GameTribe knows well that DOMO players are longing to become Witch Doctor, but they won’t have to wait too much!
Witch Doctors belong to one of the most mysterious classes. They usually don't show up in public and people know them only from rumors and guessing. Stay tuned for more details…
In the meanwhile, check the in-game item shop for these brand new permanent items:
• Big Magic Giftbox Open it to get Big Mysterious Package. It can store 8 different items. • Magical Accessories Box Open it to receive the Magical Accessories Box. Holds costumes, necklaces, charms, accessories, rings and back, face or mouth items. Holds up to 4 time-limited items. • Mysterious Stone Box Open to receive Magical Stones Box. Holds 8 stones. • Amazing Accessories Gift Box Open to receive Super Suitcase. Can hold 8 costumes, necklaces, charms, accessories, rings, back, face and mouth equipment. Only for permanent items. • Excellent Materials Gift Box Open to receive Supremely Superior Material Pack. Holds 8 types of excellent materials. Stacks up to 60,000 items of each type. • Excellent Eggsploiter Gift Box Open to receive Excellent Eggsploiter Box. Holds 16 Eggsploiters.
You will also find new goodie bags and permanent costume and accessories!
• Leather Goodie Bag (boys and girls versions available) Try your luck to get Leather Clothing and sunglasses, 15 day, 30 day or permanent. • Permanent Crimson Mecha costume and accessories (helmet and jetpack) Available until May 27th.
The new update will be available to players after the weekly Wednesday maintenance window on May 13rd.
DOMO is a Free-to-Play social MMORPG based on ancient Chinese mythology. Join with thousands of other gamers in an amazing anime-inspired world where you can socialize, form friendships, craft and master a variety of jobs, all within the underlying quest of trying to solve the riddles of the ancient myth of the Kunlun Mirror.
To download and play DOMO visit the game’s official website through www.gametribe.com.
Duality ZF is upcoming dual play 2D shooter (shoot'em up / shmup) for the Xbox 360. Release date - Summer 2009. Price: 400 Microsoft Points.
Duality Innovation: Duality ZF introduces a few innovative duality features: DUAL-SL, a weapon system with spread and laser features. It morphs from spread to laser and back via trigger controls. DUAL PLAY allows you to control two players at once. Its an underground concept born in Japanese arcades by expert gamers. DUAL PLAY offers double the firepower. It suits newcomers in easy modes and allows experts to challenge extended expert modes. DUAL-HL, a prototype weapon system in development; may not make launch date.
Firsts: Duality ZF is the first video game to support DUAL PLAY natively.* Duality ZF is the first 2D shooter (shoot'em up, shmup) video game to support eight independently controlled fighters simultaneously.
Game Modes (NEW): Duality ZF features multiple games modes:
HOME ARCADE BULLET HELL SURVIVAL SCORE RUSH BOSS RUSH HOME is the regular game. ARCADE is what Duality ZF would have been had it been an arcade. It is more exciting, more intense, and more difficult. If you are a hardcore "shmup" fan, ARCADE was born for you, but will be enjoyed by all.
Each game mode has online scoreboards.
Gameplay: Duality ZF has high-action, intense, quick-reflex gameplay.
Simplicity: Duality ZF has simple gameplay. Move and shoot. No bombs that blow up everything on the screen. No powerups that power you down or switch weapons against your wishes, only powerups that improve your 32-stage spread/laser weapon. Move and shoot. That's it. Playing is about skill of missing enemy bullets with skill of shooting enemies down. There are no complex controls or weapons to master. Move and shoot.
Weapons and Powerups: Duality ZF features two massively upgradeable weapons in one: a dual spread/laser weapon that can be switched to spread or laser, or various hybrids, at will. It has 32 stages. If you can stay alive long to experience the maximum firepower, it shoots 65 individual bullets per shot, all calculated independently of one another. With a maximum of four shots onscreen at once, that's 260 individual bullets per fighter, for more than 2,000 individually calculated bullets onscreen at once with eight fighters.
