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Tuesday, July 28, 2009

Real Heroes - Firefighter video game for Nintendo Wii

Firefighter video gameIn development by Epicenter Studios, "Real Heroes: Firefighter" emphasizes non-violent, game-integral puzzles and challenges that mirror the on-the-fly choices firefighters face every day.

Featuring Epicenter's proprietary "Thinking Fire" technology, blazes will seem almost alive as they not only attack structures, potential victims and firefighters, but also cause unexpected changes to the environments that will suddenly alter the player's options and strategies.

No two scenarios will play out the same way in "Real Heroes: Firefighter."

Video game Music Line Up EA Sports games Fifa 10, NHL 10, NBA Live 10 and NFL 10

Electronic Arts unveiled the full soundtracks for Madden NFL 10, FIFA 10, NHL 10 and NBA LIVE 10. This first-ever quadruple announcement represents the sounds of this fall’s four sports franchises and affirms EA’s standing as the leaders in worldwide videogame music and marketing.

“Each EA SPORTS game is unique to every gamer that picks up the controller, we wanted to make sure the music matched each of those unique experiences,” said Steve Schnur, Electronic Arts’ Worldwide Executive for Music and Marketing. “With the big songs and huge bands in Madden NFL, bringing back the Soul of the Game to NBA LIVE, tapping into the hard hitting metal tracks of NHL and the international flavor of FIFA, this year’s EA SPORTS soundtrack line up aligns with each of the game’s unique styles.”

MADDEN NFL 10

Since 2001, the annual Madden NFL soundtrack has become music’s most essential launching pad for such artists as Avenged Sevenfold, Franz Ferdinand, Lupe Fiasco and Fallout Boy. This year, Madden NFL 10 makes the ultimate surprise play with a front-line of classics that includes Black Sabbath, 2Pac, Iron Maiden, Kid Rock, Nirvana, Public Enemy, System Of A Down and Rage Against The Machine; tracks by breakout bands Airbourne, Mastodon, and Killswitch Engage; and an exclusive new song by Cypress Hill.

The complete in-game soundtrack for Madden NFL 10:
ARTIST SONG
2Pac Can't C Me
Airbourne Heads Are Gonna Roll
Alice In Chains Them Bones
B.o.B Created A Monster
Bang Camaro Revolution
Beastie Boys Sabotage
Black Sabbath Paranoid
Cypress Hill Get ‘Em Up
Helmet Unsung
Iron Maiden Aces High
Judas Priest Painkiller
Kid Rock I Am The Bullgod
Killswitch Engage Reckoning
Korn Blind
Mastodon Divinations
Nas feat. Puff Daddy Hate Me Now
Nirvana Breed
Pantera Walk
Public Enemy Shut Em Down
Rage Against The Machine Guerrilla Radio
Set Your Goals Gaia Bleeds (Make Way for Man)
Slipknot Duality
System Of A Down Sugar
The Vanity Plan Before I Die
Young Dre The Truth Cheah Beah

NBA LIVE 10

Long recognized as the premiere showcase for diverse and innovative new music, NBA LIVE 10 features more than 80% exclusive tracks, including reinvented classics from Afrika Bambaataa, Dead Prez and Snoop Dogg, along with ground-breaking collaborations by indie-rockers Matt & Kim with the legendary De La Soul, and newcomers Mickey Factz & B.o.B. The soundtrack also spotlights never-before-heard songs from Beastie Boys and Wyclef Jean.

The complete in-game soundtrack for NBA LIVE 10:
ARTIST SONG
88 Keys feat. Colin Munroe Wake Up Call
Afrika Bambaataa feat. Why G, Mickey Factz &The Fort Knox Five Zulu! (We Don't Stop Yawl)
B.o.B. Champion
Beastie Boys Pop Your Balloon
David Banner & GQ S.P.I.T.
De La Soul La La La
Dead Prez Still Bigga Than
Embassy Music Board Overtime
Grand Puba Get It
Laza Crank It Up
Matt & Kim feat. De La Soul Daylight (Troublemaker Remix)
Matt & Kim Daylight
Mick Boogie feat. Kidz In The Hall, Donnis & Daytona Class Of Our Own
Mickey Factz & B.o.B. Mind Got Blown
Mos Def feat. Talib Kweli History
Murs feat. Kurupt & Jay Rock We Ballin'
Pete Rock When I Need It
Reflection Eternal Get Lite
Rye Rye feat. Busy Signal Get Like This
Snoop Dogg Lodi Dodi (LIVE 10)
Wale feat. Jazmine Sullivan World Tour
Wyclef Jean feat. Haitian Fresh Ballin'
Xzibit feat. BJ The Chicago Kid & Poo Bear Fanatic
Young Dre The Truth & 2Pac feat. BJ The Chicago Kid All Eyez On Me (The Truth)
Zion I Go Hard

