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Sunday, March 02, 2008

Frontline: Fuel of War multi player demo on Microsoft XBox live


Platforms: PC and Xbox 360

Is modern combat the new World War II? With Battlefield 2, Call of Duty 4 and Conflict: Denied Ops behind us and Battlefield: Bad Company and Far Cry 2 ahead, it's definitely beginning to feel that way. Of course, Frontlines isn't actually set in the modern day - the conflict in question is a near-future scrap over oil and energy between a Russian/Chinese alliance and the western world - but it still feels very much like Call of Duty 4 or Battlefield 2. The latter might not be surprising considering that in a past life its developer, Kaos Studios, was known as Trauma Studios; best known for creating the Desert Combat mod for Battlefield 1942.

For a whole mass of other reasons, it's impossible to talk about Frontlines without mentioning DICE's Battlefield series - and particularly Battlefield 2. This is still fundamentally a game of large maps designed for large numbers of troops, based around control points to occupy and objectives to destroy. It also focuses heavily on vehicles, with a range of different armoured cars, tanks, helicopters and jets for those moments when you need to travel (and blow things up) in relative safety and style. It's also a game that demands and rewards teamwork rather than every-man-for-himself showboating. If you're a Battlefield 2 veteran, even the scenery and the character models can seem eerily familiar at times. Denying any similarity between the two games would just be silly.

Yet Frontline does deviate from the established Battlefield formula in some very significant ways. Most importantly, it's a game where single-player action - not just multiplayer - is a real priority. Those cynically expecting a glorified bot-match are in for a shock. Frontlines has a proper single player campaign, based on the activities of the Stray Dog assault company during a critical period of what soon becomes a third-world war. Each mission within that campaign has a proper structure, with the completion of one set of objectives opening up another, and even its own set-pieces. Kicking off with a simple patrol around a contested oil facility, it's not long before you're involved in attacks on tank factories, sniper incursions into enemy territory and full-scale assaults on missile bases and enemy HQs.

It's while playing the single-player campaign that thoughts of Ghost Recon Advanced Warfighter and its sequel or Call of Duty 4 will inevitably creep in, which is almost a complement for a game that's still firmly based on the basic play mechanics of a Battlefield game. However, while the actual run and gun gameplay is very reminiscent of GRAW2 or CoD4, the combat in Frontlines feels more organic and less contrived. You have a certain degree of control, and you're not just being funnelled from firefight to firefight to set-piece. The maps are surprisingly wide-open, and you're free to achieve the objectives in your current list in roughly any order. If there are tanks or armoured cars to use then you can use them, but rarely are you forced to. You can pick up deployable heavy weapons (including an awesome railgun) and use them where you will, or take one of the various drones and employ them as you see fit. For once, you feel in control of the action.

Source: Trusted Reviews
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Best shooter just got better - Call of Duty 4 Feature Patch on Microsoft Xbox Live


Infinity Ward on Friday released the highly anticipated Call of Duty 4 Feature Patch over Xbox Live and unveiled the new enhancements that fans can look forward to.

New kill cams have been added to follow ambitious grenades, RPGs, M203's, claymores, and Airstrikes. Multiplayer sessions will no longer be dropped if if the host player leaves, rather a new host will be assigned so play can continue.

The Feature Patch also includes improved sniper and ACOG accuracy for a more fluid and natural feel, and the Spectator Cam has been upgraded to follow matches in third-person, first-person, or 360 degrees. A quick mute option has also been added to silence potty mouth adolescents.

On Wednesday, the Infinity Ward blog said the Xbox 360 Feature Patch was "very very close" to release, and that the PS3 version would soon follow pending certification from Sony.

New trailers for Microsoft XBox 360 Army of Two, Bourne Conspiracy EA video game out next week


The Bourne Conspiracy makes liberal use of a cover system, much like Gears of War and Unchartered before it. The game is based on the The Bourne Identity series and will introduce new plot elements into the story upon release on Xbox 360 and PS3 this third quarter (July-September).

Game Trailer (Age restricted)

And immediately prior to its release next week, EA shows off its latest trailer for Army of Two, a third person shooter for Xbox 360 and PS3 that follows a pair of paid mercenarie

Saturday, March 01, 2008

Nintendo Wii owners will buy a Sony PlayStation 3 in 2008


Sony's key growth may come not only from its PS2 installed base upgrading to PS3, but also from millions of Wii owners looking for a second console, according to iSuppli, which called 2008 a "turning year" for PS3.