The powerups have an artificial intelligence system that lures them to the players most in need, to always promote a balance of power. These are guidelines only, and do not need to be followed. Upon final death, the remaining powerups you would have had, had you had an extra life, spit out to all remaining fighters and friends. The final fighter left standing will have be boosted in powerups to help battle out the remaining fight on its own. (Also read the "revival" section.)
Revival: Lost fighters and friends are revived at the beginning of each stage, so when you are the last fighter standing, try to beat the stage and kill the end boss to bring everyone back.
Control: The Duality ZF fighter has the maximum and most responsive control possible. It is extremely agile and powerful. When you die, it is your fault, not because of poor controls or a slow fighter. We challenge you with challenging stages, not with an inferior fighter with inferior controls, to realize your true 2D shooter potential.
Release Date (NEW): Summer 2009 in Xbox LIVE Community Games (XBLCG), available to all Xbox LIVE users in the New Xbox Experience (NXE).
Philosophy: Duality ZF is a 2D shooter made by 2D shooter fans. It is the 2D shooter that we have always wanted to play. It gives us great pleasure to realize this goal and (soon) share our dream with other 2D shooter fans around the world.
Scoring System (NEW): Duality ZF's scoring system matches how much you dominate the game. It is the most fair scoring system possible. It cannot be exploited by tricky means. The more you dominate the game, the higher your score. Kill everything as fast as possible. Kick the game's ass to get the highest score.
The scoring system awards points proportional to the enemy strength and attack. The same formula is used everywhere in the game, across difficulty modes and even across game modes. If the enemy is twice as hard to kill, you get twice the points. The scoring system does not "care" about the difficulty mode or the game mode, only how tough the enemies are.
There is no maximum score or scoring caps. If it were possible to kill an enemy one million times faster, you would get one million times the points.
Online Scoreboards (NEW): Xbox LIVE Community Games does not permit us leaderboards, yet. However... Duality ZF uses a clever peer-to-peer score sharing system to implement online scoreboards, but peer-to-peer only works with Xbox LIVE Gold subscriptions. We highly recommend subscribing to Xbox LIVE Gold to fully appreciate Duality ZF's scoreboards.
Soundtrack (NEW): Duality ZF features a beautiful Imphenzia soundtrack, strong in club, trance, goa, and dance music. It is a perfect unity to our hyper action gameplay. Imphenzia tracks have exceeded one million downloads. The Duality ZF Soundtrack will be made available for purchase and download on www.imphenzia.com upon release.
There’s more to Cities XL than ‘just’ a game, there’s also an extensive website at the center of which is your page. Your Profile page is your personal space on the Cities XL website; it reflects you, your activities, your friends, and as part of the Planet Offer, your cities of course.
Solo players?... Not that alone! The Cities XL website and many other community websites demonstrated how devoted city builder fans are, so we decided that it would be great if we could continue to support this community after the release of the game. Therefore, every Cities XL player, including Solo players, will have his/her own profile page on the Cities XL website.
This page is first and foremost designed to identify you and differentiate yourself from other players. So when you'll create your Avatar with the Avatar Studio to visit your cities, it will be automatically uploaded to your page as well as each time you’ll modify it. Right below you’ll find a dedicated space to write a short text that describes you, your mood of the day, or simply express what you are currently doing in the game…
You will then be part of the Cities XL community and a community is no use if you don't communicate with other players. You’ll then be free to create your own friends network as you would do with any other Social Network website such as Facebook or Myspace.This friends list will help you find their profile page easily to read what's happening to them in the game and contact them via private messages.
...And if you want, there's more! So, now you know that we will be offering a profile page to every Cities XL player even for Solo players. Now, Solo players will have their cities hosted on their own computer, in their harddrive while players that subscribe to the Planet Offer will have their cities in our servers to ensure all the visit, trade and other MMO features.
Therefore, players who will subscribe to the Planet Offer will have some other information and features available on their profile page: it will be your permanent link to the game.
It allows you not only to take part in the community’s life, along with the Solo players, but also to play even when you are not in front of the PC on which you installed the game. If you are part of the Planet Offer, whether you are on holidays, in a cybercafe or at work, you can join the community and act on your cities in a matter of minutes.
