Search This Blog

Tuesday, March 24, 2009

Guitar Hero's to keep on rockin' new music from Pixies, Motorhead, Silversun Pickups, Steely Dan and Nirvana.

guitar hero
Two Brand-New Silversun Pickups Tracks to Debut Exclusively in Guitar Hero World Tour *Fifteen New Songs in April Add to the Massive Guitar Hero World Tour Set List

In April, gamers will have no shortage of new songs to rock out to on Activision Publishing, Guitar Hero World Tour with downloadable music from five distinctive rock bands.

The Pixies make their Guitar Hero debut; returning veterans Silversun Pickups will release two brand-new songs off their sophomore album, prior to its release; Nirvana returns for a downloadable encore with three additional hits; while Motörhead and Steely Dan, each with singles featured on Guitar Hero World Tour’s on-disc set list, make a resounding return.

On April 2nd, fans will be introduced to The Pixies’ alternative rock music for the first time ever in a Guitar Hero game. Virtual musicians will experience two singles from The Pixies’ second album, Doolittle, with “Debaser” and the highly successful “Monkey Gone to Heaven,” along with “The Sad Punk” from Trompe le Monde, their fourth and final full-length studio album.

Gamers will be able to get an exclusive taste of Silversun Pickups’ new music before their release of their second album, Swoon, on April 14 with “Panic Switch” and “It’s Nice to Know You Work Alone.” “Well Thought Out Twinkles” from their breakthrough album, Carnavas, will round out the Track Pack, available on April 9th.

Returning to Guitar Hero World Tour on April 16th is the popular rock band from the 70’s, Steely Dan. This time around, the band will contribute one single each from three of their albums – “Black Friday” from Katy Lied, “Kid Charlemagne” from The Royal Scam and “Bodhisattva” from Countdown to Ecstasy.

For download on April 23rd, British hard rock band, Motörhead, re-recorded new versions of “Jailbait,” “Love Me Like a Reptile,” and “Iron Fist” for Guitar Hero World Tour.

With their second downloadable Track Pack, Kurt Cobain, Krist Novoselic and Dave Grohl of Nirvana will be returning to Guitar Hero World Tour on April 30th with "Very Ape" from In Utero, "Sappy" from the No Alternative compilation and "Stay Away" from their breakthrough, first major label album, Nevermind.

The Track Packs will be available on Xbox LIVE Marketplace for the Xbox 360 video game and entertainment system from Microsoft for 440 Microsoft Points and on the PlayStation Store for the PLAYSTATION 3 computer entertainment system for 5.49 euros / £3.99. All songs in the Track Packs will be released as downloadable singles for Xbox 360 for 160 Microsoft Points, PLAYSTATION 3 system for 1.99 euros / £1.59 and Nintendo Wii for 200 Wii Points each.

Hellion - Mystery of the Inquisition - extraordinary multiplatform First-Person-Shooter coming in 2010

Hellion - Mystery of the Inquisition
Flying Fish Works announces their upcoming product “Hellion: Mystery of the Inquisition” coming on Xbox 360, PlayStation 3 and PC in 2010. The team is using the latest technology to present an outstanding reality, authentic locations and impressive combats within the 13th century.

“Hellion” also represents an epic plot set in a lively medieval world charged with upgradeable exorcisms and uncompromising brutality according to this period.

As an armed man of the newborn Inquisition, the player will battle heretics, execute exorcisms, face demons and unintentionally become part of a political and religious intrigue. Realizing that all of mankind is standing on the verge of doom, he will have to use all the physical and spiritual abilities he ever acquired to face the fiends of hell and, finally, discover the Mystery of the Inquisition.

“Hellion” is an epic journey through different medieval cultures full of real-life characters, wild animals, rough warriors, powerful Templar knights, deadly assassins and, ultimately, horrifying demons.

“Our vision is to create a historical fiction game that will put the player in the center of the medieval world, full of its cruelty, intransigence and diversified beliefs. In this ruthless reality, the player will become an eyewitness of great political machinations, unseen brutality and betrayal. He will pave his way to the truth just to find that it is more horrible and dreadful than anyone could imagine.” says Simon Grabowski, CEO at Flying Fish Works.

