Search This Blog

Monday, September 29, 2008

City Of Heroes - Issue 13 - So Big It Can't Be Contained In A Single Update!

City of Heroes box coverImage via WikipediaCity of Heroes feature update and name change.

City of Heroes - Issue 13: Architect is too big to be a single issue, and will now be two issues. Following strong community feedback, the Mission Architect feature has been moved to Issue 14: Architect and Issue 13 has been renamed Power and Responsibility. It will be launched this autumn, including previously announced features and other exciting new features such as the Levelling Pact. Lead designer, Matt ‘Positron’ Miller puts his fingers to the keyboard once more to explain the thinking behind the decision to make this change and includes some of the newly announced features in Power and Responsibility, such as the Levelling Pact and Multiple Builds.

Good morning! When we announced Issue 13: Architect a couple weeks back, we were overwhelmed by the positive response. Much of the feedback was centered around the Mission Architect system which allows players to create their own missions and story arcs. We have been actively following forum threads and private messages about the feature, and have even discussed it with players in person at the Penny Arcade Expo in Seattle.

It became apparent that you guys really want this feature, but in order to fully realize your dreams of writing your own missions you need creative control in one more key area: The ability to create “customized” characters to fight with or against in your missions. Adding custom characters has always been on our Mission Architect feature list, but we had considered it a “stretch goal.” That is, we could launch the system without this feature because our confidence was high that the rest of the system was incredibly robust.

But after listening to you guys, we realize that this feature simply must be in at launch. You have convinced us that it is an integral part of the Mission Architect, and we have reworked schedules and timelines to accomplish this. Rather than push the launch of Issue 13 out completely for one (albeit really cool and very complex) feature, the Mission Architect is going to see a slight delay. What is not going to be delayed is the rest of Issue 13. To that end, the previously announced feature set for Issue 13, together with new features that we are announcing today, will become Issue 13 and Issue 14.

Issue 14 will take on the name “Architect” and contain the Mission Architect feature along with other features we’ll announce at a later date. We are planning Issue 14: Architect to be released Winter of 2009. Issue 13 is now called “Issue 13: Power and Responsibility” and be launched in the Fall of 2008.

Issue 13: Power and Responsibility
Issue 13: Power and Responsibility will contain the bulk of features we’ve announced previously, including:

• Shield and Pain Domination powersets
• Merit Reward system
• Day Jobs (that include a suite of new costume pieces)
• Additional Cimerora and Midnight Squad mission arcs

In addition, we have some other new exciting features to reveal that will be included in Issue 13: Power and Responsibility. These include:

• Leveling Pact
• Multi-Builds
• PvE & PvP Powers rebalancing
• Villain Patron Power Respec
• Supergroup Base Re-pricing


Over the coming weeks we’ll be providing more details about the above points, but let me give you an overview of some of them now.

The Leveling Pact: A new innovation to MMOs, this groundbreaking system allows you and a buddy to create new characters and have your XP be permanently in sync, whether both characters are online or not. You will always be the same level, even if your buddy plays ten times more often than you do! It’s sort of like “Extreme Sidekicking.”

Multi-Builds: Another innovation to City of Heroes, we are delivering the ability to have two different build-outs of each character, including which powers are selected and which Enhancements are slotted. This will now be possible for characters who want to take advantage of it. By visiting any Trainer you can switch the entire build of your character to an alternate one. You can use this separate build for whatever you like. If you wish to use different power selections for soloing and groups, you can do that. This even makes it possible to have different IO sets slotted for PVP and PVE. It’s up to you.

PvE and PvP Powers Rebalancing: Floyd “Castle” Grubb and the powers designers have been hard at work in finding ways to strike a better balance between the many powers in the game. The scope of what they are doing is too broad to go into details here, but we’re very excited and we’ll share more information soon. Suffice it to say that we know that you don’t want your PvE powers adjusted because of how they play in PvP, so we’re taking a new tact in power balancing with Issue 13.

Summary
Issue 13 was so big we had to turn it into two releases, Issue 13: Power and Responsibility and Issue 14: Architect. Issue 13 will be going into beta soon and launching this Fall. It will include most of the previously announced features of Issue 13, and then some. Details of Issue 13: Power and Responsibility can be found by following this link:
http://uk.cityofheroes.com/game-guide/feature-updates/issue_13_power_and_responsibility/

Issue 14: Architect will include the full-featured Mission Architect and is scheduled to launch to the live servers in Q1, 2009. I am really looking forward to getting Issue 13 into your hands as soon as possible, and starting off a kick-ass 2009 with the release of Mission Architect. A few details of Issue 14: Architect can be found by following this link:
http://uk.cityofheroes.com/game-guide/feature-updates/issue_14_architect/

Sunday, September 28, 2008

Latest Free Gracia update for Lineage II attracts new players

lineage gamezplay.org
Free update for its award winning MMORPG Lineage II - The Chaotic Throne http://www.discoverlineage2.com. Feedback has been overwhelmingly positive for the Gracia update, with the record for concurrent users on EU servers now broken for six weeks running. At the same time, the number of new characters created has risen substantially alongside daily raid figures. The changes brought to the game mechanics have satisfied and pleased both newcomers and existing players.

