i was bored so i made a vid
Or watch here
Search This Blog
Sunday, January 14, 2007
After delay, 'Warcraft' video game gets highly anticipated expansion

Every day, millions of people around the world gaze at their computer screens to explore a dangerous fantasy world of treasure-filled dungeons and flame-breathing dragons, a land where mortal enemies lurk around every corner.
It's the "World of Warcraft," the most successful online game ever, and it's a world about to get a whole lot bigger with Tuesday's release of a US$39.99 enhancement called "The Burning Crusade."
More than eight million registered users now pay up to $15 a month to gather with hundreds of other real people who masquerade as digital avatars in the never-ending fantasy world of Azeroth.
"The Burning Crusade" adds new locales such as Karazhan, Hellfire Citadel and Tempest Keep to Azeroth, and presents a spiralling war against demonic forces where the game's two opposing factions - the Alliance and the Horde - will face powerful new enemies.
Players will have access to the new realm of Outland that's nearly as large as the existing game world, and the highest level that characters can achieve has been raised from 60 to 70.
There are two new races to choose from as well: the remnants of an ancient space-faring civilization called the Draenei, and the Blood Elves, who are addicted to arcane magic.
But in a market already overpopulated with dwarves, paladins and trolls, is there room for even more of the same? If fans are any indication, the answer is a definite yes.
Trey Hancock, 26, has been shooting fireballs and frost novas to crush his mortal enemies in the video game "World of Warcraft" since it first launched in 2004. In his years of playing, the Houston resident led a guild of more than 200 people and raised four characters to the current top level of 60 - including his main character, a mage named Oraj.
Like many others, Hancock said he took a break in anticipation of the expansion, where his first goal will be to take Oraj to level 70.
"I haven't played for the last week because I know once it comes out I'm going to be playing it nonstop," he said.
It's just the sort of enthusiasm the company behind the game, Blizzard Entertainment Inc., is banking on.
"We were going to be happy if we got a million worldwide subscribers, we didn't feel like that was shooting the moon," said Rob Pardo, Blizzard's vice-president of game design and the lead designer for "World of Warcraft." "The way it blew up is far beyond our wildest expectations. But now that we are at the mark we are, we feel there's still an ability to grow that customer base even further."
Released in November 2004, "World of Warcraft" brought several new elements to the genre of massive multiplayer online roleplaying games, or MMORPGs. Most significantly, it was simple to play and a had high level of polish, according to Jon Wood, managing editor of the gaming website MMORPG.com.
"I think Blizzard looked at what was out there and found out what worked and what didn't work," he said. "The truth of the matter is, the game is very polished. The fact that it's very smooth and easy to learn has put them out front."
Pardo said polish has always been the mantra for the game's creators.
"It's extremely complicated, all the things we have to get right," he said. "We were on track for a Christmas release but we really felt like we should make sure the product's right for our customers."
"Warcraft's" popularity has transcended video game culture and spawned a series of action figures, comic books, novels and trading cards.
The game was even the focus of a recent "South Park" episode where Eric Cartman and friends balloon into overweight, pimply video addicts bent on defeating a rampaging player who threatens the very existence of the game.
The pop culture references extend into the game world, too. If you type "/dance" as a male Blood Elf, for example, your character will strut around with moves similar to the uber-dorky hero of the movie "Napoleon Dynamite."
"We're all entertainment geeks ourselves," Pardo said. "Part of our design process is having fun and putting in those references. It's kind of our way of giving homage to the things that inspire us."
David Daryani, owner of Tru-Gamerz video gaming centre in Dallas, said his customers regularly queue up to play the game, especially on the weekends. As a longtime "WoW" player himself, Daryani, 38, said he hasn't played much lately but was looking forward to seeing the new content and returning to his favourite activity: player versus player combat.
"If you have a bad day, you get on and say 'I'm just going to kick some Alliance butt,"' he said. "It just relieves some stress."