MotoGP on Nintendo Wii races to stores this week


World's Premier Motorcycle Racing Championship Game Crosses the Finish Line March 24th
SAN MATEO, Calif – March 24, 2009 – Capcom a leading worldwide developer and publisher of videogames, has today confirmed that MotoGP for the Nintendo Wii home video game system will ship on March 24, 2009.

This is the first officially licensed MotoGP title to be published for the Nintendo Wii platform and comes as part of Capcom’s five year deal with Dorna Sports, providing exclusive rights to publish video games based on the world’s premier motorcycle championship across all hardware platforms.

MotoGP for Nintendo Wii turns the Wii Remote into a virtual set of handlebars to deliver the definitive two-wheeled racing experience. Players are put at the center of the MotoGP experience by letting them join a team and compete alongside their sporting heroes in all three race classes – 125cc, 250cc and MotoGP. The game features a scaled and competitive AI which adjusts within limits to give a more enjoyable race experience on the lower levels but shows no mercy in the higher levels.

Players will be able to decide what motorcycle and racing style suits them best in Tutorial mode. Rather than taking players ‘out of the main game’, this mode will transport them immediately into an arcade race and offers tips right at the start.

In Career mode, players can develop their racing skills for up to 5 seasons with the aim of becoming the ultimate MotoGP champion. Choosing a team and bike class at the beginning of each season, riders can make customizations through a selection of bike helmet designs that unlock as players progress. As races are won, stronger teams will be looking to recruit for the following season, enabling players to race better performing bikes. Climbing the ranks will also allow access to certain bike upgrades which improve the rider’s performance across a range of parameters such as straight line speed, acceleration, braking and cornering.

Players can choose their favorite track and rider in Quick race mode or set the best time at each circuit, competing against themselves to shave vital seconds off their personal record in Time Attack mode. If that’s not enough then select any class, rider and team and re-create an entire season in Championship mode. The weather conditions, difficulty setting, number of laps and handling model can all be decided, allowing players to shape their own season.

MotoGP for Nintendo Wii also features a two player head-to-head option with the addition of AI controlled bikes to add more of a challenge to the race.

Applications now available for SONY online entertainment 2009 G.I.R.L. scholarship program

girl-gamers-in-real-lifeProgram Awards Up To $10,000 Toward Tuition and Other Educational Expenses.

Applications are now being accepted for the 2009 G.I.R.L. Scholarship to help educate and recruit more women into the field of video game production and design.

Sponsored by Sony Online Entertainment LLC (SOE) a global leader in online gaming, and administered by Scholarship America, a leading non-profit educational support program, applications are available at https://www.scholarshipamerica.org/gamersinreallife and more details, including official rules for entry are available online at http://www.station.sony.com/girl/.

"There are a significant number of women who are gamers, but not enough working in the video game field,” said Torrie Dorrell, Senior Vice President of Global Sales and Marketing, Sony Online Entertainment. "With the application process starting today, we're taking a concrete step toward opening the door a little wider for women who want to go into game development."

One skilled student will win up to $10,000 to be applied toward tuition and other educational expenses at the school at which the student is currently enrolled, and an optional paid internship of up to 10 weeks at Sony Online Entertainment’s headquarters in San Diego, California (room, board, transportation and living expenses not included), to work on the upcoming online video game Free Realms.

In order to be eligible to participate, entrants must be currently enrolled in an undergraduate program related to video games, must not graduate before the end of the 2010 spring term, and must comply with the program’s official rules. Entrants are required to complete an online application, and if chosen as finalists, submit concept art and two (2) essays that will be reviewed by a panel of judges from SOE. Online applications must be completed and submitted on or before April 24, 2009 and SOE must receive the concept art and essays from finalists by June 12, 2009. SOE will announce the winner on or about July 17, 2009.

For more information about the G.I.R.L. scholarship program, please visit http://www.station.sony.com/girl/.

