Civilizations are not set in stone. You can’t just do all the hard work in the beginning then expect your culture to stand the test of time, unchallenged. It’s not like that in the real world – or in Civilization games.
Rise and Fall introduces new Golden Ages and Dark Ages, a new city Loyalty system, and Governors who can be stationed in players’ cities. Through your actions, you will earn – or lose – the loyalty of your people. The question is, “How will you be remembered?”
Rise and Fall introduces new Golden Ages and Dark Ages, a new city Loyalty system, and Governors who can be stationed in players’ cities. Through your actions, you will earn – or lose – the loyalty of your people. The question is, “How will you be remembered?”








