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Tuesday, March 04, 2008

Mister Slime action adventure game on Nintendo DS released by Southpeak


SOUTHPEAK ANNOUNCES "MISTER SLIME" TO BE RELEASED IN NORTH AMERICA

Slimy, Stretchy Adventure Coming To Nintendo DS in April 2008

SouthPeak Games today announced that it will release the action adventure game, Mister Slime, in North America. The title, developed by Lexis Numérique, features clever “elastic” controls using Nintendo DS’s unique features. Mister Slime will be available in April, 2008.

“Fresh, tactile, fun, and addictive. That is what Mister Slime is all about,” said Katie Morgan, Executive Vice President of SouthPeak Games. “The title’s creative features, imaginative characters, and great storyline make for a crazy, one-of-a-kind, can’t-put-it-down gameplay experience. Mister Slime is awesome right from the get-go.”

As the young but determined hero Mister Slime, players set off on an exhilarating adventure, trying to protect Slime Village from its evil enemies, the Axons. Using the touch screen and stylus, players must navigate the levels by dragging and stretching Mister Slime’s arms to grab hold of small anchor points scattered throughout the game. Mister Slime features inventive uses of characteristics specific to Nintendo DS, including sound and shape recognition. As an example, players are able to blow on Mister Slime to make him fly in the air or to help him breathe under water.

“We wanted to take an old-school 2D side-scroller and update it with innovative features and gameplay specific to the platform,” said Djamil Kemal, Development Director at Lexis Numérique.

“The advanced physics engine combined with elasticity, and interaction with many different objects creates a very engaging gameplay experience. There is nothing else out there like it.”

Mister Slime will feature both single and multiplayer game modes with a huge variety of level design. All together, Mister Slime will keep gamers busy for hours trying to stretch and manipulate their way through the wonderful world of slime.

In January, SouthPeak Interactive, LLC and Global Services Partners Acquisition Corp. (OTC Bulletin Board: GSPA, GSPAB, GSPAW, GSPAZ) jointly announced that they have agreed to a business combination resulting in a new publicly held entity that will be called SouthPeak Interactive Corporation. The transaction will allow SouthPeak to access the public markets to accelerate its growth strategy and take advantage of strong industry growth trends.

Tom Clancy's Ghost Recon Advanced Warfighter 2 – Co-op Collection 2 Available Now on Microsoft Xbox LIVE


MEDIA ALERT: Tom Clancy's Ghost Recon Advanced Warfighter 2 – Co-op Collection 2 Available Now on Xbox LIVE Marketplace!

Ubisoft, one of the world’s largest video game publishers, today announced release of the Tom Clancy’s Ghost Recon Advanced Warfighter® 2 Co-op Collection 2, a new downloadable content (DLC) package for Tom Clancy’s Ghost Recon Advanced Warfighter 2 for the Xbox 360 video game and entertainment system from Microsoft. This new premium content package will enrich and extend the original game by allowing players to expand their LIVE experience with an all-new co-op campaign and a total of nine maps, seven of which are inspired by classic maps from Ghost Recon’s illustrious history and two that are totally brand new. This premium content package is available now via the Xbox LIVE Marketplace for 400 Microsoft points. Take a look below for an outline of the full contents of the Tom Clancy’s Ghost Recon Advanced Warfighter 2 Co-op Collection 2:

OVERVIEW: The GRAW2 Co-op Collection 2 consists of five co-op campaign missions that continue the story from GRAW2 Co-op Collection 1. In total there are nine maps, seven of which are classic maps from Ghost Recon’s illustrious history and two that are totally brand new. All nine maps (including co-op campaign maps) have exquisite visuals and support all of GRAW2’s thousands of customizable game modes.

ACHIEVEMENTS: The GRAW2 Co-op Collection 2 offers 8 achievements totaling 125 Achievement points (detailed list below).

CO-OP MAPS: New Co-op Campaign – Story: Rebel leader Manuel Suazo Azcona continues his quest to destabilize the governments of both El Salvador and neighboring Honduras despite the Ghosts’ efforts to disrupt his organization. As the vice begins to tighten on the rebels, more key players begin to fall out and defect. Using the information from the defectors, the Ghosts need to release Azcona’s stranglehold on the country by taking out his supply points and escorting relief trucks into the area. Finally, the Ghosts will need to infiltrate Azcona’s compound and take him out, ending the rebellion once and for all.