Monster Jam Set to Crown 2009 Champion at the Monster Jam - Urban Assault National Tournament Finals in Las Vegas This Weekend

Monster JamActivision and Feld Motor Sports, Inc. announced today the championship round of the Monster Jam: Urban Assault National Tournament, taking place at the Monster Jam World Finals in Las Vegas’s Sam Boyd Stadium this Saturday, where one of nine finalists will be crowned as the new National Champion.

Eight of the nine finalists qualified for an expenses-paid trip to Las Vegas to compete in the Monster Jam: Urban Assault National Tournament by winning their regional qualifiers at Monster Jam events during January and February. The finalists will challenge each other using the Monster Jam: Urban Assault game on Nintendo Wii.

The tournament consisted of 16 regional qualifying rounds that began back in January and took place at the top Monster Jam stadiums across the country. Players competed on Wii gaming platforms in front of thousands of screaming Monster Jam fans. The eight fastest winners have been awarded expense-paid trips to Las Vegas, where they will compete against each other for the national championship in the Monster Jam World Finals at Sam Boyd Stadium. The winner will become the second Monster Jam Video Game National Champion.

Michael Furlow, from Jacksonville, IL, is the lucky wild card winner who qualified for the 9th and final National Tournament spot by registering online at www.MonsterJamOnline.com.

The Monster Jam: Urban Assault 2009 National Tournament Championship participants are:

Winner Won In Hometown Time
1. Joe Schaefer Houston, TX Brenham, TX 1:42:00
2. Matt Regevig Phoenix, AZ Glendale, AZ 2:07:80
3. Eric Myers Oakland, CA Fairfield, CA 2:12:84
4. Alberto Trevino San Antonio, TX Portland, TX 2:20:79
5. Tony Lee St. Louis, MO Auxvasse, MO 2:21:12
6. Drew Winthrop Miami, FL West Palm Beach, FL 2:25:93
7. Justin Kerfoot Anaheim, CA Newport Beach, CA 2:30:00
8. Craig Knor Indianapolis, IN Munster, IN 2:32:66
9. Michael Furlow *Wildcard Winner* Jacksonville, IL


The nine qualifiers will compete in three separate semi-final rounds throughout the day on Saturday at the Built Ford Tough Party in the Pits at the Monster Jam World Finals. The three winners of the semi-final rounds, in addition to the fastest gamer of the six who did not win, will compete in the final round for the National Championship.

Last year, 14 year-old Jordan Rager of Loganville, GA, won the first ever Monster Jam Video Game National Tournament in Las Vegas by first qualifying at the Atlanta Georgia Dome regional qualifier. He was then awarded an expenses-paid trip to Las Vegas to compete against the other regional qualifiers at the Monster Jam World Finals. At the Las Vegas Monster Jam Finals, Jordan bested all finalists to become the inaugural Monster Jam Video Game National Champion.

In Monster Jam: Urban Assault, all-out destruction is taken to a whole new level by busting the traditional Monster Jam action out of the stadiums and onto city streets across the globe. Players can choose from over 27 different monster trucks, including classic Monster Jam icons like Grave Digger, Maximum Destruction, Monster Mutt, El Toro Loco, Blue Thunder and Captain’s Curse, as well as newer stars such as Stone Crusher and Backwards Bob. The game focuses on crushing everything in your path while doing insane tricks in never before seen urban environments. Monster Jam: Urban Assault features 26 new urban tracks, 12 authentic Monster Jam stadiums, seven different game modes and 12 skill competitions, and players can challenge up to four of their friends via split-screen multiplayer.

For more information about the event and daily updates about the finals please visit www.monsterjamonline.com.

Monster Jam - Urban Assault is available now for Nintendo Wii, PlayStation 2 computer entertainment system, PSP (PlayStation Portable) system, and Nintendo DS.

New Video Game Console uses 3G networks to beat Piracy

zeebo-3g-budget-gaming-console
A startup called Zeebo is marketing a new game console toward emerging markets, only using a 3G wireless network to download new games.

Zeebo will launch its console to Brazilian retailers next month, priced at the equivalent of $199.

