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Tuesday, June 16, 2009

FIFA 10 new features and gamesplay explained for Xbox 360 & PS3

fifa 10 game
We’re really proud of FIFA 09. Quality wise the game was up there, but being football and football game fanatics we’re never satisfied. So with FIFA 10 we wanted to address 3 key things.
1- Refine our gameplay
2- Respond to feedback from our Fans
3- Innovate in some really cool ways.

About 70% of our effort went on the first 2 items, whilst the remaining 30% was spent on the very cool new innovations we have already revealed and others that we will be revealing in the coming months.
Taking each in turn
Refining our Game
When we look at FIFA 09 the overall quality of the gameplay is good. We’ve been building our ‘Next Gen’ gameplay for three years, and we have managed to address most of our fundamentals to a really satisfactory level. However there were still some frustrations – and we wanted to address them. Week in and week out when we watch real football games we see things that help us to identify how real football players behave, and express themselves on the pitch. With this in mind we focused on a heap of things this year, namely:

Urgency: We wanted to replicate the degrees of urgency on the pitch. When players aren’t involved in immediate ‘action’ they’re more relaxed. As play gets closer they become more alert and responsive to what’s going on around them. So in FIFA 10 this year you’ll see a lot of different motions being used dependent on the state of the play, and the ‘threat’ of the situation. We’ve also worked on new Face Ball logic, to ensure that players are correctly following the play and better prepared to react to the situation. This work even moves into players getting out of the way of teammates passes and shots, and players throwing themselves at the ball with effort – things like diving headers, sliding shots, falling clearances etc.

Trapping: Trapping is how the player gets into a position to control the ball, and how they control it. This year we wanted to get away from inappropriate ‘earliest’ trapping, where a player might move to a position where they would get the ball to touch them as soon as possible, to an ‘easiest’ trapping system, where players move to a position to get the ball under control as easily as possible. Essentially we gave the players more intelligence and awareness of where the most ‘natural’ trapping position is. The net result – a more responsive ball control mechanic to get the ball on the ground, and under control.

Positioning: This year we wanted to ensure that players had more awareness of where their teammates were. A new system call ‘Position Priority’ makes sure that Defensive Midfielders cover at the back if a Centre back has gone up for a corner – and they won’t leave their post until it’s safe for them to do so. Similarly in attack supporting players make more elaborate runs, analyzing space more effectively to curve, stay onside and create space for passes.

Passing: Yet again there was a lot of ‘threat’ analysis work going on. Passing players now have a greater understanding of the space ahead of teammates to make through balls more effective.

Shooting:
We really wanted to improve the way the ball moves this year. So we created a tool that enables us to create a context sensitive shooting mechanic. What this means is we can tune the error on shots based on the situation. Factors during a shot like the ball, foot and movement of both now will have the correct effect on the ball and lead to some really cool looking shots.

Defending:
We worked not just on the positioning as mentioned above, but also on the slide and standing tackles, and momentum on both. For slide tackling, good players now slide further, so you’ll have more reach. They also have better targeting – so you’ll generally go for the ball rather than the player. Obviously with more reach, you’ve got to time them better, otherwise you’ll be picking yourself up, as the attacker is bearing down on goal. The standing tackle, which was very powerful in 09, is now less forgiving. Defenders will use more momentum in these tackles, so again, if you miss time – you’ll be committed to the wrong direction.

Keepers:
Lots of improvements here. We’ve looked at interception logic – calm and collected in low threat situations, through to punches under pressure. Again, lots of urgency work too. The keepers are now far more aggressive coming off their line, but if caught off their line they can scramble back to scoop the ball out of danger. We also worked on the goalies momentum to ensure his saves are realistic.

There’s a heap more too – and I’m sure in upcoming blogs by Creative Director Gary Paterson and gameplay producer Aaron McHardy they’ll be discussing these, and much more, in lots of detail.

Responding to Feedback:

So as I’m writing this we’re nearing the 300 millionth game of FIFA. What a number. And what a lot of feedback. For me feedback has taken 2 forms.

1 – Frustrations
2 – Requests

and I’ll take each in turn…

Frustrations:
I’m on the forums a lot, posting and reading. There are a lot of people who love the game, and there are a lot of people who discover, report or exploit things in our game that they’re unhappy with. So, we really want to make the people who have legitimate gripes happy, and the exploiters play fair. Some of the things we’re changing are:

1. Stopping lofted through balls leading to 1 on 1 with the keeper.
2. Preventing goals being scored from kick off
3. Improving shooting so you don’t hit the woodwork so much
4. Making our movement animations look better
5. Working to make offsides less frequent and the advantage rule more intelligent
6. Starting to remove scripted graphical sequences and adding quick free kicks.

