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Sunday, January 06, 2008

Free XBox live game from Microsoft


Rewards for grumbling Xbox users

Microsoft has apologised for the glitches that hit its Xbox Live online game system during the Christmas break.
The software firm said it was "disappointed" with its performance and promised a free downloadable game to all users as recompense.

It said the problems had been caused by a surge of people signing up and using the gaming service.

Microsoft said the growth in new users had been driven by sales of top titles such as Mass Effect and Halo 3.

Game offer

The Xbox Live service suffered an ongoing series of problems during the holiday season. The discussion boards and forums of many gaming news websites have been filled with gamers complaining that they could not sign up or get on to the service.

More from the BBC...

Mario, Sonic miss gold in Nintendo Wii game 'g "Mario & Sonic at the Olympic Games'


It sounds like a surefire hit: two of the most recognizable video game icons in the world, Mario and Sonic, team up for the first time in a single video game.

While the game isn't a complete mess, fans of Nintendo or Sega might be disappointed after playing "Mario & Sonic at the Olympic Games," as it seems the developer, Sega Studios Japan, focused more on quantity than quality.

As the name of the game suggests, this Nintendo Wii exclusive is a collection of sports events to be played at the Beijing 2008 Olympic Games, including track and field, gymnastics, archery, skeet shooting, table tennis and more, along with a few fantasy games such as performing aerial maneuvers through hoops in the sky and a combative running race. Your goal is to take home as many gold medals for your country as possible.

Up to four players can compete in the majority of these matches, some of which need to be unlocked by performing well, and you can choose from a number of familiar video game characters to control, each with his or her own attributes. For example, Bowser is powerful, Princess Peach is more technical and Sonic enjoys fast speed. You can also import your own custom-made Mii character from your Wii and join Team Mario or Team Sonic.

From the main menu you can choose from a number of game types: Single Match (aim for the record in a single event); Circuit (play in a series of events and compete for first place overall); Mission (complete specific events to earn prizes); and Gallery (play minigames to unlock Olympic Games trivia and bonus music tracks). Some of the more enjoyable events include table tennis, 110m hurdles, high jump and javelin throw.

In other words, there is plenty of selection when it comes to the characters you can play and event types. But the games lack depth and can be difficult to control. The events are basically minigames that are over in a few seconds; they give you little reason to return to them a second or third time. While all of the games use the Wii's motion-sensing wireless controller, and in some cases the tethered "Nunchuk" controller, some of these Olympic games, such as skeet shooting and swimming, weren't as easy to control as other events.



While there is some fun to be had while competing through the more than 20 events, "Mario & Sonic at the Olympic Games" might be best played as a weekend rental - and by younger kids rather than adult gamers. The vast selection of games, characters and modes (including multiplayer) help give this disc some merit, but its shallow approach and sometimes unresponsive control might frustrate players. "Mario & Sonic at the Olympic Games" nets a bronze medal.

Portable players might opt for the Nintendo DS version of the game, available for $34.99.

Source: IndyStar

MICROSOFT ALREADY WORKING ON GAME FOR NEXT NEW XBOX?


In the latest issue of EGM, rumor hound Q-man got a really interesting tidbit from a mole at Microsoft: a secret first party sequel is already being worked on for the next Xbox console. According to the magazine, the game was originally planned for the Xbox 360, but was recently moved over to the next Xbox console.

It's not uncommon for platform holders to begin working on new consoles and launch games years before they actually come out, but this could point to the next Xbox console not being that far off.

So what sequel could it be? Hmmm... a new Halo? The next Forza? How about the next Perfect Dark? Oh, or maybe Fable 2? Kidding.

More from: Electronic Gaming Magazine

Top 10 Microsoft Xbox LIVE Games of 2007

Here are the top 10 most played Xbox 360 games on Microsoft's Live service for the entire year of 2007:

2007 Top Xbox 360 Titles (Unique Users)

1 Halo 3
2 Gears of War
3 Call of Duty 4
4 Tom Clancy's Rainbow Six Vegas
5 Call Of Duty 3
6 Crackdown
7 Oblivion
8 Guitar Hero II
9 Forza Motorsport 2
10 Lost Planet2007

Top Xbox LIVE Arcade Titles (Sales)

Rankings are based on data collected from 1/1/07 – 12/31/07

1 TMNT 1989 Arcade
2 Worms
3 Castlevania: SOTN
4 UNO
5 Bomberman LIVE
6 3D Ultra Minigolf Adventures
7 Sonic The Hedgehog
8 Pinball FX
9 Geometry Wars Evolved
10 Texas Hold 'em

2007 Top Original Xbox Titles (Unique Users)

1 Halo 2
2 Star Wars: Battlefront 2
3 Counter-Strike
4 Battlefield 2: MC
5 Doom 3
6 Forza Motorsport
7 Madden NFL 07
8 Conker: Live Reloaded
9 Call of Duty 3
10 Rainbow Six 3

(Unique Users) is the number of Gamertags that have played a game.
In the case of Arcade titles, the list is ranked by purchased games.