NHL 10

NHL 10 boasts a crunching line-up of metal, indie-punk and rapcore tracks from both legendary platinum bands – including Megadeth, Scorpions, Green Day and Rancid – and breakthrough new acts such as Cancer Bats and Metalkpretty.

The complete in-game soundtrack for NHL 10:
ARTIST SONG
Alexisonfire Young Cardinals
Cancer Bats Deathsmarch
CKY Hellions On Parade
Disco Ensemble Golden Years
Drangonforce Heroes Of Our Time
Eagles Of Death Metal Anything 'Cept The Truth
Earl Greyhound Oye Vaya
Green Day Know Your Enemy
Megadeth Peace Sells
Metalkpretty Wake Up! Wake Up!
Ministry & Co-Conspirators Keys To The City (Chicago Blackhawks Theme Song)
MxPx Kids In America
Nickelback Burn It To The Ground
Papa Roach Into The Light
Priestess Raccoon Eyes
Rancid The Bravest Kids
Scorpions Rock You Like A Hurricane
Thousand Foot Krutch Fire It Up

FIFA 10

For the latest edition of the most influential global soundtrack in the world today, EA SPORTS FIFA 10 brings together genre-spanning tracks from 39 different artists representing more than 25 nations, including England, Spain, Germany, Sweden, Mexico, Brazil, Norway, New Zealand, Israel, USA and Nigeria.

The complete in-game soundtrack for FIFA 10:
ARTIST SONG COUNTRY
Adiam Dymott Miss You Sweden
Afrobots Favela Rock Brazil
Alex Metric Head Straight England
Auletta Meine Stadt Germany
Balkan Beat Box feat. Tomer Yosef and Saz Ramallah-Tel Aviv Israel
BLK JKS Lakeside South Africa
Bomba Estéreo Fuego Mexico
The BPA feat. Ashley Beedle Should I Stay Or Should I Blow England
Buraka Som Sistema feat. Pongolove Kalemba (Wegue - Wegue) Portugal
CasioKids Fot I Hose Norway
Children Collide Skeleton Dance Australia
Crookers feat. The Very Best, Two Fingers & Marina Gasolina Birthday Bash Italy
Cut Off Your Hands Happy As Can Be New Zealand
Dananananaykroyd Black Wax Scotland
Datarock Give It Up Norway
Fabri Fibra Donna Famosa Italy
Fidel Nadal International Love Argentina
Los Fabulosos Cadillacs La Luz Del Ritmo Argentina
Macaco Hacen Falta Dos Spain
Major Lazer Hold The Line USA
Marcio Local Soul Do Samba Brazil
Matt & Kim Daylight (Troublemaker Remix feat. De La Soul) USA
Metric Gold Guns Girls Canada
Mexican Institute Of Sound Alocatel Mexico
Nneka Kangpe Nigeria
Passion Pit Moth's Wings USA
Peter Bjorn And John Nothing To Worry About Sweden
Pint Shot Riot Not Thinking Straight England
Playing For Change War / No More Trouble WORLD
Rocky Dawuni Download The Revolution Ghana
Röyksopp It's What I Want Norway
Soshy Dorothy France
The Answering Machine It's Over! It's Over! It's Over! England
The Enemy UK Be Somebody England
The Temper Trap Science of Fear Australia
Tommy Sparks She's Got Me Dancing England
The Whitest Boy Alive 1517 Germany
Wyclef Jean MVP Kompa Haiti
Zap Mama Vibrations Belgium

Monday, July 27, 2009

ColorZ an original UFO action puzzle game on Nintendo WiiWare

ColorZ an original UFO action puzzle gameExkee is proud to announce its first WiiWare title, ColorZ, is now available on Nintendo Wii download platform.

ColorZ is an original action/puzzle game that takes place in a world full of colourful UFOs. Unfortunately, things have taken a downwards turn since a new virus polluted the universe and created thousands of nasty microbes. Your challenge is to attack the microbes and restore your planet back to its original vibrant self.