Zeebo said it is targeting the so-called BRIC market – Brazil, Russia, India and China – with plans to lower the price to $179 and even $149 next year. At its current price, the Zeebo console costs the same as an Xbox 360 Arcade; the popular Nintendo Wii costs $249.99 new.

Interestingly, the console's launch is designed to provide a competitive answer to, and to prevent, game piracy in the emerging markets. "Selling titles for only a slight premium over the gray market prices of the original titles, so consumers have no reason to leave home to shop" is one of the benefits of the new console that Zeebo touts on its Web site.

Full post on Yahoo here...


More on the new console here on nexus404...

Toy Story Mania Announced Beloved Toy Story characters and theme park attraction provide backdrop for family-friendly carnival-style video game.

toystory mania gamezplay
Disney Interactive Studios today announced Toy Story Mania!, inspired by the Disney/Pixar animated feature "Toy Story," will be released exclusively for the Wii home video game console this fall. Toy Story Mania! showcases an array of entertaining games based on the new Disneyland Resort and Walt Disney World Resort attractions, while featuring the iconic characters and humor from the popular Disney/Pixar "Toy Story" franchise.

"The 'Toy Story' franchise is a fun, dynamic and heart-warming series containing characters and themes that connect with every age group," said Craig Relyea, senior vice president of global marketing, Disney Interactive Studios. "Toy Story Mania! combines those popular elements with the unique antics of the new theme park attraction for the ultimate in family entertainment."

In Toy Story Mania!, players experience the fast-paced, zany fun of the Toy Story Mania! theme park attraction, which is an interactive experience requiring 3D glasses and involving rapid or quick-firing shooting galleries. In addition to galleries adapted from the attraction, the game includes new and original galleries and a series of mini games, all hosted by beloved characters from the movies. The thematically-connected levels are designed for up to four players of all ages with competitive and co-operative multiplayer options. Toy Story Mania! also includes bonus 3D features, transforming the game experience with eye-popping visuals.

The Pixar-created "Toy Story" and "Toy Story 2" have both had successful box office and DVD sales. The Disney Digital 3D™ theatrical re-release of "Toy Story" is in the works and will open in theatres on October 2, 2009, followed by the 3D re-release of "Toy Story 2" opening on February 12, 2010, leading up to the premiere of "Toy Story 3" in 3D summer 2010. Toy Story Mania! is the first video game to place characters from these films into a carnival game setting and is expected to resonate with fans of the films and the attraction, as well as gamers who like pick-up-and-play party games.

Developed by Papaya Studio, Toy Story Mania! will be available this fall exclusively for Wii.

UK consumer show runs story on Xbox 360 disk scratching...

xbox scratched diskDespite Microsoft warning users of problems with moving your Xbox while a disk is inserted (label stuck on drive tray) - users still report scratched disks.

BBCs 'Watchdog' consumer programme ran tests on various old, and new, Xbox 360s with differing results...

Read the full post here on the BBC site... plus video

Blame the family

Microsoft responded with this statement...
"Microsoft reaffirms its longstanding position that it's not been able to ascertain any defect in the Xbox 360 console that causes concentric gouges (that is, 'scratching') on discs when a console is in a stationary position. Indeed, despite extensive testing and examination under static operating conditions, Microsoft has never been able to reproduce the concentric gouge that causes disc readability problems or find any such defect in consoles returned by consumers for examination. It's only with the movement of a console that such 'disc scratching' may occur. Consequently, Microsoft provides notices on the Xbox 360 console itself, in the user manual, and on its website - warning consumers not to move the console with a disc in it while in use."


Ubisoft announce R.U.S.E. video game by Eugen Systems creators of Act of War - Direct Action

ubisoft ruse video game ps 3 xbox 360 gamezplayUbisoft announced the launch of R.U.S.E., a new intellectual property developed by Eugen Systems, creators of the critically acclaimed strategy title Act of War - Direct Action. R.U.S.E. is scheduled for release on Windows PC, the Xbox 360 video game and entertainment system from Microsoft, the PlayStation 3 computer entertainment system for fiscal year 2009/2010.

