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Friday, January 04, 2008

Wideload Games Launches GRRNews.com, the No:1 Source For Election Coverage In The Animal Kingdom



GRRNews.com Sponsored by Politically-Charged Party Game, Hail to the Chimp

News Team Anchor Woodchuck Chumley on Assignment at Iowa Caucus



In the spring of 2008, democracy comes to the animal kingdom in Wideload Games’ politically-charged party video game Hail to the Chimp. Only one animal will rally enough support in the wild to win and become president. If you feel like you are uninformed about this election, it is likely due to the human bias at CNN, MSNBC, and the so called Fox News. With the launch of GRRnews.com, you now have a site “by animals for animals” that scares up hard-hitting, probing coverage of the issues YOU care about every day.

The GRR News herd of top notch correspondents includes award-winning News Anchor Woodchuck Chumley, Co-Anchor Juliet the Ostrich, and everyone’s favorite Weatherturtle Rusty. Together they will bring you up-to-the-minute election polls, gossip, stock tips, interviews with candidates, and more. Tireless reporters will track the ten candidates, and each of their different political parties and platforms. Other site features will include a daily blog, video, horoscope, obituaries and regular columns including “This Day in History.”

"News is our territory,” said GRR News team anchor Woodchuck Chumley. “Other news networks are nothing more than the lapdogs of the ruling elite. GRR is the network for the discerning news hound. No matter how chaotic the world gets - and it's going to get pretty wild during the upcoming election - animals everywhere know they can turn to GRR for the truth. Now, with the advent of GRRnews.com, you can get your full dose of GRR using cutting-edge 'Internet' technology."

As the recognized Godfather of animal news, Woodchuck Chumley is a hero of reporters around the world. Wideload Games and Gamecock Media Group are sponsoring Woodchuck Chumley's trip to the upcoming Iowa caucus in Des Moines where he and his video crew will show legions of admiring journalists how it’s done.



Hail to the Chimp, the lead sponsor of GRRnews.com, will deliver exciting gameplay, lush interactive environments, and a comic look at politics. Just like any political race, the candidates will fight hard and are encouraged to team-up and form alliances when it helps their campaign. But, only one will win the right to party.

Hail to the Chimp (www.hailtothechimp.com) will be published by Gamecock Media Group and released on Xbox 360 video game and entertainment system from Microsoft and PlayStation 3 computer entertainment system at a price point of $39.99.

Professor Kageyama's Maths Training on Nintendo DS


Improve your calculus with DS!



The foundation of Dr Kageyama’s Maths Training is 100 square calculations a method conceived by Kageyama Hidea, a Japanese elementary school principal. The DS is held side ways like a book and all answers are written using the stylus.

The key principal of the software is repetition which according to Kageyama stimulates the brain. The main exercise 100 cells maths, consists of 100 hundred simple maths problems combined into a 10 by 10 grid using the numbers at the top and side of the grid. There are however many other exercises, ranging from simple one digit math problems to slightly more complex three digit challenges.

Features:
The selection of three exercises changes every time the user advances to the next level 9which happens every five days).

Depending on speed and accuracy a player will be rewarded with a bronze, silver or gold medal and a listing in the top three best times for that particular exercise.

* The software keeps track on the days in which the users trained by rewarding them with ‘tick’ mark in the built-in calendar.

One Piece: Unlimited Adventure - The Straw Hat Pirates to Land on Nintendo Wii



Leading video games publisher and developer, NAMCO BANDAI Games America Inc., announced today that One Piece™: Unlimited Adventure™ has gone gold for the Wii™. Based on the hit animated TV series, One Piece™, players will follow the adventures of the Straw Hat Pirates as their journey leads them to treasure and perilous encounters on an uncharted isle. Danger awaits swashbuckling players when One Piece: Unlimited Adventure is released on January 22.

“One Piece: Unlimited Adventure is the perfect fit on the Wii system as gamers can come together to explore, compete and experience the world of the animated series,” said Todd Thorson, Director of Marketing and Public Relations at NAMCO BANDAI Games America Inc. “One Piece: Unlimited Adventure embodies our commitment to produce top-notch games that are an extension of its popular anime properties.”



While sailing the open sea, an island mysteriously rises from deep beneath the ocean waves, leaving the Straw Hat Pirates stranded on a strange land. Players will take control of their favorite One Piece characters to explore new areas, battle vicious enemies and solve challenging puzzles.