At the beginning of the game only red, green and blue UFOs are present and the player will be given control of one of the colours. The main rule is that one UFO can only pass through or absorb a microbe if it is made of the same colour. If not, your UFO dies. Players have to avoid colliding with microbes of different colour, sometimes changing the colour of their own by using special items.

What makes ColorZ truly addictive is that players will gradually be given control of two to three different UFO colours at once - and the ability to fuse them into a new colour of UFO. The fusion of two or more UFOs will produce a specific colour based on real-life colours – i.e. red + blue = magenta.

Control the different UFOs with the Wii Remote and the Nunchuk. Up to three people can play in cooperative mode, working together strategically to win the day and beat the virus.

Shaun the Sheep - Off His Head video game exclusively for Nintendo DS

D3Publisher announce that Shaun the Sheep is back for another baa-rilliant adventure in Shaun the Sheep: Off His Head, exclusively for Nintendo DS. Teaming up with Aardman Animations once more, Shaun the Sheep: Off His Head is a fantastic follow-up to the successful Shaun the Sheep video game, offering great family-friendly gameplay with an all new adventure.

In Shaun the Sheep: Off His Head the farmer is all set for a big date, but wait…..the farmer’s new toupee has gone missing! Players must help Shaun find the farmer’s toupee before it’s too late. Gamers will play as Shaun and call upon other favourite characters from the show, such as Shirley, Timmy, Bitzer and more, as they help Shaun escape the naughty pigs and other mischievous animals in a bid to rescue the missing toupee! Shaun the Sheep: Off His Head will ship to retail stores across PAL territories this Autumn.

“Shaun the Sheep: Off His Head is the highly anticipated sequel to the first Shaun the Sheep game, bringing the personality and humour of the series to life once more” said Adam Roberts, European Managing Director, D3P. “With all new gameplay elements and the familiar sheepish humour the series is known for; Shaun the Sheep: Off His Head can be enjoyed by pre schoolers, tweens, teens and Adults alike.”

Rob Goodchild, Licensing Manager at Aardman Animations, said, “We are delighted with this brilliant new offering from D3. Our in-house creative team have collaborated closely with D3’s development team to create a fantastically farcical storyline, which really captures the essence and, above all, the humour of the show. With 40 new episodes in production and some exciting new product launches across 2009/10, we are expecting a strong cross-category performance for the Shaun the Sheep brand as a whole.”

War in the Pacific: Admiral's Edition Now Available! Plus Victory at Sea Sale!

war in the pacific video gameThe long-awaited sequel to the legendary WWII Pacific monster strategy game is now available and it comes along with a three month sale on other 2by3 Games Pacific wargames!

the highly anticipated sequel to the legendary wargame War in the Pacific is now available! Many additional man-years of development from a dedicated and experienced team including subject matter experts and experienced programmers has resulted in an improved War in the Pacific experience across the board.

This is the entire War in the Pacific down to individual aircraft, vehicles, ships, guns and squads - more than just a game, it's an encyclopedia of the war compiled from many sources to an unmatched level of detail. Add in a much improved AI and more secure PBEM play and you have the makings of a new classic!

To coincide with the War in the Pacific release, we are also announcing a three month “Victory at Sea Sale” which offers the other 2by3 Pacific wargames at a reduced price.

War in the Pacific: Admiral’s Edition is a stand-alone release which does not require ownership of War in the Pacific. The Admiral’s Edition installation process will not overwrite original War in the Pacific files, but instead the expansion installs along side the original installation of the game and runs as a separate game.

Owners of War in the Pacific are entitled to a limited time $20 discount on War in the Pacific: Admiral’s Edition. This offer will expire three months after the release of Admiral’s Edition. To get your discount, you will need your original War in the Pacific serial number. You can trade it in for discount code at this link: http://www.matrixgames.com/discount/witp.asp . Note that each serial number is good for one discount code and once the code is retrieved, the serial number is considered used. So read the instructions on the discount code page carefully and don’t lose your code! We encourage all War in the Pacific owners to take advantage of this discount while it lasts.

