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Thursday, October 18, 2007

Nintendo Offers New Vision for Video Games in Flash Focus


Nintendo has brought gamers another training game for the DS, Flash Focus: Vision Training in Minutes a Day.



As Brain Age gives your noggin a work out, Flash Focus hones your hand-eye coordination, peripheral vision and visual acuity. The game is based on high-tech computerized visual training programs used by today’s top athletes.

“Flash Focus represents another one of our software titles that delivers fun with a purpose,” says George Harrison, Nintendo of America’s senior vice president of marketing and corporate communications. “Flash Focus should be in the training arsenal of every coach in the country, but it’s also ideal for casual game players of any age who want to keep their vision sharp.”

Flash Focus is designed to be played a few minutes every day, with the game tracking your eye age as you progress.

Here are some of the features of Flash Focus:

  • A variation of the hidden ball “hat dance” seen at baseball parks: A circle is placed in one of three boxes, and the user must follow the location of the circle as the boxes shuffle rapidly on the screen.
  • Watching two symbols flash on the screen, then tapping the touch screen to indicate whether they matched.
  • Memorizing a target letter and counting how many times it appears in a fast-moving stream of letters on the screen.

    Flash Focus: Vision Training in Minutes a Day comes out in retail stores today.
  • Wednesday, October 17, 2007

    ACE COMBAT 6 - DEMO SOARS PAST ONE MILLION DOWNLOADS ON XBOX LIVE


    Atari announced today that the downloadable demo for NAMCO BANDAI Games’ Ace Combat 6: Fires of Liberation has surpassed one million downloads worldwide on the Xbox Live online game service. Exclusively for the Xbox 360 video game and entertainment system from Microsoft, Ace Combat 6: Fires of Liberation propels the flight-action genre into the stratosphere with standard-setting graphics, a full section of online multiplayer modes and new gameplay features that provide players with more ways to rule the skies than ever before.
    There’s no excuse for anyone with an Xbox Live account not to have tried this demo by now, and hopefully the sheer numbers of people already taking to the skies will encourage those still in the hangar to taxi onto the runway and light ‘em up,” said Mathieu Piau, Product Manager, Atari Europe. “The demo provides a tantalizing taste of the full-throttle experience gamers will be able to enjoy once the title launches in Europe this November complete with full online multiplayer dogfights.”
    Ace Combat 6: Fires of Liberation introduces massive “living battlefields” that players must manage to turn the tide of a war that is tearing the country of Emmeria apart. With the new Dynamic Operations System, players can battle across multiple fronts and tackle different objectives as they strategically engage enemies in the land, sea and air. Players can now unleash their full military might upon the opposition with the new Allied Support System, calling in for reinforcements to assist in battle. Across the game’s single player campaign, players will be able to purchase and upgrade 15 licensed aircraft, choosing from the world’s most advanced and fearsome fighter jets to accomplish air-to-air and ground support missions. In a first for the series, Ace Combat 6: Fires of Liberation introduces online dogfights via Xbox Live, allowing up to 16 players earn their wings in competitive or cooperative game types.

    Ace Combat 6: Fires of Liberation is scheduled for European launch in November 2007. For more information about Atari’s entire product line up, visit www.atari.com.

    Tomb Raider Anniversary PSP


    Tomb Raider Anniversary PSP Wii European Street Date Set For 26th October

    Eidos Interactive Ltd., part of SCi Entertainment Group, one of the world’s leading publishers and developers of entertainment software, is pleased to confirm that Tomb Raider Anniversary on PlayStation Portable (PSP) will be released on October 26th throughout Europe.

    Inspired by the first Tomb Raider videogame, originally released in 1996, LARA CROFT TOMB RAIDER: ANNIVERSARY is a totally new adventure for Lara, faithfully preserving the elements which made the original Tomb Raider such a classic (selling over 7 million copies worldwide). The Tomb Raider series is still one of the best selling videogame franchises of all time with over 32 million copies sold and two major feature films released, starring Angelina Jolie.

    Lara Croft Tomb Raider: Anniversary will also be available on Xbox 360 and Nintendo Wii this holiday season and is already available on PlayStation 2 and PC Games for Windows.

    For more information go to: www.tombraider.com

    GAME LAUNCHES NEW-LOOK WEBSITE


    Specialist online games retailer, GAME.co.uk, has unveiled a complete site makeover that will make it even easier and more convenient for customers to find the products and advice they will need this Christmas.

    Developed completely in-house, the site replicates the in-store brand identity with the tagline of ‘GAME, The Next Level’ and offers an increased level of flexibility and interactivity for users.