We’ve done a lot more too – but this should give you a sense of how much we are actually listening to the frustrations people are telling us about.

Requests:
The second part of responding is requests. This year we’re proud to announce that we’re including a Practice Mode within FIFA 10. Using the Back/Select button from the 1 on 1 arena, you’ll be able to bring up a menu enabling you to choose to play a practice match or set pieces. You can change the number of players on each side, and a little blog exclusive here – it’s multiplayer too. Only locally though – you can’t have your online friends join your practice match. But 5 v 5 outfield players, on a full size pitch is now a reality 

Innovations

This year we really wanted to change the way the game played. One of the big things we wanted to do was firstly change the player control mechanic, but also to give people more freedom to express themselves realistically on the ball. We’ve managed to do this in 3 ways this year:

1. 360 Degree Dribbling
2. Skilled Dribbling
3. Freedom in Physical Play.

360 Degree Dribbling:
Believe it or not the players in FIFA 09 could only move in 8 directions. Up/Down, Left/Right and Diagonals. You might not have noticed it, but at times this led to a feeling of frustration in the way players dribbled and turned with the ball. 360 Degree dribbling totally frees you from those 8 directional constraints. It’s the first time ever in a football game. Literally a super fluid way to move with the ball. We’ve introduced a larger area of ‘control’ in front of the players, wider dribble touches and a much more responsive and accurate pad reading system to allow you to go wherever you want. With practice it’s even possible to switch the ball from one foot to the other.

Skilled Dribbling

In addition to the 360 system above we wanted to give skilled dribblers the ability to rapidly move the ball laterally. Imagine you’re down near the corner flag and are being pressed by a defender. By pressing the top left bumper you can take rapid, high fidelity touches of the ball to jink left and right to throw defenders momentum. It’s also useful in other areas of the pitch. I like to think of it as a more accessible skill move.

Freedom in Physical Play:
With the wider dribble touches we added a new collision sharing system. In combination with the increased area of possession you’re looking at ‘overlapping’ areas of control. A true fight for possession when you’re shoulder to shoulder. It’s more varied, and when the players are evenly matched, can lead to some great extended and less predictable physical interactions on the pitch.
It’s not just all about gameplay though.

Manager Mode:

We’re fully aware on the team that Manager mode is HUGELY popular. Outside 1 v CPU and 1v1 play it’s the most played gamemode in the game. Using our ‘responding to feedback’ tag line, we just couldn’t ignore the volume of requests coming in to address a number of areas in this mode. We’ve improved 50 major components to Manager mode in the following areas:

1. Match Realism
2. Transfers
3. Player Development
4. Football Atmosphere

Match Realism:

We’ve totally reworked our simulation engine. Results for Sim’d games are now generated minute by minute and are based on individual team strengths and weaknesses - down to the level of individual players, defensive, midfield and attacking lines, and formation. From the simulations we run here – we’re really happy with the realism of the results we’re generating, and our league tables look pretty believeable too.

Authentic Transfers:
In 09 we were guilty of using financial clout as the main decider for transfer success. This year there’s more decision points. Whilst money is still very important, career prospects and squad opportunity also play an important role in the success of a player’s decision. You’ll also have much more intelligent AI competing against you.

Player Developments:
We wanted to make sure that players developed believably for FIFA 10 – so we’ve invested heavily in making intelligent player growth curves based on a number of factors. These physical, mental and technical curves effect how well a player will develop, as well as where the developing player is based and how we’ll they’re performing.

Football Atmosphere:

The world of football is constantly changing, at a high and low level, and we wanted to inject some much needed authenticity here. You’ll see AI rotating squads based on match performance, have real-time transfer updates on a week by week basis and summaries of what’s going on in your football world.

The Future:
We’re looking at Manager mode as a multiyear investment for us. It’s going to take us a little while to get to a Manager mode that matches the quality of our on pitch gameplay – but we’re really committed to pulling this off

In Closing:
As I mentioned that’s about all I can talk about at the moment – and I know the guys here will be doing more in-depth blogs concerning their ‘features’ as the weeks and months go by. We’ll also be releasing more info on what’s going on regarding our other ‘unannounced features’ over the coming weeks too.