Bridges – (Ghost Recon: Island Thunder)
Mission Briefing: We’ve been contacted by an enemy defector with intel on Azcona’s plans. It appears he has since been captured, but not before dumping his laptop in the jungle. Find that laptop, save our turncoat, and extract ASAP – he won’t last long.

Stronghold – (Ghost Recon: Island Thunder)
Mission Briefing: The rebel defector is now in your custody at an allied safe-house. A large enemy force is moving rapidly on your coordinates to try and silence him. You must defend this stronghold and keep the VIP protected.

Depot – (Ghost Recon: Desert Siege)
Mission Briefing: The defector’s intel has revealed another of Azcona’s supply points: a rail depot. Take out the ADATS defending its airspace and then clear out the depot area. Let’s get a tracker on that helo and see if it leads us to Azcona.

Riverbed – (Ghost Recon: Desert Siege)
Mission Briefing: This one is a bit different, Ghosts: You'll be escorting relief trucks to the refugees along the border. With Azcona’s army falling apart, his men are desperate and have begun raiding aid convoys. Let’s do some good, people, and put a stop to it.

Ghost Town – (Ghost Recon: Desert Siege)
Mission Briefing: This is it, Ghosts. We’ve tracked those supplies to Azcona himself. He’s holed up in his junkyard compound with a large vehicle pool. Gather any maps or intel you may find, but your primary objective is to terminate Azcona’s command.

ADVERSARIAL MAPS
Bridges – (Ghost Recon: Island Thunder) - Medium map suitable for 8 to 12 players.
Overview: Numerous bridges span a river winding through hilly jungle. Thick foliage provides cover and a few sniper spots. Supports medium- and long-range combat.
Stronghold – (Ghost Recon: Island Thunder) - Large map suitable for 12 to 16 players.
Overview: A central stronghold on a hill surrounded by deep valleys. Supports multiple play types from stealthy sneaking to defending from towers.
Depot – (Ghost Recon: Desert Siege) - Large map suitable for 12 to 16 players.
Overview: Large train depot facility surrounded by rocky hills. A high ground vs. low ground dynamic with lots of open terrain and long sightlines.
Riverbed – (Ghost Recon: Desert Siege) - Large map suitable for 12 to 16 players.
Overview: A dry riverbed snakes through weathered rock formations and various ruins. A mixture of terrain and cover supports all types of combat.
Ghost Town – (Ghost Recon: Desert Siege) - Medium map suitable for 8 to 12 players.
Overview: Dry, dusty shantytown in the midst of a sandstorm. A large villa sits on the hill in the center of the map. Some CQB in town and other opportunities for snipers.
Roadblock – (Ghost Recon: Desert Siege) - Medium map suitable for 8 to 12 players.
Overview: A steep hill with an ancient fortress at the top and a roadblock at the bottom. Rolling terrain and scattered ruins dot the landscape.
Island – (Ghost Recon: Island Thunder) - Small map suitable for 4 to 8 players.
Overview: Small tropical island with a lighthouse perched upon a rocky hill at its center. Maze-like paths through tall grass lead to the caves in the hill.
Treatment Plant – (Brand New) - Small map suitable for 4 to 8 players.
Overview: Rusting pipes and tanks highlight this water treatment plant under repair. An open center area contrasts with a dense mixture of waterworks and construction.
Mining Camp – (Brand New) - Small map suitable for 4 to 8 players.
Overview: An abandoned mining facility carved into a mountainside. Catwalks provide access to the interior cave spaces. Mostly medium range and CQB, allowing stealthy players to flank opponents.

ACHIEVEMENTS
· Bridges (Co-op) Perfect: 15 points
  • Complete Bridges Co-op Mission without respawns at default or hard difficulty.
    · Stronghold (Co-op) Perfect: 15 points
  • Complete Stronghold Co-op Mission without respawns at default or hard difficulty.
    · Depot (Co-op) Perfect: 15 points
  • Complete Depot Co-op Mission without respawns at default or hard difficulty.
    · Riverbed (Co-op) Perfect: 15 points
  • Complete Riverbed Co-op Mission without respawns at default or hard difficulty.
    · Ghost Town (Co-op) Perfect: 15 points
  • Complete Ghost Town Co-op Mission without respawns at default or hard difficulty.
    · Untouchable: 15 points
  • Survive 10 minutes, killing at least 3 enemies in that time, on a Co-op Collection map. Minimum 5 players.
    · Color Guard: 15 points
  • Kill 3 enemies while you carry a flag in a CTF match on a Co-op Collection map. Minimum 5 players.
    · Pistoleer: 20 points
  • Kill 6 or more enemies with a pistol in a single match on a Co-op Collection map with 5+ players.