The ”Victory at Sea Sale” will also last for three months after the Admiral’s Edition release and offers the following discounts: War in the Pacific is $20 off the normal price ($49.99 instead of $69.99), Uncommon Valor is $10 off the normal price ($19.99 instead of $29.99) and War Plan Orange is $10 off the normal price ($34.99 instead of $44.99). Whether you’re looking to complete your collection or you’re a new wargamer trying to get your feet wet before jumping into the Admiral’s Edition, there’s never been a better time to pick up these releases!

David Heath, Director of Operations at Matrix Games, said “We’d like to thank Henderson Field Designs for their enormous effort and tireless dedication to the War in the Pacific: Admiral’s Edition project. Whether you’re a hardcore fan playing War in the Pacific every day or you’re interested in finding out what all the buzz has been about – Admiral’s Edition will deliver quality and immersive gameplay at a level of detail and realism you can’t get anywhere else! A warning though, this is a very advanced wargame and not for the faint of heart!”

The individual features and improvements to Admiral’s Edition are far too numerous to mention in total in this announcement, but the highlights alone should grab the attention of any War in the Pacific fan.

The Entire War in the Pacific on One Map! – If you thought the original map was something to behold, wait until you see the new one! Completely redone to a 40 nautical mile per hex scale (instead of the original 60 mile per hex scale) and with the original distance distortions and inaccuracies greatly reduced, this is the most accurate and most stunning map of the theater ever created. In addition, the smaller scale has allowed us to add a number of important bases that would not fit in the larger scale, but which played a key role in the strategy of various operations. On top of that, Admiral’s Edition now has off-map movement through map edge boxes representing major bases across the world, allowing more realistic movement of Allied assets and arrival of reinforcements and resources.

The War At Sea – A waypoint system has now been added for Task Force movement, with up to three waypoints possible. These can also be used to define a patrol zone with loiter times. Waypoints can also be used for automated convoys along with a “return same route” option, making setting up your supply routes easier than ever. Task Force Movement is now handled on a hex by hex basis, with mid-ocean intercepts now possible! Many additional ship classes have been added and the entire naval order of battle has been overhauled with new ships, new subs (including midget subs for the Japanese) and new devices.

The entire upgrade system is now much more capable, allowing conversion of ships between classes as well as multiple upgrade levels (for example, a US Navy four stack destroyer can now convert to APD, AVD, DM or DMS, as the player wishes). Ports have also been reworked to allow for realistic limits for ability to handle ships, cargo and repairs, with much more control given to the player on how repairs are managed (especially at shipyards).

Shore bombardment, landing craft, major and minor ship damage, Engine vs. System damage, brand new ship art and improved task force and ship displays are just some of the many additional improvements!

The War in the Air – The air combat, pilot replacement and training systems of the original War in the Pacific have all been revisited and improved for the Admiral’s Edition. CAP is now partly in the air and partly scrambled, based on your CAP percentage, radar, climb rate, HQs and other factors. Fighters now have new more realistic air combat ratings, with maneuver adjusted based on altitude bands and top speed factored into relative maneuver calculations, to allow both styles of air combat to have their due. The end result is a better simulation of the historical matchups and less of the “uber CAP” that could happen in the original release.

On top of that, plane damage is now tracked across turns and each plane type is assigned a service rating which affects the difficulty of keeping that plane repaired, maintained and in the air. In addition to ops losses, perpetually damaged planes can now become “write offs” with their parts scavenged to make other planes operational. Operational losses overall are now at a higher, more realistic level for the Pacific theater. Fog of war also now applies to the indicator for enemy planes at a base as well and air balance and bomber/escort assignment depends on what you actually know of the enemy’s air power.

Pilots are now rated in a dozen different skill levels and can no longer gain the equivalent of combat experience by flying non-combat missions. Combined with a much more realistic multi-pool pilot training and reserve system, this eliminates certain balance loopholes that could cause unrealistic training rates.

Barrage balloons, blimps, over 500 airplane types, new aircraft art, more realistic coordination limits, configurable resize for squadrons and tracking of air attack vectors for ship flak are some of the many additional improvements!

The War on Land – From the original War in the Pacific’s eight terrain types, the Admiral’s Edition now has up to sixteen and transportation is now handled based on hex-sides rather than hexes, allowing for realistic land movement rates. A new dynamic hex-side and hex zone of control system also ensures realistic control over directions of movement and retreat. Land units now have several modes, rather than just a few – Combat, Movement, Strategic Movement, Reserve, Rest and Disorganized combine to give the player more choices to make about the stance and effectiveness of his land units. A division in Reserve will be able to Pursue, while a Division in Combat will be able to fight much more effectively and a division in Strategic Movement will be able to use rail movement, for example.