I’m looking forward to reading the feedback from this ‘blog’ and hope that you’re as excited about hearing this stuff, as we are making it.

Metal Gear Solid 4 celebrates with week of updates and news

mgs cover art
Konami to Deliver Exciting News on Hideo Kojima's Beloved Franchise Each Day this Week

In celebration of METAL GEAR SOLID 4 GUNS OF THE PATRIOTS one year anniversary, Konami Digital Entertainment, Inc., announced today that they will release exciting METAL GEAR announcements all week long for fans of the popular franchise. Each day this week METAL GEAR fans can expect to receive game updates and other highly anticipated announcements about the best-selling series.

The timing of these announcements to the one-year anniversary is symbolic of the unmatched success that METAL GEAR has had in the industry. The latest chapter in Hideo Kojima's award-winning saga, once again, set new standards as evidenced by its numerous awards including being named Game of the Year, Best PS3 Game, Best Action Game and Best Graphics Technology Game by both GameSpot.com and IGN.com.

The critics were also unanimous in their praise as IGN.com proclaimed, "It was awesome, and simply must be experienced," while GameSpot.com hailed, "METAL GEAR SOLID 4 brought the beloved series to an explosive conclusion, showcasing a chain of remarkable boss fights and unforgettable action in the process."

METAL GEAR SOLID 4 GUNS OF THE PATRIOTS is an action-packed visual masterpiece that offered an entertaining cinematic experience that has redefined videogames. The final chapter in the saga of Solid Snake sends him around the world in pursuit of his arch nemesis, Liquid Ocelot. Armed with new gadgets and abilities, Solid Snake must shift the tides of battle into his favor, using the chaos of the battlefield to infiltrate deep into enemy territory. In his globetrotting final mission, Snake must sneak deep into enemy locations in the Middle East, South America, and other corners of the earth to foil Liquid Ocelot's plans for total world domination.

METAL GEAR SOLID 4 GUNS OF THE PATRIOTS, is developed exclusively for the PLAYSTATION 3 computer entertainment system and is included with METAL GEAR ONLINE - the online multi-player player experience based on the METAL GEAR SOLID universe.

2.1 Update for X3: Terran Conflict video game

X3 Terran Conflict UpdateEGOSOFT, announced that the 2.1 update patch for X3: Terran Conflict is now available for download. This update includes the addition of a community-developed mission, a much-awaited performance upgrade, several bug fixes and the continuation of the regular X3 competitions that feature prizes for those gamers that utilize the UPLINK facility.



The new mission added in 2.1 is entitled “Treasure Hunt” and was created by the user Ketraar using X3’s fantastic Mission Director plug in. Players will have to traverse across the greatest reaches of the X Universe looking for clues to lead them to the ultimate prize. Said Ketraar of his new mission: ”The Mission Director is a great tool and as an X-veteran, I wanted to bring a little nostalgia. I hope that gamers will find it fun to play.”

The performance upgrade will streamline graphics rendering to produce better framerates and a generally smoother quality of gameplay. This patch will also bring further improvements to Tractor Beam towing, the Universe Trader, a number of scripts and the “mine minerals” command. There is also a new “Run in Background” ability that allows you to chat or surf the web while your factories pump out goods – but be sure to park your ship somewhere safe!



Some minor bugs have also been addressed with this patch, most notably some graphical and turret configuration issues and the patrol and defend sector commands.

The popular regular contests held on the EGOSOFT forums (http://forum.egosoft.com/index.php?c=2) are also continuing. Gamers are encouraged to take part in these regular competitions by playing for specific in-game goals. You can play offline but compete online with your completed results. Great prizes are up for grabs, so get out there and fire up your PC!

X3: Terran Conflict is currently available at major US and European retail outlets as well as Steam, the leading platform for the delivery and management of PC games and digital content with over 15 million accounts around the world.

Willie Nelson, Trace Adkins, Miranda Lambert and Sara Evans join Rock Band country track pack

willie nelson rock bandCountry's Biggest Artists Bring All New Tracks to The Rock Band Platform Including Willie Nelson, Trace Adkins, Miranda Lambert, Sara Evans and More

Harmonix, the leading developer of music-based games, and MTV Games, a part of Viacom’s MTV Networks, along with distribution partner Electronic Arts, today revealed the full setlist for Rock Band Country Track Pack, which includes some of country’s biggest artists from Willie Nelson, Alan Jackson and Montgomery Gentry to Kenny Chesney, Miranda Lambert, Sara Evans and more! Rock Band Country Track Pack hits store shelves in North America July 21, 2009 for a suggested retail price of $29.99 and will be available for Xbox 360 video game and entertainment system from Microsoft, PLAYSTATION 3 and PlayStation 2 computer entertainment systems, and Nintendo Wii system from Nintendo.