    For more information on Tom Clancy’s Ghost Recon Advanced Warfighter 2, please visit www.ghostrecon.com.
  • Title Update for Ace Combat 6: Fires of Liberation


    New Title Update for Ace Combat 6: Fires of Liberation Offers

    NAMCO BANDAI Games America, Inc. today launched a title update for Ace Combat 6: Fires of Liberation, its hit flight action game for the Xbox 360. The update is free to all users with an active Xbox LIVE Gold or Silver account and will be downloaded automatically once the game is started.

    The newly released title update offers several enhancements for the game’s online modes, resulting in a more seamless and balanced experience via Xbox LIVE. The following changes are included in the title update:
    • The in-game HUD will now indicate when points are gained or lost in online play
    • Players will now be penalized for crashing their aircraft, leaving the battlefield and being shot down by opponents in Team Battle and Battle Royale modes
    • Players can now gain points by damaging enemy aircraft rather than making a complete kill in Team Battle and Battle Royale modes
    • Players will now be invulnerable for a brief period of time after each respawn
    • The overall strength of each special weapon has been updated for greater gameplay balance
    • Players can now identify who is speaking in the pre-game lobby with a microphone icon next to their GamerTag

    Ace Combat 6: Fires of Liberation is currently available in stores nationwide for the Xbox 360. For more information on the game, please visit http://www.acecombatsix.com

    Marc Ecko Entertainment and Showtime Networks Partner to Bring "Dexter" to Videogame Consoles


    Marc Ecko Entertainment and Showtime Networks Partner to Bring "Dexter" to Videogame Consoles

    Players Enter the Conflicted World of "The Dark Defender"

    Marc Ecko Entertainment today announced it has entered into a production agreement with Showtime Networks to design a videogame based on the Emmy and Golden Globe winning hit television series “DEXTER”. Marc Ecko Entertainment will develop the property for interactive media in close collaboration with Showtime Networks to guarantee its faithfulness to the spirit of the groundbreaking show.

    DEXTER follows Dexter Morgan, a forensic blood spatter expert for the Miami Dade Police Department whose perfectly respectable persona hides a dark compulsion: he is a serial killer who hunts down people who have escaped justice.

    “DEXTER is the extremely rare TV show with enough layers of action and tension to translate perfectly into a compelling videogame,” said Marc Fernandez, Vice President of Marc Ecko Entertainment. “Our game designers, writers, and artists are going to give Dexter’s morally complex world the kind of interactivity that gamers will love.”

    "DEXTER is one of the most popular shows on SHOWTIME with a particularly strong fan base among gamers. It’s a very logical jump to create a game with the website IGN.com naming it 2007’s ‘Best Television Program’," said Len Fogge, Executive Vice President, Marketing, Digital Media and Research at Showtime Networks. "We’re confident Marc Ecko Entertainment’s team has the unique talents to take Dexter to the interactive space in the right way.”

    Marc Ecko Entertainment handled the production side of 2005’s Getting Up and is currently working on an untitled project with developer Human Head. The Dexter game is in pre-production and Showtime Networks and Marc Ecko Entertainment are in talks with a handful of developers to bring the game to life. More details will be announced in upcoming months.

    Rockstar Games Bully: Scholarship Edition Available on Nintendo Wii and Microsoft XBox 360


    Rockstar Games Announces Bully: Scholarship Edition Now Available in North America

    Rockstar Games, a publishing label of Take-Two Interactive Software, is proud to announce that Bully: Scholarship Edition for the Wii home video game system from Nintendo and the Xbox 360 video game and entertainment system from Microsoft is now available at North American retail stores for the suggested retail price of $49.99. Bully: Scholarship Edition will be available in Europe on March 7.

    "With all the love and care that we put into Bully, we are excited that two new audiences can experience this game," said Sam Houser, President and co-founder of Rockstar Games. "It's really difficult to make a compelling comedy-action game about anything, let alone about the experiences of being at high school, and we think we achieved something unique with Bully. I hope people new to the game love it as much as we do."

    Originally developed by Rockstar Vancouver, the critically acclaimed fan favorite finally makes its debut on the Wii and Xbox 360. "With new single-player missions and multiplayer games, as well as updated graphics, dialogue, and music, Bully: Scholarship Edition looks like it could attract a new audience with hours of next-generation juvenile mayhem...," says GameSpot, and Official Xbox Magazine writes "...there's so much gameplay richness and black humor in here that we'd jam a dunce cap on anyone who passes it up."