AX360 GAMING HEADPHONES

TRITTON introduces the Audio Xtreme 360 (AX360), one of the industry’s first high performance Dolby Digital and Pro Logic certified digital gaming headset for Xbox, Xbox 360, PS2, PC and DVD players. The AX360 provides true 5.1 digital, 360-degree surround sound with a removable microphone.
The AX360 connects to the gaming console optical port to deliver optimum Dolby certified 2.1 and 5.1 digital sound separation. For a radical and extreme gaming experience, the unit features eight strategically placed speakers, four in each ear cup. The external 5.1 audio controller amplifies each individual speaker to completely engulf users into the game. The AX360 gives total control with inline adjustments for front, side, rear, and subwoofer to customize the users own audio experience. The integrated rumble effect will blow your mind, giving you a more realistic and immersed game play.
With the AX360, gamers can hear when enemies are sneaking up behind them, the roar of engines as they pass the competition, bullets flying from side to side and explosions emitting from all directions over the battlefield. With the removable microphone that is XBOX Live compatible, gamers can communicate with other gamers directly from the headset. The AX360 sound box can support two headsets to share in the chaos. (Secondary headsets sold separately.) Connect to a PC via an optical port or 5.1 analog inputs through the G9 adapter provided. The AX360 is not only the perfect gaming headset, it is also ideal for enjoying DVD movies in crystal clear 5.1 Dolby Digital certified sound .
Twilight Princess: Watery Air in Zora's Domain
I found a place in Zora's Domain under the water where Link can use all of his terrestrial weapons!
Link walks under water without the Iron Boots, rolls really fast into a wall and bruises his noggin, turns into a wolf, shoots arrows underwater, warps to the surface etc.
I love finding things like this. I bet there's other places in the game where this can happen too.
Or watch here
Link walks under water without the Iron Boots, rolls really fast into a wall and bruises his noggin, turns into a wolf, shoots arrows underwater, warps to the surface etc.
I love finding things like this. I bet there's other places in the game where this can happen too.
Or watch here
Doom + iPod + NES controller
A little side project I have been working on. Playing doom.wad games with a NES controller on my iPod
Or watch here
Or watch here
Saturday, January 13, 2007
Sonic and the Secret Rings - wii
Is Sonic gaming’s forgotten figure? If you saw the wealth of ads over Christmas for the Xbox 360’s Sonic The Hedgehog, you may think that’s a bit of a barmy question, but whether he’s still the industry power player he once was is open for debate. You could say the same for Mario too, of course – they’re both products of early 90’s gaming sensibilities, and in today’s age of Gears of War and Grand Theft Auto, citing a particular niche for these elder statesmen of interactive entertainment proves a little tricky.

Which is why Sonic and the Secret Rings feels like such a perfect fit for the Nintendo Wii. It’s a gaming system that openly ignores the multimedia frenzy offered by its competitors, and instead stays true to an old-school outlook that puts good old fashioned fun firmly at the forefront of the experience.
So, pure gameplay, then… and quite possibly, for the first time in a fair few years, pure Sonic – none of the extra characters, adventure elements or multiple gaming styles from his previous 3D outings. This could finally be the game to make 2D Sonic purists take notice of the ‘hog in three dimensions.
One thing’s for sure; this will certainly be the first Sonic game to feature high-speed motion sensitive control. Intuitively, controlling the titular hero is done by holding the Wii remote sideways like a joypad, and tilting it to make him move. Forwards or backwards momentum causes him to speed up or slow down respectively, jumping is done with the 2 button, and dipping left and right makes him turn – a setup which promises to make for lots of panicked last ditch changes of direction – and possibly not a few falling-off-the-chair moments if you find yourself too eagerly engrossed.
By the looks of things so far, that could easily happen; because this time around Sega have stripped away all of the complications and focused on one single aspect of the Sonic experience: Speed.
Even months before release, Secret Rings is already looking fast and frantic, with level design heavily reminiscent of the best levels from the original Sonic Adventure. Fans can expect lots of speedy on-rails reaction-based platforming gameplay, with a healthy dose of set pieces thrown in for good measure – such as Sonic being boosted miles into the air by an enormous hulking dinosaur, or sprinting through a ruin with pillars collapsing all around him.