You will be informed in real time of everything that is happening around your game. That way, if one of the contracts signed with your friends somehow becomes invalid because one of the cities involved is unable to provide the required resources, you will be notified right away and will be able to react directly from your profile page. For instance by contacting your friend and having him solve the situation , or by obtaining another contract from another city to make up for the lack of resources.
With this page we wanted to give players a full set of information and tools that will allow them to interact with their cities and with other players from anywhere and at any time.
Whether you have to stay in contact with your friends, manage your Blueprints and Megastructures, manage your contracts or publish your City Journal, the web site will be your daily friend in the Cities XL community.
We will soon talk in detail about all these functionalities in an upcoming blog entry. Until then, we invite you to share your comments and suggestions with us.
Activision and Nickelodeon announce a global partnership where the two companies will create an all-new videogame based on the number-one live-action kids' television show iCarly. Releasing internationally this Fall, the videogame will bring the interactive elements from the series to Wii and Nintendo DS for the first time.
"iCarly is a groundbreaking show that encourages viewers to contribute content of their own," said David Oxford, Activision Publishing. "This game is a natural extension of that creativity, and allows players to interact with the characters they know and love through a variety of different ways, any time they like."
"In order to make a property as huge and irreverent as iCarly into a videogame, we tapped into the interactive model of the show itself," said Steve Youngwood, Nickelodeon/MTVN Kids and Family Group. "iCarly's entire premise is to allow kids and tweens to actively participate in their entertainment experience, and Activision is doing a phenomenal job in recreating that for Wii and Nintendo DS systems."
In the iCarly videogame, the possibilities are truly endless as players help Carly, Sam, Freddie and the other characters from the hit TV series craft all-new webisodes of the show in an original storyline designed specifically for the game. Fun and frenetic mini-games, presented as show skits, capture the creativity of the series, and allow players to work with the characters through new adventures. The innovative iCreate mode provides opportunities for gamers to add their own touches to the webisodes by swapping out props, characters, color schemes, audio, intros, outros and more. Up to four players can either compete or cooperate together on Wii to complete the skits and earn Web-Cred, which can then be used to purchase new items, props, accessories and locations from in-game websites.
Nickelodeon's iCarly, a web show within a show, is the number-one live-action program on all of broadcast and basic cable television with kids and tweens, and the top kid-targeted live action series on basic cable with total viewers. It averages nearly 26 million total viewers each week (source: Nielsen Media Research). The show's companion website www.iCarly.com recently boasted its best month ever in March among total visits, visitors and page views (source: comScore Media Metrix March 2009).
Popular Free-to-Play MMO Golf Simulation to Host the World Class Golf Competition - Preliminaries Begin Today May 13th
Gamescampus.com (run by OnNet USA), announced today that it will launch the 2009 United Cup, a global scale tournament between the USA and European Union in its game, Shot Online. The preliminary tournament will take place today, May 13 through Tuesday, May 19th and will be held in the game's Hela course.
The finals for the tournament will be held on May 21st at the game's Rufus Arena. Shot Online can be downloaded and played for free at http://shotonline.gamescampus.com/index.asp. There is a fee of 200,000 NG to enter the tournament. Prizes will be awarded to the top ten players and will include special equipment, clothing sets and campus credits.
"The United Cup has become our most popular event because our US and European players love to battle each other for the win," said Eliot Kim, Community Manager of Shot Online. "Shot Online has a tremendous following across the globe and we are looking forward to a great turnout, as always, for the tournament this year."
About the 2009 United Cup
Any player (beginner, amateur, semi pro or pro) can participate in the 2009 United Cup. Players are allowed to participate in the tournament with only one character (the highest level character per account) and can participate in this tournament up to eight times. The best score submitted will be the player's final score.
In the tournament, players will be asked whether they are from United States or the European Union and then will be matched against players from their own region. Players also have the option to choose to represent either the United States or the European Union if they have a preference.
The top ten players from the USA and European Union will play in the United Cup Finals on May 21st at Shot Online's Rufus Arena for special prizes. Winners will each be awarded prizes including a set of United Cup clothing, a repairable United Cup driver and 5,000 campus credits.