    Bully: Scholarship Edition for the Wii and Xbox 360 is rated "T" for Teen.

    For more information please visit http://www.rockstargames.com/bully/scholarshipedition

    RHEM 3 brain-teasing third installment in the popular pure-puzzle adventure series


    Got Game Entertainment Announces "RHEM 3" Now At North American Retail

    From the "Prince of Modern Puzzles" comes the brain-teasing third installment in the popular pure-puzzle adventure series

    Got Game Entertainment LLC today announced that “RHEM 3”, the third installment in the popular “RHEM” series of pure-puzzle adventure games for PC and Mac, has shipped to stores across North America. From the master mind of developer Knut Mueller, the critically acclaimed “Prince of Modern Puzzles”, “RHEM 3” is a mind-bending trip into a labyrinthine world of hidden rooms and secret passages, strange vehicles and odd machines. The game continues the puzzle-filled adventures of brothers Kales and Zetais in the mysterious land of RHEM. Like its predecessors, "RHEM 3" features non-linear gameplay and non-violent story. “RHEM 3” makes its retail debut at $29.99 (USD) and is rated “E” for Everyone by the ESRB. The game is also available for direct download purchase at www.RHEM3.com.

    Opening the door to a new journey of mystery and adventure, “RHEM 3” finds you in the strange land of RHEM. In search of an unusual gem, and surrounded by atmospheric stereo-environment sound, your quest is assisted by hints hidden in a secret library and clues offered by the peculiar inhabitants of RHEM. With an adventurous spirit, logical thinking, and keen puzzle-solving, you will slowly but surely divine the location of this curious treasure and unveil the secret it holds.

    “The hallmark of this game is, as one critic put it, its sophisticated, complex, and logical puzzles,” said Got Game Entertainment President Howard Horowitz. “If you’re the type who loses yourself in puzzles and loves challenging your mind, ‘RHEM 3’ is the game for you.”

    For more information, visit www.Rhem3.com.

    Angel Cat Sugar games on PC and Nintendo DS


    PAN VISION GAMES BRINGS ANGEL CAT SUGAR TO THE INTERACTIVE WORLD

    PAN Vision Games will start production of Angel Cat Sugar games to the PC and Nintendo DS format.

    PAN Vision Games, the Swedish-based publisher, announced today that a three year exclusive deal to make PC and Nintendo DS games, based on the Japanese IP Angel Cat Sugar has been signed. The games are planned for simultaneous release all over Europe in spring 2009.

    Angel Cat Sugar is a brand created by Yuko Shimizu, the creator of world-wide success Hello Kitty, and has been sold in Japan since 2003 as toys, merchandise etc. Ms. Shimizu used to work for Sanrio, but stepped out a number of years ago and started her own character Angel Cat Sugar. In 2007 Angel Cat Sugar came to Europe and the rest of the world through Bruno Productions B.V. licensing firm, based in the Netherlands, and is now quickly spreading across Europe as a licensing brand. Bruno Productions holds the rights to Angel Cat Sugar for all territories in Europe.

    The brand story revolves around Angel Cat Sugar, a princess in a world of angels, and her three mice friends Parsley, Thyme and Basil. For more info about Ms Shimizu, the brand or the characters please visit the official website: http://www.angelcatsugar.jp/ .

    “We are very happy to have found a committed partner such as PAN Vision to bring Angel Cat Sugar to the games market. This is the start of a new business relationship between PAN Vision and Bruno Productions, and from both sides we hope to expand this relationship in the future to new markets, formats and possibly also other brands,” says Nelleke Bruno, CEO and Attorney-at-Law of Bruno Holding B.V.

    “Angel Cat Sugar is an exciting fast-growing brand that suits our catalogue and future publishing plans perfectly,” says Egil Strunke, Sr Business Development Director at PAN Vision, “While we are working on the game, Bruno Productions is spreading the license to all kinds of new products and markets, so a spring -09 release should be ideal from a timing point of view as awareness of the brand will be high,” finishes Strunke.