This would all appear to be part of the new setting. A general Arabian theme permeates Secret Rings, with the story taking its cue from the pages of Arabian Nights – quite literally, as it turns out. In Secret Rings, the last three pages of said book have gone blank, and it’s central character, the Genie, grants Sonic access to the book’s very pages, hoping the blue dude with attitude can find the missing story strands and put the book back together.
Frankly, it all sounds a little out of place for a Sonic game – but when it all looks as good as this, we can’t say we care too much. Secret Rings is quite possibly the finest looking Wii title going at the moment, boasting some truly spectacular lighting effects, detailed background furniture and simply loads going on on-screen. This even betters Sega’s efforts on the much more powerful Xbox 360.
Helping this along immensely is the new camera perspective, which in no small way reminds us of Gears of War’s ‘roadie run’ viewpoint. Positioning itself low to the ground behind Sonic, it really does convey a frightening amount of momentum, while at the same time allowing you to see far enough into the distance that you can plan for oncoming obstacles.
The camera is also dynamic, too – not averse to panning out for wide shots to convey a sense of scale, or moving to the side for some Sonic Rivals style 2D-esque instances. Even more impressive is that the game engine would appear to handle this without any noticeable break in play; or particularly hard-hitting drops in frame rate. If this proves to be the case for the final build we’ll be very happy indeed.
We’re already very excited, because this could well offer the fine balance of 2D and 3D Sonic conventions that Sega have long been aiming for. For the first time in over a generation Sonic Team seem content to merely focus on the character’s core gameplay, and ignore the other distractions which have become so prevalent in the series. They’ve looked backwards to move forwards, and turned to an old rival in Nintendo to provide the spark that’s been missing from the hog’s outings in recent years. It may just be that act that re-establishes Sonic as a gaming icon

Which is why Sonic and the Secret Rings feels like such a perfect fit for the Nintendo Wii. It’s a gaming system that openly ignores the multimedia frenzy offered by its competitors, and instead stays true to an old-school outlook that puts good old fashioned fun firmly at the forefront of the experience.
So, pure gameplay, then… and quite possibly, for the first time in a fair few years, pure Sonic – none of the extra characters, adventure elements or multiple gaming styles from his previous 3D outings. This could finally be the game to make 2D Sonic purists take notice of the ‘hog in three dimensions.
One thing’s for sure; this will certainly be the first Sonic game to feature high-speed motion sensitive control. Intuitively, controlling the titular hero is done by holding the Wii remote sideways like a joypad, and tilting it to make him move. Forwards or backwards momentum causes him to speed up or slow down respectively, jumping is done with the 2 button, and dipping left and right makes him turn – a setup which promises to make for lots of panicked last ditch changes of direction – and possibly not a few falling-off-the-chair moments if you find yourself too eagerly engrossed.
By the looks of things so far, that could easily happen; because this time around Sega have stripped away all of the complications and focused on one single aspect of the Sonic experience: Speed.
Even months before release, Secret Rings is already looking fast and frantic, with level design heavily reminiscent of the best levels from the original Sonic Adventure. Fans can expect lots of speedy on-rails reaction-based platforming gameplay, with a healthy dose of set pieces thrown in for good measure – such as Sonic being boosted miles into the air by an enormous hulking dinosaur, or sprinting through a ruin with pillars collapsing all around him.
This would all appear to be part of the new setting. A general Arabian theme permeates Secret Rings, with the story taking its cue from the pages of Arabian Nights – quite literally, as it turns out. In Secret Rings, the last three pages of said book have gone blank, and it’s central character, the Genie, grants Sonic access to the book’s very pages, hoping the blue dude with attitude can find the missing story strands and put the book back together.
Frankly, it all sounds a little out of place for a Sonic game – but when it all looks as good as this, we can’t say we care too much. Secret Rings is quite possibly the finest looking Wii title going at the moment, boasting some truly spectacular lighting effects, detailed background furniture and simply loads going on on-screen. This even betters Sega’s efforts on the much more powerful Xbox 360.
