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Friday, March 27, 2009

DRM-free classic PC games - Beyond Good and Evil, Prince of Persia, Tom Clancy's Rainbow Six and Far Cry on GOG.com

beyond good and evil drm free gamezplayUbisoft and GOG.com, the games-on-demand platform dedicated to DRM-free classic PC games that’s just too cool for school, announced an agreement to deliver Ubisoft's best back-catalogue games via GOG.com.

The agreement brings classic Ubisoft titles like Beyond Good and Evil, Tom Clancy’s Rainbow Six, Far Cry, Heroes of Might and Magic and Tom Clancy’s Splinter Cell to gamers around the world via GOG.com’s DRM-free games catalogue. As with all GOG.com releases, the titles are affordable and accompanied by mounds of extras, including soundtracks, wallpapers, forum avatars and much more.

“We’re incredibly happy to welcome Ubisoft and their much-loved games to GOG.com,” said Adam Oldakowski, managing director of GOG.com. “Ubisoft has long been breaking new ground with innovative and award-winning games, and is strongly reinforcing that trailblazing image by bringing its titles to GOG.com. The warm welcome of GOG.com by gamers convinced us that there is huge demand for classic games at a low price and packed with bonus materials. With more titles from leading companies like Ubisoft we will be able to achieve our goal of becoming the ultimate destination for fans of classic PC games.”

Ubisoft’s classic games have already started to hit GOG.com's catalogue, with Beyond Good and Evil), Prince of Persia: Sands of Time and IL-2 Sturmovik - 1946 now available for $9.99 each. Other titles will be added in the coming weeks.

Fallen Earth MMO Announces Fan Contest - Choose Destination for Last Tour Stop

fallen earth video game
As part of an ongoing national grassroots tour, the developers of the self-titled post-apocalyptic MMO Fallen Earth announced a contest in which their fans will have the opportunity to choose the final tour stop. Slated for May 2 at an undetermined location, the culminating fan event will give players a chance to meet the dev team, demo the game and collect a surprise in-game item. Official contest rules will appear on the Fallen Earth site on April 2, 2009.

The grassroots tour included previous stops in Raleigh, N.C., Baltimore, Md., and earlier this week at the International Game Developers Association (IGDA) networking event as part of the Game Developers Conference (GDC) in San Francisco. The tour takes Fallen Earth on the road to meet fans and game enthusiasts through IGDA chapter meetings and other local gaming events.

“GDC provides us with an excellent opportunity to showcase the in-game elements we have been working on since we went into closed beta,” said Lee Hammock, lead game designer for Fallen Earth. “Our testing community has been instrumental in helping us develop a more compelling game environment and we are excited to give them the opportunity to choose the last destination on our national tour.”

In addition to Hammock, Fallen Earth Project Manager Colin Dwan, Associate Project Manager Dave Haydysch, Content Team Lead Marie Croall and Product Manager Jessica Orr will be at GDC to discuss the contest and show recent updates to the game.

Fallen Earth is a massively multiplayer online game that strategically combines first-person shooter and traditional role-playing game designs. Set in the Grand Canyon after a lethal disease destroyed most of mankind, Fallen Earth features 70 towns, six competing factions, a classless advancement system and a crafting system in which players can make 95 percent of game items.

Fallen Earth is currently in closed beta testing and is set to launch later this year. For more information about the contest or to participate in closed beta testing, visit www.fallenearth.com. Contest rules will be posted on April 2, 2009.

Rock Band make over $1 billion in US sales - sells over 40 million songs

MTV Games, Harmonix, the leading developer of music-based games, and distribution partner Electronic Arts, announce that the Rock Band franchise has officially surpassed $1 billion dollars in North American retail sales in 15 months, according to The NPD Group. In addition, over 40 million paid individual songs have been sold via download through the Rock Band platform furthering its position as the music video game leader in paid song sales and downloadable content with over 600 songs available to date in the Rock Band catalogue.

Originally launched on November 20, 2007, Rock Band is the multi-million unit selling, genre-defining music game platform that allowed music fans and gamers to interact with and discover music like never before by choosing guitar, drums, vocals, or bass to start a band and rock the world. Developed by Harmonix, the world’s premier music video game development company, and published by MTV Games, the Rock Band platform has had a positive impact on the overall promotion and sales of music, benefiting artists included in the game both directly through royalties associated with game sales and indirectly by causing the sale of more songs and albums.