    Capcom®'s Resident Evil: The Umbrella Chronicles Sells 1 Million Units on Nintendo Wii


    Capcom's "Resident Evil: The Umbrella Chronicles" Ships 1 Million Units Worldwide!
    Second Wii Game From the Company to Top 1 Million Units Following Resident Evil 4 Wii Edition
    Capcom is pleased to announce that Resident Evil : The Umbrella Chronicles, which was released in November 2007 for the Wii video game system from Nintendo, has shipped over 1 million units worldwide. This is the second Capcom Wii title to ship over a million units, following Resident Evil 4 Wii Edition, which was released in June of 2007.

    The Resident Evil series, which has sold over 34.5 million units globally (as of February 29, 2008), is one of Capcom’s most critically acclaimed and beloved franchises. As a testament to Resident Evil’s longevity and success, the series remains as innovative and original today as when the first title shipped in 1996.

    Resident Evil: The Umbrella Chronicles is a brand new game in the Resident Evil franchise, with familiar locales from the entire series, created specifically for the unique characteristics of the Wii console. This action/shooter hybrid reveals the back story behind the fall of the Umbrella Corporation by exploring locations from Resident Evil 0, 1, 2 and 3 as well as new never-before-seen locations, such as Umbrella’s stronghold. Resident Evil: The Umbrella Chronicles combines first-person, light-gun style combat with interactive pathways, multiple weapons and new enemies to create an entirely new Resident Evil experience that could only be delivered on the Wii. The game includes a two-player co-op mode and support for the Wii Zapper for even more intense light-gun style shooting action.

    The Resident Evil series is not limited to the realm of gaming though, as evidenced by its popularity with movie-goers around the world. Autumn in 2007 saw the continued success of the series on the big screens when the Hollywood blockbuster “Resident Evil Extinction” opened in theaters worldwide, going on to generate $147 million US dollars in revenues. Currently, Capcom, in cooperation with Sony Pictures Entertainment Japan Co., Ltd., is in the middle of producing a full-length CG movie, “Resident Evil: Degeneration”.

    GGL LAUNCHES $40K TOURNAMENT: Warhammer $40,000: Dawn of War: SoulStorm


    GGL LAUNCHES $40K TOURNAMENT Warhammer 40K: Dawn of War: SoulStorm

    Strap on your armor, Space Marines, and gear up! GGL Global Gaming is proud to announce the launch of a 1v1 tournament for PC players.

    WHO: GGL - The Leading Media Company for the Expansion and Culture of Videogames

    WHAT: GGL’s Warhammer 40K: Dawn Of War: Soulstorm 1v1 $40,000 Tournament (http://warhammer.ggl.com/)
    · Ladder Format - Join anytime, for your chances of advancing!

    1 Overall prize purse of $40,000

    · Top player will take home a Dell XPS M1530 gaming PC; plus a limited edition, hand-numbered Dawn of War: Soulstorm art!

    1 Second place finisher will receive a NVIDIA 8800 GT graphics card, Creative Labs Zen 8GB MP# media player, Creative Labs Sound Blaster X-FI XtremeGamer sound card, Creative Labs Inspire T6100 speakers, Creative Labs Fatal1ty Gaming Headset and THQ Game.

    2 Each finalist goes home with a THQ game, plus their share of PC gaming hardware from Creative.

    WHEN: TODAY!

    o Registration March 4th – April 13th by 8:59 PM EST
    o Play from March 4th – April 13th

    WHERE: Online Ladder (http://warhammer.ggl.com/)

    GGL LAUNCHES $15,000 TOURNAMENT FRONTLINES: FUEL OF WAR VIDEO GAME


    GGL LAUNCHES $15,000 TOURNAMENT FRONTLINES: FUEL OF WAR VIDEO GAME

    The War of the Future Begins TODAY! GGL Global Gaming is proud to announce the launch of a 4v4 tournament for Xbox 360 players.

    HO: GGL - The Leading Media Company for the Expansion and Culture of Videogames

    WHAT: GGL’s Frontlines: Fuels of War 4v4 $15,000 Tournament (http://frontlines.ggl.com/)
    Overall prize purse of $15,000.
    Ladder Format - Join anytime, for your chances of advancing!
    Final two teams (8 players total) receive Round Trip to New York City, NY, for live Final, from May 9 – 12, 2008, including round trip coach airfare, hotel accommodations for two nights/three days, ground transportation between airport and hotel, and $100 spending money.

    WHEN: NOW!
    Register between February 26 – April 6 by 8:59 PM
    Play from February 26 – April 6
    Finals on May 9 – 12

    WHERE: Online Ladder (http://frontlines.ggl.com/) - Finals in New York City