Source: Major Nelson

Major slides on Nintendo Wii this February


Major Dream Major Wii Nagero! Gyroball is scheduled to come out on February on an appropriate console for a dramatic action baseball game (Tomy's listed genre).

You get to swing the remote like a bat and pitch with motion control. Sound familiar? So, Major Wii borrows from Wii Sports, but that worked out well for Konami’s Power Pro series. Perhaps, adding anime characters will sell the concept to more people?

Not me, though! Wii Sports is plenty and I have Famista DS to carry around too.

Source: Siliconera

Official North American Web Site Launched for PC video game Pacific Storm: Allies


CDV Software Entertainment USA invites gamers to visit the new official North American Web site for Pacific Storm: Allies, the latest title in the successful Pacific Storm series of WWII strategy/action games. The new site offers visitors high-quality screenshots, trailers and in-depth game information for this exciting strategy title that combines elements of grand strategy, resource management and action-oriented hands-on combat in one package. For more information about Pacific Storm: Allies, please visit http://pacificstorm.cdvus.com.

Pacific Storm: Allies is the latest title in the Pacific Storm series of WWII Pacific theater games which combine real-time strategy, resource management and exciting, in-your-face combat action. In Pacific Storm Allies, players jump into the thick of battle, playing as the United States, Japan, and a new playable nation - the United Kingdom. Allied nations, including the Netherlands, Germany and Russia, offer a new level of diplomacy and resource management to the game. An updated graphics engine brings to life new aircraft, naval ships and landscapes, showcasing them in lush, vivid detail.

As with the original Pacific Storm, Allies offers something for everyone - armchair admirals can take command of massive fleets from a sweeping strategic perspective, while the action fan can jump into the cockpit to battle it out in the skies, or man deck guns to turn enemy ships into smoking hulks.

BOMBERMAN LAND soon on Wii, Nintendo DS, and Sony PSP (PlayStationPortable)


Hudson Entertainment's Award-Winning Bomb Maker To Hit Retail Shelves January 29, 2008 for $29.99

Hudson Entertainment, the North American publishing arm of Hudson Soft, today announced BOMBERMAN LAND for the Wii and PSP (PlayStationPortable) system, and BOMBERMAN LAND Touch! 2 for the Nintendo DS have gone to gold master. Published by Hudson and distributed in North America by Konami Digital Entertainment Inc., all three versions are planned to ship on January 29, 2008 for a SRP of $29.99 each.

BOMBERMAN LAND
brings an exciting single player campaign element to the Bomberman property while holding true to the multiplayer mode that has made it so popular in the past. The series introduces a multitude of mini-games, many of which can be played in multiplayer mode. The PSP and Wii versions feature 50 mini-games. While the Wii version is full of interactive games that utilize the Wii Remote in various ways, the Nintendo DS version features over 40 types of mini-games that are played with the Stylus. In addition, the BOMBERMAN LAND series features a robust single-player Story Mode, where players can explore a fantasy land and solve quests and puzzles with the ultimate goal of restoring peace and tranquility to the beleaguered Bomberman world.

Best of all, players will find the classic multiplayer Bomberman experience that gamers know and love on each platform. The PSP and Nintendo DS versions allow for shared play locally and up to 4 players globally. The Wii version features 6 different "Battle Modes" with 20 maps each for the ultimate party.

Microsoft Xbox 360 sales top 17.5 million


Christmas 2007 was a blockbuster season for the gaming industry, and Xbox 360 has hands-down emerged as the industry leader. Consumers spent more holiday dollars on the Xbox 360 total gaming experience: a great variety of consoles, the best games and a unique online community with Xbox LIVE.

Here are some breaking sales figures:

  • Microsoft has sold more than 17.7 million Xbox 360 consoles worldwide

  • Microsoft has sold more than 8.1 million copies of “Halo 3” since its launch on September 26 2007

  • “Mass Effect” reached 1.6 million units sold, in just six weeks since it went on sale on November 20 2007

  • Consumers spend more on Xbox software and accessories, with a record-high software attach rate of 6.9, according to NPD


Microsoft is proud of the contributions Xbox 360 is making to the gaming industry, and looks forward to an even more successful 2008.