Tactical movement also now allows plotting and executing moves from any one hex to any adjacent hex – supply routes no longer need to be followed. Improved fog of war, limitations on fort construction, forced withdrawals and disbands and overstacking rules for atolls and small islands are some of the additional improvements that bring the land combat aspect of the Admiral’s Edition to a new level!

The War at Home – Economy and Industry have also been improved to more accurately simulate the wartime economies, with the addition of Light Industry and Oil Refinery centers and the removal of fuel and supply production from Resource and Oil centers. These changes allow for more realistic economies while keeping the game balance at a historical level. Moving the arrival of some off-map resources to off-map bases, requiring them to be transported on map also removes some issues, such as with Karachi. The end result is an economy that is not significantly more complex, but works more historically.

The Grand Campaign – All of these improvements will come wrapped up with a new full campaign scenario as well as five other scenarios, ranging in size from smaller to larger, many never before done for the War in the Pacific engine! The new campaign and scenarios are based on new, thorough and painstaking research to place every starting historical land, naval and air unit where it was historically and to do the same for reinforcements and withdrawals, to maintain a historical balance of forces. The new orders of battle, planes, ships and devices represent a leap forward in realism and historicity from War in the Pacific, which set the benchmark when it was first released.

The Editor – Finally, scenario and mod-makers will rejoice at the entirely new editor, built from the ground up for the Admiral’s Edition. This editor significantly increases the number of slots available for both devices and locations, has text search, auto-refresh of units from changes TO&Es, display of art work for ships and planes, enables editor-defined LCU breakdowns and task force contents. It also allows viewing of the contents of a given hex for the entire scenario being worked on (including reinforcements). The editor also allows you to upgrade the complete TO&E of a unit at a specified date, which is used to good effect in the new scenarios and campaign to allow 2-5 TO&Es for a division, for example, rather than having to abstract those into one for the entire war.

War in the Pacific: Admiral's Edition includes all of these great new features and improvements, along with a host of minor fixes, while maintaining the same great gameplay and game balance that gamers have enjoyed for years in War in the Pacific.

As our first "Collector's Edition", the boxed version also comes with a Full Color Printed 330 page manual!

Get more information on War in the Pacific – Admiral’s Edition from its official product page. War in the Pacific – Admiral’s Edition is a standalone release and does not require War in the Pacific to install and play.

GameTap And Ubisoft Renew Partnership


GameTap is pleased to announce the renewal and expansion of its distribution partnership with Ubisoft Entertainment. This agreement extends to GameTap the rights for distribution and sale of Ubisoft games through GameTap’s games-on-demand subscription service and its digital retail store.

As part of this agreement, GameTap will continue offering gamers their beloved Ubisoft franchises like Tom Clancy’s Splinter Cell, Heroes of Might and Magic, Far Cry, and Prince of Persia. In addition to renewing these proven hits, GameTap will update its Ubisoft library with over 50 new games. These exciting new additions include hit titles such as:

• Assassin’s Creed
• Far Cry 2
• Heroes of Might and Magic V
• Brothers in Arms: Road To Hill 30, Earned In Blood, Hell’s Highway
• Tom Clancy’s Rainbow Six: Vegas,
• Tom Clancy’s Rainbow Six: Vegas 2
• Tom Clancy’s Ghost Recon Advanced Warfighter
• Tom Clancy’s Ghost Recon Advanced Warfighter 2

GameTap’s burgeoning digital retail shop will offer an even larger selection of Ubisoft titles available for purchase and download. Ubisoft games started arriving in the shop on June 23, 2009 with the release of Tom Clancy’s H.A.W.X. and Prince Of Persia. This represents the first time Ubisoft’s games have been available for sale from the re-vamped GameTap shop.

“We are pleased to be able to offer our subscribers more of the kinds of games they love to play,” said GameTap US General Manager, Sene Sorrow. “Ubisoft games have always performed well for GameTap, and we are excited to grow this partnership,”

“We are excited to add more of Ubisoft’s top notch games into GameTap’s network, for both full game downloads and improved subscription based offerings,” said Andy Swanson, senior director of strategic sales and partnerships at Ubisoft. “We look forward to offering consumers yet another opportunity to play our award-winning franchises and receive our games digitally.”