Research firm iSuppli, who forecast earlier this month that Sony's PlayStation 3 would eek out a victory in the console war by 2011, has told Reuters that 2008 will be a "turning year" for the PS3. "Sony is offering a better forthcoming software pipeline with blockbuster titles like Gran Turismo 5, which will boost PS3 sales this year," said iSuppli analyst Pamela Tufegdzic.

Importantly, Tufegdzic is looking at Nintendo's Wii audience as a driver of PS3 sales. She believes Sony will drop the price on its console enticing Wii owners to finally get a second, more powerful system. "We anticipate Sony will have another price slash on the PS3 this year, and come Christmas, consumers who originally bought the Wii will likely purchase the PS3," Tufegdzic said. "The battle over consoles ultimately boils down to price."

Another strong point for the PS3 of course will be its Blu-ray victory over HD DVD. As more consumers upgrade to HDTV and HD movies, there's a good chance they could look to the PS3 as their first Blu-ray player. "People may buy the PS3 not only for their gaming needs, but for video as well, which gives the PS3 a unique competitive edge over the Wii and Xbox 360 well into the longer term," Tufegdzic noted.

With the highly anticipated Metal Gear Solid 4 launching on June 12, along with a new hardware bundle including the game and a DualShock 3 controller, the PS3 could have a strong summer. Konami Digital Entertainment CEO Kazumi Kitaue likened the release of MGS4 to a Hollywood summer blockbuster, and you can bet that Sony has high hopes that Solid Snake will do for PS3 what Master Chief and Halo have done for Microsoft's Xbox 360.

Source: Game Daily

Donkey Kong Jet Race - not worth the wait on Nintendo Wii


Donkey Kong Jet Race
Wii
Classification: G
Price: $99.95(Australia) £29.99 (UK) $39.90 (US)
Rating: 2 out of 5

Poor old Donkey Kong - once again he's had people making a monkey of him. Strapped to a couple of rocket barrels and jettisoned towards a finish line, he's got little to do in Jet Race other than gobble bananas and drift out of the way of precariously placed obstacles. As far as racing games go, this is nothing to go ape over.

Jet Race has a string of simian stars from a bunch of other Donkey Kong offshoot games. The cheeky monkeys Diddy, Candy, Kranky, Funky and Dixie don't exactly make for a stellar line-up but they do exhibit a certain goofy charm that younger gamers will enjoy.

Much like the brilliant Mario Kart, scooping up bananas gives you a momentary burst of speed, while popping balloons rewards your character with power boosts that help you in the race. Whirlwinds can sap your opponents' bananas, a Backward Barrel can be dropped behind you to knock someone out, a Tasty Melon can make you invincible and the Pineapple Launcher attacks the character in front of you with a spiky fruit to the back of the head.

To provide some kind of obligatory Wii motion control activity, players must vigorously shake both the remote and Nunchuk controllers up and down - as if slapping an invisible bongo drum - to accelerate. Once you hit top speed, it's a case of waggling your left or right hand to indicate the direction in which you want your character to turn.

This clumsy control method is imprecise and too slow for responding to sudden make-or-break manoeuvres. As the races get faster and the circuits begin to overflow with objects that can bring your character to a devastating halt, shaking your hands to weave through danger becomes needlessly frustrating.

ENDGAME The control method is a mess, so wait for a more conventional racing game to come along if you want to take your Wii for a wild ride.

Source: The Sydney Morning Herald

Game Crazy Hosts Knock Down, Drag Out, Video Game Fun, with Super Smash Bros. Brawl Launch Parties


Game Crazy, a leading video game retailer, is giving fans the ultimate opportunity to punch, kick and smash their way to game-related prizes at launch parties for the eagerly awaited third installment of Nintendo’s Super Smash Bros. series.

Beginning at 8 p.m. on Saturday, March 8th, Game Crazy stores across the country are staying open late for fans who want to be among the first to get their hands on the highly anticipated Super Smash Bros. Brawl for the Nintendo Wii system. The new game goes on sale at 12:01 a.m. on Sunday, March 9th.