With the innovative Wii Remote and Nunchuck controller, players will pull, turn and swing to battle nefarious villains using each character’s own unique set of moves including Luffy’s “Gum Gum Storm” and Nami The Navigator’s “Cyclone Tempo”. Players can experience the exclusive new storyline in Adventure Mode with one of eight Straw Hat Pirates; put their skills to the test in Survival Mode; or go toe-to-toe with friends in Vs. Mode. Players can also unlock over 40 characters, secret items, and special costumes. With more characters to play as and hours of gameplay, One Piece: Unlimited Adventure marks the spot for fun and adventure on the high seas.

One Piece: Unlimited Adventure is rated “T” for teen by the ESRB. For more information on One Piece: Unlimited Adventure, please visit: onepiece.namcobandaigames.com

Deca Sports For The Nintendo Wii with Basketball, Supercross, Figure Skating and Curling



Ten Unique Sports Including Basketball, Supercross, Figure Skating and Curling Form the Most Comprehensive Sports Game Ever




Hudson Entertainment, the North American publishing arm for HUDSON SOFT, today announced that it is bringing Deca Sports, a unique ten-sport game, exclusively to the Wii™ home video game system in Summer 2008. Combining ten sporting events into one addicting and fun-filled game, Deca Sports offers an immersive experience for fans of any age. The sporting events: Beach Volleyball, Snowboard Cross, Badminton, Basketball, Curling, Figure Skating, Archery, Supercross, Soccer and Kart Racing.

"We have seen tremendous growth in the casual sports gaming market in the last few years, and saw an opportunity that would be a perfect fit for the Nintendo Wii" said John Greiner, President and CEO of Hudson Entertainment. "With Deca Sports we wanted to offer a sports package that is unrivaled in terms of sheer number of available sports. More importantly, the game is easy to play, but offers layers of depth that even hardcore sports enthusiasts will love to play."

Each sport in the game uses the Wii Remote™ in unique yet accessible ways. With a subtle swing of the Wii Remote™ players can hit and spike the ball in Beach Volleyball, while twists of the wrist produce a wild ride down the slopes in Snowboard Cross. In Figure Skating players need to keep to the music and properly time all of their jumps and spins in order to impress the judges while passing the ball and lining up shots is essential in Soccer. All ten sports support both single player and multiplayer modes, in addition to a training mode to practice essential skills. The wide range of events and modes make Deca Sports the perfect game for players and sports fans of all ages.

Bear in the Air on soundtrack of the new Tony Hawk game Proving Ground


Motorcity Daredevils give New Year treat to fans

New Midlands rock band Motorcity Daredevils recently signed a deal to have their song ‘Bear in the Air’ on the soundtrack of the new Tony Hawk game, Tony Hawk’s Proving Ground. (®)

The band have just finished filming a promotional video for the track and have now released the video as a New Year present to their many fans. The video is available to view on

YouTube http://uk.youtube.com/watch?v=bgkKg9QdQz0) and

myspace http://www.myspace.com/motorcitydaredevils and
http://www.myspace.com/worlddominationmusicltd

Including ex-Raging Speedhorn front man Frank Regan amongst its members, Motorcity Daredevils are a three-piece rock band in the classic 70s mould, from the Midlands town of Corby. Their sound is made up of influences such as Led Zeppelin, AC/DC, Motorhead, Budgie and Thin Lizzy.



Singer and Drummer Frank Regan said:

‘We beat some stiff competition to get a place on the new Tony Hawk game and it has given us a massive boost. The video is our way of giving something extra to our fans throughout the world. It is now up on Myspace and YouTube sites to view”.

Motorcity Daredevils have already signed a publishing deal with World Domination Music, and are now negotiating with several record companies to secure the release of their first album. They are currently in the studio making their second album which they hope to have ready for release before MIDEM in January 2008.

Omega Five for Microsoft Xbox Live Arcade 9 Jan for 800 points


Sci-Fi Side-Scrolling Shooter Coming January 9 for 800 Microsoft Points

Hudson Entertainment, the North American publishing arm of Hudson Soft, today announced that Omega Five for Xbox LIVE Arcade will be available to consumers on January 9, 2008 for 800 Microsoft Points. Published by Hudson and developed by Natsume, the game is an entirely new original IP featuring a side-scrolling shooter set in a gorgeous 3D environment.

Taking place in a far-flung future, Omega Five delivers hardcore action never seen before on the platform, while providing visually stunning graphics that pushes the limits for a digital download game. The game is set in multiple 3D environments and features incredible special effects and enormous battles, all in high definition. Omega Five is distinct in that players can choose from multiple humanoid characters, each with their own unique special attacks and upgradeable weapons, which they can shoot in 360 degrees. Omega Five also includes a local co-op function so a friend can join in on the aerial mayhem.