Helping this along immensely is the new camera perspective, which in no small way reminds us of Gears of War’s ‘roadie run’ viewpoint. Positioning itself low to the ground behind Sonic, it really does convey a frightening amount of momentum, while at the same time allowing you to see far enough into the distance that you can plan for oncoming obstacles.
The camera is also dynamic, too – not averse to panning out for wide shots to convey a sense of scale, or moving to the side for some Sonic Rivals style 2D-esque instances. Even more impressive is that the game engine would appear to handle this without any noticeable break in play; or particularly hard-hitting drops in frame rate. If this proves to be the case for the final build we’ll be very happy indeed.
We’re already very excited, because this could well offer the fine balance of 2D and 3D Sonic conventions that Sega have long been aiming for. For the first time in over a generation Sonic Team seem content to merely focus on the character’s core gameplay, and ignore the other distractions which have become so prevalent in the series. They’ve looked backwards to move forwards, and turned to an old rival in Nintendo to provide the spark that’s been missing from the hog’s outings in recent years. It may just be that act that re-establishes Sonic as a gaming icon
World of Warcraft: The Burning Crusade

Several years have passed since the Burning Legion's defeat at Mount Hyjal and the races of Azeroth have continued to rebuild their once shattered lives. With renewed strength, the heroes of the Horde and Alliance have begun to explore new lands and broken through the Dark Portal to investigate the realms beyond the known world. Will these heroes find friends or foes? What dangers and rewards lie in wait beyond the Dark Portal? And what will they do when they discover that the demons they thought vanquished have returned to renew their terrible Burning Crusade?
World of Warcraft: The Burning Crusade is the exciting new expansion to Blizzard's award-winning massively multiplayer online role-playing game. It expands the game by tremendous bounds, adding new races, lands, Battlegrounds, professions and items, and more. Here is just a partial list of what you can expect from the World of Warcraft expansion:
Features
An increase in the level cap to 70
Two new playable races, including the magical Blood Elves
New starting zones in Quel'Thalas and beyond
The entire new continent of Outland, reachable through the Dark Portal
Many new high-level dungeons to explore in Azeroth, Outland, and elsewhere
New flying mounts in Outland
Many new and dangerous monsters, including epic world bosses
Hundreds of new quests
Hundreds of new items
A new profession: Jewelcrafting
Socketed items
Design the new new PS3 advertising campaign
Advertising agency TBWA London has defended a new marketing campaign which invites consumers to come up with ideas about how to promote Sony products.
Titled The Big What Adventure, it's billed as "An experiment whose goal is to both seek out and nourish creativity, wherever it may be." The BWA website invites visitors to "submit ideas for real briefs", and come up with concepts for online ad campaigns, TV ads, posters, events and packaging. Products featured on the site include the PlayStation 3 and the SingStar series of games.
The site promises a "reward" for anyone who comes up with an idea which is used. However, as spotted by Private Eye magazine, the site's terms and conditions section reveals that TBWA will own the intellectual property rights to all content submitted, and will be able use it "without payment" to the creator.
Private Eye described the initiative as "an attempt to get the public to do TBWA's work for them" - but executive planning director Neil Houston told GamesIndustry.biz, "Thebigwhatadventure.com is an experiment in open source creativity - nothing more, nothing less.
"More and more creative ideas and campaigns are non traditional in their form, often relying on what we would conventionally call 'consumers' to at the least participate in - and often construct - the campaign itself.
"Learning how to collaborate and create with people outside of the conventional realms of the advertising community is something that we think is important."
According to Houston, all briefs featured on the site are "being worked on within our creative department with at least as much vigour as any other brief in our system".
"We are not relying on 'outsiders' to crack the brief - we have invited them to participate in the creative process with the full consent of our clients, who incidentally are at least as curious as us about this experiment," he continued.
"If and when an 'outsider' cracks the brief, we will reward them appropriately - in much the same way as we would reward one of the many work experience placements that travel through our creative department on a regular basis - with the right combination of financial reward, personal fame and / or career progression."