Gracia features a new vitality system which radically accelerates the rate at which players can level up their characters. Before this update it took an average player one week to achieve 1st class transfer; players can now reach it within one day. Gracia has also introduced a range of additional benefits such as free teleports and special buffs, new skills, innovation within the crafting system, and new and challenging instanced dungeons.
“We are very pleased with the feedback we've received so far for Gracia,” commented Christian-Peter Heimbach, European Product Manager of Lineage II at NCsoft Europe. “We were expecting Gracia to signal a huge change for Lineage II, but the increase in new players as well as a new record for concurrent users was still fantastic to see. Furthermore, the feedback for the new raiding areas in Lineage II is terrific. We're thrilled to see players taking another look at what Lineage II has to offer. Our war isn’t coming; it’s getting better every time."
The Lineage II: The Chaotic Throne – Gracia retail box has been available since the 19th September 2008 across stores in Europe, and can also be downloaded.

Rock Band - Guitar Hero rip off or copy cat?

gamezplay.org
They say imitation is the sincerest form of flattery, but they neglected to mention that it’s also a crushing chokehold on the windpipe of creativity. Nowhere is this fact of life more apparent than in this fall’s lineup of upcoming and recently released video games. Look a little closer and you’ll realize—with a few exceptions—that it’s not just this season’s selection of pixelly diversions that suffer from a general lack of originality; it’s a long-running ailment endemic to the entire video game industry.

Read the full story here...


Reblog this post [with Zemanta]

Top Ten Video game cars...

Mario Kart gamezplay.org
In honor of the vehicular hoonage video games allow us to safely perpetrate, we've selected these, the ten greatest cars from the annals of video game history.

They have challenged the deftness of our readers thumbs, the quickness of their eyes and the flexibility of their notions of how gravity works.

Whether in a racing sim, an action title or crime-ridden universe, these ten vehicles represent generations of rubber-burning enjoyment. Hit the jump to see them all.

Read the full blog entry here...

Dead Space video game - Fact Sheet

dead space gamezplay.orgDead Space video game - Fact Sheet

Electronic Arts and Image Comics present a new comic book series based upon the upcoming original survival horror video game Dead Space. This new six-book series set in the Dead Space universe will be written and illustrated by Ben Templesmith and written by Antony Johnston.

The Dead Space comic is the prequel story for the game. This series tells the gut-wrenching tale of a deep space mining colony that unexpectedly pulls an ancient and vicious alien life force from the dark rock.

dead space gamezplay.org

dead space gamezplay.org“The world of Dead Space has such a deep storyline that it’s easily adaptable to other mediums,” said Executive Producer of Dead Space, Glen Schofield. “We love the fact our story is being told across multiple forms of media, providing different experiences to different audiences, which all lead to the same dark place.”

Ben Templesmith is an Australian commercial artist best known for his work in the American comic book industry - most notably Fell with writer Warren Ellis, published by Image Comics, and 30 Days of Night with writer Steve Niles published by IDW Publishing. The 30 Days of Night novel provoked a bidding war between film studios for the movie rights when the story was pitched a second time with Templesmith's artwork. Ben has been nominated for multiple Eisner Awards three years in a row for his comic work. He has also created book covers, movie posters, trading cards, and concept work for film.

Antony Johnston was born and raised in the Birmingham, England area and is the author of thirteen graphic novels, including Stormbreaker and Point Blanc (adapted from Anthony Horowitz' best-selling Alex Rider novels), The Long Haul, Julius and Three Days in Europe. He writes two ongoing serials, the sci-fi epic Wasteland and the children's fantasy Texas Strangers. He has adapted many of Alan Moore's prose stories to comics, written for the Texas Chainsaw Massacre comics license, and is the only other writer to have penned a story for Greg Rucka's award-winning Queen & Country series. He also writes novels; his debut Frightening Curves won the 2002 American Independent Publishing Award for Best Horror. His second novel, Stealing Life, was published in 2007.

dead space gamezplay.org
Under development at EA Redwood Shores, Dead Space ships Fall 2008 for the PLAYSTATION 3 computer entertainment system, the Xbox 360 videogame and entertainment system and the PC.