To celebrate the launch of the new game, Game Crazy is encouraging fans of all ages to come dressed as their favorite video game character. Many stores will be hosting Super Smash Melee and Wii Sports tournaments for prizes while fans wait for the new game to officially go on sale. Game Crazy is also holding a text-to-win contest in which customers can win a $250 gift card.

“We’ve had a lot of pre-orders for Super Smash Bros. Brawl and from what we’ve seen of the game already we know it’s going to be one of the most innovative and entertaining titles to come out in a long time,” said Dave Hulegaard, game enthusiast and buyer for Game Crazy. “This game features an incredible number of hall of fame characters. Finally Mario, Sonic the Hedgehog, Donkey Kong, Zelda, Pikachu and many others can duke it out for the ultimate bragging rights. It’s also infinitely customizable so you can replay the game over and over and never have exactly the same experience.”

Hulegaard believes fans will be most excited about a sprawling adventure mode in the game called “The Subspace Emissary.” “It’s a full game in itself,” he said. “Players jump and brawl their way through enemy-packed side-scrolling levels, meeting up with other characters, watching incredible cinematics and taking on massive bosses. What makes this mode even cooler is that Super Smash Bros. Brawl has Wi-Fi capability so up to four players can brawl against each other remotely.”

Super Smash Bros. Brawl is rated T for teen audiences. Fans looking for more information about Game Crazy’s launch parties in their area can go to www.gamecrazy.com.

Source: Business Wire

SCI Entertainment announced steep losses and cut 25% of their staff


SCI Entertainment, the owner of the Tomb Raider games, has announced steep losses and a major business revamp.
The computer games maker said losses in the six months to the end of December were £81.4m ($161.6m) compared with a £17.9m loss a year ago.

New chief executive Phil Rogers cancelled 14 projects and announced 260 job losses - 25% of the firm's staff.

He also said the revamp could cost up to £55m and added that it might have to sell shares to cover the cost.

More from the BBC

Weekly Microsoft XBox 360 Rock Band Downloadable Content (Week 10)


Harmonix and MTV Games today announced that the Grateful Dead will be featured in the next batch of downloadable tracks available for Rock Band. Starting the week of March 4, 2008, players will be able grab any or all of the six classic tracks—including Truckin', Casey Jones and I Need A Miracle —from the famous Northern California jam band that featured Jerry Garcia, Bob Weir and others.

Additionally, the companies claimed that the game's fans can expect to see more from the group: “Over the next several months, the iconic group will make a total of 18 master recordings from its diverse catalog available as digitally distributed game levels for Rock Band.”

Details are as follows:

Release date:
March 4, 2008 (Xbox Live Marketplace)
March 6, 2008 (PlayStationStore)

Tracks:
Grateful Dead Pack
China Cat Sunflower
Casey Jones 
Sugar Magnolia
Truckin’
Franklin’s Tower 
I Need A Miracle 

(All six tracks utilize the original master recordings)

Price: $9.99 (880 Microsoft Points for Xbox 360) per pack or
$1.99 (160 Microsoft Points for Xbox 360) per track

Locations: Xbox Live Marketplace and PlayStation Store
** Dates for Rock Band game tracks are tentative and subject to change **

Source: Team XBox

ENEMY TERRITORY: QUAKE WARS 1.5 PATCH DOWNLOAD


Feeling lucky? Splash Damage has released a beta patch for Quake Wars today. Here's the poop:

Good news: There's light at the end of the license tunnel! We've at last received the proper license files for both the Competition Mod and the 1.5 game update. With that in mind, we're now prepping them for release and hope to get them out as soon as possible (for real!).

Since we want to make sure that both releases are as solid as can be, we've decided to run public beta phases for them - this will allow us to iron out any remaining stability issues and also make sure that the backend infrastructure is working properly. Both of these are the most difficult things to test for and since we've had a few issues crop up in 1.4 that didn't surface during our testing, we feel that a public beta phase is in the best interest of the game and the players.

Download here

S.T.A.L.K.E.R.: 1.65 Million Copies Sold


From Ukraine to the official S.T.A.L.K.E.R. forums, to Google Translate to Dozerking, to me:

The poster translated the article, saying the CEO of GSC, Sergei Grigorovich, reported sales of 950,000 units in CIS, while selling 700,000 units in the rest of the world, almost all at full price. That would total about 1.65 Million copies plus, since the interview.

GSC proves, once again, that PC gaming isn't dead.

Source: IGN Voodoo Extreme

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