    With the new clean and simple to use GAME site, customers can post their own game reviews online to offer advice to future shoppers, check out a wider selection of pre-owned games than ever before and also benefit from a new feature that provides users with product recommendations based on their previous site usage.

    Customers will continue to enjoy existing popular features such as the gift selector, wish list, and award-winning Customer Services – and free UK delivery on all items.

    GAME Reward Card holders will also still receive double points on game pre-orders and instant redemption discounts on future purchases.

    Alex Croft, Managing Director for GAME Group’s Online Business said, “The new GAME.co.uk is designed to help customers by offering the specialist service and range that our stores offer. The site is now even more welcoming and easier to navigate, and we are currently developing a whole host of new features to further increase our customer appeal.”

    To check out the new site please visit www.game.co.uk

    Halo 3 soundtrack on the way


    While speaking with Brian "Ske7ch" Jarrard about the chaos that is currently Bungie Studios -- what with all the finishing touches being crammed into Halo 3, you see - he mentioned that Marty O'Donnell is busy implementing the music (which was missing from our E3 demonstration).

    Turning to the subject of music, we asked whether or not Bungie had plans to release the Halo 3 soundtrack as a standalone product. "I'm sure that's a safe bet," said Jarrard, adding, "It'll happen.

    Sure." So there you have it, a Halo 3 soundtrack to listen to on your Halo Zune while you play with your Halo ActionClix, action figures, comics, graphic novels, and maybe the actual game itself.

    Concerns over Wii problems for developers


    Supply shortages, poor quality games could pose serious problems for developers



    Simon Phillips, managing director of Gusto Games, has voiced a number of concerns about development for Nintendo's Wii.

    While Phillips is enthused by the success of the format and the support Nintendo is giving to developers, he has raised a number of issues such as product shortages, an influx of 'me too' products and the sheer amount of product on the shelves as possible long-term problems for the system.

    Firstly, the much documented supply shortages aren't just a retail and consumer issue, as Phillips points out.

    "It does create a number of concerns," said Phillips, speaking exclusively to GamesIndustry.biz.

    "Obviously development has a huge lead time on it, so, we assume that the supply problems will get ironed out by the time that our products launch – hang on, weren't we saying that last year? – but unfortunately it makes people nervous.

    "As projections are re-cast and supply shortages effect growth, money men can get twitchy. Which isn't great for us. On the flip side, demand is outstripping supply and I'd almost certainly rather be in that situation than there being no demand at all," he added.

    As more developers and publishers back the Nintendo format, there are also concerns that too many titles could lower the quality threshold for the system, flooding the market with poor products and swamping quality releases.

    "It could be a massive problem. Nintendo has to be fairly strict on what comes through to stop this," said Phillips.

    "But it is so innovate at a hardware level and the audience is typically quite different to that of the other formats that it can support a much wider range of titles. As long as the quality thresholds are in force hopefully it will be okay."

    This summer, Gusto opened a new studio in Derby to focus purely on development for the Wii and DS, and Phillips is confident of his own teams' ability to deliver quality products that will shine in a crowded market.

    "For Gusto, I am confident that our titles will stand out, not only because of the backing of the publisher, their distributors and the weight of their brands but because we strive to not be a 'me too' and hopefully will offer something a little different and fresh.

    "I worry that some people are developing for the machine because it's a bit 'cheaper' to develop for rather than their products being suitable," he added.

    Although Nintendo is currently reaping the rewards of Wii success, Phillips hopes that to keep the momentum going the company will support its third-party developers in a bid to keep the format fresh.

    "I'll have to hold my hands up to being a little pessimistic initially about this, but the demand is still there and Nintendo has certainly opened up a much wider audience that previously was hard to reach, which is perfect," he said.

    "The best thing Nintendo can do is keep supporting the development community and we will naturally innovate and deliver. It's great that they have chosen a slightly different path to the other format holders as it gives us more diversity, and that after all is the spice of life,"” he added.

    Source: games Industry

    NARUTO: Path of the Ninja


    FACT SHEET for Nintendo DS



    PRODUCT DESCRIPTION:
    Following the story line from the Cartoon Network television show, in Naruto: Path of the Ninja players will be able to explore the Village Hidden in the Leaves and the world of Naruto as you roam across forests, fields, rivers and mountains. Along the way players will encounter bosses and enemies that they must use their special techniques to defeat. What’s your nindo?