Electronic Arts announce that a big LITTLEST PET SHOP-style party is in-the-works for 2009 with the release of LITTLEST PET SHOP FRIENDS on the Wii and Nintendo DS. The new game will center on party preparations as girls and their favourite pets get ready to celebrate. LITTLEST PET SHOP FRIENDS will be brimming with new elements that girls love, from an all-new, adorable collection of pets and their pet best-friends, to a large array of customisable accessories, fun mini-games, and a deep story with all new adventures set in a vibrant world that features delightful new graphics.
Hot on the heels of EA’s successful LITTLEST PET SHOP releases in 2008, this latest game will also offer cooperative play as girls play together side-by-side.
“Girls are going to have a blast playing LITTLEST PET SHOP FRIENDS because it is all about hanging out with their best friends as they share pet collections, discover new towns, and play mini-games together,” said Chip Lange, General Manager of EA’s Hasbro Division. “Our first wave of LITTLEST PET SHOP games performed exceptionally well and we have every confidence that LITTLEST PET SHOP FRIENDS will take the franchise to the next level with regard to exciting new exploration, game play and ways to socially connect with friends.”
“EA continues to create new and innovative ways for girls to engage with LITTLEST PET SHOP, the #1 mini doll brand,” said Mark Blecher, Senior Vice President and General Manager of Digital Media and Gaming at Hasbro, Inc. “LITTLEST PET SHOP FRIENDS blends the brand’s appeal of collecting new pets with unique digital play and age-appropriate social interaction, setting up the ultimate party environment for LITTLEST PET SHOP fans.”
Both platforms of LITTLEST PET SHOP FRIENDS will feature 16 new cute pets such as a peacock, Great Dane and lady bug. The Nintendo DS versions will also offer exclusive pets in each of the three games: LITTLEST PET SHOP CITY FRIENDS, LITTLEST PET SHOP COUNTRY FRIENDS and LITTLEST PET SHOP BEACH FRIENDS. Every pet has a bigger personality and special traits that help players navigate through the game and each pet has a best-friend who supplies the additional skills necessary to accomplish fun tasks or adventures. These engaging game elements help players to advance through the story and get a paw step closer to the big celebration.
Inspired by its tremendously popular toy brand counterpart, LITTLEST PET SHOP FRIENDS allows girls to take their favourite pets on quirky, fun quests such as delivering party invitations, serving up cake and ice cream and gathering party decorations, all in preparation for the biggest LITTLEST PET SHOP party ever. LITTLEST PET SHOP FRIENDS offers a few surprises such as an exciting mystery guest who flutters about, ready to make an appearance at the party, plus new unique gifts players can give to their pets.
In development at the EA Salt Lake Studio, the LITTLEST PET SHOP FRIENDS games will launch in later this year.
gPotato Europe recently announced that Dragonica, the new free arcade-style 3D side-scrolling MMORPG, entered into closed beta testing from 13th to 22nd May. With available keys on high demand Alltern8 were lucky enough to secure the very last 40 keys for our members.
For those that did not pre-register or were not chosen by the lottery system on the official website, now is the chance to get your hands on the final release of beta keys by going to the Alltern8 website www.alltern8.com and entering the Dragonica competition. The competition will be drawn over the next 2 days and those lucky enough to win will be able to redeem their key for immediate access to download the game from the www.gpotato.eu game portal.
Dragonica uses only the keyboard for precise combos and accessible combat. As you train your character from one of the starting classes to stronger versions, you will gain access to more powerful weapons and train up a wide variety of hilarious skills to develop your own fighting style. It also includes a fast-paced arcade-style ten player multiplayer mode, party support for up to four players, a couple system granting additional powers to pairs of players, and all the guild, trade, communication and quest fun that players expect from a top MMORPG.
There are plenty of great prizes up for grabs, so if you want to start off June’s Open Beta in style, entering the CBT events is the best way to earn some unique items to make you stand out. The Dragonica team will be “meeting and greeting” players at the start to welcome and help them into the game. After the festivities die down you will be getting straight into the action with combo competitions, challenges to beat the games bosses, PvP tournaments and lots more.
The Closed Beta Test only runs for the next ten days so if you missed out visit our competition page on our dedicated MMO area for your last chance to enter the world of Dragonica.