Ubisoft’s ongoing relationship with GameTap has for years provided GameTap subscribers with top quality, high performing titles that are consistently ranked as favorites by their users. Through our partnerships with industry leaders like Ubisoft and these new additions to our ever-growing catalog of games, GameTap further cements its position as the best value in gaming.

Hearts of Iron 3 Strikes Gold on PC!


Paradox Interactive is proud to announce today that production has completed on Hearts of Iron 3. The third installment of the popular World War II strategy series, Hearts of Iron 3 is ready to invade North American retail shelves and all major digital download portals on August 7th. The game will hit stores in the UK and Scandinavia on August 14th and Germany and France on August 28th.

Featuring rich battle simulations that occur throughout 1936-1948, Hearts of Iron 3 will appeal to both veteran players and newcomers alike with brand new features, including a huge game map with more than 14,000 land and sea provinces. Players will soon have the opportunity to put their battle plans into action and take control of countries ranging from larger superpowers such as Russia or the United States, to smaller nations such as Costa Rica.

To read more about Hearts of Iron 3, please visit www.paradoxplaza.com.

War in the Pacific Admiral's Edition video game now Available!

men load gun with planes over head in this battle sceneMatrix Games (www.matrixgames.com), 2by3 Games (www.2by3games.com) and Henderson Field Designs are thrilled to announce that the highly anticipated sequel to the legendary wargame War in the Pacific is now available! Many additional man-years of development from a dedicated and experienced team including subject matter experts and experienced programmers has resulted in an improved War in the Pacific experience across the board. This is the entire War in the Pacific down to individual aircraft, vehicles, ships, guns and squads - more than just a game, it's an encyclopedia of the war compiled from many sources to an unmatched level of detail. Add in a much improved AI and more secure PBEM play and you have the makings of a new classic!

To coincide with the War in the Pacific release, we are also announcing a three month “Victory at Sea Sale” which offers the other 2by3 Pacific wargames at a reduced price.

War in the Pacific: Admiral’s Edition is a stand-alone release which does not require ownership of War in the Pacific. The Admiral’s Edition installation process will not overwrite original War in the Pacific files, but instead the expansion installs along side the original installation of the game and runs as a separate game.

Owners of War in the Pacific are entitled to a limited time $20 discount on War in the Pacific: Admiral’s Edition. This offer will expire three months after the release of Admiral’s Edition. To get your discount, you will need your original War in the Pacific serial number. You can trade it in for discount code at this link: http://www.matrixgames.com/discount/witp.asp . Note that each serial number is good for one discount code and once the code is retrieved, the serial number is considered used. So read the instructions on the discount code page carefully and don’t lose your code! We encourage all War in the Pacific owners to take advantage of this discount while it lasts.

The ”Victory at Sea Sale” will also last for three months after the Admiral’s Edition release and offers the following discounts: War in the Pacific is $20 off the normal price ($49.99 instead of $69.99), Uncommon Valor is $10 off the normal price ($19.99 instead of $29.99) and War Plan Orange is $10 off the normal price ($34.99 instead of $44.99). Whether you’re looking to complete your collection or you’re a new wargamer trying to get your feet wet before jumping into the Admiral’s Edition, there’s never been a better time to pick up these releases!

David Heath, Director of Operations at Matrix Games, said “We’d like to thank Henderson Field Designs for their enormous effort and tireless dedication to the War in the Pacific: Admiral’s Edition project. Whether you’re a hardcore fan playing War in the Pacific every day or you’re interested in finding out what all the buzz has been about – Admiral’s Edition will deliver quality and immersive gameplay at a level of detail and realism you can’t get anywhere else! A warning though, this is a very advanced wargame and not for the faint of heart!”

The individual features and improvements to Admiral’s Edition are far too numerous to mention in total in this announcement, but the highlights alone should grab the attention of any War in the Pacific fan.

The Entire War in the Pacific on One Map! – If you thought the original map was something to behold, wait until you see the new one! Completely redone to a 40 nautical mile per hex scale (instead of the original 60 mile per hex scale) and with the original distance distortions and inaccuracies greatly reduced, this is the most accurate and most stunning map of the theater ever created. In addition, the smaller scale has allowed us to add a number of important bases that would not fit in the larger scale, but which played a key role in the strategy of various operations. On top of that, Admiral’s Edition now has off-map movement through map edge boxes representing major bases across the world, allowing more realistic movement of Allied assets and arrival of reinforcements and resources.