Rock Band Country Track Pack, featuring 21 tracks from country music’s superstars of yesterday and today, is a standalone software product that allows owners of Rock Band and Rock Band 2 to keep the party going with a whole new setlist. Thirteen of the on disc tracks are brand new to the Rock Band platform and will be exclusive to the Rock Band Country Track Pack disc for a limited time before joining the Rock Band Music Store as downloadable content.
In addition, Rock Band Country Track Pack, like all Rock Band software, is compatible with all Rock Band controllers, as well as most Guitar Hero® and authorized third party controllers and microphones.

Complete Track List:
Artist Song Title
1. Alan Jackson Good Time*
2. Brad Paisley Mud on the Tires
3. Brooks & Dunn Hillbilly Deluxe
4. Cross Canadian Ragweed Cry Lonely*
5. Dierks Bentley Free and Easy (Down the Road I Go)
6. Dixie Chicks Sin Wagon
7. Drive-By Truckers 3 Dimes Down
8. Jason Aldean She's Country*
9. Keith Urban I Told You So*
10. Kenny Chesney She Thinks My Tractor's Sexy*
11. Kenny Rogers The Gambler*
12. Lucinda Williams Can't Let Go
13. Martina McBride This One's For The Girls*
14. Miranda Lambert Gunpowder & Lead
15. Montgomery Gentry Gone*
16. Rascal Flatts Me and My Gang*
17. Sara Evans Suds In The Bucket*
18. Shania Twain Any Man of Mine*
19. Steve Earle Satellite Radio
20. Trace Adkins Swing*
21. Willie Nelson On the Road Again*

* Denotes track new to Rock Band platform


Fans who buy the Rock Band Country Track Pack for Xbox 360 or PLAYSTATION 3 system can play directly from the disc or download the songs onto their consoles’ hard drives through a free offer with Xbox LIVE online entertainment network or the PlayStation Network. Once downloaded, the songs will automatically appear in the player’s custom Rock Band library and can be integrated into setlists and played in all game modes. With more than 700 tracks available in the Rock Band music catalogue and regular releases of downloadable content every week, Rock Band Country Track Pack is yet another way music-lovers can continue to expand and customize their music libraries.

The Rock Band franchise is the ultimate platform for music fans and gamers to interact with music like never before. The game challenges players to put together a band and tour for fame and fortune – all while learning to master lead/bass guitar, drums and vocals. Featuring the most master recordings of any music game ever by the world’s biggest rock artists, the Rock Bandmusic catalogue includes tracks that span every genre of rock, ranging from alternative and classic rock, to heavy metal and punk.

Rock Band Country Track Pack is rated “E10+” for Everyone 10+ with a descriptor of Lyrics by the ESRB. Rock Band and Rock Band 2 are currently available for Xbox 360, PLAYSTATION 3 and PlayStation 2 systems and Nintendo Wii.

Monday, June 15, 2009

Pro Cycling Manager - Tour de France 2009 HD video game trailer

Pro Cycling Manager Tour de France 2009Pro Cycling Manager - Tour de France 2009 lets players experience an action-packed racing season, filled with more than 180 races - including the famed Tour de France and the Spain Tour (Vuelta). At the head of one of the 60 official teams available, or of the team you have custom-created, throw yourself into some of the biggest challenges: win a Tour, shine during the whole season, train a rising star or confirm a great champion -- the challenges are plentiful and allow you to play "your way", either for the glory of becoming a champion, or simply to enjoy racing.

During Pro Cycling Manager's races, you intervene directly when it comes to the strategy and tactics of your team. As a sports director, you will also have to manage your team during the seasons: negotiating contracts, purchasing equipment, handling rider transfers, practice scheduling and all the other key elements that make up the daily job of a top-level team manager.



The 2009 edition offers a slew of new features, now allowing players to create their own teams. The graphic engine has been enhanced, with new visual effects for a more realistic experience during the races. Finally, new game modes and new ranking systems complete the game experience in solo and online play.