Key Stats for the Rock Band Franchise

Sales
• Rock Band franchise has officially surpassed $1 billion dollars in North American retail sales in 15 months, according to the NPD Group
• Rock Band was the No1 title of 2008 by revenue across all game genres (NPD)


Music / Downloadable Content
• 614 songs offered via the Rock Band platform, both on-disc and in-game music store, as of March 24, 2009
• 269 different artists / bands offered via Rock Band franchise as of March 24, 2009
• Over 40 million paid songs have been sold via download since Rock Band launched on November 20, 2007
• 11 albums released to date via the Rock Band platform including AC/DC Live, The Cars, Judas Priest, Pixies, Mötley Crüe, Foo Fighters, Red Hot Chili Peppers, Megadeth, Rush, No Doubt and Stevie Ray Vaughan, as well as special compilations from The Who, Nirvana, The Grateful Dead, Boston and more


Critical Acclaim
• Average Metacritic score of 92 [2] for both Rock Band and Rock Band 2
• Rock Band and Rock Band 2 have garnered more than 50 industry awards including:
• IGN’s “Best Music/Rhythm Game of 2008”
• Gamespot.com’s Editor’s Choice Winner for “Best Rhythm / Music Game of 2008”
• Spike TV’s 2008 Video Game Award Winner for “Best Music Game” and “Best Soundtrack in a Game”
• Gametrailers.com “Best Music and Rhythm Game 2008”
• PlayStation: The Official Magazine’s “Best Rhythm Game of 2008”
• Yahoo’s “Best Party Game of the Year – 2008” and named one of Yahoo’s “Best Tech Products of 2008”
• G4 TV’s X-Play “Best Music Game of 2008”
• Named as one of Entertainment Weekly’s “Entertainers of the Year 2008”
• Called “Best party game of the year” by the Associated Press
• Named as one of USA Today’s “Top Video Games of 2008”
• Cited as one of MSNBC.com’s Top Video Games of 2008 and one of the Best Xbox 360 Games of 2008
• Heralded as “hands down the best party game ever” by Time magazine and named as one of Time’s Top Video Games of 2008


Rock Band Franchise Innovations
• First full band music video game to hit consoles
• First music video game to offer export of content library from disc and cross compatibility of downloadable content (DLC) in sequel games.
• First music video game to offer weekly downloadable content (averaging more than 3 songs per week since its launch on November 20, 2007)
• Lead the way for full compatibility and interoperability between competing peripherals
• First music video game to allow for export of avatars and other game data to create real life merchandise
• First music video game to offer full albums as downloadable content: Judas Priest’s “Screaming for Vengeance,” released in June 2008
• First music game to offer a new song day-and-date with its release to radio, with Mötley Crüe’s “Saints of Los Angeles”

Thursday, March 26, 2009

Add Street Fighter or MegaMan themes to your iGoogle page...


New Mega Man and Street Fighter themes for iGoogle.

Fans can now create even more personalized iGoogle pages with Capcom themes celebrating the iconic brands, Mega Man and Street Fighter. Starting today, iGoogle invites you to update your iGoogle page with your favorite characters from these beloved video game franchises.

If you’d like to try this out right now, follow the links below and add your theme automatically onto your very own iGoogle page:

* http://www.google.com/ig/sharetheme?skin=http://ighosting.googlecode.com/svn/trunk/xml/game_streetfighter.xml&source=gp04
* http://www.google.com/ig/sharetheme?skin=http://ighosting.googlecode.com/svn/trunk/xml/game_megaman.xml&source=gp05

Winning Formula - System 3 limbers up for a great Formula 1 season

MclarenF1 gamezplaySystem 3 invites racing fans to prepare themselves for a superb year of Formula 1 racing, with all the action kicking off this weekend in Melbourne, Australia. It’s anybody’s game in these early stages as energy recovery systems, slick tyres and frill-free bodywork throws the ball into the court of any racing team quick enough to take advantage of the new 2009 regulations.

One thing’s for sure though; we’ll have a definite idea of which team has got what it takes by the time the British GP comes around on June 21st. And what better way of preparing yourselves for some awesome weekends of European summer racing than by throwing a McLaren F1 around the corners of Silverstone, Nürburgring, Spa and Monza? You can do just that in System 3’s SuperCar Challenge, which is set to launch just in time for gamers to become Silverstone pros. And with the unrivalled handling engine and superb attention to detail found in SuperCar Challenge’s cars and tracks, you can be sure that your experience will be as close to the real thing as is possible in a videogame.

Gamers will be invited to battle in 16-player online races and take part in specific GP track competitions (Silverstone, Nürburgring, Spa and Monza) with winners picking up top prizes such as tickets to Formula 1 race events!

SuperCar Challenge features some of the greatest vehicles and racing circuits the world has to offer as well as a critically acclaimed car handling, realistic rain conditions, track tutorials and voiceovers from Tiff Needell, an in-depth Career mode, intricate decal & livery customization tools and 16-player online battles. SuperCar Challenge will launch in Q2 2009.