Hudson also released details on the final playable character. R.A.D. is another of Omega Five's unlockable warriors and is very similar to Ruby. Her skintight suit allows her to move much more quickly than Ruby, letting her weave through waves of enemy fire, though it also slows down her aiming.

. Weapon Type A: Vulcan Laser Cannon - R.A.D.'s initial weapon blasts enemies with rapid-fire laser beams. As the weapon is upgraded, the rate of fire increases, allowing her to unleash a non-stop barrage of laser fire.
. Weapon Type B: Reflecting Laser Beam - R.A.D.'s second weapon is a continuous laser beam that allows her to cut a swath of destruction through lesser enemies. Upgrades increase the power of the beam, splitting it in two, which also reflect off of certain surfaces. This lets R.A.D. attack enemies from around corners.
. Weapon Type C: Lightning Gun - Her final main weapon is a high-intensity lightning gun that roasts enemies. Upgrades increase the power, letting R.A.D. slice through enemies at will, as well as adding secondary lightning bolts that shoot out from the main beam at nearby enemies, doing incremental damage.
. Alternate Attack - R.A.D. has one alternate attack, which sends out satellite that can instantly destroy lesser enemies or anchor onto stronger enemies. After the satellite latches onto an enemy, it deals continuous damage, and R.A.D. is still able to fire in any direction. Additionally, while the satellite is floating around R.A.D., it can block enemy fire.
. Dimension Field - All characters can quickly teleport to another dimension for a brief time, allowing them to avoid enemy attacks, though at the expense of a small amount of life.
. Ultimate Burst - All characters can unleash an enormously destructive nuke-like attack, after having collected at least 100 p-chips (the pink triangles that appear after defeating enemies) to fill one p-jail (the golden triangles at the bottom left of the screen).

Thursday, January 03, 2008

Penumbra Black Plague PC video game developers diary



Paradox Interactive released today the second part of the developer's diary for creepy adventure Penumbra Black Plague, scheduled for a worldwide release in February 2008.

In the second part of the diary, Frictional Games go into depth of the creation of the voice-overs, one of the most important features when it comes to psychical horror. A voice sample comes with the diary to illustrate.

The developers continue by explaining how technical issues were dealt with and improved since the prequel, Penumbra Overture.


Developer Diary
Part 2


By Frictional Games

Voice overs
The voiceovers are an area that has received more attention in Black Plague than it did in our previous Overture game. In Overture we had one character speaking to the player through a radio, in Black Plague this has been extended to around five characters speaking to him through various media. As we are working with a small budget we have not done any animated and synced characters. This is also a design choice as we believe horror is created by being lonely and isolated in an unknown territory, so don't expect any friendly chats over a cup of tea! (…)

Technical issues
One of the more important things you need to do in a game is to make sure that everything is as optimised as much as possible. However, since optimisation often happens as one of the last things in development there is not always time for it and the game does not perform as good as it should at release. When it comes to Penumbra: Black Plague, the entire backbone for the game was already made which meant we did not have to spend a great deal of time to get things to work, instead we could focus on making things work fast at an early point in development. For the gamer, this means that Black Plague will run smoother than Overture and we have also been able to add more eye candy and can make the game look prettier without making it run slower. (…)

Read the whole diary: http://www.paradoxplaza.com/press/penumbra/DevDiary

Read more about Penumbra Black Plague: http://www.paradoxplaza.com/penumbra

Release: February 2008
Suggested retail price: USD 19.99

World in Conflict video game live on GamersGate for direct download


GamersGate announced today that World in Conflict, the worldwide critically acclaimed action strategy game, has launched and is available for direct download.

On November 9th, 1989 the Cold War was supposed to end…it didn't. World in Conflict™ is the action strategy game where players defend their country, their hometown, and their families in the face of the Soviet-led World War III, delivering an epic struggle of courage and retribution.

Prepare yourself for the most intense strategy game ever created.

· 9.5 out of 10 Gamespot.com Editor's Choice
· 9.3 out of 10 IGN Editor's Choice
· 93% PC Gamer Editor's Choice
· 5/5 Stars Gamespy.com

To find out more about World in Conflict, please visit http://www.worldinconflict.com/
For more information about GamersGate, please go to http://www.gamersgate.com

Disney - Pixar's WALL-E or WALL.E robot video game on XBox 360 PlayStation PSP Wii DS and PS2


Gamers Will Bring Humanity Back to Earth in Summer 2008

THQ announced plans to release the WALL●E video game in conjunction with the film’s eagerly awaited theatrical debut from Disney•Pixar in the summer of 2008. WALL●E is anticipated to launch across all major gaming systems including the Xbox 360 video game and entertainment system from Microsoft, PLAYSTATION 3 computer entertainment system, PlayStation 2 computer entertainment system, PSP (PlayStationPortable) system, Wii home video game system, Nintendo DS, Windows PC and Mac, as well as wireless devices.