The War At Sea – A waypoint system has now been added for Task Force movement, with up to three waypoints possible. These can also be used to define a patrol zone with loiter times. Waypoints can also be used for automated convoys along with a “return same route” option, making setting up your supply routes easier than ever. Task Force Movement is now handled on a hex by hex basis, with mid-ocean intercepts now possible! Many additional ship classes have been added and the entire naval order of battle has been overhauled with new ships, new subs (including midget subs for the Japanese) and new devices.

The entire upgrade system is now much more capable, allowing conversion of ships between classes as well as multiple upgrade levels (for example, a US Navy four stack destroyer can now convert to APD, AVD, DM or DMS, as the player wishes). Ports have also been reworked to allow for realistic limits for ability to handle ships, cargo and repairs, with much more control given to the player on how repairs are managed (especially at shipyards).

Shore bombardment, landing craft, major and minor ship damage, Engine vs. System damage, brand new ship art and improved task force and ship displays are just some of the many additional improvements!

The War in the Air – The air combat, pilot replacement and training systems of the original War in the Pacific have all been revisited and improved for the Admiral’s Edition. CAP is now partly in the air and partly scrambled, based on your CAP percentage, radar, climb rate, HQs and other factors. Fighters now have new more realistic air combat ratings, with maneuver adjusted based on altitude bands and top speed factored into relative maneuver calculations, to allow both styles of air combat to have their due. The end result is a better simulation of the historical matchups and less of the “uber CAP” that could happen in the original release.

On top of that, plane damage is now tracked across turns and each plane type is assigned a service rating which affects the difficulty of keeping that plane repaired, maintained and in the air. In addition to ops losses, perpetually damaged planes can now become “write offs” with their parts scavenged to make other planes operational. Operational losses overall are now at a higher, more realistic level for the Pacific theater. Fog of war also now applies to the indicator for enemy planes at a base as well and air balance and bomber/escort assignment depends on what you actually know of the enemy’s air power.

Pilots are now rated in a dozen different skill levels and can no longer gain the equivalent of combat experience by flying non-combat missions. Combined with a much more realistic multi-pool pilot training and reserve system, this eliminates certain balance loopholes that could cause unrealistic training rates.

Barrage balloons, blimps, over 500 airplane types, new aircraft art, more realistic coordination limits, configurable resize for squadrons and tracking of air attack vectors for ship flak are some of the many additional improvements!

The War on Land – From the original War in the Pacific’s eight terrain types, the Admiral’s Edition now has up to sixteen and transportation is now handled based on hex-sides rather than hexes, allowing for realistic land movement rates. A new dynamic hex-side and hex zone of control system also ensures realistic control over directions of movement and retreat. Land units now have several modes, rather than just a few – Combat, Movement, Strategic Movement, Reserve, Rest and Disorganized combine to give the player more choices to make about the stance and effectiveness of his land units. A division in Reserve will be able to Pursue, while a Division in Combat will be able to fight much more effectively and a division in Strategic Movement will be able to use rail movement, for example.

Tactical movement also now allows plotting and executing moves from any one hex to any adjacent hex – supply routes no longer need to be followed. Improved fog of war, limitations on fort construction, forced withdrawals and disbands and overstacking rules for atolls and small islands are some of the additional improvements that bring the land combat aspect of the Admiral’s Edition to a new level!

The War at Home – Economy and Industry have also been improved to more accurately simulate the wartime economies, with the addition of Light Industry and Oil Refinery centers and the removal of fuel and supply production from Resource and Oil centers. These changes allow for more realistic economies while keeping the game balance at a historical level. Moving the arrival of some off-map resources to off-map bases, requiring them to be transported on map also removes some issues, such as with Karachi. The end result is an economy that is not significantly more complex, but works more historically.

The Grand Campaign – All of these improvements will come wrapped up with a new full campaign scenario as well as five other scenarios, ranging in size from smaller to larger, many never before done for the War in the Pacific engine! The new campaign and scenarios are based on new, thorough and painstaking research to place every starting historical land, naval and air unit where it was historically and to do the same for reinforcements and withdrawals, to maintain a historical balance of forces. The new orders of battle, planes, ships and devices represent a leap forward in realism and historicity from War in the Pacific, which set the benchmark when it was first released.

