold->Yellow(Unique)

FIXES

* Friends list actually scrolls now, and properly sorts by tab.
* Several memory leaks repaired.
* Various network connectivity and stability fixes that we inherited from Hellgate. Thanks, guys!
* When going to a map location which you cannot fully warp to, you will begin walking at the nearest location - not the beginning!
* Pet icons shouldn’t disappear, and neither should party members if they are on the same level.
* Monsters now respond to hits outside of their range - no more potshotting them at the corner of the screen!
* Disappearing item bug should be fixed.
* Pets shouldn’t lurk in town after logout.
* Hopeful fix for the unloadable characters?
* Student Shoulders and Master Shoulders fixed.
* Sky in intro scene shouldn’t look crummy on Low quality shaders.
* Many quest fixes.
* Blurry texture in Heath clearing fixed.
* Attempted fix for that nasty cave corner where everything gets stuck.
* Fixed up some of the crummier item affixes.
* Various incorrect skill icons fixed.
* Satyr male chain coif fixed.
* NPC satyrs now have horns.
* Fixed weird disappearing bosses with out of range resistances.
* Fixed irritating map bug that made it difficult to click on a location.
* Fixed goblin runt starting levels.
* Fix for some improperly leveled dungeons.
* Several bugs with Hireling damage and speeds fixed.
* Fixed monster poisons.
* Failed trades now show a proper message instead of a window that blinks immediately off.
* Fixed some oddly fullbright models.
* Tongued Lashers can stun again.
* Spin buttons on character select larger.
* A ridiculous ton of skill fixes and balancing.
* Stuck skills can now get ‘unstuck’ by casting the skill again.
* Warping champions now don’t do it so often.

SKILL BALANCE WORK

* Piercing Barrage was often doing double damage, as well as too much of that. Fixed. Also doesn’t do infinitesimal poison damage in early tier.
* Suppression and Mind Control widgets now no longer target the same monster.
* Blood Command missiles show proper speed on client.
* Flame Serpents third node damage bonus doubled.
* Razor Aura reduces max mana by 25% while on.
* Human male Gadgeteer Deafening Shot animation fixed.
* Bauble trap has a little less health.
* And many, many more balance changes! More than we can remember to list.

NOTE
* The Friends system has been rebuilt, and so you will need to reconstruct your Friends list on your next login. The new system remains account based, but is much improved on the server side.

Patch here

Gamesplay exclusice - FIFA Street 3 video from EA Sports


Exclusive Debut Gameplay - FIFA Street 3 - Electronic Arts

Posted Dec 13, 2007

Check out the first-ever gameplay footage.



Arcade style soccer has never looked better on a console. FIFA Street has been a disappointing series so far, but if this video is any indication, it looks like things could change.