R.U.S.E. is optimized for Intel’s latest core processors, including the Intel Core i7 processor, and will be demonstrated for the first time in public at the Intel booth during the Game Developers Conference (GDC) at Moscone North Hall, booth No6006 at 5:00 PM Pacific on Wednesday March 25 in San Francisco.

R.U.S.E. is a one-of-a-kind real-time strategy game that allows players to bluff their enemies to lead their nation to victory, controlling the action using views that range seamlessly from the heart of the battlefield to the full theatre of war. Players will be plunged into the action thanks to the exclusive IRISZOOM Engine which offers an intuitive interface that allows for smooth, rapid transitions from a birds-eye view of the entire conflict, down into the heat of the battle and vice versa.

“With R.U.S.E., Ubisoft is once again shaking up a genre, offering an RTS with a twist that will thrill gamers,” said John Parkes, EMEA marketing director at Ubisoft. “Ubisoft is known for innovation and R.U.S.E. continues that tradition, offering the most immense and detailed maps ever seen in an RTS. Players can explore the maps using IRISZOOM Engine, which provides an aerial, smooth interaction unlike anything ever seen before.”

Ubisoft and Intel are committed to working together to ensure R.U.S.E. takes full advantage of Intel technologies. “Ubisoft and Intel are demonstrating some of the benefits gamers will experience when playing R.U.S.E. on the Intel Core i7 processor based platforms,” said Elliot Garbus, vice president Intel Software and Services Group, general manager Visual Computing Software Division. “Gamers will experience more immersive game play with smooth zooming from satellite to ground view, superior AI delivering more complex unit movements and more realistic physics throughout the game.”

In R.U.S.E., players use their brain as the ultimate weapon, fighting a war of perception, where the ability to deceive and mislead the enemy determines success. A first in a strategy game, R.U.S.E. reinvigorates the genre by using deception to give new-found depth to the game play.

KarmaStar video game on iPhone and iPod Touch - Easy-to-learn, addictive strategy game speeds players from birth to old age in eight turns.

KarmaStar video game iphone
Entertainment Company, an innovative provider of video games for the mass market, today announced KarmaStar for the iPhone and iPod Touch. Developed by acclaimed game designer Harvey Smith (Deus Ex), the game is a tactical card game and features a quirky, signature art style.

A light-hearted strategy game that lasts about 10 minutes, KarmaStar challenges players to maneuver through life against two opponents in just eight turns to build up personal traits and make opportunistic use of Wildcards and Bonus Scores. Just like real life, the game supports different paths to victory.

"The iPhone and iPod Touch have effectively reinvigorated mobile gaming, allowing publishers to offer a truly rich and immersive play experience never before seen on a mobile device," said Gui Karyo, Executive Vice President of Operations, Majesco Entertainment. "With titles such as KarmaStar, Majesco is continuing to expand our reach to new platforms where we can offer the most enjoyable casual gaming experience to everyone."


"Working on KarmaStar was exciting for several reasons," added Harvey Smith. "While my primary project is a console/PC game, I love the iPhone. It's an amazing device and working with a tiny team allowed me to touch many aspects of the project. Majesco was supportive as we experimented with our game mechanics, which was critical since KarmaStar is a card-game/board-game hybrid. In general, my respect for strategy game designers just went through the roof. I'm really glad I got the chance to work on a game like this."

As players advance through each stage in KarmaStar, they must build up five personal traits -Health, Mind, People, Love, and Money - and overcome obstacles from each phase of human existence. The game is a combination of immediate tactics, longer-term planning and luck. All the while, players must make decisions about how they treat other players when faced with an assortment of life's most embarrassing and triumphant moments. Building traits early can pay off later and players will learn that sacrifices can sometimes lead to greater rewards.

Combining a host of technical features - including the ability to play alone against the game's AI or with two other players via WiFi - KarmaStar offers silky smooth animations and frame rate to make the playing experience that much more rewarding. Whether playing alone or against others, KarmaStar also tracks the player's achievements, career high score, wins and losses, while giving players the option to listen to music from their iPod music library during play.