    KEY FEATURES:

  • 6 playable characters – Play as Naruto, Sasuke, Sakura, Shikamaru, Neji or Rock Lee and as you travel through the various environments in the game you will encounter all of your favorite ninja’s from the TV show!

  • Special formation combat system – Players must choose different characters for battles based on who they feel has the best strengths to defeat the enemy. Going one step further; by choosing individual character stances (aggressive, neutral, defensive), the team can build formations that will give bonuses to the entire group’s attributes and abilities.

  • Original game for North America – All of the best elements of the NARUTO Nintendo Game Boy Advance and DS Role-playing Games in Japan have been brought together to create Naruto: Path of the Ninja, delivering a brand new game for North America.

  • Train your ninja team to learn over 90 different jutsu!

  • Jutsu input and combination techniques – Utilizing the Nintendo DS Touch Screen and button inputs, there are a variety of different ways players can take their attacks to the next level. Characters can even combine their jutsu techniques to create all new jutsu!


    Publisher: TOMY Corporation

    Distributed by: D3Publisher of America

    Developer: TOSE

    Release Date: October 23, 2007

    Platform: Nintendo DS™

    ESRB Rating: E 10+
  • GUITAR HERO - $3000 prize contest


    WHAT: Calling all self-professed Guitar Hero experts! E for All attendees are invited to bring their axes to compete as Target presents the first-ever Guitar Hero event at E for All. During the event, hundreds of competitors will showcase their shredding skills at one of the Guitar Hero II kiosks on the show floor to qualify for the final showdown Saturday on the main stage. Gamers will even get the chance to play Guitar Hero III: Legends of Rock before its release on Oct. 28. By out-rocking the competition and impressing the celebrity judges, the true Guitar Hero will walk away with more than $3,000 in cash and Target gift cards.

    WHO: Target is giving consumers the chance, courtesy of Activision and RedOctane, to rock at E for All as industry experts judge for scoring, accuracy and performance.

    WHEN:
    Guitar Hero Event
    Oct. 18-20, 2007
    Finals will take place Saturday on the main stage.
    E for All
    Oct. 18-21, 2007

    WHERE:
    Guitar Hero Event Area – South Exhibit Hall
    Los Angeles Convention Center
    1201 S Figueroa St
    Los Angeles, CA 90015

    NEWS/VISUALS:

    - Guitar Hero fanatics on stage dressed the part, rocking out for a large audience.
    - Expert judges playing the game and interacting with fans.
    - Ultimate Guitar Hero being presented with more than $3,000 cash and Target gift cards.
    - Fierce face offs between event finalists on the main stage in South Hall.
    - Perfect opportunity for broadcast outlets to film general video game footage in preparation for the holiday season.

    The game and the name “Guitar Hero III: Legends of Rock” and the guitar controller are used for purposes of description only and such use is not intended to suggest or imply Activision and RedOctane’s sponsorship of this Contest.

    The best games imaging


    Ballistic Publishing is pleased to announce EXOTIQUE 3, the third volume of the best computer generated characters in the known universe.


    EXOTIQUE 3 pays homage to the imagination and creative talents of digital artists from all around the world and so can be seen as a truly international selection. This, the third book in the series, draws together the world’s most beautiful CG characters in genres ranging from science fiction, fantasy, and anime, to photo-realism and stylized realism. From heroes and heroines to mythic beasts and monsters, EXOTIQUE 3 brings to life the seemingly limitless creative talents of each of the digital artists and the characters they create.

    For further information on this fabulous new book please click on the following links

    http://www.ballisticpublishing.com/press/

    FIA World Rally Championship Mobile Game


    Even While the Clock Ticks Away, It's Impossible to Ignore the Fierce 3D Graphics and Cinematic Camera Angles of WRC



    I-play, the mobile entertainment company, is proud to announce that 'FIA World Rally Championship', the mobile game based on one of the most exciting spectator sports in the world, has been nominated for the 2007 International Mobile Gaming Excellence in 3D Award. The game, published by I-play, is developed by I-play's partner Firemint.

    'FIA World Rally Championship' features 16 official WRC locations, players must master four challenging environments and road surfaces in both arcade and championship modes - all against the clock! The game also features cinematic camera angles; third person driving views; track hazards such as logs, boulders and crashed cars as well as the official WRC music and sound effects!

    The IMGA Excellence in 3D Award winner will receive $5,000.00 U.S. cash, software licenses from Adobe, phones from Nokia and a guaranteed contract with an operator and a publisher to market the title. The IMGA will truly help to make mobile game developers' dreams a reality!