Saturday, January 05, 2008

Warner Brothers defect to Sony Blu-ray High Definition from HD-DVD


WARNER BROS. ENTERTAINMENT TO RELEASE ITS HIGH-DEFINITION DVD TITLES EXCLUSIVELY IN THE BLU-RAY DISC FORMAT BEGINNING LATER THIS YEAR Decision Made in Response to Strong Consumer Preference for Format
(January 4, 2008 - Burbank, CA) - In response to consumer demand, Warner Bros. Entertainment will release its high-definition DVD titles exclusively in the Blu-ray disc format beginning later this year, it was announced today by Barry Meyer, Chairman & CEO, Warner Bros. and Kevin Tsujihara, President, Warner Bros. Home Entertainment Group.

"Warner Bros.' move to exclusively release in the Blu-ray disc format is a strategic decision focused on the long term and the most direct way to give consumers what they want," said Meyer. "The window of opportunity for high-definition DVD could be missed if format confusion continues to linger. We believe that exclusively distributing in Blu-ray will further the potential for mass market success and ultimately benefit retailers, producers, and most importantly, consumers."

Warner Home Video will continue to release its titles in standard DVD format and Blu-ray. After a short window following their standard DVD and Blu-ray releases, all new titles will continue to be released in HD DVD until the end of May 2008.

"Warner Bros. has produced in both high-definition formats in an effort to provide consumer choice, foster mainstream adoption and drive down hardware prices," said Jeff Bewkes, President and Chief Executive Officer, Time Warner Inc., the parent company of Warner Bros. Entertainment. "Today's decision by Warner Bros. to distribute in a single format comes at the right time and is the best decision both for consumers and Time Warner."

"A two-format landscape has led to consumer confusion and indifference toward high definition, which has kept the technology from reaching mass adoption and becoming the important revenue stream that it can be for the industry," said Tsujihara. "Consumers have clearly chosen Blu-ray, and we believe that recognizing this preference is the right step in making this great home entertainment experience accessible to the widest possible audience. Warner Bros. has worked very closely with the Toshiba Corporation in promoting high definition media and we have enormous respect for their efforts. We look forward to working with them on other projects in the future."

Nintendo DS iPhone Redesign? What do you think?

Gizmodo special



Gizmodo reader Phil Nolan, a profesional 3D modeler and animator, got inspired by our Nintendo DS 2 mock-up and wish list and sent us his cool version of this dreamed-up third iteration of the Nintendo DS. It looks so yummy inside that I want to get it out for a date:



As you can see, he took the original design and added a whole lot of the iPhone and the PSP. Looks quite good to me, even while it still has some unresolved issues, like the hinge, which can't be like the MacBook because it will block the shoulder buttons. Still, a very doable, even slimmer form factor than the Lite which can perfectly fit all the not-so-crazy features we thought could make it to the next revision of the Nintendo portable console.

And before the anti-Apple camp gets up in arms, let's not forget that the original DS got redesigned with a clear inspiration on the Apple's all-white, all-shiny, all-simplicity iPod design. People didn't think the same could be done with the original DS and look what happened with the Lite.



Some more thoughts from the "buts" that people claimed about the first 2D mock-up:

"But the screen on top should be the same size"
Not necessarily. For compatibility, you can play original DS games letterboxed. Even new games could retain exactly the same format and keep backward compatibility if you want. The top wide-screen, however, could be used very well in most games. But specially, for media playback.

"But the it should be a totally new concept. Nintendo broke the rules and will do it again in the next generation"
That may be true, but the True Next Generation is years away. It took decades for Nintendo to change the paradigm of the original Gameboy to the Nintendo DS. Until the latter arrived, the first went through many iterations, each adding more things: smaller package, more power, color, backlighting, etc.

They milked the cow until it was dead. Then, they reinvented themselves with the DS. The next DS will be an evolution of power and features, not of basic concepts. It works great now, it sells like crazy, so you don't need to change it dramatically just yet. Nintendo just needs to keep the distance with the PSP and that will be it.

"But it will be too expensive to make"
Like I said in the original mock-up article, given the sinking prices of current components thanks to the proliferation of smartphones like the iPhone or multimedia players, a DS 2 with shaved corners, better screens and built-in multimedia playback will be very doable in 2008. Granted, it may not take this shape, but it will happen sooner than later.

"But it doesn't have Advance cart compatibility"
With downloadable games coming to the DS and dirty-cheap Flash RAM prices, the next version of the DS will probably have Virtual Console emulation, just like the Wii. Why deal with hardware when you can have it all in software?

Source: Gizmodo