Xbox Party Mansion will be available free at online gaming site Miniclip.

xbox party mansion
Xbox has launched a new online game to raise brand awareness and help it compete more efficiently with family-targeted consoles such as the Nintendo Wii.

Xbox Party Mansion will be available free at online gaming site Miniclip. It was devised and created by Digital Outlook.

The game targets a new audience and aims to generate awareness of the brand's family- friendly gaming and entertainment available on the Xbox 360 console.

It has five levels and the focus is to find hidden objects. Each room in the Party Mansion represents a different theme of Xbox gaming including movies, sports and family.

An extra level is available when the game is completed. It is the brand's first foray into the online casual advergaming market.

Source: Marketing

God of War 3 gameplay trailer leaked on YouTube

God of War 3 gameplay trailer leaked on YouTubeA new God of War 3 gameplay video has leaked onto YouTube (may be removed at any time)...

Ratchet and Clank are back on PlayStation 3 with - A Crack in Time

ratchet clank ps 3 gamezplay a crck in timeGet ready for time-bending fun and intergalactic mayhem with Ratchet and Clank - A Crack in Time

Ever wanted to travel back in time? This Autumn Ratchet and Clank are back on PLAYSTATION 3 (PS3) in the UK like you’ve never seen them before – and they’re on a mission to save the future!!

Get ready another round of intergalactic chaos with Ratchet and Clank - A Crack In Time, the latest addition to Sony Computer Entertainment Europe’s multi-million selling Ratchet and Clank franchise.

Concluding the events that began in Ratchet & Clank: Tools of Destruction and Ratchet & Clank: Quest for Booty, Ratchet & Clank: A Crack in Time will answer some of the franchise fans’ biggest questions. After discovering that lovable robot Clank’s disappearance was engineered by Dr. Nefarious, the Wrench-swinging Ratchet races to save his best friend. Along the way, both will finally uncover the hidden truth behind their origins, and discover their ultimate destinies. As the duo come closer to reuniting, they’ll have to ask themselves the biggest question of all: Do Ratchet and Clank’s destinies lie with each other? Or is it finally time for the universe’s greatest duo to separate for good?

If you haven’t played Ratchet & Clank before and are new to this successful franchise, prepare to be immersed in hilarious action-packed galactic capers and discover how time travel will entertain you in ways never before experienced.

Powered by Insomniac Games’ fourth-generation PS3 technology, Ratchet & Clank: A Crack in Time will continue to bring the experience of playing your own computer generated animation movie to PS3. Expect all the laughs and witty banter of a Ratchet and Clank title, as you enjoy all-new space gameplay that gives players the opportunity to engage in space battles, explore the surrounding star system, and discover hidden items and collectables... You’ll come head-to-head with a brand-new cast of baddies, and some old favourites, and obliterate them with cool new weapons and abilities.

Get ready for a brand new time-bending, laugh-out-loud adventure when Ratchet and Clank: A Crack In Time arrives in stores in Autumn 2009. It’s the newest addition to the smash-hit Ratchet and Clank franchise, with eight titles across PlayStation 2, PS3 and PSP (PlayStation Portable) platforms. With Ratchet and Clank, the future is never certain!

Mytran Wars video game exclusively for PSP (PlayStation Portable)

Mytran Wars video gameDeep Silver, the games label of Koch Media, a leading producer and distributor of digital entertainment products, today released new information regarding the turn-based strategy game Mytran Wars, due to be published soon.

A multitude of varied challenges await in Mytran Wars. A commander of the Kondor Corp. forces may be confronted with reconnaissance, assault, defense or rescue missions in the course of his career. All of these missions call for an individual approach in order to achieve the best result with as little loss of life and machinery as possible. To that end, it is absolutely vital to study the basic strategies of machine-supported warfare.

The forces of Kondor Corp. consist of mighty combat robots controlled by humans, which seek out their enemies for direct confrontation. The latest generation comprises three very different types of units:

