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Thursday, February 26, 2009

Atari admit problems with RACE Pro online game - some quick fixes...

Race ProFollowing the worldwide launch last week and subsequent sales success of Atari and Simbin’s RACE Pro, some players are experiencing problems when playing online.

UPDATE: Check the official Atari forum here for latest information...

Some problems are created by the sheer number of people who are trying to play online at the same time, a situation which is unfortunately impossible to appropriately simulate in pre-launch testing.

Other difficulties are arising because of the specific way the multiplayer gameplay mode is designed. To help players quickly get to grips with how to get the most out of the online mode until changes can be implemented in game, we have produced a Guide which is now publicly available.

We apologise to players for any inconvenience or poor experience caused by these unforeseen issues, and we would like to reassure the community that we have been focused on solving all the known problems since the game’s North American launch on 17 February. To this end, a Title Update is planned to be available to all players connected via Xbox Live as soon as humanly possible.

In the meantime, we would like to thank all the players who are already having a great time with RACE Pro on and offline, and we promise full continued support to the rapidly expanding community of players.

If you have feedback you would like to share with Simbin and Atari, please make your voice heard at the game’s official forum: http://forums.eu.atari.com/forumdisplay.php?f=654

Guide to Online Play in Race Pro Xbox 360:

* There are 3 steps in any online race in Race Pro:
-Open Practice session – where you wait for new drivers to join
-Qualification session – to determine the position on the starting grid
-Race – to race against other drivers

* The Qualification step is optional. You can bypass it by selecting “No” for Qualification in the Host Setting screen.
* It is important to note that the host leads and “times” everything. It can sometimes take time for him to start a session or go from one step to another, so please bear this in mind and be patient.
How to set up a Player Match session in Race Pro Xbox 360:
1- Go to Xbox Live
2- Select Player Match, then Create Match
3- Choose the race settings such as track, car class, length, player slots…(we advise setting fewer player slots, selecting “Yes” to AI opponents and selecting “No” to Qualification).
4- Choose your car
5- Choose your car settings (default settings are normally adequate)
6- Press A button to pass to the loading screen
7- Press A button when loading is completed
8- Select Drive and you’re now in the Open Practice session where you wait for other drivers to join in.
9- Once enough drivers have joined, press Start and choose Next Session (when you see the warning message displayed, select ‘yes’)
10- On the Player/Timing screen, press A button
11- Select Next Session
12- Once the loading is complete, select Race, and you’ll then be on the starting grid.
13- Once the race is finished, on the Player/Timing screen press A button. Then you can select Done and then choose a new track to race with the same people and settings.

Useful Tips:
-Either as Host or as Client, it’s better choose 6 to 8 opponent slots / games to optimize the gaming experience.
-As Host, it is important not to wait too long for new players in the Open Practice session. It may discourage players who want to race quickly.
-It is strongly recommended that you join games via the Custom Match option (instead of Quick Match one). You’ll then be able to choose for yourself the game you want to play in.
-Using Private Sessions is also a good way to optimize the network and game performance.
-When you’re not the host, please wait for the host to start the qualifying session or the race. Wait on the driver/timings screen or on the Replay/Monitor/Quit screen (but don’t quit). Loading will start quickly, leading you to the next step.
-Use the Custom modes and check the created sessions. Choose the sessions marked as “Waiting for Players” or “Qualifying”.