VSTEP's simulator was nominated by a professional jury and voted winner of the prestigious Best Serious Game 2009 award by public vote at the 4th Apply Serious Games & Virtual Worlds conference in London.
The award was handed out to VSTEP by the honorable Lord David Puttnam during the conference award ceremony on May 7th in London. VSTEP is proud to be awarded this prestigious prize and would like to thank the jury and user community for its support. The award is an acknowledgement of VSTEP's succesful strive towards quality and innovation and a confirmation of its prominent position in the European Serious Games industry.
NDOORS Interactive today officially announced their newest title, WonderKing. Planned for release in the second half of 2009, WonderKing is an unconventional MMORPG from the developer Ryu & Soft that is designed for gamers of all skill level. The beta is scheduled to launch early this summer.
“With the success of Atlantica Online and Luminary: Rise of the GoonZu in the US, we feel the market is eager for a variety of MMO games,” said Peter Kang, CEO of NDOORS Interactive. “WonderKing’s introduction to the North American market will offer a truly encapsulating experience for gamers of every taste and preference.” WonderKing is a 2D, side-scrolling MMORPG that takes players on an adventurous journey with story-by-story quests, much like a fantasy novel. Along the way, players will travel from beautiful beaches to murky marshlands and frigid snowfields as they battle to save the world. Don’t let the lack of a third dimension fool you, as this game is a highly developed MMORPG, including features such as:
• Home Town System: Players can personally decorate a private room where they can rest and store items and trophies.
• Pet System: Adorable, loyal AI animals will aid in hunting, item collecting, and other tasks.
• Class Change: The game allows players to focus their character’s abilities and change between classes to learn powerful techniques (mage, swordsman, thief, and scout). • Mounts and Vehicles: Get moving with a variety of vehicles to ride and animals to mount, providing boosts to attack and defense. • Castle Battles: Engage in PvP battles using siege warfare across castles. • Crafting and Cooking: Weapons, food, and potions can be made to give players an edge in battle. Designed for gamers of all ages, WonderKing is set in a vibrantly colorful world and features some of the most uniquely creative character designs and gorgeous graphics in any game. As with all of NDOORS’ titles, the game is 100% free-to-play.
Got a little Duke in ya'? Well, we want to see it! Starting today Deep Silver, Inc. and Apogee Software, LLC announced that due to popular demand, their search for the next live-action Duke Nukem actor has evolved from a three-city tour into a massive online audition open to anyone willing to take on the challenge.
Fans can do just about whatever they want to demonstrate why they should be the next Duke Nukem. Their performance will be judged by a panel of Duke Experts, including some of Duke's creators. The Experts will combine all entries from all over the United States and will then narrow it down to a lucky few. The judges will then make their decision and the winner will be announced.
The winner will get to travel around the world representing Deep Silver and Apogee Software, LLC as the new "official" Duke Nukem...and they'll get paid to do it! They will be the new face of the the Duke Nukem Trilogy and get to interact with the world like no other iconic videogame character ever has.
"We are opening the floodgates on the search for the next live-action Duke Nukem. Before we were reaching out to the fans with a three-city nationwide search, but due to the high demand we have chosen to expand our search to allow every Duke fan a chance to submit their entry, said Chad McNeil, marketing manager for Deep Silver, Inc. "We want to see your best Duke Nukem, so get ready to kick ass and chew some bubblegum because this is going to be one of the craziest promotions the videogame industry has seen for a long time!"
For those who cannot upload their auditions online, but still wish to participate in the Search for Duke will be allowed to submit their entries by mail on a DVD, VHS tape or video file on USB drive (not returnable) or burned to a CD-R.
Deep Silver and Apogee are calling on all Duke fans to step up and compete to be The Next Duke Nukem. If you think that you have what it takes, or know someone who does, head on over to www.dukeisback.com for more information, as well as contest rules.
The Duke Nukem Trilogy is comprised of three episodes: Critical Mass, Chain Reaction, and Proving Grounds, and will be released sequentially beginning in 2009 for Nintendo DS and PSP (PlayStation Portable) system. More information is available at Apogee's recently relaunched site, www.apogeesoftware.com