Need for Speed SHIFT Puts Racers in Control With All New Driver Profile Contest winner announced

need for speed bmw prizeLos Angeles Racer Wins the Need for Speed SHIFT Competition, Drives Home in a Brand New 2009 BMW M3

Electronic Arts announce details on the exclusive driver profile system in Need for Speed SHIFT. Driver profile is the ultimate extension of the true driver’s experience. Extending through the single player career and online multiplayer modes, driver profile gives each player a unique game experience based on the way each player drives on the track. This exclusive driver profile system pushes the entire racing genre forward.



During this year’s Electronic Entertainment Expo (E3) in Los Angeles, EA invited attendees to participate in a Need for Speed SHIFT Hero Car Competition that showcased the driver profile. Competitors raced around the Autopolis track in the BMW M3 GT2 hero car generating the highest number of driver profile points. The winner of the Need for Speed SHIFT Hero Car Competition, Mitchell Francis, from Los Angeles won a brand new 2009 BMW M3 Coupe.

Driver profile is a tailor-made career mode based on four key game play components:

1. Personality - a player’s driving style determines whether they are an aggressive or precise driver.

2. Success - as in every race, the ultimate goal is to finish at the top of the podium.

3. Profile points - every car passed, every corner mastered, every opponent taken out generates profile points.

4. Badges - these unique icons bring individuality and style to each player’s driver profile, as each player races and completes top achievements.

As a player’s driver profile develops through the course of the game, it creates rivalries, triggers specific challenges and even unlocks vehicles and customization options. Need for Speed SHIFT’s multiple reward systems keeps players in each race regardless of their position.

“The new driver profile feature in Need for Speed SHIFT gives players full control of how they progress through game,” said Patrick Soderlund, Senior Vice President of EA Games Europe. “In SHIFT, how you drive is who you are behind the wheel.”

Need for Speed SHIFT is being developed by Slightly Mad Studios in collaboration with Black Box and Patrick Soderlund. Slightly Mad Studios includes developers and designers that worked on the critically acclaimed games GT Legends and GTR 2. The PSP (PlayStation Portable) version is being developed by EA’s Bright Light studio.

Need for Speed SHIFT is scheduled to ship in Europe on September 17 and in North America on September 22 on the PLAYSTATION 3 computer entertainment system, Xbox 360 video game and entertainment system, PC and PSP system. More information can be found at www.needforspeed.com or follow us on Twitter at NeedforSpeed.

The King of Fighters online video game trailer

The King of Fighters online video game trailerThe legendary 3-on-3 fighting game series that united rival brawlers from SNK Playmores classic arcade franchises celebrates its 15th Anniversary in style with the release of The King of Fighters Online. For the first time in its history, this epic martial arts showdown has undergone a complete graphical overhaul. The antiquated character sprites used over the past 14 years have been dropped in favor of all-new, high-resolution fighters fluidly animating across painstakingly detailed, 100% hand-drawn backgrounds.



Fight your friends with Fight Night Round 4 with Photo Game Faceth

Fight Night Round 4
Fight Night Round 4 features unique boxer styles and an all new physics based engine that creates one-of-a-kind bouts between over 45 licensed boxers. The action inside the ring will be faster than ever, delivering a true representation of the sports incredible speed, accuracy, timing, and power.

Watch the video...

WiiWare games Eduardo the Samurai Toaster - RAINBOW ISLANDS TOWERING ADVENTURE! - Let's CATCH - Mario Calculator - Clock - Space Harrier

Nintendo's downloadable content this week features the first-ever kitchen appliance with martial arts training. Throw in some rainbows and a game of catch, and you have a pretty interesting WiiWare lineup. But that's not all: There are Mario-themed Nintendo DSiWare applications and a classic arcade game for the Virtual Console. Let's get to the details:

WiiWare

Eduardo the Samurai Toaster
Publisher: Semnat Studios
Players: 1-4
ESRB Rating: E (Everyone) - Mild Cartoon Violence
Price: 800 Wii Points
Description: Fight your way through 13 diverse locations on your own or with up to three friends in this frenetic and stylish side-scrolling action game. Play as Eduardo and his fellow toaster buddies as you fire an assortment of pastries at all kinds of dastardly food products. Hop onto laser-mounted scooters and fly across the screen in rocket packs, and learn to cooperate with your teammates or simply annoy each other in an awesomely fun way by throwing each other around the screen. The choice is up to you.