The Editor – Finally, scenario and mod-makers will rejoice at the entirely new editor, built from the ground up for the Admiral’s Edition. This editor significantly increases the number of slots available for both devices and locations, has text search, auto-refresh of units from changes TO&Es, display of art work for ships and planes, enables editor-defined LCU breakdowns and task force contents. It also allows viewing of the contents of a given hex for the entire scenario being worked on (including reinforcements). The editor also allows you to upgrade the complete TO&E of a unit at a specified date, which is used to good effect in the new scenarios and campaign to allow 2-5 TO&Es for a division, for example, rather than having to abstract those into one for the entire war.

War in the Pacific: Admiral's Edition includes all of these great new features and improvements, along with a host of minor fixes, while maintaining the same great gameplay and game balance that gamers have enjoyed for years in War in the Pacific.

As our first "Collector's Edition", the boxed version also comes with a Full Color Printed 330 page manual!

Get more information on War in the Pacific – Admiral’s Edition from its official product page. War in the Pacific – Admiral’s Edition is a standalone release and does not require War in the Pacific to install and play.

Indie Games Arcade Returns to the Eurogamer Expo 2009


The Indie Games Arcade returns to the Eurogamer Expo this year, with more than a dozen of the best and most interesting indie games and projects on show.

Organised by Pixel-Lab and Eurogamer, the Indie Games Arcade will be happening at both Eurogamer Expo events - in Leeds on the 27th and 28th of October, and as part of London Games Festival on the 30th and 31st of October.

The Indie Games Arcade will feature a raft of well-known and not so well known indie games, including games from Tunatech, Introversion, Robert Fearon, Hayden Scott-Baron, Rudolf Kremers and Alex May.

Rupert Loman, managing director of Eurogamer said, "The Indie Games Arcade is an important part of the Eurogamer Expo. It puts gamers in touch with games they might not otherwise find out about, and helps independent developers reach new gamers and attract press coverage that they wouldn’t otherwise be able to get. We’re delighted to bring it back this year with the help of Pixel-Lab.”

David Hayward, Project Coordinator for Pixel-Lab said, "Not everyone is well known or has a huge marketing budget, but there's a lot of indie talent based right here in the UK. A lot of this work steps outside of the commercial mainstream of games and constitutes an important contribution to the culture of games. I'm really pleased to be putting such a lot of interesting work on show again this year."

As well as beloved and anticipated commercial indie titles, there will also be a selection of the most interesting and unusual non-commercial games that can be found.

The Indie Games Arcade microsite is here: http://pixel-lab.co.uk/indiegamesarcade

New expansion pack for the critically acclaimed Theatre of War 2 - Africa 1943, the tactical World War II title.

theatre of war update downloadLeading Eastern and Central European publisher 1C Company and Battlefront.com are excited to announce a new expansion pack for the critically acclaimed Theatre of War 2: Africa 1943, the tactical World War II title.

The expansion pack will be available later this year via download and/or mail delivery for $25.00 at www.battlefront.com. Ownership of the original Theatre of War 2: Africa 1943 is required.

The new expansion pack, Theatre of War 2 - Centauro is dedicated to the 131st Armored Division Centauro and the battles it took part in North Africa starting from December 1942 till mid-May 1943. The 131st Armored Division Centauro (in Italian: 131ª Divisione Corazzata "Centauro") was an armored division of the Italian Army during World War II. The pack features a new campaign and covers missions from rearguard actions near El Ageyla in Libya to the battles in Tunisia. New desert and mountain landscapes of North Africa will be available on ten new maps accurately reconstructed according to historical documents. There will also be ten new missions based on real battles in Tunisia allowing would-be Generals to command counterattacks, breakthroughs, flanking manuevers, hardened defenses and stealthy ambushes. Ten new military vehicles will also make their debut in this expansion including the Semovente M40 tank destroyer, the Carro Armato M13/40 medium tank, the Autoblinda AB 40 armored car, and many more. For more information please go the official website at www.battlefront.com/tow2.

Theatre of War II is considered to be the most realistic simulation of modern battle ever played on a PC. Covering the events of 1943 during the operations in Tunisia players have the option to lead the German Afrika Korps of Rommel in their last full-scale attack or be at the head of the opposing English and American armies, led by Montgomery and Eisenhower, during 15 missions in three campaigns.