The long-running relationship between THQ and Disney•Pixar has achieved shipments of more than 35 million units worldwide. THQ’s current agreement with Disney•Pixar, which was announced in 2004, includes rights to create games based on four newly created Disney•Pixar film properties. Last year’s Ratatouille video game was the first property released by THQ under this agreement.



WALL●E is expected to release this summer and will mark THQ’s next installment in the company’s well-established and successful association with Disney•Pixar. Development for WALL●E will be led by THQ’s internal Heavy Iron Studios.

About the WALL●E Videogame
Players will take control of WALL●E and EVE through a fast-paced adventure based on the upcoming Disney•Pixar film. The game will allow fans to relive some of the movie’s most thrilling moments as they explore 10 worlds filled with non-stop action and adventure, along with head-to-head multiplayer challenges. Players will recognize the storyline, characters and key locations from the WALL●E film as they carry out intense missions, dodge dangerous enemies and navigate their way through a futuristic world. In addition, the game will contain new storylines and environments that movie-goers will not see in theaters.

About the WALL●E Movie
What if mankind had to leave Earth, and somebody forgot to turn the last robot off?

Academy Award-winning writer-director Andrew Stanton (“Finding Nemo”) and the inventive storytellers and technical geniuses at Pixar Animation Studios (“The Incredibles,” “Cars,” “Ratatouille”) transport moviegoers to a galaxy not so very far away for a new computer-animated cosmic comedy about a determined robot named WALL•E.

After hundreds of lonely years of doing what he was built for, WALL•E (short for Waste Allocation Load Lifter Earth-Class) discovers a new purpose in life (besides collecting knick-knacks) when he meets a sleek search robot named EVE. EVE comes to realize that WALL•E has inadvertently stumbled upon the key to the planet’s future, and races back to space to report her findings to the humans (who have been eagerly awaiting word that it is safe to return home). Meanwhile, WALL•E chases EVE across the galaxy and sets into motion one of the most exciting and imaginative comedy adventures ever brought to the big screen.

Joining WALL•E on his fantastic journey across a universe of never-before-imagined visions of the future, is a hilarious cast of characters including a pet cockroach, and a heroic team of malfunctioning misfit robots.

Filled with surprises, action, humor and heart, WALL•E was written and directed by Andrew Stanton, produced by Jim Morris, co-produced by Lindsey Collins and features original and innovative sound design by Academy Award®-winner Ben Burtt (“Star Wars,” “Indiana Jones,” “E.T. the Extra-Terrestrial”). The film is due for release on June 27, 200

Watch the movie trailer here... http://www.apple.com/trailers/disney/walle/

Dragon's Lair on Sony PSP looking for a publisher.


LEGENDARY ARCADE GAME SEEKING PUBLISHER

Dragon's Lair, the world's first full-animation laser disc video game - debuted in 1983. The game features Dirk the Daring, a rather clumsy knight that must make his way through the castle of an evil wizard to save the beautiful Princess Daphne. The game's visionary team of creators (Don Bluth, Rick Dyer, Gary Goldman, John Pomeroy and Chris Stone) was astounded by the public's overwhelming enthusiasm and witnessed lines as long as several city blocks as people of all ages waited to play the game. Currently, Dragon's Lair is one of only three games on permanent display at the Smithsonian Institution (the other two are Pac Man and Pong).

United Coders, developers of the Nintendo DS version of the game, are currently putting the final touches to the Nintendo DS version, and is currently seeking a publisher for a version of the game on the Sony PSP. In exchange for funding the development and intellectual property cost of Dragon’s Lair for Sony PSP, the publisher will be granted the global publishing rights for the format. United Coders expect to begin development of Dragon’s Lair® for Sony PSP in February with a release date of Christmas 2008 on the platform.

The story of Dragon’s Lair is classic: “Dragon’s Lair: The fantasy adventure where you become a valiant knight, on a quest to rescue the fair princess from the clutches of an evil dragon. You control the actions of a daring adventurer, finding his way through the castle of a dark wizard, who has enchanted it with treacherous monsters and obstacles. In the mysterious caverns below the castle, your odyssey continues against the awesome forces that oppose your efforts to reach the Dragon's Lair. Lead on, adventurer. Your quest awaits!”

According to Hans Olsen, the Executive Producer and Lead Programmer on Nintendo DS and Sony PSP, the PSP version will feature – like the Nintendo DS version, two distinct modes of play.