Daily Telegraph game review here...
Reblog this post [with Zemanta]

Brothers in Arms Hell's Highway - Fact Sheet

brothers in arms gamezplay.org
Brothers in Arms Hell's Highway - Fact Sheet

Xbox 360 video game and entertainment system, PlayStation 3 computer entertainment system, PC

Brothers in Arms Hell’s Highway brings the critically acclaimed squad-based WWII shooter into the next generation of gaming with amazing graphics and sound, new cutting-edge gameplay features and a totally redesigned online component.

Delivering on the franchise’s compelling story, unrivaled authenticity and intense squad-based action, Brothers in Arms Hell’s Highway drops you into Operation Market Garden, the largest paratrooper operation in World War II.

Key Features

• Brothers in Arms Hell’s Highway – next generation: The classic authentic, squad-based combat series explodes on next-generation hardware, offering unprecedented graphics and features.

• New story, new setting. Join Matt Baker, Joe Hartsock and the rest of the 101st Airborne Division in Operation Market Garden as they fight to open the infamous Hell’s Highway in a daring bid for a quick end to the war.

• Live the life of an enlisted man: Get orders from HQ, go on patrol, spot the enemy and set up a devastating ambush. For the first time, finding the enemy before they find you is part of the challenge.

• Unprecedented character design: Lifelike characters look, talk, move and think with incredible realism. Game characters interact with the player and each other like true brothers in arms, trading ammunition, helping wounded allies and civilians, working together to man team-operated weapons, and more.

• Rich cinematic experience: As the squad leader, you interact with and get to know your brothers. Each character has his own distinct personality, unique story and background, and grows throughout the game.

• Powerful new units under your command: Players can use or command combined arms teams – machine gun crews create intense fire, bazooka crews destroy buildings and tanks, and mortar crews pound the enemy from a distance.

• Play your own way: Players can choose to use their squad to execute a tactically elegant flanking maneuver or charge in with guns blazing.

• Destructible cover: Keep your men moving and choose your cover wisely – modeled using real physical properties and behaviors, weapons will damage, dent, scorch and destroy the world around you.

• Completely new multiplayer experience: Fight major multiplayer battles with dozens of players on each side, combining all the intensity and accessibility of Deathmatch with the squad-based gameplay that helped make Brothers In Arms famous.

Publisher: Ubisoft
Developer: Gearbox Software
Ship Date: August 2008
Category: First-Person Shooter

Brothers In Arms Hell's Highway Q&A

brothers in arms gamezplay.orgQ: BIA has always been a violent series, mostly because of the topic it’s covering. Will BIA HH follow the same path?
A: BiA HH will continue to show the horrors of war be they physical gore or mental trauma. We feel it's important to treat the subject with respect but at the same time help people feel the intensity of the violence. War is at its core a violent act and gore is something that goes with the territory.

Q: We all have in mind the incredible opening scene in Saving Private Ryan and BIA has always tried to be very realistic. How did you reach a decision for the level of gore that you wanted in the game?
A: Really it was a very straightforward decision. Each area of the game that depicts violence is specifically to illustrate an important story point or convey the terrible nature of war. We never really ask ourselves about the "Gore Level" instead we focus on the drama and purpose of the scene or game system. If gore happens to be a part of that experience then so be it.

Q: What is the biggest technical challenge that you had to face during the development of the new gore system?
A: The main challenge was making sure the physics was fast enough on each of the different platforms. Since each platform has different performance characteristics we had to tune the simulations to match. As well it was a challenge dealing with the additional memory required to break apart different enemy types in so many ways.

Q: Finally, did you cut some of the gore features you planned on implementing in the game originally?
A: Actually the gore system landed a fair bit ahead of where we had originally planned. Since our game is not about gore we generally wanted to keep it in the background and thus we didn't plan on spending big into the tech. However there were a number of features the team promoted internally such as headshot specific gore and dripping blood on walls that weren't in the original plan.

Saturday, September 27, 2008

Will UK get World of Warcraft Lich King collector's Edition?

UK gamers are up in arms and venting spleen in forums over fears that the Collector's Edition release of World of Warcraft - Wrath of the Lich King will not be be released in Blighty.

According to a statement from publisher Blizzard Entertainment, the CE version will only be available in “select regions”.

We contacted the firm to find out which locations will be favoured, but so far the company hasn’t returned our calls.

More from The Register here...

Reblog this post [with Zemanta]

LEGO Batman - The Videogame - Fact Sheet

lego batman
LEGO Batman - The Videogame

lego batman
LEGO Batman: The Videogame is the latest game from the award-winning team behind the LEGO Star Wars series of games. With trademark LEGO fun and charm, the game takes you into the world of the ultimate crime-fighting hero.