Source: Games Industry Biz
Titled The Big What Adventure, it's billed as "An experiment whose goal is to both seek out and nourish creativity, wherever it may be." The BWA website invites visitors to "submit ideas for real briefs", and come up with concepts for online ad campaigns, TV ads, posters, events and packaging. Products featured on the site include the PlayStation 3 and the SingStar series of games.
The site promises a "reward" for anyone who comes up with an idea which is used. However, as spotted by Private Eye magazine, the site's terms and conditions section reveals that TBWA will own the intellectual property rights to all content submitted, and will be able use it "without payment" to the creator.
Private Eye described the initiative as "an attempt to get the public to do TBWA's work for them" - but executive planning director Neil Houston told GamesIndustry.biz, "Thebigwhatadventure.com is an experiment in open source creativity - nothing more, nothing less.
"More and more creative ideas and campaigns are non traditional in their form, often relying on what we would conventionally call 'consumers' to at the least participate in - and often construct - the campaign itself.
"Learning how to collaborate and create with people outside of the conventional realms of the advertising community is something that we think is important."
According to Houston, all briefs featured on the site are "being worked on within our creative department with at least as much vigour as any other brief in our system".
"We are not relying on 'outsiders' to crack the brief - we have invited them to participate in the creative process with the full consent of our clients, who incidentally are at least as curious as us about this experiment," he continued.
"If and when an 'outsider' cracks the brief, we will reward them appropriately - in much the same way as we would reward one of the many work experience placements that travel through our creative department on a regular basis - with the right combination of financial reward, personal fame and / or career progression."
Source: Games Industry Biz
US hardware sales hit $12.5 billion
After a lively end to 2006 which saw two new home consoles debuting in North America, December hardware sales were up by 59 per cent to US $1.6 billion (EUR 1.2bn), with software sales reaching US $1.1 billion (EUR 851.9m).
Videogame sales for the entire year totalled US $12.5 billion (EUR 9.6bn), a rise of 19 per cent.
Home Consoles
Sony's PlayStation 2 was still the biggest selling home system, clocking up 1.4 million units for December, and 37.1 million to date in the US.
Microsoft's Xbox 360 added another 1.1 million units in December to a total of 4.5 million units since launch.
Nintendo's Wii sold 604,200 units for the month - with year end sales at 1.1 million.
Sony recently announced it had shipped one million PS3 units to North America, NPD data reveals the new console has only sold 687,000 of those, with 490,700 units sold in December.
Handhelds
Nintendo DS continues to prove its popularity by selling the most, reaching 1.6 million sales and 9.2 million since launch.
Sony's PSP also continues to sell well, 953,200 units during the month, and 6.7 million since it first hit store shelves.
Game Boy Advance has sold 35.1 million units in North America, with 850,700 of those selling in December.
Software
Gears of War, sold 817,700 copies, with Activision's Guitar Hero close behind at 805,200 units. Madden NFL 07 shifted 727,100 units in December.
Nintendo's The Legend of Zelda: Twilight Princess for the Wii, actually performed better on the GameCube (532,900 units) compared to its release on the new console (519,200 units).
Other strong performers included WWE Smackdown v RAW, it helped publisher THQ raise its profit forecasts, New Super Mario Bros. for the DS and the Xbox 360 version of Call of Duty 3.
However, total software sales for 2006, EA will be celebrating the success of Madden NFL 07, which sold 2.8 million units over the year, while Nintendo's New Super Mario Bros. reached 2 million units.
For a game that was only released in November, Gears of War's 1.8 million sales is also a figure that will no doubt please developer Epic, also justifying Robbie Bach's comments that it's a "Halo-like franchise".
Peripherals
Official Xbox 360 wireless controller reaching 832,800 units during December.
The Wii remote sold 646,700 units with the nunchuck controller selling 497,100 units.
Sony's Sixaxis controller for the PS3 sold 336,000 units.
Videogame sales for the entire year totalled US $12.5 billion (EUR 9.6bn), a rise of 19 per cent.
Home Consoles
Sony's PlayStation 2 was still the biggest selling home system, clocking up 1.4 million units for December, and 37.1 million to date in the US.