Intruder
The Intruder is the most lightly armored unit, built for maximum mobility. Its excellent speed comes at the cost of reduced basic equipment, making it ideal for recon missions, quick advances, and flank attacks. Moreover, this unit type can be equipped with a variety of special items. This enables the Intruder to repair other units in the middle of a gunfight, to manipulate the enemy's electronic sensors, or to significantly impair the mobility of hostile troops – sometimes even stopping them altogether. The Intruder can prove to be the most valuable unit, provided three basic rules are observed:
1. Avoid direct clashes with the enemy.
2. Have Intruders act as support units on the flanks, or from the second rank.
3. Equip at least one Intruder with repair equipment in order to keep damaged allies operational.
Destroyer
The Destroyer represents the backbone of the ground forces. With medium armor, medium to heavy weaponry and average mobility, the Destroyer is a universal all-purpose weapon that can be employed for all kinds of missions. The Destroyer has an extensive and varied arsenal of weapons at its disposal: efficient long-range weapons, powerful rocket launchers for area damage, or melee weapons for skirmishes at close range. The Destroyer's medium armor is capable of absorbing several direct hits, enabling the unit to hold positions of strategic importance, even during tough battles. High Command recommends:
1. If possible, equip the unit with a melee weapon and a ranged weapon; that way, it will be well prepared for any situation.
2. Optional rocket launchers cause area damage, allowing the Destroyer to take on several hostiles at once.
3. Have the Destroyer conduct an initial strike, then send in Intruders to finish the job before the enemy recovers.
Devastator
The Devastator is the heaviest Kondor Corp. unit. As the name implies, this unit has a devastating effect on enemy troops and morale. This juggernaut has the best armor and the most powerful weapons. The only disadvantage is its slow, even sluggish, movement speed. The Devastator constitutes the spearhead of our forces - it is like a massive, impenetrable wall that advances on our enemies, incessantly laying down deadly fire. Its use is confined mainly to combat on open battlegrounds, due to its limited mobility. As the Devastator's production costs are very high, the High Command recommends:
1. Do not employ Devastators for rescue or recon missions; these are the province of lighter units.
2. Never send a Devastator into battle alone. While the Devastator can sustain direct enemy fire for a long time, it can be easily destroyed if attacked from several directions at once.
3. Always take the terrain into account. The Devastator's already limited mobility should not be further impaired by sending it across difficult terrain such as dense forests or canyons.

DISSIDIA -FINAL FANTASY - out in Europe - Autumn 2009 as PSP exclusive video game

DISSIDIA FINAL FANTASY pspCelebrating over 20 years of world’s most popular adventure game series. DISSIDIA -FINAL FANTASY- brings together the largest cast of FINAL FANTASY characters ever assembled in a single game. The most famous heroes and villains will now collide in a war that threatens to tear the world apart.

DISSIDIA -FINAL FANTASY- takes one-on-one fighting to a new action-packed level on the PSP. Through expansive 3D environments, players can glide through the air, dash along walls and perform summons familiar to fans of FINAL FANTASY. Complete with all the character progression and customisation expected from the series, DISSIDIA -FINAL FANTASY- truly delivers the action, spectacle and emotion of FINAL FANTASY in the ultimate portable fighting experience.

John Yamamoto, president and chief executive officer of Square Enix Ltd. comments, “With so many favourite heroes and villains contained in one game, DISSIDIA -FINAL FANTASY- is certainly going to appeal to fans of FINAL FANTASY. We also hope that players unfamiliar with the series are also attracted by an action-packed experience that really showcases the PSP and is set to become an instant classic on the system.”



About DISSIDIA -FINAL FANTASY-

Story
Cosmos, the goddess of harmony. Chaos, the god of discord. Reigning from distant realms, the two gods had gathered warriors from all lands to lead them in savage war.
Cosmos and Chaos were of equal strength. It was believed the conflict would last forever. However, the balance is now broken.

Those who answered Chaos's call created an inexhaustible force. And under vicious attack without relent, the warriors fighting for Cosmos started to fall one by one. The conflict that has continued for eons is now about to end in Chaos' favour.

The world has been torn asunder, sinking into a vortex of disorder. As for the few surviving warriors… their fates have yet to be determined.

Features
• Experience the high-quality world and gameplay mechanics of FINAL FANTASY presented in action-packed 3D environments where players can glide through the air and dash along walls.

• Combining all-out brawling alongside RPG-style character development and customisation, an original system developed by the creators of the KINGDOM HEARTS series takes fighting gameplay to another level.

• Fan-favourite heroes and villains from the entire FINAL FANTASY series come together in one game for the first time in a remarkable new tale with fully-voiced CG movies and real-time events.

• Players select their favourite FINAL FANTASY characters, sided with either Cosmos or Chaos, to set the stage for their fantasy match.

• Accessible through "EX Burst", players can experience gameplay faithful to the originals through memorable battle features such as "Limit Break" and "Overdrive". In addition, long time fans of the series can enjoy the ability to summon Aeons and options such as the "command battle" system. Familiar environments and music from the FINAL FANTASY series also appear, arranged to make the most of the hardware capability.

• Continue the experience by trading Friend Cards, creating items and sharing AI characters with other players and even engage in virtual AI battles made possible by the PSP system ad hoc mode.