LEGO Batman: The Videogame brings the one-and-only Caped Crusader to life in a completely original storyline. Players will take control of the Dynamic Duo, Batman (Bruce Wayne) and Robin, as well as bonus hero Nightwing to fight Gotham City’s most notorious criminals including The Joker, The Penguin, Catwoman, Scarecrow, Killer Croc, The Riddler, Mr. Freeze, Harley Quinn, Two Face, Bane, Clayface, Poison Ivy and many more. The criminals have broken out of Arkham Asylum and are set to wreak havoc on the city.

Players will also be able to explore their wicked side and fight their way through the game as the villains, experiencing the game from a completely different point of view with all-new criminal objectives. With a collection of high-tech suits, gadgets and cutting-edge vehicles on hand, players will be able to step into the unique LEGO Batman universe to bring super villains to justice – or, as the villains, to run amok in Gotham City!

GAME FEATURES:
  • Fight for justice as Batman and Robin or create chaos as The Joker, Catwoman and other villains, as you save or destroy Gotham City.

  • Rocket through sewers and bound across rooftops as you take the fight to the criminals across classic locations in Gotham City.

  • Fight on land, sea and in the air using a number of powerful Batman, Robin and villain-controlled vehicles, including the rocket-powered Batmobile, sleek Batboat and stealthy Batwing.

  • Enhance the abilities of the Dynamic Duo by unlocking Batman’s Demolition, Sonic and Glide suits and Robin’s Gravity, Magnetic and Dive suits to help fight Gotham’s villains.

  • Enjoy numerous game modes and levels:

  • Play through the game in Story Mode from both the hero and villain sides.

  • Replay any level in Freeplay Mode with any characters you’ve unlocked. Access previously hidden areas to find additional rewards and bonus content.

  • Collect LEGO studs and special LEGO bricks throughout the game to unlock tons of extra content including special power-ups and bonus levels.

  • LEGO Batman on the Xbox 360 features Gamer Achievements and 720p/1080p display support.

  • The PLAYSTATION 3 system version offers 720p/1080p display support.

  • The Nintendo DS version will offer touch screen interaction, and two-player co-op using the DS local wireless network capability.

  • LEGO Batman: The Videogame features top voice over talent, including Tom Kenny, with hilarious results.

  • LEGO Batman: The Videogame also features Danny Elfman’s iconic The Batman (1989) musical score.

PLATFORMS: Xbox 360 video game and entertainment system from Microsoft, the Wii and Nintendo DS, PlayStation 2 and PLAYSTATION 3 computer entertainment systems, PSP (PlayStationPortable) system and Windows PC.
RELEASE DATE: Fall 2008
PUBLISHER: Warner Bros. Interactive Entertainment
DEVELOPER:
Traveller’s Tales
ESRB RATING: Expected - Everyone 10+
GENRE: Action-Adventure

Watch Batman video game gamezplay.org video on YouTube here...

Reblog this post [with Zemanta]

Mirror's Edge video game update sexy hero PS3 Xbox 360 and PC

mirror's edge gamezplay.org
Once this city used to pulse with energy; dirty and dangerous, but alive and wonderful.
Now it is something else.
The changes came slowly at first. Most did not realize or did not care, and accepted them.
They chose a comfortable life.
Some didn’t…
They became our clients.
In a city where information is heavily monitored, agile couriers called Runners transport sensitive data away from prying eyes. In this seemingly utopian paradise, a crime has been committed, your sister has been framed and now you are being hunted.
You are a Runner called Faith - and this innovative first-person action-adventure is your story.
Mirror’s Edge delivers you straight into the shoes of this unique heroine as she traverses the vertigo-inducing cityscape, engaging in intense combat and fast paced chases. With a never before seen sense of movement and perspective, you will be drawn into Faith’s world. A world that is visceral, immediate, and very dangerous.

Live or die? Soar or plummet? One thing is certain, in this city you will learn how to run.

From the makers of the groundbreaking Battlefield franchise, Mirror’s Edge is an action-adventure experience unlike any other
mirror's edge gamezplay.org
Key features
  • Move yourself: String together an amazing arsenal of wall-runs, leaps, vaults and more, in fluid, acrobatic movements that turns every level of the urban environment to your advantage and salvation.

  • Immerse yourself: In first person every breath, every collision, every impact is acutely felt. Heights create real vertigo, movements flow naturally, collisions and bullet impacts create genuine fear and adrenaline.

  • Challenge yourself: Fight or flight. Your speed and agility allow you not only to evade, capture and perform daring escapes, but also to disable and disarm unwary opponents, in a mix of chase, puzzles, strategy and intense combat.

  • Free Yourself: Runner vision allows you to see the city as they do. See the flow. Rooftops become pathways and conduits, opportunities and escape routes. The flow is what keeps you running – what keeps you alive.


Watch Mirror's Edge gamezplay.org video on YouTibe here...