Microsoft's Xbox 360 added another 1.1 million units in December to a total of 4.5 million units since launch.
Nintendo's Wii sold 604,200 units for the month - with year end sales at 1.1 million.
Sony recently announced it had shipped one million PS3 units to North America, NPD data reveals the new console has only sold 687,000 of those, with 490,700 units sold in December.
Handhelds
Nintendo DS continues to prove its popularity by selling the most, reaching 1.6 million sales and 9.2 million since launch.
Sony's PSP also continues to sell well, 953,200 units during the month, and 6.7 million since it first hit store shelves.
Game Boy Advance has sold 35.1 million units in North America, with 850,700 of those selling in December.
Software
Gears of War, sold 817,700 copies, with Activision's Guitar Hero close behind at 805,200 units. Madden NFL 07 shifted 727,100 units in December.
Nintendo's The Legend of Zelda: Twilight Princess for the Wii, actually performed better on the GameCube (532,900 units) compared to its release on the new console (519,200 units).
Other strong performers included WWE Smackdown v RAW, it helped publisher THQ raise its profit forecasts, New Super Mario Bros. for the DS and the Xbox 360 version of Call of Duty 3.
However, total software sales for 2006, EA will be celebrating the success of Madden NFL 07, which sold 2.8 million units over the year, while Nintendo's New Super Mario Bros. reached 2 million units.
For a game that was only released in November, Gears of War's 1.8 million sales is also a figure that will no doubt please developer Epic, also justifying Robbie Bach's comments that it's a "Halo-like franchise".
Peripherals
Official Xbox 360 wireless controller reaching 832,800 units during December.
The Wii remote sold 646,700 units with the nunchuck controller selling 497,100 units.
Sony's Sixaxis controller for the PS3 sold 336,000 units.
The Rub Rabbits! (Nintendo DS) £9.99 Delivered
The Rub Rabbits!
Getting the girl is never easy, especially when competing against 12 other rivals. Players will battle rivals and win the affection of the game's love interest, and that's just the beginning. The Rub Rabbits! offers over 35 chapters in Story Mode, in addition to double the content in the newly expanded Memories Mode, which tests players' skills at clearing all stages for added bonuses; and Maniac Mode, which is packed with character customization options

Features:
Innovative gameplay. Hold the DS sideways, upside down, or hold it with a friend for co-op and battle play.
An all-new "rub comedy" adventure. Double the content with over 35 Chapters in the Story Mode alone.
Seven different gameplay modes. In addition to Story, Memories and Maniac Modes, four brand new modes - Attack, Hullabaloo, "Baby Making" and Connect Modes - will keep players entertained and interacting for a long time!
All new original music, art, and characters. Brand new customization modes allow you to unlock songs and sounds to make your own original music, and customize your girl's hair, dress, and shoes in Maniac Mode.
Multiplayer Wireless function. Compete in six different multiplayer contests with up to four players
Get it here
Getting the girl is never easy, especially when competing against 12 other rivals. Players will battle rivals and win the affection of the game's love interest, and that's just the beginning. The Rub Rabbits! offers over 35 chapters in Story Mode, in addition to double the content in the newly expanded Memories Mode, which tests players' skills at clearing all stages for added bonuses; and Maniac Mode, which is packed with character customization options

Features:
Innovative gameplay. Hold the DS sideways, upside down, or hold it with a friend for co-op and battle play.
An all-new "rub comedy" adventure. Double the content with over 35 Chapters in the Story Mode alone.
Seven different gameplay modes. In addition to Story, Memories and Maniac Modes, four brand new modes - Attack, Hullabaloo, "Baby Making" and Connect Modes - will keep players entertained and interacting for a long time!
All new original music, art, and characters. Brand new customization modes allow you to unlock songs and sounds to make your own original music, and customize your girl's hair, dress, and shoes in Maniac Mode.
Multiplayer Wireless function. Compete in six different multiplayer contests with up to four players
Get it here
Subscribe to:
Comments (Atom)