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Wednesday, May 26, 2010

Alien Breed: Impact announced for PlayStation 3 and PC

Alien Breed: Impact for the PlayStation 3 through digital delivery on PlayStation Network and for PC through Steam during summer 2010. Alien Breed: Impact is a heavily expanded edition of the XBLA arcade hit “Alien Breed: Evolution”, with suggestions from the community being translated into brand new features by the Team17 developers.

Alien Breed, recognized as one of the foremost Amiga games ever released, was launched in 1991, developed and published by Team17 Software Ltd. It proved an instant success, with the Special Edition version spending an incredible 33 unbroken weeks at the top of the UK Sales Charts. A sequel was released in 1993 (Alien Breed 2) and a 3D edition, both of which won numerous awards. The well-loved series had lain dormant for 14 years, until December 2009, when it arrived in stunning fashion with the production-heavy 'Alien Breed Evolution' on Xbox 360 LIVE Arcade achieving Christmas No. 2 sales position on Xbox 360 LIVE Arcade

Alien Breed: Impact is an explosive science fiction arcade-shooter that resurrects a classic and much revered franchise. Named after the space hulk collision that rocks the ship of the game’s hero Conrad, Impact features an epic story, swarms of highly intelligent alien enemies, high-impact weapons, highly detailed and rich environments; all implemented with superb technology, using Epic Software's Unreal® Engine 3.

Alien Breed: Impact is now tougher and requires more individual exploration than its predecessor. It features expanded customisability, with upgrades available for weapons that can be purchased using cash looted from corpses and lockers. If that isn’t enough to whet your appetite, there are enhancements to the co-operative gameplay experience for you and a shooting buddy, not to mention the “Prologue” campaign, which takes players through an updated and expanded introduction to the world of Alien Breed.

Alien Breed: Impact is a testament to Team17’s ongoing desire to improve and to recognize the community as important contributors to their games. Studio Head Martyn Brown echoes these sentiments: “We’re always very keen to hear what our communities are saying about our titles and greatly consider feedback. For Alien Breed: Impact, it was great that we went back to the design and improved the game in many areas, meaning a much tighter gameplay experience for all.”