RAINBOW ISLANDS: TOWERING ADVENTURE!
Publisher: TAITO
Players: 1-2
ESRB Rating: E (Everyone) - Comic Mischief
Price: 800 Wii Points
Description: In Rainbow Islands: Towering Adventure!, players control the rainbow-magic-wielding Bubby or Bobby as they climb the seven seamless areas of a tower reaching the heavens while defeating enemies with their rainbow powers. Bosses controlled by the scientific genius Dr. Crescent await players at the end of every area. Race through every area within the allotted time to meet the rainbow-colored Holly's Comet. There are three game modes: Story mode, which tells the tale of Holly's Comet; Challenge mode, where players attempt to climb as high as they can; and Time Attack, where players select an area and see how fast they can climb it. Rainbow Islands: Towering Adventure! is an exhilarating action game where you use rainbows to climb into the heavens.

Let's CATCH
Publisher: SEGA
Players: 1-4
ESRB Rating: E (Everyone) - Comic Mischief, Mild Suggestive Themes
Price: 1,000 Wii Points
Description: Play catch with friends in multiplayer party games and compete for high scores using your Mii™ character and others. Choose from six different single and multiplayer modes such as Speed Catch, which tests your ability to catch a fastball, and Bomb Catch, an elimination party game for up to four players. Select from a variety of characters or use your Mii character to play other favorite catch games. Unlock special features when you own both Let's TAP and Let's CATCH.

Nintendo DSiWare

Mario Calculator
Publisher: Nintendo
Players: 1
ESRB Rating: N/A
Price: 200 Nintendo DSi Points
Description: Mario and Luigi take a break from their normal adventures to dedicate their heroic talents to working with numbers. Mario Calculator features the full functionality of a traditional calculator, including a Memory key and the ability to display up to 13 digits, and adds a layer of atmosphere reminiscent of the original Super Mario Bros.™ Use the Unit Converter to turn one unit of measure into another (such as length, weight, volume, age and others), or track the history of calculations you've performed with ease. Listen to the Mario-related sounds and watch the coins fly as calculations are performed. Now, back to adding up those high scores...

Mario Clock
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Description: Turn back time and enjoy a bit of classic game play based on the original Super Mario Bros. with Mario Clock. Help Mario and Luigi collect more coins than ever (POW block anyone?) while they run through a variety of stages. Gather enough coins and you'll be treated to another scene bound to bring back fond memories for many. Mario Clock includes both analog and digital clocks that use the system's internal clock or allow you to offset the time however you like. Program up to three alarms (with snooze functionality for those that need it) and assign them a Mario-related sound or use one created in the Nintendo DSi™ Sound application. You'll find yourself thinking "Just a few more coins..." in no time!

Virtual Console

Space Harrier
Original platform: Virtual Console Arcade
Publisher: SEGA
Players: 1
ESRB Rating: E (Everyone) - Animated Violence
Price: 800 Wii Points
Description: "Welcome to the Fantasy Zone. Get ready!" This is the greeting given to you as you start Space Harrier, but you don't have much time to take this advice. Even as the words are being spoken, your Harrier warrior is already charging into battle. Toting a huge laser gun under his arm, the Space Harrier can either run along the checkerboard ground or freely fly through the sky. Either way, he's always heading forward into the hostile 3-D world. As you progress, hordes of strange creatures and robots fly toward you. Fast reflexes are required to dodge their incoming fire. Environmental hazards can be a problem, too. Take care not to run into any trees or stone structures. If you need a bit of a morale boost, just defeat a boss, and the narrator will remind you that "you're doing great!"

Nintendo adds new titles to the Nintendo DSi Shop and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card™ can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.

Remember that both Wii and Nintendo DSi feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit Wii.com or NintendoDSi.com.

Madden NFL 10 HD video game trailer released

Madden NFL 10 Video Documentary SeriesFor the first time in franchise history, EA SPORTS introduces Online Co-op play in Madden NFL 10. The latest Madden NFL 10 Video Documentary series is now available, which includes details and perspectives on the latest innovation for award-winning football video game franchise direct from the development team.

Team up with a friend online to work on game strategy, practice plays, and see the field from a unique point-of-view, thanks to position-specific camera angles. Change player positions after each play to experience the NFL from a completely different dynamic. Want to find out what its like to play as a wide receiver on one play, and the left offensive tackle on another? With Madden NFL 10 Online Co-op, the choice is yours.